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* NoFairCheating: ''III'' to ''V'' have randomly generated sets of passwords to prevent some players from distributing the passwords to the others. Trying to brute force them? Tough luck, the game [[TheDevTeamThinksOfEverything won't allow you to access a level even with]] ''[[TheDevTeamThinksOfEverything correct password]]'' [[TheDevTeamThinksOfEverything as long as the previous level's finishing time is zero, ie. it was never finished.]]

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* NoFairCheating: ''III'' to ''V'' have randomly generated sets of passwords to prevent some players from distributing the passwords to the others. Trying to brute force them? Tough luck, the game [[TheDevTeamThinksOfEverything [[DevelopersForesight won't allow you to access a level even with]] ''[[TheDevTeamThinksOfEverything ''[[DevelopersForesight correct password]]'' [[TheDevTeamThinksOfEverything [[DevelopersForesight as long as the previous level's finishing time is zero, ie. ie; it was never finished.]]


* AcceptableBreaksFromReality: No one expects anyone to be able to push 8 cubic meters of rock or the person move at a walking speed when a stone blocks threatens to fall on his head. But since here it is a core play mechanic with clearly defined rules, nobody cares.

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* AcceptableBreaksFromReality: No one expects anyone to be able to push 8 cubic meters of rock or the person to move at a walking speed when a stone blocks threatens to fall on his head. But since here it is a core play mechanic with clearly defined rules, nobody cares.


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* DeathCourse: Some levels or their parts. Example: The beginning of level 12 in ''I''.


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* PowerFloats: Crystals themselves and nearby environment as well if the crystals are heated. Exemplified by levitation blocks.

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* ShownTheirWork: Many locations show the corresponding artifacts for which the given location is famous. The best examples, however, are the ''Titanic'' levels in ''Neverending'' where the engine models player can see are based on real ones, and the Nevada desert just after, that shows pictures from real national park Archen in the level of the same name.


[[caption-width-right:350:In the middle top, you can ([[[PixelHunt maybe]]) see your characters. The door on the top right is the exit. [[NintendoHard This is one of the simpler levels, by the way.]]]]

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[[caption-width-right:350:In the middle top, you can ([[[PixelHunt ([[PixelHunt maybe]]) see your characters. The door on the top right is the exit. [[NintendoHard This is one of the simpler levels, by the way.]]]]


[[caption-width-right:350:[[NintendoHard Honestly, this is one of the simpler levels in the later entries.]]]]

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[[caption-width-right:350:[[NintendoHard Honestly, this [[caption-width-right:350:In the middle top, you can ([[[PixelHunt maybe]]) see your characters. The door on the top right is the exit. [[NintendoHard This is one of the simpler levels in levels, by the later entries.way.]]]]



Quadrax is a PuzzleGame series featuring some [[PlatformGame platforming]] elements. The main objective is to get every person under your control, which can range from one to three, into the exit and, if they are present, to collect all crystals there. The player has to achieve this using elements present within the game, such as elevators, tunnels, but most importantly, a wide array of [[BlockPuzzle different stone blocks]] (in czech language, the word for 'stone block' is 'kvádr', pronounced similarly to 'quadr', hence the name of the game).

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Quadrax is a cooperative PuzzleGame series featuring some [[PlatformGame platforming]] elements. The main objective is to get every person under your control, which can range from one to three, into the exit and, if they are present, to collect all crystals there. The player has to achieve this by cooperation between the persons and using elements present within the game, such as elevators, tunnels, but most importantly, a wide array of [[BlockPuzzle different stone blocks]] (in czech language, the word for 'stone block' is 'kvádr', pronounced similarly to 'quadr', hence the name of the game).



* ''Quadrax X'': The next sequel, due to ''Quadrax IX'' being cancelled again because of old engine. ''Quadrax X'' features new engine and takes place in an active volcano and AfterTheEnd, among other things. Also has an editor which allows you to create your own puzzles as stand-alone application.

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* ''Quadrax X'': The next sequel, due to ''Quadrax IX'' being cancelled again because of an old engine. ''Quadrax X'' features new engine and takes place in an active volcano and AfterTheEnd, among other things. Also has an editor which allows you to create your own puzzles as stand-alone application.



* AcceptableBreaksFromReality: No one expects anyone to be able to push 8 cubic meters of rock. But since here it is a core play mechanic with clearly set rules, nobody cares.

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* AcceptableBreaksFromReality: No one expects anyone to be able to push 8 cubic meters of rock. rock or the person move at a walking speed when a stone blocks threatens to fall on his head. But since here it is a core play mechanic with clearly set defined rules, nobody cares.



* PressXToDie: Sometimes, you have a lever that either frees a block that falls directly on your head, or instead opens a hatch that drops you to your doom. Frequently this is ''required'' to do so, so you must move away quickly.

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* PressXToDie: Sometimes, you have a lever that either frees a block that falls directly on your head, or instead opens a hatch that drops you to your doom. Frequently this is ''required'' to do so, so you must move away quickly.quickly, or activate some other device beforehand that will protect you.



* SchmuckBait: Some switches and levers do nothing and only exist to distract you and pull you in an unwinnable situation. Others trigger some harmful action.

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* SchmuckBait: Some switches and levers do nothing and only exist to distract you and pull you in an unwinnable situation. Others trigger some harmful action. Also, you can be sure that if there is an obviously easy path to the crystal you need to get and there is a button on the ground, you can be sure that the button ''will'' kill you or block an exit.



** Also some platforms that move or bridges that can be pulled away.

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** Also some platforms that move or bridges that can be pulled retracted away.


* FloatingPlatforms: Many, and you can sometimes place your own by using Levitating blocks.



* KillItWithFire: You can become victim of this if you run into the flames on the ground.



* PressXToDie: Sometimes, you have a lever that either frees a block that falls directly on your head, or instead opens a hatch that drops you to your doom. Frequently this is ''required'' to do so, so you must move away quickly.



* TemporaryPlatform: Unstable ground, which comes in three flavors:
** The classic one present throughout the series will break when a hero passes over or underneath it. In ''I'' the vertical range of effect was unlimited as long as there was free space between the character and the ground. From ''III'' onward, the hero has to pass directly under it. It is unaffected by stone blocks meaning you can push them on it and nothing won't happen, which is especially useful with [[FrictionlessIce ice blocks]].
** The second one will, in addition to previous, break when a stone block falls on it. This type appears only from ''X'' onward.
** The third one, on the other hand, will break only when a stone block falls directly on it. Note that it ''won't'' break if the block doesn't fall on it with its entire side.

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* TemporaryPlatform: Unstable TemporaryPlatform:
**Unstable
ground, which comes in three flavors:
**
flavors. Note that these ''cannot'' be returned to their original state:
***
The classic one present throughout the series will break when a hero passes over or underneath it. In ''I'' the vertical range of effect was unlimited as long as there was free space between the character and the ground. From ''III'' onward, the hero has to pass directly under it. It is unaffected by stone blocks meaning you can push them on it and nothing won't happen, which is especially useful with [[FrictionlessIce ice blocks]].
** *** The second one will, in addition to previous, break when a stone block falls on it. This type appears only from ''X'' onward.
** *** The third one, on the other hand, will break only when a stone block falls directly on it. Note that it ''won't'' break if the block doesn't fall on it with its entire side.side.
** Also some platforms that move or bridges that can be pulled away.


[[caption-width-right:350:[[NintendoHard Honestly this is one of the simpler levels in the later entries.]]]]

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[[caption-width-right:350:[[NintendoHard Honestly Honestly, this is one of the simpler levels in the later entries.]]]]



* BigDamnHeroes: [[spoiler: In 'V', after crashing the plane on an abandoned island at the beginning of the game, the heroes are saved by Gusta, Rudy's friend once all puzzles are solved.]]

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* BigDamnHeroes: [[spoiler: In 'V', ''V'', after crashing the plane on an abandoned island at the beginning of the game, the heroes are saved by Gusta, Rudy's friend once all puzzles are solved.]]



** Everytime one of the heroes is trapped in some part of level and others have to help him get out, which is almost always.

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** Everytime one of the heroes is trapped in some part of level and others have to help him get out, which is almost always. Their cooperation is necessary to reach the level's end.



** Then ''Neverending'' introduced actual crates during last few levels of fourth episode, and if screenshot in [[http://quadrax.wz.cz/app/page09_en.php gallery is anything to go by]], the next episode will [[DifficultySpike up the ante considerably]].

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** Then ''Neverending'' introduced actual crates during last few levels of fourth episode, and if as this screenshot in [[http://quadrax.wz.cz/app/page09_en.php gallery is anything to go by]], shows]], the next episode will [[DifficultySpike up ups the ante considerably]].



* DungeonBypass: Sometimes possible due to [[NotTheIntendedUse oversight]] on tester's part. However, sometimes the level only ''seems'' to have a certain solution, but when you attempt that you'll find out you're one block short on it or there is one final switch that prevents you from finishing the level. The real solution has some gimmick instead and allows you to bypass most of level.

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* DungeonBypass: Sometimes possible due to [[NotTheIntendedUse oversight]] on tester's part. However, sometimes the level only ''seems'' to have a certain solution, but when you attempt that you'll find out you're one block short on it or there is one final switch that prevents you from finishing the level. The real solution has some gimmick instead and allows you to bypass most of the level.



* FrickinLaserBeams: The laser guns from ''VIII'' and later work just like faster version of poison dart traps, shooting a laser projectile instead.

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* FrickinLaserBeams: The laser guns from ''VIII'' and later work just like faster version of poison dart traps, shooting a laser projectile projectiles instead.



** ''Quadrax III'' was developed by other and current developper. The absence of ''Quadrax II'', or ''Return to Quadrax'' under working title, was because the idea was scrapped, and ''III'' was only davelopped at a later date with the game having different aspects.

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** ''Quadrax III'' was developed by other and current developper. developer. The absence of ''Quadrax II'', or ''Return to Quadrax'' under working title, was because the idea was scrapped, and ''III'' was only davelopped developed at a later date with the game having different aspects.



** In ''Neverending'' there are two exactly same levels differing by two blocks and one switch.
** The 7th episode of ''Neverending'' are the levels from first game, with few corrections to prevent unplanned solutions.



** ''VIII'' introduced movable cranes, even more block types, forcefields that allow you to pass only in one direction, and teleports.

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** ''VIII'' introduced movable cranes, even more block types, forcefields force fields that allow you to pass only in one direction, and teleports.



** ''Neverending'' adds anti-gravitational stone blocks that fall ''up''. Then underwater levels completely screw you by wooden crates with the same property except you can also push two of them at once.

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** ''Neverending'' adds anti-gravitational stone blocks that fall ''up''.'''up'''. Then underwater levels completely screw you by wooden crates with the same property except you can also push two of them at once.



** The games however don't allow telefragging between objects, meaning a block won't teleport if there is already another in destination. Same applies if there is an elevator, door etc. already. Of course this is a legitimate puzzle mechanic.

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** The games however don't allow telefragging between objects, meaning a block won't teleport if there is already another in destination. Same applies if there is an elevator, door etc. already. Of course You will need to exploit this is a legitimate puzzle mechanic.''a lot'' to advance.



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-->-- Beginning of ''Quadrax Neverending''



----

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----
!!''Quadrax'' series contains examples of:

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-> '''PlayerCharacter:''' Well gentlemen, that's a solid mumbo-jumbo. What should we do with it all?


[[quoteright:330:[[http://quadrax.wz.cz/app/gallery/e02.jpg]]]]
[[caption-width-right:330:[[NintendoHard This is honestly one of the simpler levels.]]]]

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[[quoteright:330:[[http://quadrax.wz.cz/app/gallery/e02.jpg]]]]
[[caption-width-right:330:[[NintendoHard This
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/e02_35.jpg]]
[[caption-width-right:350:[[NintendoHard Honestly this
is honestly one of the simpler levels.levels in the later entries.]]]]

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[[quoteright:330:[[http://quadrax.wz.cz/app/gallery/e02.jpg]]]]
[[caption-width-right:330:[[NintendoHard This is honestly one of the simpler levels.]]]]


* DifficultySpike: Many, usually after introduction of some new element.

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* DifficultySpike: Many, usually after introduction of some new element. Special mention goes to the wooden boxes in ''Neverending'' thanks to which the difficulty goes right through the roof.



** The episode 4 of the same game introduces wooden crates in last few levels. These have the same property that wooden blocks have (you can push two of them at once), but since this episode takes place underwater, the boxes actually float like previously mentioned blocks do.

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** The episode 4 of the same game introduces wooden crates in last few levels. These have the same property that wooden blocks have (you can push two of them at once), but since this episode takes place underwater, the boxes actually float like previously mentioned blocks do. They stick around for the next episode, much to the [[DifficultySpike players' chagrin]].


** ''Quadrax III'' was developed by other and current developper. The absence of 'Quadrax II', or ''Return to Quadrax'' under working title, was because the idea was scrapped, and ''III'' was only davelopped at a later date with the game having different aspects.

to:

** ''Quadrax III'' was developed by other and current developper. The absence of 'Quadrax II', ''Quadrax II'', or ''Return to Quadrax'' under working title, was because the idea was scrapped, and ''III'' was only davelopped at a later date with the game having different aspects.



** Instead of ''Quadrax X'', we got ''Quadrax Neverending''. This is because it breaks tradition by having its episodes periodically released after they are finished and the number of levels can go beyond 100.

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** Instead of ''Quadrax X'', XI'', we got ''Quadrax Neverending''. This is because it breaks tradition by having its episodes periodically released after they are finished and the number of levels can go beyond 100.

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