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* MarketBasedTitle: The series was renamed ''Coded Gun'' in Korea.


Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]]" and dying in real life, an underground economy forms around A.I.D.A as particularly enterprising hackers risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.

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Released in 2005, the first ''Coded Arms'' takes place in the late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]]" and dying in real life, an underground economy forms around A.I.D.A as particularly enterprising hackers risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.



* ArtifactMook: This actually becomes a plot point in ''Contagion'': Grant soon figures something's not right when he sees an insectoid mook crawls around what's supposed to be the Industrial Zone.



* GameplayGrading: ''Contagion'' features trial missions graded based on completion time. Ranks D to B give the player upgrade points while getting an A rank would level up one of the weapons in the player's arsenal, allowing them to be upgraded further.
* HackingMinigame: There's one in ''Contagion'', which is used to open doors, reveal items or convert turrets to the player's side. It consist of finding the same number in two rows of randomly-generated number.



* ShootTheShaggyDog: The original game ends with the protagonist getting the prompt to reboot AIDA's kernel, only to have their brain fried in the hacking attempt and having their soul trapped in the simulation forever.

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* ShootTheShaggyDog: The original game ends with the protagonist getting the prompt to reboot AIDA's kernel, only to have get their brain fried in the hacking attempt and having their soul trapped in the simulation forever.



* TutorialFailure: Many reviews of ''Contagion'' criticized the game's upgrade system, stating that the reviewer had accumulated ton of upgrade points and had nothing to spend them on. This is because while the ingame tutorial does explain how to upgrade weapons, it completely obmits to explain you have to "level up" a weapon to upgrade its attributes after the first round of upgrades and how to do so (either by getting A ranks in the trial missions, themselves not mentioned in the tutorial, or pick up the redundant weapon plugin that start appearing at the halfway point).

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* TutorialFailure: Many reviews of ''Contagion'' criticized the game's upgrade system, stating that the reviewer had accumulated ton of upgrade points and had nothing to spend them on. This is because while the ingame tutorial does explain how to upgrade weapons, it completely obmits to explain you have to "level up" a weapon to upgrade its attributes after the first round of upgrades and how to do so (either by getting A ranks in the trial missions, themselves not mentioned in the tutorial, or pick up the redundant weapon plugin plugins that start appearing at the halfway point).point).
* ZeroEffortBoss: The first Guardian program in ''Contagion'' is already not very threatening by itself, but it becomes one because the player is certain to have hacked a missile turret found in the room it spawns in earlier in the level, which will make mincemeat out of it without any player input.


Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]]" and dying in real life, an underground economy forms around A.I.D.A as particularly enterprising hackers fight risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.

to:

Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]]" and dying in real life, an underground economy forms around A.I.D.A as particularly enterprising hackers fight risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.



* CreatorProvincialism: The early levels in ''Contagion'' feature a lot of Soviet iconography and cyrilic writing. Not coincidentally, the developer of the game is based in Russia.



* ExcusePlot: Other than terse {{Infodump}}s delivered between each sectors, the original game doesn't have much of a plot. Averted with ''Contagion''.



* SuicideAttack: A type of robot enemy in the first game will directly race to the player and blow themselves up, although they take enough time to detonate that an unobstructed player can easily move away for their blast radius.

to:

* ShootTheShaggyDog: The original game ends with the protagonist getting the prompt to reboot AIDA's kernel, only to have their brain fried in the hacking attempt and having their soul trapped in the simulation forever.
* SuicideAttack: A type of robot enemy in the first game will directly race to the player and blow themselves up, although they take enough time to detonate that an unobstructed player can easily move away for their blast radius.radius.
* TutorialFailure: Many reviews of ''Contagion'' criticized the game's upgrade system, stating that the reviewer had accumulated ton of upgrade points and had nothing to spend them on. This is because while the ingame tutorial does explain how to upgrade weapons, it completely obmits to explain you have to "level up" a weapon to upgrade its attributes after the first round of upgrades and how to do so (either by getting A ranks in the trial missions, themselves not mentioned in the tutorial, or pick up the redundant weapon plugin that start appearing at the halfway point).


''Coded Arms'' is a series of FirstPersonShooters published by Creator/{{Konami}} and released for the UsefulNotes/PlaystationPortable . Other than its unusual virtual reality theme and being a rare example of a Japanese-developed FPS, the first game was also notable for featuring [[RandomlyGeneratedLevels
randomly-generated level design]] and dungeon crawling elements long before these became popular in action games.

Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]] and dying in real life, an underground economy form around A.I.D.A as particularly enterprising hackers fight risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.

to:

''Coded Arms'' is a series of FirstPersonShooters published by Creator/{{Konami}} and released for the UsefulNotes/PlaystationPortable . Other than its unusual virtual reality theme and being a rare example of a Japanese-developed FPS, the first game was also notable for featuring [[RandomlyGeneratedLevels
[[RandomlyGeneratedLevels randomly-generated level design]] and dungeon crawling elements long before these became popular in action games.

Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]] Syndrome]]" and dying in real life, an underground economy form forms around A.I.D.A as particularly enterprising hackers fight risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sound_coded_arms2.jpg]]

''Coded Arms'' is a series of FirstPersonShooters published by Creator/{{Konami}} and released for the UsefulNotes/PlaystationPortable . Other than its unusual virtual reality theme and being a rare example of a Japanese-developed FPS, the first game was also notable for featuring [[RandomlyGeneratedLevels
randomly-generated level design]] and dungeon crawling elements long before these became popular in action games.

Released in 2005, the first ''Coded Arms'' takes place in late 21st century, where technological advances have allowed for [[InsideAComputerSystem direct neural connections to computer networks]]. Around this time, the military-industrial complex develops a military simulation named A.I.D.A to train personnel against an unknown alien race. A.I.D.A goes out of control during development and starts spreading to all layers of the internet. Though access to it is forbidden by authorities due to the risk of contracting "[[YourMindMakesItReal Achiba Syndrome]] and dying in real life, an underground economy form around A.I.D.A as particularly enterprising hackers fight risk their lives recovering the valuable files inside the simulation in exchange for large cash bounties. The players take the role of one such "Coded One" fighting his way through the simulation's battlefields to access A.I.D.A's kernel.

A sequel was released two years later, titled ''Coded Arms Contagion''. Some times after the events of the first game, the military has managed to contain A.I.D.A and is in the final stages of testing its new iteration. The player plays as Jacob Grant, a special force operatives who, after a routine training exercise goes wrong, fight his way through the simulation rescue the stranded Bravo Team and fend off the assault of Maelstrom, a group of terrorist hackers looking to take back A.I.D.A. ''Contagion'' ditched the dungeon crawling-focus of the first game in favor of a more linear, story-driven direction.

A UsefulNotes/Playstation3 sequel titled ''Coded Arm Assault'' was announced in 2007 and was playable at one iteration of the TGS before being quietly cancelled. Additionally, the track "satellite020712" from the first game is featured in a few iterations of the ''VideoGame/{{Beatmania}}'' series.

!!The series contain the following tropes

*DueToTheDead: Jacob in ''Contagion'' gives a military salute to the [[spoiler:Maelstrom-infected Colonel Thorne as he fades away]].
*EndlessGame; The Infinity sector in the original has the player through an endless succession of level, although bosses are fought every 20 stages in the same order. The most advanced players are in the 4 digits range.
*FeaturelessProtagonist: The physical features of the first game's protagonist are blocked by their armor and no details is given about their status or background, not even their gender. Grant from ''Contagion'' is a more defined character.
*HatePlague: Maelstrom’s virus in ''Contagion'' affects its victims in this manner: the player can find shambling, zombie-like soldiers implied to be contamined Bravo Team members and the boss battle after these are encountered is an infected [[spoiler: Colonel Thorne]], complete with [[RedEyesTakeWarning red optics]] to signify the corruption.
*HyperspaceArsenal: The first game has the player character carry up to 31 weapons (23 guns and 8 types of grenades), although only 5 guns can be rotated through at any time.
*LimitedLoadout: ''Contagion'' employs a ''VideoGame/RiseOfTheTriad''-style weapon system where the player has five slots of equipment: one always reserved for the [[EmergencyWeapon pistol]], one that can only take light weapons, one for light to medium weapons, one “anything goes” slot and the last one for grenades.
*PermanentlyMissableContent : In the first game, any plugin files not collected before moving to the next cluster cannot ever be picked again. Some players exploited this by deliberately not picking up obsoleted or bad weapons as to not dilute the ammo pool. ''Contagion'' made weapon acquisition unavoidable or mandatory to progress.
*RandomlyGeneratedLevels: The first ''Coded Arms'' employed random levels: For the first three pre-built worlds, the type and number of enemies encountered was fixed while the room placement, the number and position of elevators and obstacle placement was randomized. Levels in the Infinity sector are fully randomized.
*SuicideAttack: A type of robot enemy in the first game will directly race to the player and blow themselves up, although they take enough time to detonate that an unobstructed player can easily move away for their blast radius.

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