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History Videogame / AlterEgo2018

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* EndlessCorridor: You wander through a pitch-black corridor that never seems to end. While doing so, you read books and tap on thought bubbles.

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* EndlessCorridor: You wander through a pitch-black corridor that never seems to end. While doing so, you read books and tap on thought bubbles. [[spoiler:Obtaining the SUPER EGO ending replaces the walls with Ego Rex's face.]]
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Per TRS, Shiny Sense was merged with Notice This.


* SplashOfColor: The game is [[DeliberatelyMonochrome completely in black and white]] except for the butterflies because they are meant to be a stylized ShinySense of sorts to highlight the next thing to tap. Furthermore, they carry a heavy symbolozing about souls and transformation.

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* SplashOfColor: The game is [[DeliberatelyMonochrome completely in black and white]] except for the butterflies because they are meant to be a stylized ShinySense NoticeThis indicator of sorts to highlight the next thing to tap. Furthermore, they carry a heavy symbolozing about souls and transformation.

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Removed: 190

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* DeliberatelyMonochrome: The game is completely in black and white except for the butterflies because they are meant to be a stylized ShinySense of sorts to highlight the next thing to tap.


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* SplashOfColor: The game is [[DeliberatelyMonochrome completely in black and white]] except for the butterflies because they are meant to be a stylized ShinySense of sorts to highlight the next thing to tap. Furthermore, they carry a heavy symbolozing about souls and transformation.
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None


* PrettyButterflies: Glowing blue butterflies are a defining {{motif}} of the game, representing Es's and the player's wandering, beautiful, and ever-evolving souls.

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* PrettyButterflies: Glowing blue butterflies are a defining {{motif}} of the game, representing Es's and the player's wandering, beautiful, and ever-evolving souls. They are especially striking due to the DeliberatelyMonochrome aesthetic.
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* PrettyButterflies: Glowing blue butterflies are a defining motif of the game.

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* PrettyButterflies: Glowing blue butterflies are a defining motif {{motif}} of the game.game, representing Es's and the player's wandering, beautiful, and ever-evolving souls.
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* EasterEgg: If you tap Es enough times, you can unlock 'Es Worshipper' as a result of your final mirror piece.

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* EasterEgg: If you tap Es enough times, you can unlock 'Es Worshipper' as a result of your final mirror piece. The text on it was apparently written by Es and teases you about how much you've interacted with her, you pervert.
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* FeaturelessProtagonist: The protagonist's face is never shown.

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* FeaturelessProtagonist: The protagonist's Even though TheProtagonist's psyche is represented as shards in a mirror, their face is never shown.shown, nor they are referred to by any name other than the generic "wanderer". The fact that voice actors are never used for any of the characters further prevents any characterization from taking place.
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* ButThouMust: At the final picture book, [[spoiler:the game will force you into choosing one specific option of the three possible if you are in either of the bad ending routes]].

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* ButThouMust: At the final picture book, the one about [[spoiler:the little girl and the wanderer]], the game will force you into choosing one specific option of the three possible if you are in either of the bad ending routes]].routes. This is done by blocking with dialogue bubbles, modeled after Ego Rex's or a distorted version of Es's, the other two options. Respectively, you get "Choose conformity" or "Choose impulse".



* DeliberatelyMonochrome: The game is completely in black and white except for the butterflies.

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* DeliberatelyMonochrome: The game is completely in black and white except for the butterflies.butterflies because they are meant to be a stylized ShinySense of sorts to highlight the next thing to tap.



* MultipleEndings: [[spoiler:Two bad, and one good. There's the ending of ID, in which Es goes mad and denies the world. There's the ending of SUPER EGO, in which Es denies herself and Ego Rex gains control. Finally, there's the ending of ALTER EGO, the true ending in which balance is found, Es is able to stay herself, and the credits roll.]]

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* MultipleEndings: [[spoiler:Two bad, and one good. There's the ending of ID, in which Es goes mad and denies the world. There's the ending of SUPER EGO, in which Es denies herself and Ego Rex gains control. Finally, there's the ending of ALTER EGO, the true ending in which balance is found, Es is able to stay be happy while staying herself, and the credits roll.]]
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* InSeriesNickname: The Façade is the name Es uses to refer to Ego Rex.

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* InSeriesNickname: The Façade is the name Es uses to refer to Ego Rex. While never outright stated, the reason is probably because Es sees Ego Rex's rule-abiding stance as just a great farce.



* MyGodWhatHaveIDone: [[spoiler:In the impulse ending, Es briefly regains her senses and asks the player to forgive her before she breaks the world.]]

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* MyGodWhatHaveIDone: [[spoiler:In the impulse ID ending, Es briefly regains her senses and asks the player to forgive her before she breaks the world.]]

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Better fit.


** Ego Rex's facade is half a bearded man and half a woman {{sculpture|s}}d in rock. Since no voice actors are employed and we only interact with them by means of dialogue bubbles, it's impossible to know Ego Rex's gender. Likely, non-binary, all things considered.

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** Ego Rex's facade façade is half a bearded man and half a woman {{sculpture|s}}d in rock. Since no voice actors are employed and we only interact with them by means of dialogue bubbles, it's impossible to know Ego Rex's gender. Likely, non-binary, all things considered.



* InSeriesNickname: The Facade is the name Es uses to refer to Ego Rex.

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* InSeriesNickname: The Facade Façade is the name Es uses to refer to Ego Rex.



* NightmareSequence: The [[spoiler:impulse and conformity endings]] may be this. [[spoiler:In the true ending]], Es mentions that [[spoiler:she dreamed about denying her identity and vanishing from existence or giving in to impulse and becoming a WoobieDestroyerOfWorlds due to the Facade's pressure on her]]. She could also be DreamingOfTimesGoneBy.


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* PastExperienceNightmare: [[spoiler:In the true ending]], Es mentions that she's being having weird, disquieting dreams. One about [[spoiler:denying her identity and vanishing from existence]] and another about [[spoiler:giving in to impulse and becoming a destroyer of worlds due to the Façade's pressure on her]]. Given that you can't achieve that ending without going through the ones in which such nightmares are the reality first, she's likely DreamingOfTimesGoneBy.
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* WoobieDestroyerOfWorlds: In the [[spoiler:Giving in to Impulse]] ending, [[spoiler:poor Es]] goes mad and decides to destroy the library-like world of the game and [[spoiler:go after the Façade]].

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* WoobieDestroyerOfWorlds: In the [[spoiler:Giving in to Impulse]] ending, [[spoiler:poor Es]] goes mad and decides to destroy the library-like world of the game and [[spoiler:go after the Façade]]. She concludes everyone is a product of her imagination. A big part of her mental breakdown is the mental stress of reigning in her impulses and a deep feeling of loneliness.

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