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** From the third game onwards, you can use the [[LevelEditor Stage Builder]] to design completely enclosed spaces. With a little creativity with damaging surfaces, you can force the game to spawn characters inside an enclosed space from which there is no escape. Because [=KOs=] in ''Super Smash Bros.'' can ''only'' be scored by RingOut (except in a certain game mode) and characters who have taken more damage sustain greater knockback, this inevitably results in characters bouncing around like pinballs.

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** From the third game onwards, you can use the [[LevelEditor Stage Builder]] to design completely enclosed spaces. With a little creativity with damaging surfaces, you can force the game to spawn characters inside an enclosed space from which there is no escape. Because [=KOs=] in ''Super Smash Bros.'' can ''only'' be scored by RingOut (except in a certain game mode) and characters who have taken more damage sustain greater knockback, this inevitably results in characters bouncing around like pinballs.pinballs.
** Spirit battles in ''VideoGame/SuperSmashBrosUltimate'' open up a whole new avenue of potential cruelty. Want to fight [[VideoGame/FireEmblemGenealogyOfTheHolyWar Sigurd]] with a character with [[PlayingWithFire fire abilities]], thus potentially [[spoiler:re-enacting his PlotlineDeath]]? Want to force poor [[VideoGame/Mother3 Lucas]] to fight his older brother again? ''What's stopping you?''
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** Another special mention goes to ''VideoGame/TheLastBlade'', which had a similar "accidentally kill an enemy by using the right attack as a finisher" mechanic; if you switched on the "Cruel Fight" option and finished your opponent off with a fatal attack, this would result in the opponent getting cut in half. It's also deconstructed in the sequel where newcomer Hibiki Takane, a shy and inexperienced MartialPacifist, [[MyGodWhatHaveIDone drops her sword and shakes her head in horror]] [[BleedEmAndWeep when she realizes that she's taken another's life]]... kill three opponents, and [[BreakTheCutie she starts to cry]]... kill six opponents, and [[MurderMakesYouCrazy she goes off the deep end]]... [[WhatTheHellPlayer and it's all your fault.]]


* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown, and even some of his {{Victory Pose}}s involve brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]

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* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this ''VideoGame/BlazBlue'':
** This
is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; fighting dirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown, and even some of his {{Victory Pose}}s involve brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]


** ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.

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** ''[[VideoGame/TatsunokoVsCapcom **''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.


* In ''[[VideoGame/MarvelVsCapcom2 Marvel vs. Capcom 2]]'', after you K.O. an opponent, you can press the start button to interrupt your victory pose and [[BeatingADeadPlayer continue attacking your opponent who is lying unconscious on the ground]]. You can even pull off a hyper combo if you're fast enough...
** [[OlderThanTheyThink This was actually a staple feature of most of the]] ''[[VideoGame/MarvelVsCapcom MvC]]'' titles. Its successor ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.

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* In ''[[VideoGame/MarvelVsCapcom2 ''[[VideoGame/MarvelVsCapcom Marvel vs. Capcom 2]]'', Capcom]]'' games, after you K.O. an opponent, you can press the start button to interrupt your victory pose and [[BeatingADeadPlayer continue attacking your opponent who is lying unconscious on the ground]]. You can even pull off a hyper combo if you're fast enough...
** [[OlderThanTheyThink This was actually a staple feature of most of the]] ''[[VideoGame/MarvelVsCapcom MvC]]'' titles. Its successor ''[[VideoGame/TatsunokoVsCapcom **''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.



* The ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters you may not care for. Pissed at Franchise/SonicTheHedgehog for taking up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want to finally work out your frustration with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em in training mode and go nuts!
** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.

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* The most cruel thing you can do in the later entries of the ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters is Home Run Contest. In the minigame, you may not care for. Pissed at Franchise/SonicTheHedgehog for taking build up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want as much damage as possible on a living punching bag named Sandbag within 10 seconds, and then attempt to finally work out your frustration knock it away as far as possible with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em a Home Run Bat. Sandbag also appears as an item in training mode and go nuts!
** The most cruel thing
normal modes that you can do from Melee onwards is Sandbag. It's the only item beat on to spawn even more items. As certain characters, you can smack around endlessely and in some cases even stuff him it down your throat and either chew on swallow it or regurgitate it.to heal some damage. It's definitely not easy being a Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.


* In the ''MortalKombat'' series, after you have beaten your opponent, the game prompts you to "Finish Him!" Each character has a special coup de grace attack you can use to deliver a brutal and completely gratuitous death blow. In most of the games, there's no real reward for this (most games have no scoring systems, and in games like ''VideoGame/MortalKombatDeadlyAlliance'', a Fatality does not earn you more Coins), but it is interesting.

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* In the ''MortalKombat'' ''Franchise/MortalKombat'' series, after you have beaten your opponent, the game prompts you to "Finish Him!" Each character has a special coup de grace attack you can use to deliver a brutal and completely gratuitous death blow. In most of the games, there's no real reward for this (most games have no scoring systems, and in games like ''VideoGame/MortalKombatDeadlyAlliance'', a Fatality does not earn you more Coins), but it is interesting.


** [[http://www.youtube.com/watch?v=691WWcTt3rE Some normal moves]] have a cruelty potential all their own, especially when replicating [[http://www.youtube.com/watch?v=5iQ1PFkXlV0 ''certain'' matches]]...

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** [[http://www.youtube.com/watch?v=691WWcTt3rE Some normal moves]] have a cruelty potential all their own, especially when replicating [[http://www.''[[http://www.youtube.com/watch?v=5iQ1PFkXlV0 ''certain'' matches]]...certain matches]]''...



** The "Fulfil Your Fantasy" match from ''Smackdown vs Raw 2006'' allows you to spank your opponent on the ass and it actually helps you win. If you win this way, you're treated to a victory sequence of the unfortunate Diva getting hit on the ass with a paddle. You can also go to town on them with pillows and rip their clothes off.

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** The "Fulfil Your Fantasy" match from ''Smackdown vs Raw 2006'' allows you to spank your opponent on the ass ass, and it actually helps you win. If you win this way, you're treated to a victory sequence of the unfortunate Diva getting hit on the ass with a paddle. You can also go to town on them with pillows and rip their clothes off.



* A variation to the pro wrestling example can be found in the ''UFC 2009: Undisputed'' video game -- since the match can go to a decision, and the crowd doesn't get a vote, why ''not'' drag out a horribly unbalanced match-up? Example, fifteen or twenty-five minutes of Lyoto Machida leg kicking James Irvin, with Machida (at least in the release version) having low enough Strength that he's unlikely to knock Irvin out, or as long as your striking defense is up to par, sticking Demian Maia against any middleweight with middling or lesser grappling.

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* A variation to the pro wrestling example can be found in the ''UFC 2009: Undisputed'' video game -- since the match can go to a decision, and the crowd doesn't get a vote, why ''not'' drag out a horribly unbalanced match-up? Example, [[CherryTapping fifteen or twenty-five minutes of Lyoto Machida leg kicking James Irvin, Irvin]], with Machida (at least in the release version) having low enough Strength that he's unlikely to knock Irvin out, or as long as your striking defense is up to par, sticking Demian Maia against any middleweight with middling or lesser grappling.



** You can extend the cruelty by using throws and attack grabs, since the replay will not kick in (stopping the overkill) until the throw animation has ended. Certain characters get to [[ThereIsNoKillLikeOverkill extend the punishment to almost 10 seconds by chaining throws one after the other]], Ivy with her sword-impaling attacks and Astaroth or Rock with their variety of grabs, including catching in midair or lifting you off the floor could probably take away a second life bar after they KO'd you.

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** You can extend the cruelty by using throws and attack grabs, since the replay will not kick in (stopping the overkill) until the throw animation has ended. Certain characters get to [[ThereIsNoKillLikeOverkill extend the punishment to almost 10 seconds by chaining throws one after the other]], Ivy with her sword-impaling attacks and Astaroth or Rock with their variety of grabs, including catching in midair or lifting you off the floor floor, could probably take away a second life bar after they KO'd you.



* ''VideoGame/{{Toribash}}''. One of the ways to win a Judo tournament is to make the opponent touch the ground with their hands. There's no rule saying that they have to be still attached to the rest of the opponent.
* In the ''MortalKombat'' series, after you have beaten your opponent, the game prompts you to "Finish Him!" Each character has a special coup de grace attack you can use to deliver a brutal and completely gratuitous death blow. In most of the games, there's no real reward for this (most games have no scoring systems, and in games like ''VideoGame/MortalKombatDeadlyAlliance'', a Fatality does not earn you more Coins) but it is interesting.

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* ''VideoGame/{{Toribash}}''. One of the ways to win a Judo tournament is to make the opponent touch the ground with their hands. [[LoopholeAbuse There's no rule saying saying]] [[AnArmAndALeg that they have to be still attached to the rest of the opponent.
opponent.]] [[note]]And keep in mind that this is judo, a hand-to-hand martial art, with no bladed weapons involved. Taking advantage of this loophole requires ripping your opponent's hand[=/=]arm off ''with your own bare hands.''[[/note]]
* In the ''MortalKombat'' series, after you have beaten your opponent, the game prompts you to "Finish Him!" Each character has a special coup de grace attack you can use to deliver a brutal and completely gratuitous death blow. In most of the games, there's no real reward for this (most games have no scoring systems, and in games like ''VideoGame/MortalKombatDeadlyAlliance'', a Fatality does not earn you more Coins) Coins), but it is interesting.



** [[OlderThanTheyThink This was actually a staple feature of most the]] ''[[VideoGame/MarvelVsCapcom MvC]]'' titles. Its successor ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.

to:

** [[OlderThanTheyThink This was actually a staple feature of most of the]] ''[[VideoGame/MarvelVsCapcom MvC]]'' titles. Its successor ''[[VideoGame/TatsunokoVsCapcom Tatsunoko vs. Capcom]]'' also provided such an opportunity, but it was removed in ''[[UpdatedRerelease Ultimate All-Stars]]'' (and later ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]'') because certain players didn't take too kindly to it.



* Admit it. You played the first two ''VideoGame/WorldHeroes'''s Deathmatch Mode just to fling both fighters [[ImpaledWithExtremePrejudice onto spikes]], [[ShockAndAwe shock them with electrified ropes]] and [[KillItWithFire set them on fire]] and see their funny reactions, don't you?

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* Admit it. You played the first two ''VideoGame/WorldHeroes'''s ''VideoGame/WorldHeroes'' games' Deathmatch Mode just to fling both fighters [[ImpaledWithExtremePrejudice onto spikes]], [[ShockAndAwe shock them with electrified ropes]] ropes]], and [[KillItWithFire set them on fire]] and see their funny reactions, don't you?



* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown and even some of his {{Victory Pose}}s incorporates brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]

to:

* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown KickThemWhileTheyAreDown, and even some of his {{Victory Pose}}s incorporates involve brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]



* The ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters you may not care for. Pissed at SonicTheHedgehog for taking up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want to finally work out your frustration with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em in training mode and go nuts!
** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.

to:

* The ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters you may not care for. Pissed at SonicTheHedgehog Franchise/SonicTheHedgehog for taking up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want to finally work out your frustration with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em in training mode and go nuts!
** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.others.
** From the third game onwards, you can use the [[LevelEditor Stage Builder]] to design completely enclosed spaces. With a little creativity with damaging surfaces, you can force the game to spawn characters inside an enclosed space from which there is no escape. Because [=KOs=] in ''Super Smash Bros.'' can ''only'' be scored by RingOut (except in a certain game mode) and characters who have taken more damage sustain greater knockback, this inevitably results in characters bouncing around like pinballs.


** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag, and how he can't shed a tear from his calamity is still enshrouded in mystery.

to:

** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag, and how he can't shed a tear from his calamity is still enshrouded in mystery.Sandbag... though the Trophy descriptions claim that Sandbag actually enjoys being whaled on by others.


* The ''SoulSeries'' allows you to continue whaling on a character after KO'ing him or her. Made even more cruel by the KO'd character letting out a death scream for every hit after his or her death. In fact, in ''III''[='=]s Legend mode and ''IV''[='=]s Arcade mode, you get an "Overkill" bonus for doing this as much as possible.

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* The ''SoulSeries'' ''VideoGame/SoulSeries'' allows you to continue whaling on a character after KO'ing him or her. Made even more cruel by the KO'd character letting out a death scream for every hit after his or her death. In fact, in ''III''[='=]s Legend mode and ''IV''[='=]s Arcade mode, you get an "Overkill" bonus for doing this as much as possible.


* Any fighting game with fatalities could fall into this trope, but special mention has to be made for ''[[SamuraiShodown Samurai Shodown V Special]]''. In all the games in the series, it is possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities, which were messier. In most games in the series, Nakoruru (the [[FriendToAllLivingThings Nature-Loving Girl]]) and Rimururu (her younger sister) were immune to any death effects. In ''V Special'', however, not only was it easier to kill an opponent, but these two characters were no longer death-exempt. There is something disturbing about [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-bisect01.png chopping the twelve-year-old in half]] or making her cute sister [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-quad.png explode in a shower of blood and body parts]].

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* Any fighting game with fatalities could fall into this trope, but special mention has to be made for ''[[SamuraiShodown ''[[VideoGame/SamuraiShodown Samurai Shodown V Special]]''. In all the games in the series, it is possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities, which were messier. In most games in the series, Nakoruru (the [[FriendToAllLivingThings Nature-Loving Girl]]) and Rimururu (her younger sister) were immune to any death effects. In ''V Special'', however, not only was it easier to kill an opponent, but these two characters were no longer death-exempt. There is something disturbing about [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-bisect01.png chopping the twelve-year-old in half]] or making her cute sister [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-quad.png explode in a shower of blood and body parts]].

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** Other kinds of fun you can have include: hitting your tag team partner (tag), hitting the referee (no DQ), making your opponent repeatedly run back and forth in the ring until their stamina runs out, etc.


** While you can't actually hurt the downed opponents, you're still free to perform moves, taunt, and teabag the opponent in MarvelVsCapcom3, if you wish. Don't expect any respect for doing it if your opponent is a human, however.

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** While you can't actually hurt the downed opponents, you're still free to perform moves, taunt, and teabag the opponent in MarvelVsCapcom3, ''VideoGame/MarvelVsCapcom3'', if you wish. Don't expect any respect for doing it if your opponent is a human, however.


* Lastly, you can combine after-death combos with kicking your opponents into the abyss if it's available. Cruelty potential maximized.

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* ** Lastly, you can combine after-death combos with kicking your opponents into the abyss if it's available. Cruelty potential maximized.


* Lastly, you can combine after-death combos with kicking your opponents into the abyss if it's available. Cruelty potential maximized.



* The ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters you may not care for. Pissed at SonicTheHedgehog for taking up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want to finally work out your frustration with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em in training mode and go nuts!

to:

* The ''VideoGame/SuperSmashBros'' series' training mode provides an opportune environment to work out your anger on characters you may not care for. Pissed at SonicTheHedgehog for taking up [[Series/{{Metroid}} Ridley]]'s space? Annoyed at the clone characters? Want to finally work out your frustration with the VideoGame/DuckHunt [[TheScrappy Dog]]? Stick 'em in training mode and go nuts!nuts!
** The most cruel thing you can do from Melee onwards is Sandbag. It's the only item you can smack around endlessely and in some cases stuff him down your throat and either chew on it or regurgitate it. It's definitely not easy being a Sandbag, and how he can't shed a tear from his calamity is still enshrouded in mystery.


* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown and even some of his {{Victory Pose}}s incorporates brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]

to:

* In ''[[VideoGame/BlazBlueChronoPhantasma BlazBlue: Chronophantasma]]'', this is one of the main appeals of playing as [[AxCrazy Yuuki]] [[CardCarryingVillain Terumi]]. Being the {{sadist}}ic, [[{{Jerkass}} arch-evil]] son of a fucking bitch that he is, most of his entire moveset revolves around TryingToCatchMeFightingDirty; ''two'' of his attacks are designed to KickThemWhileTheyAreDown and even some of his {{Victory Pose}}s incorporates brutally [[BeatingADeadPlayer curb-stomping his defenseless opponent]]. [[DeadLeaves [[Anime/DeadLeaves Damn, it]] [[EvilFeelsGood feels good to be violent!]]

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