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* DevelopmentHell: Despite Jupiter Hell being touted as a spiritual successor, Version 0.9.9.7 is not intended to be the final version of the game, and the developers stated the next version is in the works, while asking the forums for new things to add to the game. However, with Kornel focusing his efforts on Jupiter Hell, it's been over four years since 0.9.9.7's release, and there's still no sight of the next version's release. The originally planned sequel to DoomRL teased in the game's ending SequelHook also seems like it'll never come to fruition, with it never making it past a conceptual stage, and with the gameplay ideas that Kornel had for it being implemented into Jupiter Hell.


* AwesomeButImpractical: Whenever you find an exotic/unique that's of a weapon type not utilised by the build you're running, as your build will render them less effective than the weapons utilised by your build, if not rendering them completely ineffective.

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* AwesomeButImpractical: Whenever you find an exotic/unique that's of a weapon type not utilised by the build you're running, as your build will render them less effective than the weapons utilised by your build, if not rendering them completely ineffective.AwesomeButImpractical:



** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be fired once between reloads and can only be reloaded by walking around in acid and scooping each square back up ten times, instead of using conventional ammo. Even if you have boots that make you immune to acid, this process takes way too long to be able to reload it with enemies onscreen, and is extremely tedious otherwise.
** The Tristar Blaster. Lets you blow up absolutely everything in one turn, yes, but it chews up fifteen plasma cells per shot and you just have to guess where two of those explosions will be. Oh and each blast doesn't even do much damage.
** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a Nanonskin Armor that regenerates and has an additional 25% resistance to everything, or a Cybernano Armor that has 11 protection and infinite durability).

to:

** Also, the The Acid Spitter. Twice Spitter is twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be fired once between reloads and can only be reloaded by walking around in acid and scooping each square back up ten times, instead of using conventional ammo.acid. Even if you have boots that make you immune to acid, this process takes way too long to be able to reload it with enemies onscreen, and is extremely tedious otherwise.
** The Tristar Blaster. Lets Blaster lets you blow up absolutely everything in one turn, yes, but it chews up fifteen plasma cells per shot and you just have to guess where two of those explosions will be. Oh and each blast doesn't even do much damage.
** The Cybernetic Armor. It's Armor is a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared worn down and loses its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a Nanonskin Armor that regenerates and has an additional 25% resistance to everything, or a Cybernano Armor that has 11 protection and infinite durability).



* BonusBoss: Any boss other than the Cyberdemon, the Bruiser Brothers, or the Spider Mastermind is one, since every other level with a boss is optional to complete.



** For those running Pistol builds, the City of Skulls, due to the insane amount of Lost Souls with their 50% bullet resistance, and Pistols generally being poor at fighting multiple enemies in the open (where City of Skulls has no cover).
** Entering Hell's Arena may or may not result in this; the entrance to Hell's Arena is on level 2, which means after the introductory level 1, the player will only have one level to get experience and equipment before entering it. Bad luck with that single level can leave the player woefully unprepared to take on Hell's Arena, especially for Pistol and Melee builds that really need levels in Son of a Gun/Brute asap and any equipment/items they can find this early in the game. The spawning locations of enemies during each wave is additionally random, so an unlucky player may end up surrounded right away by enemies faster and tankier than them, and the pillars in the arena can randomly be either squares or crosses, which the latter makes corner shooting and running around the pillars to evade enemies a lot less effective. The luck-based difficulty is so bad, that it's a common complaint among players that Hell's Arena shows up on level 2 instead of 3; players would rather it spawn on level 3 like it had a chance of doing so in prior versions, as that extra level of preparation made it a lot more consistently manageable.

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** For those running Pistol builds, the City of Skulls, due to the insane amount of Lost Souls with their 50% bullet resistance, and Pistols generally being poor at fighting multiple enemies in the open (where City of Skulls has no cover).
** Entering Hell's Arena may or may not result in this; the
The entrance to Hell's Arena is on level 2, which means after the introductory level 1, the player will only have one level to get experience and equipment before entering it. Bad luck with that single level can leave the player woefully unprepared to take on Hell's Arena, especially for Pistol and Melee builds that really need levels in Son of a Gun/Brute asap and any equipment/items they can find this early in the game. The spawning locations of enemies during each wave is additionally random, so an unlucky player may end up surrounded right away by enemies faster and tankier than them, and the pillars in the arena can randomly be either squares or crosses, which the latter makes corner shooting and running around the pillars to evade enemies a lot less effective. The luck-based difficulty is so bad, that it's a common complaint among players that Hell's Arena shows up on level 2 instead of 3; players would rather it spawn on level 3 like it had a chance of doing so in prior versions, as that extra level of preparation made it a lot more consistently manageable.



* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserk, and they must not have anything equipped in any of the four slots]].

to:

* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however conditions. However Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserk, and they must not have anything equipped in any of the four slots]].



* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
** If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.

to:

* MultiMookMelee: A recent update introduced "Single Monster" levels that can result in one of these. The level will be populated entirely with a certain monster type, which is indicated by the 'Feeling' the player's character has when entering.
**
entering. If the game is feeling extremely cruel, there's 10% a chance that the level will be filled entirely with [[DualBoss Bruiser Brothers]], [[spoiler: [[VideoGame/{{Quake}} Shamblers]]]], or even '''[[OhCrap Cyberdemons]]'''. Hope you got one of those Homing Phase Devices with you.



* NonIndicativeDifficulty: While the various challenges are meant to be harder than the standard game, the Angel of Max Carnage challenge is infamously easier, and some players will recommend newer players to try harder difficulties on this challenge first before playing them normally. To explain, in this challenge, all attacks will have maximum accuracy and will always deal their maximum possible damage, from both the player and all enemies. The player however can use the guaranteed dealt damage to plan their tactics accordingly, and can exploit the maximum accuracy with maximum damage on all their attacks to utterly break the game.
** A couple of the special levels are more difficult on lower difficulties. During the beginning ambush on Phobos Hellgate, on HNTR difficulty, it consists of a bunch of Lost Souls, which will near-instantly surround the player and deal heavy damage, leaving the player severely weakened for the Bruiser Brothers fight if they survive it, while harder difficulties replaces them with the much-easier-to-escape Demons and Imps. This was especially bad in pre-0.9.9.7 versions, where Lost Souls functioned as ridiculously fast melee enemies. Another example is The Vaults; difficulty here doesn't change the amount of enemies, just the type of enemies that appear. And on HNTR, it's Arachnotrons and Barons of Hell, while the harder difficulties have some combination of Mancubi, Revenants, and Archviles. First thing, when you're just fighting VMR, you can just don a fireproof red armor and have little worry. Second, the level structure provides little cover against the Arachnotrons' attacks. Third, each of the vaults have armor inside them, that the Barons will inevitably pick up and wear before you can get to them, depriving you of your reward and making the Barons a lot harder to kill, especially if an exotic or unique armor spawned (which has a five times increased probability of happening here).
* OhCrap: If you see the message "Suddenly you have a great urge to turn back! You scream in TERROR!", it means that [[spoiler:every single enemy in the level has been replaced by a Cyberdemon, which most likely means unless you are very, very lucky, good or both, you can kiss your run goodbye]].

to:

* NonIndicativeDifficulty: While the various challenges are meant to be harder than the standard game, the Angel of Max Carnage challenge is infamously easier, and some players will recommend newer players to try harder difficulties on this challenge first before playing them normally. To explain, in In this challenge, all attacks will have maximum accuracy and will always deal their maximum possible damage, from both the player and all enemies. The player however can use the guaranteed dealt damage to plan their tactics accordingly, and can exploit the maximum accuracy with maximum damage on all their attacks to utterly break the game.
** A couple of the special levels are more difficult on lower difficulties. During the The beginning ambush on Phobos Hellgate, Hellgate on HNTR difficulty, it difficulty consists of a bunch of Lost Souls, which will near-instantly surround the player and deal heavy damage, leaving the player severely weakened for the Bruiser Brothers fight if they survive it, while harder difficulties replaces them with the much-easier-to-escape Demons and Imps. This was especially bad in pre-0.9.9.7 versions, where Lost Souls functioned as ridiculously fast melee enemies. Another example is enemies.
** Difficulty in
The Vaults; difficulty here Vaults doesn't change the amount of enemies, just the type of enemies that appear. And on HNTR, it's Arachnotrons and Barons of Hell, while the harder difficulties have some combination of Mancubi, Revenants, and Archviles. First thing, when you're just fighting VMR, you can just don a fireproof red armor and have little worry. Second, the level structure provides little cover against the Arachnotrons' attacks. Third, each of the vaults have armor inside them, that the Barons will inevitably pick up and wear before you can get to them, depriving you of your reward and making the Barons a lot harder to kill, especially if an exotic or unique armor spawned (which has a five times increased probability of happening here).
* OhCrap: If you see the message "Suddenly you have a great urge to turn back! You scream in TERROR!", it means that [[spoiler:every single enemy in the level has been replaced by a Cyberdemon, which most likely means unless you are very, very lucky, good or both, you can kiss your run goodbye]].



* TimedMission: Invoked with the aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the same can now occur randomly in a standard game, but with an 8 minute nuke.

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* TimedMission: Invoked with the The aforementioned Angel of Red Alert challenge that places a 5 minute Thermonuclear Bomb (about 240 ingame seconds) on each level. With a recent update, the The same can now occur randomly in a standard game, but with an 8 minute nuke.



* TrueFinalBoss: If the player [[spoiler:nukes the Spider Mastermind and survives it by possessing invulnerability, they'll gain access to one more level called the Hell Fortress, where they'll fight the true final boss, John Carmack. Defeating him is required to achieve a "full win".]] Pre-0.9.9.2 this was a LuckBasedMission that required the player [[spoiler:to find a randomly-generated nuke in their playthrough and find a randomly-generated invulnerability sphere close enough to the last level]], but in recent updates, guaranteed items obtained through the bonus levels can allow the player to achieve it every playthrough.

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* TrueFinalBoss: If the player [[spoiler:nukes the Spider Mastermind and survives it by possessing invulnerability, they'll gain access to one more level called the Hell Fortress, where they'll fight the true final boss, John Carmack. Defeating him is required to achieve a "full win".]] Pre-0.9.9.2 this was a LuckBasedMission that required the player [[spoiler:to find a randomly-generated nuke in their playthrough and find a randomly-generated invulnerability sphere close enough to the last level]], but in recent updates, later updates guaranteed items obtained through the bonus levels can allow the player to achieve it every playthrough.



* UnwinnableByMistake: On the Angel of Overconfidence challenge, it's possible to spawn in an Arachnotron cave on the first level while surrounded by Arachnotrons, where due to lack of traits and items, and insufficient weaponry/armor, will get the player killed before they can even fight back, as can be seen in this [[http://forum.chaosforge.org/index.php/topic,5367.0.html mortem]].

to:

* UnwinnableByMistake: On the Angel of Overconfidence challenge, challenge it's possible to spawn in an Arachnotron cave on the first level while surrounded by Arachnotrons, where due to lack of traits and items, and insufficient weaponry/armor, will get the player killed before they can even fight back, level, as can be seen in this [[http://forum.chaosforge.org/index.php/topic,5367.0.html mortem]].

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/doom_the_roguelike.png]]


** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be reloaded by walking around in acid and scooping each square back up ten times, instead of using conventional ammo. Even if you have boots that make you immune to acid, this process takes way too long to be able to reload it with enemies onscreen, and is extremely tedious otherwise.

to:

** Also, the Acid Spitter. Twice as powerful as the napalm launcher (it does up to 100 damage!), but in addition to spreading acid around it can only be fired once between reloads and can only be reloaded by walking around in acid and scooping each square back up ten times, instead of using conventional ammo. Even if you have boots that make you immune to acid, this process takes way too long to be able to reload it with enemies onscreen, and is extremely tedious otherwise.



** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a nanotech kit or two to finally make it regenerate and some Bulk Packs for an indestructable, un-lose-able , regenerating suit of +10 armor).

to:

** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a nanotech kit or two to finally make it regenerate Nanonskin Armor that regenerates and some Bulk Packs for has an indestructable, un-lose-able , regenerating suit of +10 armor).additional 25% resistance to everything, or a Cybernano Armor that has 11 protection and infinite durability).


** In the Angel of Pacifism challenge, where the player has to make it to the end to nuke the Spider Mastermind while being unable to attack at all, they can skip the Cyberdemon, as a portal on the other side of the arena is there during this mode.

to:

** In Normally in the Tower of Babel, the Cyberdemon must be killed to advance, as there is no exit on the level. However in the Angel of Pacifism challenge, where the player has to make it to the end to nuke the Spider Mastermind while being unable to attack at all, they can skip the Cyberdemon, as a portal there are stairs on the other side of the arena is there during this mode.


** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a nanotech kit that lets it regenerate).

to:

** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful (for example, a nanotech kit that lets or two to finally make it regenerate).regenerate and some Bulk Packs for an indestructable, un-lose-able , regenerating suit of +10 armor).


** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful.

to:

** The Cybernetic Armor. It's a Unique armor with a 7 protection rating, nearly twice that of Red Armor, but once equipped, you cannot ever unequip it and it cannot be destroyed. Additionally, it does not self-regenerate like other "cursed" armors. So an unwise player equipping it can put themself in what is essentially a death trap, as the armor inevitably gets weared down and loses most of its protection, while they're unable to remove it for fresher armor. The armor is fully moddable by Technicians however, so a Technician with the right mods and enough investment in their Whiz Kid trait could make it into something extremely powerful.powerful (for example, a nanotech kit that lets it regenerate).

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* StuckItems: "Cursed" items. They usually regenerate themselves to offset their PowerupLetdown status. Except for the Cybernetic Armor.


* BottomlessMagazines: The "Nuclear" mod for energy weapons makes them recharge ammo, at the cost of not being able to reload normally, kind of like the Recharger series from ''Fallout: New Vegas.''

to:

* BottomlessMagazines: The "Nuclear" mod for energy weapons makes them recharge ammo, at the cost of not being able to reload normally, kind of like the Recharger series from ''Fallout: New Vegas.'''' Simply slapping a nano mod on a weapon works similarly, and a "nanomanufacture ammo" assembly eliminates ammo consumption and any need to reload. Too bad that this assembly doesn't work with BFGs ...


* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run can also do this]].

to:

* AnimateDead: Arch-Viles, as always. [[spoiler:The Apostle that you fight at the end of an Angel of 100 run if you have Dragonslayer and Berserker Armor can also do this]].


* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to having nothing equipped in any of the four slots]].

to:

* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to having nothing berserk, and they must not have anything equipped in any of the four slots]].


* The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.

to:

* ** The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.

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* The Dragonslayer and Berserker armor from ''{{Manga/Berserk}}''.


* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to wearing no equipment whatsoever]].

to:

* DoNotSpoilThisEnding: Anyone reading spoilers knows about the TrueFinalBoss, and the official wiki provides the full details on how to get a [[GoldenEnding full win]] instead of a standard win. However, a couple of the secret items, the Dragonslayer and the Berserker Armor, require the player to [[GuideDangIt meet specific conditions]] to pick up and use, and the few people in the community who have figured it out have all agreed not to reveal the secret in accordance to Kornel's wishes. In earlier versions how to pick up the Dragonslayer (which then [[spoiler:just required the player to be berserked]]) was spoiled outside the Chaosforge forums, so in response Kornel changed the conditions in recent versions to keep the condition hidden. Recently however Kornel gave his blessing to finally revealing the secret, which is [[spoiler:the player must be berserked, in addition to wearing no equipment whatsoever]].having nothing equipped in any of the four slots]].


** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear on the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment.]]

to:

** The game has another secret final boss: [[spoiler:If the player makes it to the Hell Fortress with the Dragonslayer and Berserker Armor equipped, John Carmack will be replaced by the Apostle, a ridiculously overpowered Archvile that can teleport. The Apostle will also appear on the last floor during the Angel of 100 and Archangel of 666 challenges if the player has the aforementioned equipment. This one however is a LuckBasedMission on Angel of 100/666 and is one in the main game unless you're playing on Nightmare difficulty and can beat Hell's Arena without taking damage while then being able to clear the Unholy Cathedral and The Mortuary/Limbo (which being able to achieve all that requires a really big deal of luck still).]]

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