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* RocketJump: Shotgun blasts have this effect, giving extra height if shot straight down after jumping.


In ''Devil Daggers'', you have one goal: live as long as you possibly can. Surviving, however, is difficult when you have a legion of flesh-hungry eldritch monstrosities tracing your every step. However, you are, quite literally, [[{{Pun}} armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun-like stream or shotgun-like burst. There's no story, minimal HUD, and no tutorial -- the only thing that will keep you alive is your own skills and ingenuity -- and even then, that will only get you so far until the monsters overwhelm you.

''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means. A fansite can be found [[http://devildaggers.info/ here]] where players can view leaderboards, a bestiary of the game's enemies, and share community made spawnsets of the game.

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In 2016's ''Devil Daggers'', you have one goal: live as long as you possibly can. Surviving, however, is difficult when you have a legion of flesh-hungry eldritch monstrosities tracing your every step. However, you are, quite literally, [[{{Pun}} armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun-like stream or shotgun-like burst. There's no story, minimal HUD, and no tutorial -- the only thing that will keep you alive is your own skills and ingenuity -- and even then, that will only get you so far until the monsters overwhelm you.

''Devil Daggers'' is available on Steam UsefulNotes/{{Steam}} [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means. A fansite can be found [[http://devildaggers.info/ here]] where players can view leaderboards, a bestiary of the game's enemies, and share community made spawnsets of the game.

----


''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means. A fansite can be found [[https://www.noahstolk.com/devildaggers/ here]] where players can view leaderboards, a bestiary of the game's enemies, and share community made spawnsets of the game.

to:

''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means. A fansite can be found [[https://www.noahstolk.com/devildaggers/ [[http://devildaggers.info/ here]] where players can view leaderboards, a bestiary of the game's enemies, and share community made spawnsets of the game.


* EarlyGameHell: While never ''easy'', per say, waves become easier to deal with when you level up as your increased damage allows your to kill spawners much quicker, and clear hordes of chaser skulls quicker. To balance this, stuff spawns faster and the arena gradually gets smaller.

to:

* EarlyGameHell: While never ''easy'', per say, waves become easier to deal with when you level up as your increased damage allows your to kill spawners much quicker, and clear hordes of chaser skulls quicker. To balance this, stuff spawns faster and the arena gradually gets smaller.



* GameMod: Fans where able modify how the game creates spawning mobs and with that created their own spawnsets and manipulate how the arena shrinks (if at all). A training ground spawnset was also made for new players to familiarize themselves with the game's mechanics without worrying about a swarm of skeletal monsters breathing down their necks.

to:

* GameMod: Fans where were able modify how the game creates spawning mobs spawns mobs, and with that created their own spawnsets and manipulate how the arena shrinks (if at all). A training ground spawnset was also made for new players to familiarize themselves with the game's mechanics without worrying about a swarm of skeletal monsters breathing down their necks.



* NintendoHard: The game is frankly brutal due to the constant swarming of enemies, and if you even want to make it into a silver-ranking time, you have to constantly be on your toes. This is to say nothing of gold ranking times, and getting to [[GameplayGrading Red]] time is extremely difficult.

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* NintendoHard: The game is frankly brutal due to the constant swarming of enemies, and enemies; if you even want to make it into a silver-ranking time, you have to constantly be on your toes. This is to say nothing of gold ranking times, and getting to [[GameplayGrading Red]] time is extremely difficult.



* {{Retraux}}: To 90's first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed colour palette that limits light shading, and the enemies and the player's hand are low polygon models, much like in ''Quake'''s time.

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* {{Retraux}}: To As mentioned above, the game is a throwback to 90's first-person shooter games, shooters, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed colour palette that limits light shading, and the enemies and the player's hand are low polygon models, much like in ''Quake'''s time.models.


-->''[[AC:Endless legions awaits you.]]''

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-->''[[AC:Endless [[caption-width-right:320:[[AC:Endless legions awaits you.]]''
]]]]



''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.

to:

''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a send-up to classic 90's shooters like ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.
means. A fansite can be found [[https://www.noahstolk.com/devildaggers/ here]] where players can view leaderboards, a bestiary of the game's enemies, and share community made spawnsets of the game.



* FinalBoss: At approximately 450 seconds, [[spoiler:[[EldritchAbomination The Chandelier]]]] spawns. It isn't pretty looking, that's for certain, though [[EndlessGame the game continues]] after it is defeated.

to:

* FinalBoss: At approximately 450 350 seconds, [[spoiler:[[EldritchAbomination The Chandelier]]]] Leviathan]]]] spawns. It isn't pretty looking, that's for certain, though [[EndlessGame the game continues]] after it is defeated.


Added DiffLines:

* GameMod: Fans where able modify how the game creates spawning mobs and with that created their own spawnsets and manipulate how the arena shrinks (if at all). A training ground spawnset was also made for new players to familiarize themselves with the game's mechanics without worrying about a swarm of skeletal monsters breathing down their necks.
* GenreThrowback: The game is a huge throwback to 1990's first-person shooters and borrows some meta-gameplay elements from the genre such bunny hopping and rocket (or rather, shotgun dagger) jumping, and to top-down arcade shooters with gameplay inspired by games like ''VideoGame/GeometryWars'' and ''VideoGame/{{Robotron 2084}}'' but in a first-person perspective.


* FlechetteStorm: The player can fire a concentrated barrage of daggers or in a shotgun-like burst. [[spoiler:If the player makes it far enough, they can also fire off homing daggers as well.]]



* KnifeNut: The player can fire a concentrated barrage of daggers or in a shotgun-like fashion. [[spoiler:If the player makes it far enough, they can also fire off homing daggers as well.]]


* {{Minimalism}}: Everything from the graphics to the menus have little in the way of explanation or elaboration- one might not even know what the crystals dropped from enemies do (which is power you up and cause you to shoot more daggers faster) until they collect enough of them.

to:

* {{Minimalism}}: Everything from the graphics to the menus have little in the way of explanation or elaboration- elaboration, one might not even know what the crystals dropped from enemies do (which is power you up and cause you to shoot more daggers faster) until they collect enough of them.


In ''DEVIL DAGGERS'', you have one goal: live as long as you possibly can. Living, however, is difficult when you have a legion of flesh-hungry demonic skulls tracing your every step. However, you are, quite literally, [[{{Pun}} armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun like stream or shotgun like blast. There's no story, minimal HUD, and no tutorial- the only thing that will keep you alive is your own skills and ingenuity- and even then, that will only get you so far until the skulls overwhelm you.

''DEVIL DAGGERS'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about five dollars by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a sendup to classic 90's shooters like ''[[VideoGame/QuakeI Quake]]'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.

!! DEVIL DAGGERS provides examples of:
* ArtificialBrilliance: The skulls are downright devious in their ability to track you, and the spiders are good at timing your shots to block them.
* BigCreepyCrawlies: One of the "boss" type enemies is giant spider MookMaker that sucks in crystals to power itself up. While not too strong, it's capable of defending against your shots making it tough to take down if you get overwhelmed.
* BodyHorror: Whatever happened to your hand to allow it to shoot daggers really messed it up- it appears to be causing your blood to ''boil'' and your flesh to melt away. Each enemy type has a unique 'slain by' message on the scoreboard that implies this - decapitated and eviscerated are the most pleasant deaths.

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/devildaggers_320px.png]]
-->''[[AC:Endless legions awaits you.]]''

In ''DEVIL DAGGERS'', ''Devil Daggers'', you have one goal: live as long as you possibly can. Living, Surviving, however, is difficult when you have a legion of flesh-hungry demonic skulls eldritch monstrosities tracing your every step. However, you are, quite literally, [[{{Pun}} armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun like gun-like stream or shotgun like blast. shotgun-like burst. There's no story, minimal HUD, and no tutorial- tutorial -- the only thing that will keep you alive is your own skills and ingenuity- ingenuity -- and even then, that will only get you so far until the skulls monsters overwhelm you.

''DEVIL DAGGERS'' ''Devil Daggers'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about five dollars $5, developed by one of the members of HITBOX Team, known for their work on ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a sendup send-up to classic 90's shooters like ''[[VideoGame/QuakeI Quake]]'' ''VideoGame/{{Quake|I}}'' and ''VideoGame/{{Doom}}''. The game also boasts a minimalist design- design -- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.

!! DEVIL DAGGERS ----
!!''Devil Daggers''
provides examples of:
* ArtificialBrilliance: The skulls monsters are downright devious in their ability to track you, and the spiders are good at timing your shots to block them.
* BigCreepyCrawlies: BigCreepyCrawlies:
** The Centipede enemies and their high-level variants are massive in size.
**
One of the "boss" type enemies is giant spider MookMaker that sucks in crystals to power itself up. While not too strong, it's capable of defending against your shots making it tough to take down if you get overwhelmed.
* BodyHorror: Whatever happened to your hand to allow it to shoot daggers really messed it up- it appears to be causing your blood to ''boil'' and your flesh to melt away. Each enemy type has a unique 'slain by' "slain by" message on the scoreboard that implies this - -- decapitated and eviscerated are the most pleasant deaths.



* FinalBoss: At approx. 450 seconds, [[spoiler: [[EldritchAbomination The Chandelier]]]] spawns. It isn't pretty looking, that's for certain, though the game continues after it is defeated.

to:

* FinalBoss: At approx. approximately 450 seconds, [[spoiler: [[EldritchAbomination [[spoiler:[[EldritchAbomination The Chandelier]]]] spawns. It isn't pretty looking, that's for certain, though [[EndlessGame the game continues continues]] after it is defeated.



* JumpPhysics: Bunnyhopping allows you to gain a burst of speed and outmaneuver foes, while shooting a shotgun blast at the floor and jumping allows you to soar above enemies. Both of these are risky, however, as they can lead to your demise easily- by sprinting straight into a swarm or soaring into an enemy that has adjusted its flight path to cut you off.
* LudicrousGibs: As part of the 90's shooter sendup.

to:

* JumpPhysics: Bunnyhopping allows you to gain a burst of speed and outmaneuver foes, while shooting a shotgun blast at the floor and jumping allows you to soar above enemies. Both of these are risky, however, as they can lead to your demise easily- easily, by sprinting straight into a swarm or soaring into an enemy that has adjusted its flight path to cut you off.
* LudicrousGibs: As part of the 90's shooter sendup.send-up.
* KnifeNut: The player can fire a concentrated barrage of daggers or in a shotgun-like fashion. [[spoiler:If the player makes it far enough, they can also fire off homing daggers as well.]]
* MetaMultiplayer: The game features leaderboards for players to compete with others on who can survive the onslaught of eldritch horrors.



* {{Retraux}}: To 90s first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed colour palette that limits light shading, and the enemies and the player's hand are low polygon models, much like in ''Quake'''s time.

to:

* {{Retraux}}: To 90s 90's first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed colour palette that limits light shading, and the enemies and the player's hand are low polygon models, much like in ''Quake'''s time.


* EarlyGameHell: While never ''easy'', per say, waves become easier to deal with when you level up as your increased damage allows your to kill spawners much quicker, and clear hordes of chaser skulls quicker. To balance this, stuff spawns faster.

to:

* EarlyGameHell: While never ''easy'', per say, waves become easier to deal with when you level up as your increased damage allows your to kill spawners much quicker, and clear hordes of chaser skulls quicker. To balance this, stuff spawns faster.faster and the arena gradually gets smaller.


* JumpPhysics: Bunnyhopping allows you to gain a burst of speed and outmaneuver foes, while shooting a shotgun blast at the floor and jumping allows you to soar above enemies. Both of these are risky, however, as they can lead to your demise easily- by sprinting straight into a swarm or soaring into an enemy that has adjusted it's flight path to cut you off.

to:

* JumpPhysics: Bunnyhopping allows you to gain a burst of speed and outmaneuver foes, while shooting a shotgun blast at the floor and jumping allows you to soar above enemies. Both of these are risky, however, as they can lead to your demise easily- by sprinting straight into a swarm or soaring into an enemy that has adjusted it's its flight path to cut you off.


In ''DEVIL DAGGERS'', you have one goal: live as long as you possibly can. Living, however, is difficult when you have a legion of flesh-hungry demonic skulls tracing your every step. However you are, quite literally, [[IncrediblyLamePun armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun like stream or shotgun like blast. There's no story, minimal HUD, and no tutorial- the only thing that will keep you alive is your own skills and ingenuity- and even then, that will only get you so far until the skulls overwhelm you.

to:

In ''DEVIL DAGGERS'', you have one goal: live as long as you possibly can. Living, however, is difficult when you have a legion of flesh-hungry demonic skulls tracing your every step. However However, you are, quite literally, [[IncrediblyLamePun [[{{Pun}} armed]], with your hand able to shoot out a stream of piercing daggers that appear to be made from your blood in a machine gun like stream or shotgun like blast. There's no story, minimal HUD, and no tutorial- the only thing that will keep you alive is your own skills and ingenuity- and even then, that will only get you so far until the skulls overwhelm you.


* BodyHorror: Whatever happened to your hand to allow it to shoot daggers really messed it up- it appears to be causing your blood to ''boil'' and your flesh to melt away.

to:

* BodyHorror: Whatever happened to your hand to allow it to shoot daggers really messed it up- it appears to be causing your blood to ''boil'' and your flesh to melt away. Each enemy type has a unique 'slain by' message on the scoreboard that implies this - decapitated and eviscerated are the most pleasant deaths.


* {{Retraux}}: To 90s first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed palette that limits light shading, and the enemies and the weapon are low polygon models, much like in ''Quake'''s time.

to:

* {{Retraux}}: To 90s first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed colour palette that limits light shading, and the enemies and the weapon player's hand are low polygon models, much like in ''Quake'''s time.


''DEVIL DAGGERS'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about five dollars by one of the members of HITBOX Team, known for their work on {{VideoGame/Dustforce}}. It is an arena shooter that is built for multiple repeated playthroughs and is a sendup to classic 90's shooters like {{VideoGame/Quake}} and {{VideoGame/Doom}}. The game also boasts a minimalist design- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.

to:

''DEVIL DAGGERS'' is available on Steam [[http://store.steampowered.com/app/422970/ here]] for about five dollars by one of the members of HITBOX Team, known for their work on {{VideoGame/Dustforce}}. ''VideoGame/{{Dustforce}}''. It is an arena shooter that is built for multiple repeated playthroughs and is a sendup to classic 90's shooters like {{VideoGame/Quake}} ''[[VideoGame/QuakeI Quake]]'' and {{VideoGame/Doom}}.''VideoGame/{{Doom}}''. The game also boasts a minimalist design- very little is directly communicated through the player through words, leading the player to figure out how to do everything on their own and what anything in the game actually means.



* OneHitPointWonder: The protagonist dies instantly if they are hit by an enemy.
* {{Retraux}}: To 90s first-person shooter games, particularly the original ''[[VideoGame/QuakeI Quake]]''. The display is pixelated as if it were running in a low resolution, there's a fixed palette that limits light shading, and the enemies and the weapon are low polygon models, much like in ''Quake'''s time.



* ZergRush: The basic skull enemy is perhaps the most common enemy type in the entire game, but individually they're easy to dodge. Unfortunately for you, they always spawn in packs of at least ten, and it's easy to get overwhelmed if you let them build up multiple swarms.

to:

* ZergRush: The basic skull enemy is perhaps the most common enemy type in the entire game, but individually they're easy to dodge. Unfortunately for you, they always spawn in packs of at least ten, and it's easy to get overwhelmed if you let them build up multiple swarms.swarms.
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