Follow TV Tropes

Following

History VideoGameCrueltyPotential / SimulationGames

Go To


Added DiffLines:

* VideoGame/{{Creatures}} and sequels is theoretically about looking after the RidiculouslyCuteCritters but there's plenty of ways to make them suffer as well if you feel like it, from simply slapping them repeatedly, to feeding them poisonous things, to injecting them with chemicals that hurt them, all the way to genetically engineering them with mutations that make their lives miserable. One infamous user called 'Antinorn" created a website called "Tortured Norns" which was dedicated to deliberately abused norns and modded objects to facilitate 'norn torture'.


** There were even posters promoting ''The Sims 3'' that actively embraced this gameplay, with a Sim wondering why he was was doing these crazy things. In ''3'' you can even ''steal candy from babies''. (And there's an achievement award for doing that too, YouBastard *[[CrossesTheLineTwice Chuckles]]*)

to:

** There were even posters promoting ''The Sims 3'' that actively embraced this gameplay, with a Sim wondering why he was was doing these crazy things. In ''3'' you can even ''steal candy from babies''. babies'' (And there's an achievement award for doing that too, YouBastard *[[CrossesTheLineTwice Chuckles]]*)that).



* ''VideoGame/SidMeiersSimGolf'' doesn't let you murder people, but it is oddly forgiving of what you might inflict on them. Make a long hole that's just a lake, with a tiny island in the middle with the hole, and a massive statue in front of it, and golfers will queue up (and keep playing green fees) in the hope of making that impossible shot - crowding around the hole and smashing their clubs in frustration over and over again. Eventually they'll want somewhere to sit. Hmm, [[SchmuckBait how about a bench right in front of the statue, facing the tee]]?

to:

* ''VideoGame/SidMeiersSimGolf'' doesn't let you murder people, but it is oddly forgiving of what you might inflict on them. Make a long hole that's just a lake, with a tiny island in the middle with the hole, and a massive statue in front of it, and golfers will queue up (and keep playing green fees) in the hope of making that impossible shot - crowding around the hole and smashing their clubs in frustration over and over again. Eventually they'll want somewhere to sit. Hmm, sit, [[SchmuckBait how about so you can put a bench right in front of the statue, facing the tee]]? tee]].



* In the original ''VideoGame/{{Tropico}}'', the entire premise of the game is being a Dictator on a tropical island/Cuba Expy which can be anywhere from a Benevolent Dictatorship to one where you use the military to attempt to keep your poor peons in place with bad food, no real medicine, and so on. And of course various edicts you can slap down to see just how far you can push your poor citizens...
** ''Tropico 2'' is still worse though, since at least in 1 your peons can leave, but in 2 you are the Pirate King of a Pirate Isle, and since the pirates under you only work as, well, pirates, or guards and overseers, all of your labor is provided by, well, slaves that you kidnap from settlements, including the prosti...er...wenches that you use to keep your pirates entertained. Plus the aforementioned edicts. And the fact that one of the ways to keep your captives from revolting/escaping is by keeping them in abject terror...
** ''Tropico 3''! You can lock political prisoners up in gulags, or have them gunned down in the street! Intellectuals being annoying? Go on a book burning fest! Elections being demanded? Martial law! Want to be subtle? Have your secret police assassinate the target while they sleep! Rebels have planted a bomb in your factory? Let them blow it up! Court the religious faction, and have them declare a political enemy a heretic! Slash the wages across the island and force everyone except your power elite to live in hovels, and then ally with the US or USSR to cement your power base! And cruelest of all, [[ArsonMurderAndJaywalking put the ranches in the middle of town so everyone is constantly facing traffic jams and cattle droppings!]]

to:

* In the original ''VideoGame/{{Tropico}}'', the entire premise of the game is being a Dictator on a tropical island/Cuba Expy which can be anywhere from a Benevolent Dictatorship to one where you use the military to attempt to keep your poor peons in place with bad food, no real medicine, and so on. And of course various edicts you can slap down to see just how far you can push your poor citizens...
** ''Tropico 2'' is still worse though, since at least in 1 your peons can leave, but in 2 you are the Pirate King of a Pirate Isle, and since the pirates under you only work as, well, pirates, or guards and overseers, all of your labor is provided by, well, slaves that you kidnap from settlements, including the prosti...er...wenches that you use to keep your pirates entertained. Plus the aforementioned edicts. And the fact that one of the ways to keep your captives from revolting/escaping is by keeping them in abject terror...
** ''Tropico 3''! You 3'': The player can lock political prisoners up in gulags, or have them gunned down in the street! Intellectuals being annoying? Go street, go on a book burning fest! Elections being demanded? Martial law! Want fest if the intellectuals get on their nerves, use martial law due to be subtle? Have your the demand of elections, have their secret police assassinate the target while they sleep! Rebels have sleep if they want to be subtle, let rebels who planted a bomb in your factory? Let them their factory blow it up! Court up, court the religious faction, faction and have them declare a political enemy a heretic! Slash heretic, slash the wages across the island and island, force everyone except your their power elite to live in hovels, hovels and then ally with the US or USSR to cement your their power base! And cruelest of all, base, and [[ArsonMurderAndJaywalking put the ranches in the middle of town so everyone is constantly facing traffic jams and cattle droppings!]]droppings.]]



** You can synchronize rollercoasters to launch with their neighbors. String a couple of rigged shuttle loop coasters together and wait untill every car is loaded with poor, unsuspecting cattle. ''Best.'' "Fireworks". Display. Ever.
** Just simply search Website/YouTube for "[=RCT3=] peep bowling". Enjoy.

to:

** You can synchronize rollercoasters to launch with their neighbors. String a couple of rigged shuttle loop coasters together and wait untill every car is loaded with poor, unsuspecting cattle. ''Best.'' "Fireworks". Display. Ever.
cattle, and you get the ''best'' "fireworks" display ever.
** Just simply search Simply searching Website/YouTube for "[=RCT3=] peep bowling". Enjoy.bowling" can bring some cruel but hilarious results.



** Allow a Merry-Go-Round to experience a breakdown that causes it to begin spinning wildly out of control, then delete the path leading to the exit so mechanics cannot reach it to fix it, then surround it with raised land and pave it over with paths, leaving the guests trapped in a pitch-black hell of endless perpetual spinning and sped up music for all eternity. Of course, this ''will'' cause loss of revenue for the ride and may dramatically lower your park rating, so only do this [[Main/ItAmusedMe for the lulz]].
** One of the cruelest examples of this in the games has to be [[http://i1.kym-cdn.com/photos/images/original/000/418/486/13b.jpg Mr. Bones Wild Ride]]. This is what happens when you make an insanely long ride out of a very slow rollercoaster type. Even at the beginning it takes several in-game months to finish the ride, and even then the ride was still expanding. The full ride that resulted had the riders on it for ''an entire year'' of in-game time before they were allowed to leave, with Mr. Bones occasionally taunting them that they are there forever. And the worst part is? The exit path leads right back to a completely sealed off space with an entrance leading right back to the ride they came from.

to:

** Allow a Merry-Go-Round to experience a breakdown that causes it to begin spinning wildly out of control, then delete the path leading to the exit so mechanics cannot reach it to fix it, then surround it with raised land and pave it over with paths, leaving the guests trapped in a pitch-black hell of endless perpetual spinning and sped up music for all eternity. Of course, this ''will'' cause loss of revenue for the ride and may dramatically lower your park rating, so only do this [[Main/ItAmusedMe [[ItAmusedMe for the lulz]].
** One of the cruelest examples of this in the games has to be [[http://i1.kym-cdn.com/photos/images/original/000/418/486/13b.jpg Mr. Bones Wild Ride]]. This is what happens when you make an insanely long ride out of a very slow rollercoaster type. Even at the beginning it takes several in-game months to finish the ride, and even then the ride was still expanding. The full ride that resulted had the riders on it for ''an entire year'' of in-game time before they were allowed to leave, with Mr. Bones occasionally taunting them that they are there forever. And the worst part is? The is, the exit path leads right back to a completely sealed off space with an entrance leading right back to the ride they came from.



* Despite it resulting in an instant GameOver, many ''VideoGame/StuntCopter'' pilots preferred to drop the stuntman onto the horse or driver of the target haywagon. Well, they ''are'' more challenging targets!

to:

* Despite it resulting in an instant GameOver, many ''VideoGame/StuntCopter'' pilots preferred to drop the stuntman onto the horse or driver of the target haywagon. Well, they ''are'' haywagon due to being more challenging targets!targets.



** The Villager's multiple ways of hurting their friends even [[AscendedMeme got into his moveset]] in Videogame/SuperSmashBros. Enjoy trapping Mario in a bug net or taking an axe to Kirby's face.

to:

** The Villager's multiple ways of hurting their friends even [[AscendedMeme got into his moveset]] in Videogame/SuperSmashBros. Enjoy trapping Videogame/SuperSmashBros, so he can trap Mario in a bug net or taking take an axe to Kirby's face.



*** Which is nothing compared to what can happen if a Dwarf with a talent for bonecraft is Depressed, Angry or [[ArsonMurderAndJaywalking Sober]] and falls into fell mood. They will butcher the nearest Dwarf to make a bone artefact. The worst part? If the Dwarf is a female carrying a newborn baby, you will get a baby-bone artefact.

to:

*** Which is nothing compared to what can happen if a Dwarf with a talent for bonecraft is Depressed, Angry or [[ArsonMurderAndJaywalking Sober]] and falls into fell mood. They will butcher the nearest Dwarf to make a bone artefact. The worst part? If part is that if the Dwarf is a female carrying a newborn baby, you will get a baby-bone artefact.



** Some players used to even purposely expose their dwarves to so much violence they become [[StoppedCaring utterly desensitised]]. Why? Because that made them less prone to getting upset by bad events (this is less common now that dwarves are less prone to going AxCrazy). Some will also expose their dwarves to certain freakish weather conditions for the purpose of destroying their ability to feel pain, usually by exposing them to weather that causes their skin to burn off. This to make the dwarves less prone to passing out due to pain.

to:

** Some players used to even purposely expose their dwarves to so much violence they become [[StoppedCaring utterly desensitised]]. Why? Because , because that made them less prone to getting upset by bad events (this is less common now that dwarves are less prone to going AxCrazy). Some will also expose their dwarves to certain freakish weather conditions for the purpose of destroying their ability to feel pain, usually by exposing them to weather that causes their skin to burn off. This to make the dwarves less prone to passing out due to pain.



* ''[[http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398 Interactive Buddy]]''. So many possibilities to torment the poor blob-man; everything from punching him to pelting him with flaming bowling balls while he's trapped in a gravity vortex to shooting explosive missiles. You actually get rewarded with money for hurting him ([[VideoGameCaringPotential or being nice,]] but where's the fun in that?[[note]] [[KarmicJackpot you gain more money by being nice to him]][[/note]]) and can use the money to buy new ways to "interact" with him.

to:

* ''[[http://shock-value.deviantart.com/art/Interactive-Buddy-v-1-02-11117398 Interactive Buddy]]''. So many possibilities to torment the poor blob-man; everything from punching him to pelting him with flaming bowling balls while he's trapped in a gravity vortex to shooting explosive missiles. You actually get rewarded with money for hurting him ([[VideoGameCaringPotential or being nice,]] but where's the fun in that?[[note]] [[KarmicJackpot that?[[note]][[KarmicJackpot you gain more money by being nice to him]][[/note]]) and You can then use the money to buy new ways to "interact" with him.



* In the ''VideoGame/HarvestMoon'' series, opportunities are ripe for abuse of both your animals and your neighbors. You can attack your animals with your tools, making them hate you - and, sometimes, your fellow townspeople too! You can also force townies to take rotten food, garbage, weeds, and [[ArsonMurderAndJaywalking food they really hate.]]

to:

* In the ''VideoGame/HarvestMoon'' series, opportunities are ripe for abuse of both your animals and your neighbors. You can attack your animals with your tools, making them hate you - and, sometimes, your fellow townspeople too! too. You can also force townies to take rotten food, garbage, weeds, and [[ArsonMurderAndJaywalking food they really hate.]]



** To add detail, the third game presents possibly the most cruelty potential of all video games ever made. There is a machine that allows injecing any chemical in the creatures. This includes various toxins that may cause a lot of pain, birth defects to unborn creatures and a nasty case of death. One may even inflict the worst pain there is by directly injecting pain chemicals. Oh yes, and there is one creature type, Grendel, that is ugly, evil and aggressive - socially acceptable cruelty ensues. In addition to the chemical injector, there are various other machines of fun - airlocks, piranha pools with a trapdoor (right next to where the Grendels spawn!) and a genetic splicer that reduces two creatures into a single egg with a nice slicing sound. And for the more scientifically inclined, genetic manipulation allows some innocent creature to be made utterly repulsive by making it emit a Grendel stench.

to:

** To add detail, the third game presents possibly the most cruelty potential of all video games ever made. There is a machine that allows injecing any chemical in the creatures. This includes various toxins that may cause a lot of pain, birth defects to unborn creatures and a nasty case of death. One may even inflict the worst pain there is by directly injecting pain chemicals. Oh yes, and there is one creature type, There's also the Grendel, that which is ugly, evil and aggressive - socially acceptable cruelty ensues. In addition to the chemical injector, there are various other machines of fun - airlocks, piranha pools with a trapdoor (right next to where the Grendels spawn!) spawn) and a genetic splicer that reduces two creatures into a single egg with a nice slicing sound. And for the more scientifically inclined, genetic manipulation allows some innocent creature to be made utterly repulsive by making it emit a Grendel stench.



* In ''[[VideoGame/WingCommander Privateer]]'', you play as a freelance cargo pilot, and you can make money any way you damn well please, up to and including drug smuggling and slave trafficking. You can even tractor beam the pilots of the ships you just blew up into your cargo hold and ''sell them as slaves. WOW.''

to:

* In ''[[VideoGame/WingCommander Privateer]]'', you play as a freelance cargo pilot, and you can make money any way you damn well please, up to and including drug smuggling and slave trafficking. You can even tractor beam the pilots of the ships you just blew up into your cargo hold and ''sell them as slaves. WOW.''



* ''VideoGame/PrincessMaker'' has several endings where you can send your poor little girl down the path of darkness. She can marry the prince of hell or be essentially sold off to a dragon prince for all you seem to care. As she gets older even though she's still a young teenager you can force her to work in a hostess bar. You can even do so while forcing her to wear something that would be risque at the beach. For extra evil you can send her adventuring with the possibility of losing and being RAPED and she has absolutely no choice in the matter.
** She can get her revenge if you make her evil enough, though: she will marry the prince of hell, [[DidYouJustScamCthulhu backstab him]] and ''take his place''!
* In ''VideoGame/ZooTycoon'' you can do a number of horrible things to both your guests and your animals. An obvious example is blocking off the entrance/exit so your guests can't leave. Or set your animals (especially the dinosaurs) free and let them eat your guests. Release a dinosaur near a bathroom and it'll [[Franchise/JurassicPark take off the top of the building and eat the guest inside!]]

to:

* ''VideoGame/PrincessMaker'' has several endings where you can send your poor little girl down the path of darkness. She can marry the prince of hell or be essentially sold off to a dragon prince for all you seem to care. As she gets older even though she's still a young teenager you can force her to work in a hostess bar. You can even do so while forcing her to wear something that would be risque at the beach. For extra evil you can send her adventuring with the possibility of losing and being RAPED raped and she has absolutely no choice in the matter.
** She can get her revenge if you make her evil enough, though: she will marry the prince of hell, [[DidYouJustScamCthulhu backstab him]] and ''take his place''!
place''.
* In ''VideoGame/ZooTycoon'' you can do a number of horrible things to both your guests and your animals. An obvious example is blocking off the entrance/exit so your guests can't leave. Or set your animals (especially the dinosaurs) free and let them eat your guests. Release a dinosaur near a bathroom and it'll [[Franchise/JurassicPark take off the top of the building and eat the guest inside!]]inside.]]



* Half the fun of ''VideoGame/KerbalSpaceProgram'' is screwing up, seeing the look on your poor kerbals' faces, and watching [[StuffBlowingUp Stuff Blow Up]].

to:

* Half the fun of ''VideoGame/KerbalSpaceProgram'' is screwing up, seeing the look on your poor kerbals' faces, and watching [[StuffBlowingUp Stuff Blow Up]].



* ''VideoGame/NoMansSky'' lets you do such sinister things as committing the genocide of entire animal species, devaluing {{Space Station}}s by shooting at them, blowing up innocent starships, and blowing up the local SpacePolice (and [[RobotWar The Malevolent Force]]). There are even monetary rewards for doing the latter few!

to:

* ''VideoGame/NoMansSky'' lets you do such sinister things as committing the genocide of entire animal species, devaluing {{Space Station}}s by shooting at them, blowing up innocent starships, and blowing up the local SpacePolice (and [[RobotWar The Malevolent Force]]). There are Force]]), and there's even monetary rewards for doing the latter few!few.



** But wait, there's more! Human meat can be fed to prisoners. Not cruel enough? They can eat it raw, or for extra squick, raw and ground into nutrient paste, for three separate mood debuffs. Still want more? The game has tribes and even personal relationships. Feed your prisoners their own butchered clansmen, or even their very own wife and child, as nutrient paste. Mmm mmm good!
** We really haven't even gotten started. You can also remove organs from living people to transplant into others; sometimes this is benevolent, such as removing a kidney or lung from someone who has two, to save a colonist who needs a new one to live. But of course, you can also just cut out your prisoners' kidneys, lungs, heart, and/or liver to sell to traders.

to:

** But wait, there's more! Human meat can be fed to prisoners. Not cruel enough? They can eat it raw, or for extra squick, raw and ground into nutrient paste, for three separate mood debuffs. Still want more? The game has tribes and even personal relationships. Feed You can feed your prisoners their own butchered clansmen, or even their very own wife and child, as nutrient paste. Mmm mmm good!
paste.
** We really haven't even gotten started. You can also remove organs from living people to transplant into others; sometimes this is benevolent, such as removing a kidney or lung from someone who has two, to save a colonist who needs a new one to live. But of course, you can also just cut out your prisoners' kidneys, lungs, heart, and/or liver to sell to traders.



** Did I mention that butchering people gets you leather? It's human skin leather. You can make armchairs, trenchcoats, or cowboy hats from it, among other things. The game tracks the leather type used after the object is made, so it's entirely possible to have a gorgeously crafted, masterwork human skin armchair that everyone will agree is as beautiful as it is comfortable.
** If you ever get jaded on slaughtering people, the game also offers a menagerie of cute critters to eat and craft from. How about some yorkie meat? A shirt made of monkey, a hat made of cat, a chair of chinchilla, all can be yours. Hell, there's several varieties of dog alone, and yes, their meats are all individually sorted. Enjoy!

to:

** Did I mention that butchering Butchering people gets you leather? It's human skin leather.leather, which is made of their skin. You can make armchairs, trenchcoats, or cowboy hats from it, among other things. The game tracks the leather type used after the object is made, so it's entirely possible to have a gorgeously crafted, masterwork human skin armchair that everyone will agree is as beautiful as it is comfortable.
** If you ever get jaded on slaughtering people, the game also offers a menagerie of cute critters to eat and craft from. How about You can have some yorkie meat? A meat, a shirt made of monkey, a hat made of cat, a chair of chinchilla, all can be yours. Hell, there's There's several varieties of dog alone, and yes, their meats are all individually sorted. Enjoy!sorted.


** And then there's Kairos the Slow, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to roughly ''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.

to:

** And then there's [[https://www.youtube.com/watch?v=9BAiSxdMNAY Kairos the Slow, Slow]], which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to roughly ''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.

Added DiffLines:

** [[https://youtu.be/mT3baHhPoyU The commercial for the third game]] even went so far as to play up this angle.


** And then there's Kairos the Slow, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to a roughly ''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.

to:

** And then there's Kairos the Slow, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to a roughly ''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.


** And then there's Kairos, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to a roughly 3,000 year long ride in-game. By comparison, Mr. Bones lasts 70 minutes in real-time.

to:

** And then there's Kairos, Kairos the Slow, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to a roughly 3,000 year long ride in-game.''3,000 years in-game''. By comparison, Mr. Bones lasts 70 minutes in real-time.

Added DiffLines:

** And then there's Kairos, which makes Mr. Bones look purely benevolent by comparison. Brakes slow it down at the beginning to one of the slowest possible speeds and the tracks wrap around the entire map, resulting in a ride that lasts 210 days. No, not in-game days, 210 days in ''real-time''. This translates to a roughly 3,000 year long ride in-game. By comparison, Mr. Bones lasts 70 minutes in real-time.


** There were even posters promoting ''The Sims 3'' that actively embraced this gameplay, with a Sim wondering why he was was doing these crazy things. In ''3'' you can even ''steal candy from babies''. (And there's an achievement award for doing that too, YouBastard.)

to:

** There were even posters promoting ''The Sims 3'' that actively embraced this gameplay, with a Sim wondering why he was was doing these crazy things. In ''3'' you can even ''steal candy from babies''. (And there's an achievement award for doing that too, YouBastard.)YouBastard *[[CrossesTheLineTwice Chuckles]]*)



* ''VideoGame/ShadowPresident'', which takes place during the ColdWar, gives you the option to launch nuclear missiles at other countries. If you so wish, you could [[WebVideo/{{Vinesauce}} drop thousands of nukes on Norway and reduce it to an irradiated crater]]. [[VideoGameCrueltyPunishment Just don't be surprised if your cabinet jumps ship, Congress chooses to impeach you, or you get assassinated]].

to:

* ''VideoGame/ShadowPresident'', which takes place during the ColdWar, gives you the option to launch nuclear missiles at other countries. If you so wish, you could [[WebVideo/{{Vinesauce}} drop thousands of nukes on Norway and reduce it to an irradiated crater]]. [[VideoGameCrueltyPunishment Just don't be surprised if your cabinet jumps ship, Congress chooses to impeach you, you,]] [[RuleOfThree or you get assassinated]].



* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. Of course, you can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also an achievement for killing the patient in 15 seconds.

to:

* ''VideoGame/SurgeonSimulator2013'' has you acting like a doctor. Of course, you can try cutting the ribs with a power drill, use lasers on their eyes, power drill the brain, [[ArsonMurderAndJaywalking and flip them off]]. There is also [[UpToEleven an achievement for killing the patient in 15 seconds.seconds]].

Added DiffLines:

* If you don't feed your pets in ''VideoGame/OviPets'', they'll starve, unless you're a paid user. Some users let pets die on purpose so that they don't have to constantly feed them but still have them available to revive for future use.

Added DiffLines:

* ''VideoGame/CitiesSkylines'' takes all of the above from ''[=SimCity=]'' -- the disasters, the crime, the pollution -- and adds more realistic physics. So, for example, you can build a dam down the river from your city, and the water physics will cause a reservoir to form behind your dam, flooding everything. You can also build your water pumps down the river from your sewage outflows and have everybody drink raw sewage. The list of ways to be cruel to your Cims was long enough to get [[VideoGameCrueltyPotential/CitiesSkylines its own page]].


* In ''VideoGame/SimCity'', you can be a brilliant mayor creating a prosperous {{Utopia}}... or go [[{{Dystopia}} the other direction]] and be anything from criminally negligent to virtual despot. For example, you can lower funding on nuclear power plants until they [[GoingCritical go into a meltdown]], place [[IndustrialGhetto residential neighborhoods near]] [[PollutedWasteland ridiculously dirty industry]], raise police funding to the point they end up [[DisproportionateRetribution jailing over petty crime]] (or build no jails so they [[PoliceAreUseless have to immediately release criminals]]), and even summon all out {{Alien Invasion}}s, [[AttackOfThe50FootWhatever giant]] [[RentAZilla lizards]], and many more disasters. However, if you're not careful it's very easy for these cities to go bankrupt, [[VideoGameCrueltyPunishment which will get you impeached]]. Unless you let things get that bad though, you'll stay in power... [[PermanentElectedOfficial forever]].

to:

* In ''VideoGame/SimCity'', you can be a brilliant mayor creating a prosperous {{Utopia}}... or go [[{{Dystopia}} the other direction]] and be anything from criminally negligent to virtual despot. For example, you can lower funding on nuclear power plants until they [[GoingCritical go into a meltdown]], place [[IndustrialGhetto residential neighborhoods near]] [[PollutedWasteland ridiculously dirty industry]], raise police funding to the point they end up [[DisproportionateRetribution jailing over petty crime]] (or build no jails so they [[PoliceAreUseless have to immediately release criminals]]), and even summon all out {{Alien Invasion}}s, [[AttackOfThe50FootWhatever giant]] [[RentAZilla lizards]], and many more disasters. However, if you're not careful it's very easy for these cities to go bankrupt, [[VideoGameCrueltyPunishment which will get you impeached]]. Unless you let things get that bad though, you'll stay in power... [[PermanentElectedOfficial forever]]. [[https://www.youtube.com/watch?v=AVl8vfev4L8 This video is the perfect example of such a tyrant.]]

Added DiffLines:

** Just simply search Website/YouTube for "[=RCT3=] peep bowling". Enjoy.

Added DiffLines:

** Even if you choose not to do any of these things directly, normal gameplay will almost certainly eventually result in your defenses mowing down hordes of enemy colonists whenever they raid, resulting in so many dead bodies that you probably have a full time crematorium operated by one or several workers, possibly with a team of trained dogs to help haul corpses into the cremation area. After raids, you'll probably have several colonists assigned to finishing off incapacitated enemies you don't want to bother taking prisoner. Just in the course of normal play.


** The psychic insanity lance item is pretty well intended for this. It is a one you item which can target anyone on the map and causes them to instantly go berserk and be hostile to everyone and everything. Rather expensive for taking out raiders, but you can also use it to incite a massacre among caravaners, causing them to dump their wares all over the ground, possibly kill their livestock for you to butcher, and of course, feed the dead to your prisoners.

to:

** The psychic insanity lance item is pretty well intended for this. It is a one you use item which can target anyone on the map and causes them to instantly go berserk and be hostile to everyone and everything. Rather expensive for taking out raiders, but you can also use it to incite a massacre among caravaners, causing them to dump their wares all over the ground, possibly kill their livestock for you to butcher, and of course, feed the dead to your prisoners.

Added DiffLines:

* ''VideoGame/RimWorld'' takes this to dizzying heights, becoming an entire metagame for some:
** To start with, the game allows you to butcher the corpse of any living thing to receive meat and leather unique to the animal you butchered. This includes human corpses. The game also tracks the mood of colonists, and for most people, eating human meat, or even butchering people, lowers their mood, leading to potentially further chaos...
** But wait, there's more! Human meat can be fed to prisoners. Not cruel enough? They can eat it raw, or for extra squick, raw and ground into nutrient paste, for three separate mood debuffs. Still want more? The game has tribes and even personal relationships. Feed your prisoners their own butchered clansmen, or even their very own wife and child, as nutrient paste. Mmm mmm good!
** We really haven't even gotten started. You can also remove organs from living people to transplant into others; sometimes this is benevolent, such as removing a kidney or lung from someone who has two, to save a colonist who needs a new one to live. But of course, you can also just cut out your prisoners' kidneys, lungs, heart, and/or liver to sell to traders.
** Such wanton cruelty may make your prisoners angry and prone to fight back. So give them a prosthetic arm, then remove the prosthetic, so they're left with one functioning arm. With mods, you can give them peglegs and a single hook hand, remove their [[AndIMustScream eyes, ears]], jaw, one lung and kidney, then ''set them free''. Either they die to the elements and wildlife in a no doubt hilarious manner trying to get away, or they succeed in rejoining their tribe, you get ''an actual reputation boost'' with their tribe for setting them free, and you may even see them again in the next raid, still crippled from your "experiments" and helpless to do anything.
** Alternately, you can bluntly sell prisoners into slavery. Interestingly, removing organs and limbs devalues them as slaves; a prisoner that has been almost fully harvested is worth very little to slavers.
** But there are more creative ways to inflict suffering. During a toxic fallout event, keep your prisoners in an unroofed prison so they're exposed to the fallout and eventually suffer permanent brain damage and dementia.
** Did I mention that butchering people gets you leather? It's human skin leather. You can make armchairs, trenchcoats, or cowboy hats from it, among other things. The game tracks the leather type used after the object is made, so it's entirely possible to have a gorgeously crafted, masterwork human skin armchair that everyone will agree is as beautiful as it is comfortable.
** If you ever get jaded on slaughtering people, the game also offers a menagerie of cute critters to eat and craft from. How about some yorkie meat? A shirt made of monkey, a hat made of cat, a chair of chinchilla, all can be yours. Hell, there's several varieties of dog alone, and yes, their meats are all individually sorted. Enjoy!
** Tamer forms of torture might merely involve highly efficient killboxes, which slaughter your enemies almost automatically. Lots of opportunities to blow people up, set them on fire, mow them down in a hail of bullets, or feed them to bears. Because enemies can survive with disabling injuries, you can also choose to let defeated enemies just die of exposure and rot in the open, eventually creating a field of corpses which further psychologically impacts future raiders (and your own colonists, if you're silly enough to let them wander through the corpse field).
** The psychic insanity lance item is pretty well intended for this. It is a one you item which can target anyone on the map and causes them to instantly go berserk and be hostile to everyone and everything. Rather expensive for taking out raiders, but you can also use it to incite a massacre among caravaners, causing them to dump their wares all over the ground, possibly kill their livestock for you to butcher, and of course, feed the dead to your prisoners.
** Maybe this sounds like too much fun to let your prisoners have it all to themselves. Normally, such wild abandon will upset the sensibilities of your own colonists, causing them to go apeshit and possibly kill each other or set your colony on fire - or maybe just go on a cocaine binge. That can be an amusing form of video game cruelty itself, but colonist characters can have traits such as Cannibal, which is just what it sounds - no mood debuffs for eating human meat. They can also be a BloodKnight who enjoys violence and doesn't get upset by butchering people, or a psychopath who straight up doesn't care what happens to anyone. Use mods to make a clan of incestuous cannibal psychopaths and the world is your oyster.

Showing 15 edit(s) of 94

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report