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* {{Jerkass}}: Von Wanst can be quite a jerk, escpecially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.


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* {{Jerkass}}: Von Wanst can be quite a jerk, escpecially in part II. Examples are taking money from a beggar, killing an alchemist for his clothes, and blackmailing a stable's owner.

Added DiffLines:

* {{Foreshadowing}}: In the first game, Von Wanst eventually runs into another prisoner and they team up. When they get to the next set of doors, the other man goes in first. If you pick one of the 2 wrong doors, he dies and his death warns you in time that you made the wrong choice so you can go back. [[spoiler:If you pick the right one, you run into the blue-robed imp again and the other man is gone, but there are some bones on the floor, foreshadowing the fact that the imp is an enemy too]].


* RuleOfThree: * RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from ''Lucky Tower I''.]]

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* RuleOfThree: * RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from ''Lucky Tower I''.]]


''Lucky Tower II'' is more in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb.

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''Lucky Tower II'' is more in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. [[spoiler:It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending, the knight can get teleported to the top of said tower.]]



* CuttingOffTheBranches: The second game has three endings; [[spoiler:in the first one, Von Wanst becomes king; in the second one, he dies and becomes a ghost; and in the third one, he ends up in the tower from the first game]]. But since this game is a prequel to the first one, only the third ending can be considered canon.



* NakedPeopleAreFunny: At the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.

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* NakedPeopleAreFunny: At NakedPeopleAreFunny:
**In the first game, when talking to the blue robed creature, clicking the "undress" button will reset Von Wanst to his default attire so you can start over with picking new hats and weapons. Clicking it multiple times in a row however causes Von Wanst to get naked for a few seconds. Also [[spoiler: at the end of the game, Von Wanst ends up back in the tower completely nude]].
**At
the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.



* RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one sends him back to the tower from ''Lucky Tower I''.]]

to:

* RuleOfThree: * RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from ''Lucky Tower I''.]]


* CuttingOffTheBranches: The second game has three endings; [[spoiler:in the first one, Von Wanst becomes king; in the second one, he dies and becomes a ghost; and in the third one, he ends up in the tower from the first game]]. But since this game is a prequel to the first one, only the third ending can be considered canon.



* RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel to ''Lucky Tower I''.]]

to:

* RuleOfThree: In the first game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. Even which of the MultipleEndings you get is determined by which door you pick out of three. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel sends him back to the tower from ''Lucky Tower I''.]]


''Lucky Tower II'' is more in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. [[spoiler:It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending, the knight can get teleported to the top of said tower.]]

to:

''Lucky Tower II'' is more in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. [[spoiler:It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending, the knight can get teleported to the top of said tower.]]\n


''Lucky Tower II'' is more in depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. [[spoiler:It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending the knight can get teleported to the top of said tower.]]

to:

''Lucky Tower II'' is more in depth, in-depth, carrying more unique [=NPCs=], areas, and humor than the first. It covers the knight's quest first to help out the king, and then to find treasure buried in a tomb. [[spoiler:It's also a {{Prequel}} to the first ''Lucky Tower'', as in the ending ending, the knight can get teleported to the top of said tower.]]



* AscendedMeme: In ''Lucky Tower II'' there are a great number of recognizable memes that can double as shout-outs. The pure memes are:

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* AscendedMeme: In ''Lucky Tower II'' II'', there are a great number of recognizable memes that can double as shout-outs. The pure memes are:



* AnAxeToGrind: one of the strongest weapons in the second game is a huge, bat-shaped axe.
* BagOfSpilling: At the end of the second game, when picking the door that will bring you to [[spoiler:the tower from the first game]], Von Wanst loses all the armor, weapons and shields he purchased, restoring him back to what he started with.
* BalefulPolymorph: halfway through the first game, Von Wanst is turned into a snail or a frog by a wizard. This is necessary however to make it through a narrow hallway, and the spell is broken later on. Earlier in the same game, one of the wrong choices has Von Wanst getting turned into a broom by another wizard.
* BiggerOnTheInside: the tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
* ByTheLightsOfTheirEyes: how the monsters that eat Von Wanst in one of the wrong rooms are introduced.
* CheatersNeverProsper: averted; in the second game Von Wanst helps a man cheat in a card game, and gets away with it.
* CuttingOffTheBranches: the second game has three endings; [[spoiler: in the first one Von Wanst becomes king, in the second one he dies and becomes a ghost, and in the third one he ends up in the tower from the first game]]. But since this game is a prequel to the first one, only the third ending can be considered canon.

to:

* AnAxeToGrind: one One of the strongest weapons in the second game is a huge, bat-shaped axe.
* BagOfSpilling: At the end of the second game, when picking the door that will bring you to [[spoiler:the tower from the first game]], Von Wanst loses all the armor, weapons weapons, and shields he purchased, restoring him back to what he started with.
* BalefulPolymorph: halfway Halfway through the first game, Von Wanst is turned into a snail or a frog by a wizard. This However, this is actually necessary however to make it through a narrow hallway, and the spell is broken later on. Earlier in the same game, one of the wrong choices has Von Wanst getting turned into a broom by another wizard.
* BiggerOnTheInside: the The tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
* ByTheLightsOfTheirEyes: how How the monsters that eat Von Wanst in one of the wrong rooms are introduced.
* CheatersNeverProsper: averted; Averted; in the second game Von Wanst helps a man cheat in a card game, and gets away with it.
* CuttingOffTheBranches: the The second game has three endings; [[spoiler: in [[spoiler:in the first one one, Von Wanst becomes king, king; in the second one one, he dies and becomes a ghost, ghost; and in the third one one, he ends up in the tower from the first game]]. But since this game is a prequel to the first one, only the third ending can be considered canon.



* EtTuBrute: throughout the original game, Von Wanst is assisted by a strange imp-creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.

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* EtTuBrute: throughout Throughout the original game, Von Wanst is assisted by a strange imp-creature imp-like creature dressed in a blue robe, who provides him with new weapons and hats. However, near the end, he reveals himself to be an enemy as well and tries to kill and eat Von Wanst.



* HereWeGoAgain: no matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. [[spoiler: except this time, he's naked]]
* ImAHumanitarian: several of the monsters in both games have a taste for human flesh, including [[spoiler: the blue robed creature that originally helps you throughout the first game]]
* ImprobableWeaponUser: some of the weapons in the second game are quite strange or extraordinary, like a giant lollypop, or maces, swords and staffs made from vegetables.
* KickTheDog: the first thing the [[spoiler: blue robed creature]] in the first game does upon revealing his true intentions, is kill your fox companion and eat him.

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* HereWeGoAgain: no No matter which door you choose at the end of the first game, Von Wanst will end up back inside the tower. [[spoiler: except [[spoiler:Except this time, he's naked]]
naked.]]
* ImAHumanitarian: several Several of the monsters in both games have a taste for human flesh, including [[spoiler: the blue robed [[spoiler:the blue-robed creature that originally helps you throughout the first game]]
game]].
* ImprobableWeaponUser: some Some of the weapons in the second game are quite strange or extraordinary, like a giant lollypop, lollipop, or maces, swords and staffs made from vegetables.
* KickTheDog: the The first thing the [[spoiler: blue robed [[spoiler:blue-robed creature]] in the first game does upon revealing his true intentions, intentions is kill your fox companion and eat him.



* MeaningfulName: Sir Damokles from the second game, who [[spoiler: dies when the [[SwordOfDamocles swords that are hanging above his head]] fall down]]

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* MeaningfulName: Sir Damokles from the second game, who [[spoiler: dies [[spoiler:dies when the [[SwordOfDamocles swords that are hanging above his head]] fall down]]down]].



* NakedPeopleAreFunny: at the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.

to:

* NakedPeopleAreFunny: at At the start of the second game, Von Wanst is naked and has to put on his clothes first. If you make him leave the room without doing so, he is met with laughter from the guard outside.



* PaperThinDisguise: in the second game you can rob the food merchant by disguising yourself with a fake nose.

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* PaperThinDisguise: in In the second game game, you can rob the food merchant by disguising yourself with a fake nose.



* PointOfNoReturn: all over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bart's trumpet) impossible to complete if you haven't done so already.
* ThePowerOfLove: the strongest weapon, shield and armor in the second game are all love themed.
* RuleOfThree: In the first game you are commonly shown three doors and only one is correct or has the answer to a puzzle. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel to ''Lucky Tower I''.]]

to:

* PointOfNoReturn: all All over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bart's bard's trumpet) impossible to complete if you haven't done so already.
* ThePowerOfLove: the The strongest weapon, shield shield, and armor in the second game are all love themed.
love-themed.
* RuleOfThree: In the first game game, you are commonly shown three doors and only one is correct or has the answer to a puzzle. [[spoiler:At the end of Lucky Tower II, you get your choice of three doors. Picking the third one reveals that it was a prequel to ''Lucky Tower I''.]]



* SideQuest: one of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bart's lost trumpet, or a wanderer's lost brother.

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* SideQuest: one One of the ways the second game is more fleshed out than the first one is by including multiple of these, including finding a bart's bard's lost trumpet, or a wanderer's lost brother.



* StewedAlive: first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
* StuffBlowingUp: first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.
* TakenForGranite: the Medusa's can do this to you.
* ToiletHumor: first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:all of which will somehow [[ToiletTeleportation teleport you]] back to the tower]].
* TheToothHurts: in the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take hit. You can replace them with new teeth to restore your health.

to:

* StewedAlive: In the first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
* StuffBlowingUp: In the first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.
* TakenForGranite: the The Medusa's glare can do this to you.
you. Of course.
* ToiletHumor: In the first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:all [[spoiler:(all of which will somehow [[ToiletTeleportation teleport you]] back to the tower]].
tower)]].
* TheToothHurts: in In the second game, your health is represented by a mouth full of teeth, which slowly break whenever you take a hit. You can replace them with new teeth to restore your health.



* TheWallsAreClosingIn: one of the many hazards in the first game.
* WizardClassic: all the wizards in the first game look like this, with robes, beards and pointy hats.

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* TheWallsAreClosingIn: one One of the many hazards in the first game.
* WizardClassic: all All the wizards in the first game look like this, with robes, beards beards, and pointy hats.





!!!Tropes in the games are

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!!!Tropes !!Tropes in the games areare:



* WaitingSkeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.



* WaitingSkeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.

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* WaitingSkeleton: In Lucky Tower II, Von Wanst himself becomes one of these if he falls into a deep pit he cannot climb out of.


* ToiletHumor: first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:all of which will somehow teleport you back to the tower]].

to:

* ToiletHumor: first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:all of which will somehow [[ToiletTeleportation teleport you you]] back to the tower]].

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* SecretDiary: In the second game, Von Wanst gets his hands on the diary from the stable owner, and uses it to blackmail him into giving him a free horse. We don't find out what exactly is in the diary, but it's apparently embarrassing enough that the man is willing to do everything to keep it a secret.


* BalefulPolymorph: halfway through the first game, Von Wanst is turned into a snail or a frog. This is necessary however to make it through a narrow hallway.

to:

* BalefulPolymorph: halfway through the first game, Von Wanst is turned into a snail or a frog. frog by a wizard. This is necessary however to make it through a narrow hallway.hallway, and the spell is broken later on. Earlier in the same game, one of the wrong choices has Von Wanst getting turned into a broom by another wizard.


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* WizardClassic: all the wizards in the first game look like this, with robes, beards and pointy hats.


* BagOfSpilling: At the end of the second game, when picking the door that will bring you to [[spoiler:the tower from the first game]], Von Wanst loses all the armor, weapons and shields he purchased, restoring him back to what he started with.



* BiggerOnTheInside: the tower the first game is set in is much bigger inside than on the outside (as seen when you succesfully make it out).
* ByTheLightsOfTheirEyes: how the monsters that eat Von Wanst in one of the wrong rooms are introduced.



* DescendingCeiling: Shows up as one of the hazards in the first game.



* PointOfNoReturn: all over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bart's trumpet) impossible to complete.

to:

* PointOfNoReturn: all over the place in the first game, where it is impossible to go back up the tower once you selected the right door and went to the next level. Also shows up in the second game; once you set out towards the town of Brazendorn, it is impossible to go back to the first town, rendering some sidequests (like finding the bart's trumpet) impossible to complete.complete if you haven't done so already.


Added DiffLines:

* StewedAlive: first game, one bad choice has Von Wanst end up in a giant cauldron and cooked by two witches.
* StuffBlowingUp: first game, one room in the tower is filled with barrels of gunpowder, which blow up the moment Von Wanst enters. The explosion destroys half the tower.


Added DiffLines:

* ToiletHumor: first game, one wrong choice has Von Wanst, transformed into either a snail or a frog, end up inside a toilet that is about to be used by a monster. The ending involves 3 different toilets to choose from in the inn [[spoiler:all of which will somehow teleport you back to the tower]].


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* TheWallsAreClosingIn: one of the many hazards in the first game.

Added DiffLines:

* OnlyShopInTown: In Lucky Tower II, the town of Brazendorn has only 1 shop for everything. Averted in the first town, where there are multiple shops and a street vendor.


* MuggedForDisguise: In the second game, Von Wanst kills an alchemist and steals his clothes in order to infiltrate the temple of the cult the Alchemist was a member of.



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