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* ColourCodedForYourConvenience: Champions, which are green (Faster), blue (Tougher), red (Hit harder) and invisible ([[CaptainObvious Invisible]]).

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* ColourCodedForYourConvenience: Champions, which are green (Faster), blue (Tougher), red (Hit harder) and invisible ([[CaptainObvious Invisible]]).(Invisible).


* {{Curse}}: Referenced by the perk "Curse".
** CursedWithAwesome: This particular perk, if applied to the normally BlessedWithSuck character Simon counters the worst of his issues. (While it does lower his maximum health still further, bringing his healing back to the normal level usually has far more of an impact.)

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* %%* {{Curse}}: Referenced by the perk "Curse".
** %%* CursedWithAwesome: This particular perk, if applied to the normally BlessedWithSuck character Simon counters the worst of his issues. (While it does lower his maximum health still further, bringing his healing back to the normal level usually has far more of an impact.)


* MagikarpPower: With sufficient Wand Boosts, your MagicWand can do much more single-hit damage than most other weapons. Get lucky enough in a regular run, and the FinalBoss will fall from your wand spray in ''seconds''.



* NoFairCheating: Entering any cheat in the regular game prevents the player from getting the GoldenEnding. In addition, some of the cheat codes have negative effects.

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* NoFairCheating: Entering any cheat in the regular game prevents the player from getting the GoldenEnding. In addition, some of GoldenEnding, and any kills made while cheating do not count towards unlocking new characters and items until the next non-cheat run is completed. Some cheat codes also have negative effects.effects (see ShoutOut).



** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- just as it did in ''VideoGame/{{Heretic]]''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]

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** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- instantly, just as it did in ''VideoGame/{{Heretic]]''! ''VideoGame/{{Heretic}}''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]achievement]].


* OneHundredPercentCompletion: Exploring nearly all the rooms during a run of the normal game gets you [[spoiler:the GoldenEnding]].

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* OneHundredPercentCompletion: Exploring all, or nearly all all, of the rooms during a run of the normal game (minus secret rooms) gets you [[spoiler:the GoldenEnding]].


* OneHundredPercentCompletion: Exploring nearly all the rooms during a run of the normal game gets you [spoiler:the GoldenEnding].

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* OneHundredPercentCompletion: Exploring nearly all the rooms during a run of the normal game gets you [spoiler:the GoldenEnding].[[spoiler:the GoldenEnding]].


* OneHundredPercentCompletion: Exploring nearly all the rooms during a run of the normal game gets you [spoiler:the GoldenEnding].



* MultipleEndings: Determined by how many (if any) rooms you skip clearing. There are 3 endings in total.

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* MultipleEndings: Determined by how many (if any) rooms you skip clearing.clearing, or [[NoFairCheating if you cheat]]. There are 3 endings in total.



* NoFairCheating: Entering any cheat in the regular game prevents the player from getting the GoldenEnding. In addition, some of the cheat codes have negative effects.



** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- just as it did in ''{{Heretic]]''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]

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** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- just as it did in ''{{Heretic]]''! ''VideoGame/{{Heretic]]''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]


* MagicalAccessory: Magical amulets.

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* MagicalAccessory: Magical amulets.Amulets.



* ShoutOut [[note]]Character specific shout outs are under the characters tab[[/note]]

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* ShoutOut [[note]]Character specific shout outs shout-outs are under the characters tab[[/note]]



** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- as it did in ''{{Heretic''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]

to:

** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- just as it did in ''{{Heretic''! ''{{Heretic]]''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]



* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect. (Shamans treat magic -- the exact same magic other mages use -- as though it came from various deities and spirits; there's no in-world evidence one way or the other, but shamans clearly have ThePowerOfFaith.)

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* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect. (Shamans treat magic -- the exact same magic other mages use -- as though it came from various deities and spirits; there's no in-world evidence one way or the other, but shamans clearly have ThePowerOfFaith.[[ReligionIsMagic The Power Of Faith]].)


Its plot puts you in the shoes of a student in the Greyhorn citadel, studying magic with aspirations of ultimately joining the brotherhood of Daedolon, the ancient protectors of the lands. Every 10 winters is held a ceremony which has worthy students entering the legendary EldritchLocation Ziggurat filled with dangerous monsters and traps, to test their abilities. Only those that make it through alive are granted membership in the order.

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Its plot puts you in the shoes of a student in the Greyhorn citadel, studying magic with aspirations of ultimately joining the brotherhood of Daedolon, the ancient protectors of the lands. Every 10 ten winters is held a ceremony is held in which has worthy students entering enter the legendary EldritchLocation Ziggurat [[EldritchLocation Ziggurat]] filled with dangerous monsters and traps, to test their abilities. Only those that make it through alive are granted membership in the order.



Character specific tropes can be found [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/Ziggurat here]].

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Character specific tropes can be found [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/Ziggurat [[Characters/{{Ziggurat}} here]].


** The Power of Heart "staff" is a [[SailorMoon pretty identifiable]] magical girl wand.

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** The Power of Heart "staff" is a [[SailorMoon [[Franchise/SailorMoon pretty identifiable]] magical girl wand.


** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- as it did in {{Heretic}}! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]

to:

** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- as it did in {{Heretic}}! ''{{Heretic''! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achievement.]]


Ziggurat is a PC video game released on Steam on the 23rd of October 2014. It blends a high fantasy setting with old-school FirstPersonShooter gameplay in the vein of {{Heretic}}, with a side of {{Roguelike}}, featuring randomized levels and equipment drops as well as final death.

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Ziggurat ''Ziggurat'' is a PC video game released on Steam on the 23rd of October 2014. It blends a high fantasy setting with old-school FirstPersonShooter gameplay in the vein of {{Heretic}}, ''VideoGame/{{Heretic}}'', with a side of {{Roguelike}}, featuring randomized levels and equipment drops as well as final death.


Its plot puts you in the shoes of a student in the Greyhorn citadel, studying magic with aspiration of ultimately joining the brotherhood of Daedolon, the ancient protectors of the lands. Every 10 winters is held a ceremony which has worthy students entering the legendary EldritchLocation Ziggurat filled with dangerous monsters and traps, to test their abilities. Only those that make it through alive are granted membership in the order.

to:

Its plot puts you in the shoes of a student in the Greyhorn citadel, studying magic with aspiration aspirations of ultimately joining the brotherhood of Daedolon, the ancient protectors of the lands. Every 10 winters is held a ceremony which has worthy students entering the legendary EldritchLocation Ziggurat filled with dangerous monsters and traps, to test their abilities. Only those that make it through alive are granted membership in the order.



* EveryoneHasASpecialMove: Everyone has a unique wand which functions in unique ways and fire different patterns and powers of projectiles. They act as your [[EmergencyWeapon backup weapon]] and always regenerate their ammunition.
* EquivalentExchange: Uusally what Divine Indifferences entail; losing something to get something else. Whether these are actually of equal value is debatable, however.

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* EveryoneHasASpecialMove: Everyone has a unique wand which functions in unique ways and fire fires different patterns and powers of projectiles. They act as your [[EmergencyWeapon backup weapon]] and always regenerate their ammunition.
* EquivalentExchange: Uusally Usually what Divine Indifferences entail; losing something to get something else. Whether these are actually of equal value is debatable, however.



* FireIceLightning: All present and accounted for in the weapons, and some of the amulets.

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* FireIceLightning: All present and accounted for in the weapons, weapons and some of the amulets.



** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- as it did in {{Heretic}}! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achivement.]]

to:

** Certain [[ClassicCheatCode Classic Cheat Codes]] from ''Doom'' and ''VideoGame/{{Heretic}}'' can be used, [[SchmuckBait but will have disastrous effects.]] [[GodMode IDDQD]], for example, will kill you instantly- as it did in {{Heretic}}! Using any of them will award the "Cheat Like It's 1994" [[CosmeticAward achivement.achievement.]]



* TornadoMove: The [[ExactlyWhatItSaysOnTheTin Whirlwind]] of Ulthar spell generates magical tornadoes that travel straight forward and damage any enemies they contact.

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* TornadoMove: The [[ExactlyWhatItSaysOnTheTin Whirlwind]] of Ulthar spell generates magical tornadoes that travel straight forward straightforward and damage any enemies they contact.


* ContractualBossImmunity: Bosses cannot be stunned or frozen. (Poison does still work, as do fields of fire, wind or more exotic forces - of course, if you can last long enough to kill a boss that way you've earned your victory.)

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* ContractualBossImmunity: Bosses cannot be stunned or frozen. (Poison does still work, as do fields of fire, wind or more exotic forces - -- of course, if you can last long enough to kill a boss that way way, you've earned your victory.)



* DemBones: Bone Rangers, Bone Sentries, Bone Shieldmen and Bone Summoners.

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* DemBones: Bone Rangers, Bone Sentries, Bone Shieldmen Shieldmen, and Bone Summoners.



* EldritchLocation: The Ziggurat. A structure that despite being entered from an underground location and despite having multiple floors still has rooms on each floor that are capable of displaying an open sky. It's randomized layout with each playthrough is also a product of this property in the lore.

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* EldritchLocation: The Ziggurat. A structure that that, despite being entered from an underground location and despite having multiple floors floors, still has rooms on each floor that are capable of displaying an open sky. It's Its randomized layout with each playthrough is also a product of this property in the lore.



* EnergyBall : The shape of most your attacks, in one way or another.

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* EnergyBall : EnergyBall: The shape of most your attacks, in one way or another.



* EquivalentExchange: Uusally what Divine Indifferences entail; Losing something to get something else. Whether these are actually of equal value is debatable however.
* ExperiencePoints: Acquired from knowledge gems dropped by enemies. They disappear after a set time penalizing players who play too defensively by losing the experience they could gain from them.

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* EquivalentExchange: Uusally what Divine Indifferences entail; Losing losing something to get something else. Whether these are actually of equal value is debatable debatable, however.
* ExperiencePoints: Acquired from knowledge gems dropped by enemies. They disappear after a set time time, penalizing players who play too defensively by losing the experience they could gain from them.



* FantasyCharacterClasses: Quite a lot of them with the twist that they are all also wizards.

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* FantasyCharacterClasses: Quite a lot of them them, with the twist that they are all also wizards.



* FireBalls: Primarily featured with alchemic weapons. The projectile isn't necessarily supernatural in nature however but made from some sort of abstract alchemic mixture.

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* FireBalls: Primarily featured with alchemic weapons. The projectile isn't necessarily supernatural in nature however nature, however, but made from some sort of abstract alchemic mixture.



* FirstPersonShooter: But replaces guns with magic- excepting some of the alchemy weapons, which are [[{{Magitek}} both.]]
* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StandardStatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] The Polar Blast does something similar- only it [[StandardStatusEffects freezes]] enemies instead.

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* FirstPersonShooter: But replaces guns with magic- magic -- excepting some of the alchemy weapons, which are [[{{Magitek}} both.]]
* FlechetteStorm: The Porcupine Bomb alchemy weapon has the player lob a spiky, [[SicklyGreenGlow glowing green]] orb. It explodes on impact, releasing spikes in several directions that will [[StandardStatusEffects poison]] enemies on contact. AlternateFire has you lob [[UpToEleven three of them at once.]] The Polar Blast does something similar- similar -- only it [[StandardStatusEffects freezes]] enemies instead.



* FlunkyBoss: The majority of bosses are this but most notably Poloko the Master Shaman, who spawns Shamans, which in turn spawn Carrots.

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* FlunkyBoss: The majority of bosses are this this, but most notably Poloko the Master Shaman, who spawns Shamans, which in turn spawn Carrots.



* GreenRocks: Mana gems which come in blue, green and orange, corresponding to spell, staff and alchemy weapons, respectively.

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* GreenRocks: Mana gems which come in blue, green green, and orange, corresponding to spell, staff staff, and alchemy weapons, respectively.



* HomingProjectile: The Eagle Staff and the Skull of Xanatos, Wraith Rings and Bloodlust Needles spells all fire seeking projectiles of various types.

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* HomingProjectile: The Eagle Staff and the Skull of Xanatos, Wraith Rings Rings, and Bloodlust Needles spells all fire seeking projectiles of various types.



* MageMarksman: Pretty much everyone, with magical wands and staves instead of guns. Gun-like implements are present among the Alchemists weapons however.

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* MageMarksman: Pretty much everyone, with magical wands and staves instead of guns. Gun-like implements are present among the Alchemists weapons Alchemists' weapons, however.



* MagicalIncantation: The use of magical spells. You need to have the spell book as reference however (Which is to say, you equip the spell book).

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* MagicalIncantation: The use of magical spells. You need to have the spell book as reference reference, however (Which (which is to say, you equip the spell book).



* MagicMirror: Present as a perk which reveals the entire map of all floors on your current run.

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* MagicMirror: Present as a perk perk, which reveals the entire map of all floors on your current run.



* {{Magitek}}: Alchemic weapons seems to incorporate mechanical components yet still use mana (Perhaps solely for the sake of simplicity).
* {{Mana}}: The name of the magical energy in use, with 4 differently coloured flavours for wands, spell books, staves and alchemical items.

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* {{Magitek}}: Alchemic weapons seems to incorporate mechanical components yet still use mana (Perhaps (perhaps solely for the sake of simplicity).
* {{Mana}}: The name of the magical energy in use, with 4 differently coloured flavours for wands, spell books, staves staves, and alchemical items.



* ManaPotion: Well gems, but works the same.

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* ManaPotion: Well Well, gems, but works the same.



* MoneySpider: Doesn't matter what you killed, it can still drop a golden goblet, health potion or magic gem.

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* MoneySpider: Doesn't matter what you killed, it can still drop a golden goblet, health potion potion, or magic gem.



* RandomDrop: What weapons and amulets you find in the levels are entirely randomized. Their properties however remain consistent.

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* RandomDrop: What weapons and amulets you find in the levels are entirely randomized. Their properties however properties, however, remain consistent.



* RespawningEnemies: If there are obelisks in the room enemies will continuously respawn until those are destroyed. Also happens in "Scavenge" rooms until you collect enough crystals.

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* RespawningEnemies: If there are obelisks in the room room, enemies will continuously respawn until those are destroyed. Also happens in "Scavenge" rooms until you collect enough crystals.



* SecondaryFire: Every weapon, including your humble wand has one. The second attack is usually something slower and higher-damage, the same as the primary fire but with more projectiles, or inflicts StandardStatusEffects.

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* SecondaryFire: Every weapon, including your humble wand wand, has one. The second attack is usually something slower and higher-damage, the same as the primary fire but with more projectiles, or inflicts StandardStatusEffects.



* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect. (Shamans treat magic - the exact same magic other mages use - as though it came from various deities and spirits; there's no in-world evidence one way or the other, but shamans clearly have ThePowerOfFaith.)

to:

* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect. (Shamans treat magic - -- the exact same magic other mages use - -- as though it came from various deities and spirits; there's no in-world evidence one way or the other, but shamans clearly have ThePowerOfFaith.)



* WhenTreesAttack: Carrots, Rotten Stems and Audrey - Mother Nature Incarnate.

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* WhenTreesAttack: Carrots, Rotten Stems Stems, and Audrey - -- Mother Nature Incarnate.


* AsteroidsMonster: Green slimes which split into yellow slimes.

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* AsteroidsMonster: Green slimes which split into yellow slimes. Blue golems split into red as well.



* BossBattle: At the end of each floor of the Ziggurat. Which boss that appears is random on each floor save the fifth and final one.
* BossRoom: The end of every floor is one of these, to which you need to bring the boss key, defeat the boss and then proceed through the created portal to progress to the next floor.

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* BossBattle: At the end of each floor of the Ziggurat. Which boss that appears is random on each floor save the fifth (on Normal difficulty) and final one.
* BossRoom: The end of every floor is one of these, to which you need to bring the boss key, defeat the boss and then proceed through the created portal to progress to the next floor. floor.
* BossSubtitles: Present, giving a feel as to what kind of challenge the boss is supposed to represent. (They also ensure you'll recognize the final boss immediately, if there was ever any doubt.)



* ContractualBossImmunity: Bosses cannot be stunned or frozen. (Poison does still work, as do fields of fire, wind or more exotic forces - of course, if you can last long enough to kill a boss that way you've earned your victory.)



** CursedWithAwesome: This particular perk, if applied to the normally BlessedWithSuck character Simon counters the worst of his issues. (While it does lower his maximum health still further, bringing his healing back to the normal level usually has far more of an impact.)



* DealWithTheDevil: Simon the Sorcerer made one of these to obtain his powers.

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* DealWithTheDevil: Simon the Sorcerer made one of these to obtain his powers. powers, trading away half his life (and half his future healing) for great enhancements to his ability to gather and channel mana.



* EnemySummoner: Shamans, who summon Carrots.

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* EnemySummoner: Shamans, who summon Carrots. Bone Summoners call a skeletal entourage. Most of the bosses have summoning spells as well.



* FinalBoss: The boss of the Augur fortress serves as this.

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* FinalBoss: The boss of the Augur fortress Fortress serves as this. this.



* KingMook: The Blob King of Slimes comes complete with a crown, but nearly all the bosses are this.
* LightningGun: Present as one of the weapons.

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* KingMook: The Blob King of Slimes comes complete with a crown, but nearly all the bosses are this.
in some way a natural extension of a regular enemy type.
* LightningGun: Present as one of the weapons. in both single-target focused or multiple-target chained staff versions.



** There's a bit of GameplayAndStorySegregation here. It's possible to convert a weapon producing a magical effect into a new wand (with reduced power), and the gods can likewise convert weapon types into each other. But new weapon models and animations to reflect their new nature don't exist, so things look the same.



* MeditationPowerup: The perk meditation that refills your mana reserves.

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* MeditationPowerup: The perk meditation "Meditation" that refills your mana reserves.



* MultipleEndings: Determined by how many (If any) rooms you skip clearing. There are 3 endings in total.
* NamesToRunAwayFromReallyFast: The ''Anguish Cannon.'' Yeesh. It fires lightning orbs that deal high damage and [[OneHitPolykill penetrate enemies.]] There's also the Catapult [[DoomyDoomsOfDoom of Doom]].

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* MultipleEndings: Determined by how many (If (if any) rooms you skip clearing. There are 3 endings in total.
* NamesToRunAwayFromReallyFast: The ''Anguish Cannon.'' Yeesh. It fires lightning orbs that deal high damage and [[OneHitPolykill penetrate enemies.]] There's also the Catapult [[DoomyDoomsOfDoom of Doom]]. Doom]].
* NoSell: The "Ignore Wounds" perk gives you a percentage chance to simply not feel any given attack. (The normal rate of incoming fire tends to subvert this trope's effect, but it can be played pretty straight against things like Storm Beasts.)



* PlotCoupon: The portal key you must find in order to fight the boss and progress to the next floor. A lesser form can be found in "Scavenge" rooms, where you must collect glowing purple crystals.

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* PlotCoupon: The portal key you must find in order to fight the boss and progress to the next floor. A lesser form can be found in "Scavenge" rooms, where you must collect glowing purple crystals.crystals to turn off enemy respawning.



* ReligionIsMagic: The nature of the shamans powers, which are fueled by their spiritual beliefs.

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* ReligionIsMagic: The nature of the shamans shaman's powers, which are fueled by their spiritual beliefs.



** The Power of Heart "staff" is a [[SailorMoon pretty identifiable]] magical girl wand.



* SupernaturalIsPurple: The supernatural comes in all kinds of colours, but your wand is always purple.

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* SupernaturalIsPurple: The supernatural comes in all kinds of colours, but your wand is always purple. uses purple mana and usually produces purple projectiles. (Carina's cosmetically changed hers to blue, and wands producing status effects may be color-coded as well.)



* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect.

to:

* UnequalRites: Implied that the older mages look down upon the abilities of shamans, but still show them respect. (Shamans treat magic - the exact same magic other mages use - as though it came from various deities and spirits; there's no in-world evidence one way or the other, but shamans clearly have ThePowerOfFaith.)
* UniversalPoison: Excepting Obelisks (which aren't alive or animate), poison works on ''everything''. Poison-producing weapons typically have the lowest base damage but are the most mana-efficient ways to kill, and if you can survive well enough to employ them work well against swarms.


* FireBall: Primarily featured with alchemic weapons. The projectile isn't necessarily supernatural in nature however but made from some sort of abstract alchemic mixture.

to:

* FireBall: FireBalls: Primarily featured with alchemic weapons. The projectile isn't necessarily supernatural in nature however but made from some sort of abstract alchemic mixture.

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