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Not to be confused with thew 1972 movie, ''Film/{{Pursuit}}''.

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Not to be confused with thew the 1972 movie, ''Film/{{Pursuit}}''.
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Not to be confused with thew 1972 movie, ''Film/{{Pursuit}}''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pursuit_1975.png]]



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''Pursuit'' is a UsefulNotes/WorldWarI biplane FirstPersonShooter UsefulNotes/ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.

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''Pursuit'' is a UsefulNotes/WorldWarI biplane FirstPersonShooter UsefulNotes/ArcadeGame, released by {{Atari}} Creator/{{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.

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''Pursuit'' is a World War I biplane FirstPersonShooter UsefulNotes/ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.

to:

''Pursuit'' is a World War I UsefulNotes/WorldWarI biplane FirstPersonShooter UsefulNotes/ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.



* AttractMode
* FirstPersonShooter
* ScoringPoints
* TimedMission: Represented by a fuel gauge.

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* AttractMode
AttractMode: While the game is waiting for you to insert a coin, enemy aircraft wander randomly around the screen. If they pass through the crosshairs, they get shot down.
* FirstPersonShooter
ExtraLife: When you reach one of the ranks (see Gameplay Grading below) you get extra fuel. Which rank is set by the owner of the arcade cabinet, using switches on the motherboard.
* ScoringPoints
FirstPersonShooter: A very primitive early example, just aircraft sprites wandering around in front of a horizon, and you lining them up in your crosshairs.
* GameplayGrading: As you shoot down planes, the game shows you your rank, from Washout at 4 planes up to Ace at 16 planes.
* OldSchoolDogfight: The game puts you in a World War I biplane, chasing the tails of enemy planes and lining them up in your crosshairs.
* ScoringPoints: Each enemy plane shot down counts as a point, represented by a plane icon on the right side of the screen. The game can show up to 15 light plane icons, then these are replaced by dark icons, for a maximum of 30 scored points.
* TimedMission: Represented by The timer is a fuel gauge.gauge on the left side of the screen. The exact time available is programmed by setting switches on the motherboard.
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''Pursuit'' is a World War I biplane FirstPersonShooter ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.

to:

''Pursuit'' is a World War I biplane FirstPersonShooter ArcadeGame, UsefulNotes/ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.
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''Pursuit'' is a World War I biplane FirstPersonShooter ArcadeGame, released by {{Atari}} in 1975. Enemy planes fly around the screen, and you use an analog joystick to line them up in your crosshairs.

!!''Pursuit'' provides examples of:

* AttractMode
* FirstPersonShooter
* ScoringPoints
* TimedMission: Represented by a fuel gauge.
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