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* NiceJobBreakingItHero: Several notes found from the previous colonists reveal that the captain of the ''Tantalus'' had the ship dismantled to use the fusion reactor on Gaia surface as a power plant. After the [[spoiler:H'riak]] threat became apparent, many colonists cursed the captain for leaving them no option but to fight (they couldn't flee the system or even retreat to ''Tantalus'').

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* NiceJobBreakingItHero: Several notes found from the previous colonists reveal that the captain of the ''Tantalus'' had the ship dismantled to use the fusion reactor on Gaia surface as a power plant. After the [[spoiler:H'riak]] threat became apparent, many colonists cursed the captain for leaving them no option but to fight (they couldn't flee the system or even retreat to ''Tantalus''). A late note reveals that ''Tantalus'' colonists discovered a [[spoiler:H'riak pylon and tried to destroy it with explosives]], which may have been the event that triggered the [[spoiler:Biota attacks and seedship awakening]] that killed them all.


* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.

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* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov of the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.



* InsufficientlyAdvancedAliens: [[Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to lasers.]]

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* InsufficientlyAdvancedAliens: [[Empiants InsufficientlyAdvancedAlien: [[spoiler:Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to your lasers.]]

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* CrystalSpiresAndTogas: We never see Earth architecture, Calypso bridge crew (whom you see most ov the time) don't dress too unusually, but planet governors wear white robes with coloured stripes. Hard to notice, since they only appear twice other than for {{Random Event}}s.


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* InsufficientlyAdvancedAliens: [[Empiants come close. Despite them being around for about a billion years, your advisors remark surprising inferiority of their craft. Unfortunately, their diamond hulls prove quite resistant to lasers.]]


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* MildlyMilitary: Your military advisor, technically, commands ''militia'' -- people whose main occupation isn't service. Your fleet is repurposed transports with weak lasers, [[spoiler:which prove ineffective against Empiant ships,]] and maybe carrying a ''single'' missile.


** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.

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** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.

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* ButWhatAboutTheAstronauts: Multiple instances:
** The [[AllInTheManual backstory]] is that Earth is losing a war against the AbsoluteXenophobe Centaurians and is sending out colony ships to remote systems with orders to maintain communication silence and assume Earth and all other ships are lost. You command one such ship, Calypso.
** The last messages indicate the destruction of the last Earth fleet and all off-planet installations and preparations for the LastStand.LastStand. There are no survivors in the Solar system.
** The colony ship Tantalus was launched later, but [[LightspeedLeapfrog arrived some 21 years before Calypso]], though you see no traces of it. At least, [[LateToTheTragedy not at first]]. [[spoiler:Later it's revealed that colonists on habitable planets were [[DeathWorld killed by local animals]]. Created by the same xenophobic race who created Centaurians and remote-controlled from an automated seedship. For other planets see below.]]
** If you abandon colonies on Earth-like planets Gaia and Rhea, your people on other planets and orbital stations start to die slowly. Due to the damage done by [[HumanPopsicle cold sleep]] chemicals, Calypso passengers and crew now need some anti-toxins that can only be harvested on Earth-like planets. It is never mentioned whether Tantalus faced the same problem or if they used more advanced cryo-storage process.
** Later in the game you find ruined human colonies on most planets. Most of them survived destruction of colonies on Rhea and Gaia, tried to live on, to wait until Calypso arrival or to fly to meet Callypso, but everybody were DrivenToSuicide or got killed in seemingly random accidents. The last human died a year before your arrival. It is speculated that they could have survived if Tantalus wasn't dismantled, [[spoiler:and they didn't loose most of their fleet fighting the seedship. At least they managed to destroy the seedship defences.]]
** In the best game ending you get [[spoiler:[[FasterThanLightTravel FTL drive]], powerful alien allies, [[CursedWithAwesome near-immortality]], telepathy, "[[EverythingSensor transcendental radiation]]"]] and are ready to spread to other systems and take the war to Centaurians.

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* ThatsNoMoon: [[spoiler:The asteroid Gamma 1 turns out to be the "sporeship" that brought life to the system.]]


* CasualInterplanetaryTravel: Played straight, at least on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a shuttle to travel between planets in a reasonable amount of time. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.

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* CasualInterplanetaryTravel: Played straight, at least straight on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a level, especially after several shuttle to upgrades. Even the starting shuttle can travel between planets from Alphas to Hades in a reasonable amount of time. time, if it deploys stopover colonies for refuelling and waits for the next planet to get close. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.needs.
** Private citizens or companies don't have their own shuttles, and civilian travel seems to be restricted indefinitely, see EmergencyAuthority. But judging from recovered records, private shuttles weren't uncommon for Tantalus colonists and they freely roamed the system.



* EmergencyAuthority: Beta Caeli colonies spend the entire game this way. Due to the unknown dangers that wiped Tantalus out without a trace, everything is strictly controlled by the Calypso captain. People have to live where they are told, work where they are told, and be ready to move to another colony at a moment's notice. Good thing they are so long-lived. On the contrary, Tantalus colonists seem to had had no restrictions on where to go or where to settle.



* HarmlessFreezing: Initially played straight, then subverted at the end. Apparently, there are negative side effects to being turned into a HumanPopsicle for decades ([[spoiler:all first-generation colonists are doomed to die soon, but their children born after will survive]]).

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* HarmlessFreezing: Initially played straight, then subverted at the end. Apparently, there are Zigzags. Originally expected to be harmless. Subverted early on, when your scientists discover negative side effects to being turned into a HumanPopsicle for decades ([[spoiler:all HumanPopsicle. If you research the cure, [[spoiler:you get the method to prolong human life manifold]], CursedWithAwesome of sorts. If you don't, [[spoiler:all first-generation colonists are doomed to die soon, but their children born after will survive]]).survive]].



* {{Ramscoop}}: The intro shows an enormous web being folded, as the ''Calypso'' is entering the Beta Caeli system. Given that the ship is powered by a fusion reactor, this is likely used to collect interstellar hydrogen to fuel it.

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* {{Ramscoop}}: The floppy version intro shows an enormous web being folded, as the ''Calypso'' is entering the Beta Caeli system. Given A recovered video clip shows ''Tantalus'' linking up with a similar web bigger than Jupiter. The manual states that the ship is powered by a fusion reactor, this is likely used to ''Odessa'' class ships indeed collect interstellar hydrogen to fuel it.with such net and burns it in fusion reactors.



* SpacePlane: At the beginning, the ''Calypso'' only has 4 shuttles with limited fuel tanks to go ferry supplies and colonists between the ship and the colonies. Shuttles can be either unmanned or manned (almost no difference). They can also be used to send your primary advisors to colonies for certain quests. Once you set up proper self-sufficient colonies, you can set your factories to build more shuttles. Additionally, you can research shuttle improvements such as a larger fueld tank, better weapons, larger cargo space, more efficient engine, stronger armor, etc. Once the conflict with the [[spoiler:Empiants]] starts, shuttles become your {{Space Fighter}}s (or AttackDrones if you send them unmanned), although you pretty much have to send them en masse in order to make a difference. Shuttles can be sent on a variety of missions: scouting planets, exploring regions, sending cargo and/or colonists, building space stations, establishing pipelines (automatic ferrying of supplies and/or colonists between two colonies), patroling, etc. Since planets continue to orbit the star Beta Caeli, distances (and fuel requirements) constantly change.
* TimedMission: Several tasks must be completed within a certain time limit. Unfortunately, you're not told about the time limit. Failing to do so often results in a NonstandardGameOver.

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* SpacePlane: At the beginning, the ''Calypso'' only has 4 shuttles with limited fuel tanks to go ferry supplies and colonists between the ship and the colonies. Shuttles can be either unmanned or manned (almost no difference). They can also be used to send your primary advisors to colonies for certain quests. Once you set up proper self-sufficient colonies, you can set your factories to build more shuttles. Additionally, you can research shuttle improvements such as a larger fueld fuel tank, better weapons, larger cargo space, more efficient engine, stronger armor, etc. Once the conflict with the [[spoiler:Empiants]] starts, shuttles become your {{Space Fighter}}s (or AttackDrones if you send them unmanned), although you pretty much have to send them en masse in order to make a difference. Shuttles can be sent on a variety of missions: scouting planets, exploring regions, sending cargo and/or colonists, building space stations, establishing pipelines (automatic ferrying of supplies and/or colonists between two colonies), patroling, etc. Since planets continue to orbit the star Beta Caeli, distances (and fuel requirements) constantly change.
* TimedMission: Several tasks must be completed within a certain time limit. Unfortunately, you're not told about the time limit. Fortunately, you do get a lot of time. Failing to do so often perform some tasks results in a NonstandardGameOver.


* ArbitraryHeadcountLimit: The maximum number of colony platforms is slightly lower than the number of colonizable spots on all planets and asteroids. The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They don't affect game balance, but the limit forces the player to jiggle resources frantically, if he invested in the inner planet and then decided to expand outward.

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* ArbitraryHeadcountLimit: The maximum number of colony platforms deployed simultaneously is slightly lower than the number of only around 40, while there are 77 colonizable spots (47 sites on all planets and asteroids. asteroids, 30 orbital stations). The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They they don't affect game balance, but the limit forces the player to jiggle juggle resources frantically, if he invested in the inner planet and then decided to expand outward.

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* YourHeadAsplode: [[spoiler:Empiants]] can do that to your shuttle pilots with their [[spoiler:PsychicPowers]].

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* ArbitraryHeadcountLimit: The maximum number of colony platforms is slightly lower than the number of colonizable spots on all planets and asteroids. The purpose of this cap is unclear -- extra colonies don't take much memory compared to the game's requirements, and doubling the cap would've allowed to build them everywhere on the surface and have a space station at each planet and asteroid. They don't affect game balance, but the limit forces the player to jiggle resources frantically, if he invested in the inner planet and then decided to expand outward.

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** Actually, the game gives you another option: Death of a Hundred Paper Cuts. If you don't develop the bomb, you're given the task of sending Missile Mission shuttles to your target to attack a weak point in the armor. The number required is random-ish floating around 100. (This doesn't mean you need 100 shuttles; you just need to send shuttles on Missile missions 100 times. You do need 100 missiles.) Failing this task without the bomb eventually results in a game over. (The game has a grace period where you could use the bomb on the star to stabilize it if you failed the destruction segment.) You lose mostly by trying or being negligent, really. The game usually gives you options out of every story branch.

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* CasualInterplanetaryTravel: Played straight, at least on a government level. While private citizens or companies can't afford to have their own shuttles, it's fairly easy for a shuttle to travel between planets in a reasonable amount of time. Once you get a number of self-sufficient colonies going, you can start cranking out dozens of shuttles for your needs.

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* AliensAreBastards: The first thing the Centaurians do after discovering humanity is to send a heavily-armed probe to the Solar System with missiles filled with a deadly virus. They then proceed to send fleets to attempt to wipe out humans. There does not appear to be a reason for their hostility, [[spoiler:until you discover that all races seeded by the [[AbusivePrecursors H'riak]] are genetically-programmed to hate all non-Hriak-based life]].

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