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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


** In the death knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, it was originally intended to reward you with a Feat of Strength.

to:

** In the death knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], one, potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, it was originally intended to reward you with a Feat of Strength.
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-->You have shown me the face of true evil, <player name>

to:

-->You --->You have shown me the face of true evil, <player name>

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* In ''VideoGame/StarWarsTheOldRepublic'', the Force-Lightning-centered Sith Inquisitor infamously has the option to electrocute people in conversations. That's not this trope -- it's PlayedForLaughs most of the time, and the rest of the time you need information or have another good reason to do so. What ''is'' this trope is choosing to shock ''[[WhatTheHellHero your own teammates]]''.

to:

* In ''VideoGame/StarWarsTheOldRepublic'', the ''VideoGame/StarWarsTheOldRepublic'':
** The
Force-Lightning-centered Sith Inquisitor infamously has the option to electrocute people in conversations. That's not this trope -- it's PlayedForLaughs most of the time, and the rest of the time you need information or have another good reason to do so. What ''is'' this trope is choosing to shock ''[[WhatTheHellHero your own teammates]]''.



** Sith Warriors can not only keep Vette's ShockCollar on, but activate it every time she so much as opens her mouth. Then they can give the control to [[AxCrazy Jaesa]], who quite possibly spams it more than they do.

to:

** Sith Warriors can not only keep Vette's ShockCollar on, but activate it every time she so much as opens her mouth. Then they can give the control to [[AxCrazy Jaesa]], who quite possibly spams it more than they do. Also they can demand that Vette's long-lost sister Tivva, a [[SexSlave brothel slave]], service either them or their male crew members [[SexualExtortion as a condition of buying Tivva's freedom]].
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* In ''VideoGame/PhantasyStarOnline'', Rappies occasionally show up and generally pester you, but put up little resistance before whatever attack you throw their way knocks them sunny-side-down. They're playing dead, but when they get back up, they'll run away for a bit before disappearing; hit them during this time for an extra drop. In subsequent games, Rappies become no more threatening and instead exist as loot bundles before getting away; in ''VideoGame/PhantasyStarOnline2NewGenesis'', they don't even fight back, and every time an event rolls around, one of the weekly quests is "Defeat 5 [Theme] Rappies". And then [[https://pbs.twimg.com/media/FFIpIdRXsAIAWOF?format=jpg&name=large tweets like these]] give you the idea they're doing this to the poor yellow birds on purpose...
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Disambiguating; deleting and renaming wicks as appropriate


** As long as a player is flagged for [=PVP=], they can attack [=NPCs=] of the opposite faction with impunity. Of course, [[{{GIFT}} some]] [[{{Griefer}} players]] [[ForTheEvulz delight]] in such behavior.

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** As long as a player is flagged for [=PVP=], they can attack [=NPCs=] of the opposite faction with impunity. Of course, [[{{GIFT}} [[InternetJerk some]] [[{{Griefer}} players]] [[ForTheEvulz delight]] in such behavior.

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%% This page has been alphabetized. Please add new examples in the correct order. Thanks!
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* In ''VideoGame/CityOfHeroes'', once a player reached a certain level, low-level mobs would ignore them (unless attacked) and players would get no XP from doing anything to them. It still didn't make strolling into a group of 20 or more gang members and firing off an area-of-effect power (especially one that did damage over time so they could run for a while before dropping) any less amusing.
** This could be a case of VideoGameCaringPotential as many of these mobs are menacing civilians in some form. Most low level zone mobs spawn with a large mob trying to steal a purse from a woman or a cabal of evil wizards trying to steal a citizen's soul. Taking out the street level thugs for little more than a thank-you from the rescued citizen is definitely not this trope. Of course, in City of Villains, this is certainly in full effect.
* In ''VideoGame/{{Dofus}}'', in order to practice the enhancement and modification of magic items, one must use lots and lots of magic runes on items to practice. The runes come from getting items which enhance stats, and smashing them to extract the magic runes. Through a variety of ways, one can come into possession of "Bow Meows," which are cute and cuddly little kitties which follow you around. If you feed these kitties twice a day, they develop abilities to ''boost your stats''... and since they are easy to get, they are a popular rune source. Alternately, there are some crafting recipes and the like which require one to skin a Bow Meow and use their ghost as an ingredient..



* The Wings of the Goddess expansion of ''VideoGame/FinalFantasyXI'' introduced two monsters that are mostly harmless [[HelpfulMook and/or beneficial]]: Lycopodiums and Pixies. Lycopodiums are a non-aggressive variant of the Mandragora (which is about the size and stature of a toddler) that follow players around and dance, providing the player with Regen if s/he has completed a quest. Pixies will heal and resurrect dead players whenever in range. In spite of this, players are not above carting groups of innocent, dancing Lycopodiums to their doom or killing pixies on sight. To make matters worse, pixies are known to [[RandomlyDrops drop Stygian Ash]], a necessary item for claiming the notorious monster, Dark Ixion, giving players further justification for killing them.
** And people wonder why Lycopodiums and Pixies went extinct.
* ''VideoGame/FinalFantasyXIV'': "The Lominsan Way" tasks you and an NPC to destroy boulders to determine who is telling the truth about who had slayed a Goobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.



* The Wings of the Goddess expansion of ''VideoGame/FinalFantasyXI'' introduced two monsters that are mostly harmless [[HelpfulMook and/or beneficial]]: Lycopodiums and Pixies. Lycopodiums are a non-aggressive variant of the Mandragora (which is about the size and stature of a toddler) that follow players around and dance, providing the player with Regen if s/he has completed a quest. Pixies will heal and resurrect dead players whenever in range. In spite of this, players are not above carting groups of innocent, dancing Lycopodiums to their doom or killing pixies on sight. To make matters worse, pixies are known to [[RandomlyDrops drop Stygian Ash]], a necessary item for claiming the notorious monster, Dark Ixion, giving players further justification for killing them.
** And people wonder why Lycopodiums and Pixies went extinct.
* In the classic BBS game ''Tradewars 2002'', you could create a planet and then fly to Earth, land your spaceship, load up the cargo holds with millions of colonists eager to go into space, and bring them to your new world. Or, if you wanted to become evil so you could rob and steal and such, you could load up your cargo holds with millions of colonists, and then eject all of them into empty space; the game "rewarded" you for this by lowering your alignment.
** This exact same trick is also usable in ''VideoGame/StarportGalacticEmpires'', for the same reason. You could also eject people who have hired you to fly them to a different port.

to:

* The Wings of the Goddess expansion of ''VideoGame/FinalFantasyXI'' introduced two monsters In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are mostly harmless [[HelpfulMook and/or beneficial]]: Lycopodiums on your claim or someone's else (or attack any mobs, friendly or other) and Pixies. Lycopodiums are killing them would earn you a non-aggressive variant Player Killer status anyway, what you can do is to trap bunch of the Mandragora (which is about the size and stature dangerous mobs on your claim (a couple of a toddler) that follow players around and dance, providing the wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with Regen these mobs. He may survive if s/he he has completed a quest. Pixies will heal and resurrect dead players whenever in range. In spite of this, players are not above carting groups of innocent, dancing Lycopodiums weapons on him, but many players, especially new ones do not. They can teleport away to their doom home claim (if they have one) or killing pixies on sight. To make matters worse, pixies are known to [[RandomlyDrops drop Stygian Ash]], a necessary item for claiming the notorious monster, Dark Ixion, giving players further justification for killing them.
** And
town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people wonder why Lycopodiums allowed by him are capable of opening doors on a claim and Pixies went extinct.
* In
they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the classic BBS game ''Tradewars 2002'', wolfs (at which point he'll be so damaged that you could create a planet can finish him off and then fly take all his stuff), commit in-game suicide (you have to Earth, land your spaceship, load up the cargo holds deal with millions of colonists eager to go into space, and bring them to your new world. Or, if the wolfs but you wanted to become evil can take his stuff) or be killed by wolfs (probably not without a fight so you could rob and steal and such, you could load up your cargo holds with millions of colonists, and then eject all of them into empty space; the game "rewarded" you it will be easier for this by lowering your alignment.
** This exact same trick is also usable in ''VideoGame/StarportGalacticEmpires'', for the same reason. You could also eject people who have hired
you to fly them defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to a different port.you and you still can take their stuff. Have fun.



* In ''VideoGame/{{Dofus}}'', in order to practice the enhancement and modification of magic items, one must use lots and lots of magic runes on items to practice. The runes come from getting items which enhance stats, and smashing them to extract the magic runes. Through a variety of ways, one can come into possession of "Bow Meows," which are cute and cuddly little kitties which follow you around. If you feed these kitties twice a day, they develop abilities to ''boost your stats''... and since they are easy to get, they are a popular rune source. Alternately, there are some crafting recipes and the like which require one to skin a Bow Meow and use their ghost as an ingredient..

to:

* There's a couple of enemies in ''VideoGame/SpiralKnights'' that are rare spawns. Two of them -- the Love Puppy and Mewkat -- are harmless (and the Love Puppy will even [[FriendlyEnemy heal you]]). However, they can [[RandomDrop drop rare items]]... Or they might spawn in an arena where all enemies [[ShootTheDog must be killed]] to move on...
* In ''VideoGame/{{Dofus}}'', in order to practice ''VideoGame/StarWarsTheOldRepublic'', the enhancement Force-Lightning-centered Sith Inquisitor infamously has the option to electrocute people in conversations. That's not this trope -- it's PlayedForLaughs most of the time, and modification the rest of magic items, one must use lots the time you need information or have another good reason to do so. What ''is'' this trope is choosing to shock ''[[WhatTheHellHero your own teammates]]''.
** The Bounty Hunter can be horrifically verbally abusive to [[ThePollyanna Blizz]], who is pretty much the living embodiment of cuteness, energy,
and lots of magic runes on items happiness.
** Sith Warriors can not only keep Vette's ShockCollar on, but activate it every time she so much as opens her mouth. Then they can give the control
to practice. [[AxCrazy Jaesa]], who quite possibly spams it more than they do.
**
The runes come from getting items Sith Pureblood social ability is "Punish," which enhance stats, delivers a backhand slap to their companion, making them cry.
* In the classic BBS game ''Tradewars 2002'', you could create a planet
and smashing then fly to Earth, land your spaceship, load up the cargo holds with millions of colonists eager to go into space, and bring them to extract the magic runes. Through a variety your new world. Or, if you wanted to become evil so you could rob and steal and such, you could load up your cargo holds with millions of ways, one can come colonists, and then eject all of them into possession empty space; the game "rewarded" you for this by lowering your alignment.
** This exact same trick is also usable in ''VideoGame/StarportGalacticEmpires'', for the same reason. You could also eject people who have hired you to fly them to a different port.
* There is no shortage
of "Bow Meows," awful things you can do in ''VideoGame/WildStar''. Blow up poachers with mind-controlled rhinos? Sure. Assist the Chua with their experiments, almost all of which are cute and cuddly little kitties which follow you around. If you feed these kitties twice a day, they develop abilities to ''boost your stats''... and since they are easy to get, they are a popular rune source. Alternately, there are involve killing, maiming, or exploding something? Why not. Kill some crafting recipes and innocent sheep or scare them into mines to watch them blow up? We're ashamed you thought you couldn't do that in the like which require one to skin a Bow Meow and use their ghost as an ingredient..first place.



* There's a couple of enemies in ''VideoGame/SpiralKnights'' that are rare spawns. Two of them - the Love Puppy and Mewkat - are harmless (and the Love Puppy will even [[FriendlyEnemy heal you]]). However, they can [[RandomDrop drop rare items]]... Or they might spawn in an arena where all enemies [[ShootTheDog must be killed]] to move on...
* There is no shortage of awful things you can do in ''VideoGame/WildStar''. Blow up poachers with mind-controlled rhinos? Sure. Assist the Chua with their experiments, almost all of which involve killing, maiming, or exploding something? Why not. Kill some innocent sheep or scare them into mines to watch them blow up? We're ashamed you thought you couldn't do that in the first place.
* In ''VideoGame/StarWarsTheOldRepublic'', the Force-Lightning-centered Sith Inquisitor infamously has the option to electrocute people in conversations. That's not this trope--it's PlayedForLaughs most of the time, and the rest of the time you need information or have another good reason to do so. What ''is'' this trope is choosing to shock ''[[WhatTheHellHero your own teammates]]''.
** The Bounty Hunter can be horrifically verbally abusive to [[ThePollyanna Blizz]], who is pretty much the living embodiment of cuteness, energy, and happiness.
** Sith Warriors can not only keep Vette's ShockCollar on, but activate it every time she so much as opens her mouth. Then they can give the control to [[AxCrazy Jaesa]], who quite possibly spams it more than they do.
** The Sith Pureblood social ability is "Punish," which delivers a backhand slap to their companion, making them cry.
* In ''VideoGame/CityOfHeroes'', once a player reached a certain level, low-level mobs would ignore them (unless attacked) and players would get no XP from doing anything to them. It still didn't make strolling into a group of 20 or more gang members and firing off an area-of-effect power (especially one that did damage over time so they could run for a while before dropping) any less amusing.
** This could be a case of VideoGameCaringPotential as many of these mobs are menacing civilians in some form. Most low level zone mobs spawn with a large mob trying to steal a purse from a woman or a cabal of evil wizards trying to steal a citizen's soul. Taking out the street level thugs for little more than a thank-you from the rescued citizen is definitely not this trope. Of course, in City of Villains, this is certainly in full effect.
* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to you and you still can take their stuff. Have fun.
* ''VideoGame/FinalFantasyXIV'': "The Lominsan Way" tasks you and an NPC to destroy boulders to determine who is telling the truth about who had slayed a Goobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.

to:

* There's a couple of enemies in ''VideoGame/SpiralKnights'' that are rare spawns. Two of them - the Love Puppy and Mewkat - are harmless (and the Love Puppy will even [[FriendlyEnemy heal you]]). However, they can [[RandomDrop drop rare items]]... Or they might spawn in an arena where all enemies [[ShootTheDog must be killed]] to move on...
* There is no shortage of awful things you can do in ''VideoGame/WildStar''. Blow up poachers with mind-controlled rhinos? Sure. Assist the Chua with their experiments, almost all of which involve killing, maiming, or exploding something? Why not. Kill some innocent sheep or scare them into mines to watch them blow up? We're ashamed you thought you couldn't do that in the first place.
* In ''VideoGame/StarWarsTheOldRepublic'', the Force-Lightning-centered Sith Inquisitor infamously has the option to electrocute people in conversations. That's not this trope--it's PlayedForLaughs most of the time, and the rest of the time you need information or have another good reason to do so. What ''is'' this trope is choosing to shock ''[[WhatTheHellHero your own teammates]]''.
** The Bounty Hunter can be horrifically verbally abusive to [[ThePollyanna Blizz]], who is pretty much the living embodiment of cuteness, energy, and happiness.
** Sith Warriors can not only keep Vette's ShockCollar on, but activate it every time she so much as opens her mouth. Then they can give the control to [[AxCrazy Jaesa]], who quite possibly spams it more than they do.
** The Sith Pureblood social ability is "Punish," which delivers a backhand slap to their companion, making them cry.
* In ''VideoGame/CityOfHeroes'', once a player reached a certain level, low-level mobs would ignore them (unless attacked) and players would get no XP from doing anything to them. It still didn't make strolling into a group of 20 or more gang members and firing off an area-of-effect power (especially one that did damage over time so they could run for a while before dropping) any less amusing.
** This could be a case of VideoGameCaringPotential as many of these mobs are menacing civilians in some form. Most low level zone mobs spawn with a large mob trying to steal a purse from a woman or a cabal of evil wizards trying to steal a citizen's soul. Taking out the street level thugs for little more than a thank-you from the rescued citizen is definitely not this trope. Of course, in City of Villains, this is certainly in full effect.
* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to you and you still can take their stuff. Have fun.
* ''VideoGame/FinalFantasyXIV'': "The Lominsan Way" tasks you and an NPC to destroy boulders to determine who is telling the truth about who had slayed a Goobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.

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* ''VideoGame/FinalFantasyXIV'' has The Lomisan Way quest where you and an NPC have to destroy boulders to determine who is telling the truth about who had slayed a Gobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.

to:

* ''VideoGame/FinalFantasyXIV'' has The Lomisan Way quest where ''VideoGame/FinalFantasyXIV'': "The Lominsan Way" tasks you and an NPC have to destroy boulders to determine who is telling the truth about who had slayed a Gobbue.Goobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.
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**There's a lot of this in the Turtle Tamer class. In their version of the Me and My Nemesis sidequest, the only way to get into your Nemesis's lair is to free a fellow Turtle Tamer's trained acrobatic tortoises from her control, by whipping them until they break down and cry.

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** The Horde version of the War of the Thorns storyline in ''Battle for Azeroth'' has a quest where you team up with Lorash, a blood elf assassin, and help him sack Astranaar by marking the night elf guards so he can kill them. You can also mark the vendors, [[DevelopersForesight causing him to comment that he likes your coldness]]. Also, killing them ''is'' the canon course of action; if you play the Alliance version, you're told that the civilians weren't spared.

to:

** The Horde version of the War of the Thorns storyline in ''Battle for Azeroth'' has a quest where you team up with Lorash, a an undead blood elf assassin, and help him sack Astranaar by marking the night elf guards so he can kill them. You can also mark the vendors, [[DevelopersForesight causing him to comment that he likes your coldness]]. Also, killing them ''is'' the canon course of action; if you play the Alliance version, you're told that the civilians weren't spared.



** If you actually think about it, the extremely popular Deadmines dungeon is very cruel. These poor guys just want to get paid for rebuilding your sweet capital city. And if you're that rogue who pickpockets them but leaves them alive (you know who you are) then you are really quite a scumbag. Seriously, those people have families! The Cataclysm version lampshades it by having the daughter of the original final boss return (so not only were you a douche, but you weren't that smart about it: Nice job breaking it hero!)
** The entire Death Knight starter area plays with this trope. It is played straight at first when you mark targets to be taken down by poison arrows. The game also lets you murder the workers to your heart's content. You are supposed to be in the Scourge after all. It is subverted later in that, according to their dialog, what you're doing to the Scarlet Crusaders is not as bad as what their superiors do to them. Given that you are at one point sticking them with a magical brand until they faint, this is perhaps the most disturbing part of this whole extremely disturbing area. Given the looks of the place that you rescue Koltira Deathweaver from later, this claim is believable. But the trope is then played straight later on when you mercilessly mow down an entire army of Crusaders with their own cannon. Even later, the questline has you demonstrate your loyalty by killing an Argent Dawn NPC who is set up as your best friend.

to:

** If you actually think about it, the extremely popular Deadmines dungeon is very cruel. These poor guys just want to get paid for rebuilding your sweet capital city. And if you're that rogue who pickpockets them but leaves them alive (you know who you are) then you are really quite a scumbag. Seriously, those people have families! The Cataclysm ''Cataclysm'' version lampshades it by having the daughter of the original final boss return (so not only were you a douche, but you weren't that smart about it: Nice job breaking it hero!)
it; NiceJobBreakingItHero)
** The entire Death Knight starter area plays with this trope. It is played straight at first when you mark targets to be taken down by poison arrows. The game also lets you murder the workers to your heart's content. You are supposed to be in the Scourge Scourge, after all. It is subverted later in that, according to their dialog, what you're doing to the Scarlet Crusaders is not as bad as what their superiors do to them. Given that you are at one point sticking them with a magical brand until they faint, this is perhaps the most disturbing part of this whole extremely disturbing area. Given the looks of the place that you rescue Koltira Deathweaver from later, this claim is believable. But the trope is then played straight later on when you mercilessly mow down an entire army of Crusaders with their own cannon. Even later, the questline has you demonstrate your loyalty by killing an Argent Dawn NPC who is set up as your best friend.
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** As long as a player is flagged for [=PVP=], they can attack [=NPCs=] of the opposite faction with impunity. Of course, [[{{GIFT}} some]] [[{{Griefer}} players]] [[ForTheEvulz delight]] in such behavior.
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**The Alliance version of the quest chain in Silithus in 8.0 has you murder goblin workers in cold blood. Since you're technically speaking not at war yet, and Silithus is neutral territory, this is pretty bad.
**If you actually think about it, the extremely popular Deadmines dungeon is very cruel. These poor guys just want to get paid for rebuilding your sweet capital city. And if you're that rogue who pickpockets them but leaves them alive (you know who you are) then you are really quite a scumbag. Seriously, those people have families! The Cataclysm version lampshades it by having the daughter of the original final boss return (so not only were you a douche, but you weren't that smart about it: Nice job breaking it hero!)
**The entire Death Knight starter area plays with this trope. It is played straight at first when you mark targets to be taken down by poison arrows. The game also lets you murder the workers to your heart's content. You are supposed to be in the Scourge after all. It is subverted later in that, according to their dialog, what you're doing to the Scarlet Crusaders is not as bad as what their superiors do to them. Given that you are at one point sticking them with a magical brand until they faint, this is perhaps the most disturbing part of this whole extremely disturbing area. Given the looks of the place that you rescue Koltira Deathweaver from later, this claim is believable. But the trope is then played straight later on when you mercilessly mow down an entire army of Crusaders with their own cannon. Even later, the questline has you demonstrate your loyalty by killing an Argent Dawn NPC who is set up as your best friend.

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** In one area of Frostfire Ridge, there are two Thunderlord orcs trying to restrain a gronn. Attacking them or the gronn will cause the gronn to launch the orcs upward and forward and they'll die upon hitting the floor.
** In the Death Knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, it was originally intended to reward you with a Feat of Strength.

to:

** In one area of Frostfire Ridge, there are two pairs of Thunderlord orcs trying to restrain a gronn. captured gronns. Attacking them either the orcs or the gronn gronns will cause the gronn gronns to launch the orcs upward and forward and they'll die upon hitting the floor.
ground.
** In the Death Knight's death knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, it was originally intended to reward you with a Feat of Strength.

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** In one area of Frostfire Ridge, there are two Thunderlord orcs trying to restrain an ogron. Attacking them or the ogron will cause the ogron to launch them upward and forward and they'll die upon hitting the floor.

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** In one area of Frostfire Ridge, there are two Thunderlord orcs trying to restrain an ogron. a gronn. Attacking them or the ogron gronn will cause the ogron gronn to launch them the orcs upward and forward and they'll die upon hitting the floor.
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* You have the option to [[ThrownDownAWell push someone down a well]] during a quest in ''VideoGame/TheElderScrollsOnline''. After helping an AdventurerArchaeologist through two tombs you get to what was supposed to be a TreasureRoom but is now empty. Off to one side of it is a well. When you talk with the archeologist to complete the quest you can trick him into thinking that perhaps all of the treasure is down the well. When he walks over and looks down you can then push him in.

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** The Horde version of the War of the Thorns storyline in ''Battle for Azeroth'' has a quest where you team up with Lorash, a blood elf assassin, and help him sack Astranaar by marking the night elf guards so he can kill them. You can also mark the vendors, [[DevelopersForesight causing him to comment that he likes your coldness]].

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** The Horde version of the War of the Thorns storyline in ''Battle for Azeroth'' has a quest where you team up with Lorash, a blood elf assassin, and help him sack Astranaar by marking the night elf guards so he can kill them. You can also mark the vendors, [[DevelopersForesight causing him to comment that he likes your coldness]]. Also, killing them ''is'' the canon course of action; if you play the Alliance version, you're told that the civilians weren't spared.
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** The Horde version of the War of the Thorns storyline in ''Battle for Azeroth'' has a quest where you team up with Lorash, a blood elf assassin, and help him sack Astranaar by marking the night elf guards so he can kill them. You can also mark the vendors, [[DevelopersForesight causing him to comment that he likes your coldness]].
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* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to you and you still can take their stuff. Have fun.

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* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to you and you still can take their stuff. Have fun.fun.
* ''VideoGame/FinalFantasyXIV'' has The Lomisan Way quest where you and an NPC have to destroy boulders to determine who is telling the truth about who had slayed a Gobbue. The NPC in question is coded as an enemy (though he won't attack you), thus you can attack him. Attacking him won't slow his progress down and killing him outright ends the quest in failure, but for some players who are either sick of his lies or know who he really is ahead of time, it can be quite cathartic to kill him over and over.
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* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Have fun.

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* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Bonus, if they get killed by the dangerous mobs, Player Killer status won't be applied to you and you still can take their stuff. Have fun.
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** This could be a case of VideoGameCaringPotential as many of these mobs are menacing civilians in some form. Most low level zone mobs spawn with a large mob trying to steal a purse from a woman or a cabal of evil wizards trying to steal a citizen's soul. Taking out the street level thugs for little more than a thank-you from the rescued citizen is definitely not this trope. Of course, in City of Villains, this is certainly in full effect.

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** This could be a case of VideoGameCaringPotential as many of these mobs are menacing civilians in some form. Most low level zone mobs spawn with a large mob trying to steal a purse from a woman or a cabal of evil wizards trying to steal a citizen's soul. Taking out the street level thugs for little more than a thank-you from the rescued citizen is definitely not this trope. Of course, in City of Villains, this is certainly in full effect.effect.
* In Rogalia, great survival/sandbox MMORPG available on Steam, you can do it to other players. While you can't kill people that are on your claim or someone's else (or attack any mobs, friendly or other) and killing them would earn you a Player Killer status anyway, what you can do is to trap bunch of dangerous mobs on your claim (a couple of wolfs or hungry wolfs would do just fine), invite another player over and lock him in the room with these mobs. He may survive if he has weapons on him, but many players, especially new ones do not. They can teleport away to their home claim (if they have one) or to the town, but the teleportation is stopped if player gets attacked. They can't run away either as only claim owner or people allowed by him are capable of opening doors on a claim and they can't destroy things on someone else's claim. The only way for player to get out of there is to kill the wolfs (at which point he'll be so damaged that you can finish him off and take all his stuff), commit in-game suicide (you have to deal with the wolfs but you can take his stuff) or be killed by wolfs (probably not without a fight so it will be easier for you to defeat them). Have fun.
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** One quest in Borean Tundra has you capturing a Beryl Sorcerer and bringing it to the Kirin Tor, where they give you a special electric wand so you can torture answers out of him (because [[ExactWords they]] aren't allowed to torture someone). Once you get the information you can keep using it. And he'll protest that he doesn't have any more to tell you. And when you finish the quest you can ''still'' buy a prototype of the same wand and you can use it on him a couple of times.
-->You have shown me the face of true evil, <player name>

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** In the Death Knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, killing all of them was originally intended to reward you with a Feat of Strength.

to:

** In the Death Knight's questline to obtain the Deathlord's Vilebrood Vanquisher mount, you're sent to assault the Ruby Sanctum for a tome that will reveal the location of a long-dead red dragon. The current Lich King tells you that you can either kill only as many red dragons as you need to or you can [[KillEmAll kill every last one]], potentially expediting the red dragonflight's eventual extinction. Killing all of them will cause him to chime in with "You are empty inside, just like me." On top of that, killing all of them it was originally intended to reward you with a Feat of Strength.

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