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Released in November 2002[[labelnote:*]]in the US and Canada; March 2003 elsewhere[[/labelnote]], ''Zapper'' was developed by Creator/BlitzGames and published by [[Creator/{{Atari}} Infogrames Interactive]] for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} and UsefulNotes/MicrosoftWindows; a UsefulNotes/GameBoyAdvance version developed by Atomic Planet Entertainment was also available.

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Released in November 2002[[labelnote:*]]in the US and Canada; March 2003 elsewhere[[/labelnote]], ''Zapper'' was developed by Creator/BlitzGames and published by [[Creator/{{Atari}} Infogrames Interactive]] for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} Platform/PlayStation2, Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/MicrosoftWindows; a UsefulNotes/GameBoyAdvance version developed by Atomic Planet Entertainment was also available.
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* PickupHierarchy:
** '''Primary''': Magpie Eggs
** '''Secondary''': Yellow Orbs, Extra Lives
** '''Tertiary''': Regular Orbs, Coins in bonus levels
** '''Extra''': New Shields
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* RailShooter: Crazy Apiary is one of these set in a beehive, where you use your super-zap to take out flying bees and extend the timer.
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spoiler: it sucks. go and play the console version if you want something that's actually playable.

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* ReformulatedGame: As was common for multi-platform releases at the time, the game had a version for GBA--developed by Atomic Planet Entertainment[[note]]yes, the same one that made the infamous ''Film/BeverlyHillsCop'' [=PS2=] game[[/note]]--that, for technical reasons, played differently from the other versions. Notably, it includes an adaptation of the scrapped oil rig world seen in pre-release builds of the console/PC game.
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* VariableMix: Most levels have a main musical theme and a more subdued version that's used in secret areas. A few levels like Cutting Edge Inc. also have tracks for different parts of the level, all of which change seamlessly to the next one as you move.
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turns out the Australian release only used the US cover for the PC version


* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was [[https://www.mobygames.com/images/covers/l/476262-zapper-one-wicked-cricket-playstation-2-media.jpg still used]] on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression. Strangely enough, European releases of the game[[labelnote:*]]except for the [=PS2=] version, which opts for the standard generic black-on-white plain text[[/labelnote]] still use the American cover design on the spine.

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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian American box art]] art]][[labelnote:*]]also used for the Australian PC release[[/labelnote]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European European/Australian box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was [[https://www.mobygames.com/images/covers/l/476262-zapper-one-wicked-cricket-playstation-2-media.jpg still used]] on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression. Strangely enough, European releases of the game[[labelnote:*]]except for the [=PS2=] version, which opts for the standard generic black-on-white plain text[[/labelnote]] still use the American cover design on the spine.
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* AllThereInTheScript: None of the multiplayer characters (also seen giving you hints throughout the game's story mode, [[YouAllLookFamiliar repeated multiple times]]) are given names in the game proper; however, internal text strings (viewable in the game's [[DebugRoom developer menu]]) reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]]. The presence of these names in the game code suggests that they were supposed to be visible on the multiplayer mode's character select screen, but were cut from the final product.

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* AllThereInTheScript: None of the multiplayer characters (also seen giving you hints throughout the game's story mode, [[YouAllLookFamiliar repeated multiple times]]) are given names in the game proper; however, internal text strings (viewable in the game's [[DebugRoom developer menu]]) reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic [[MechanicalInsects robotic]] one[[/labelnote]]. The presence of these names in the game code suggests that they were supposed to be visible on the multiplayer mode's character select screen, but were cut from the final product.
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* AlliterativeName: '''M'''aggie the '''M'''agpie.
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* TauntButton: Console versions of the game have a dedicated "chirp" button, which serves no apparent purpose other than to remind the player that Zapper is a cricket.
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* LightAndMirrorsPuzzle: Laser Maze is, as its name suggests, a deadly version of this with lasers that slice Zapper in half if he tries to move through them. They need to be deflected by rotating the red mirrors in the area.
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Dummied Out is now trivia. Moving examples accordingly.


* AllThereInTheScript: None of the multiplayer characters (also seen giving you hints throughout the game's story mode, [[YouAllLookFamiliar repeated multiple times]]) are given names in the game proper; however, internal text strings (viewable in the game's [[DebugRoom developer menu]]) reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]]. The presence of these names in the game code suggests that they were supposed to be visible on the multiplayer mode's character select screen, [[DummiedOut but were cut from the final product]].

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* AllThereInTheScript: None of the multiplayer characters (also seen giving you hints throughout the game's story mode, [[YouAllLookFamiliar repeated multiple times]]) are given names in the game proper; however, internal text strings (viewable in the game's [[DebugRoom developer menu]]) reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]]. The presence of these names in the game code suggests that they were supposed to be visible on the multiplayer mode's character select screen, [[DummiedOut but were cut from the final product]].product.
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shit my bad


* IrisOut: Or a "reverse" iris-in, if you will, where a black rotating "Z" gradually fills the screen at the end of a level or whenever Zapper loses a life. A more traditional iris-out occurs in the ending cutscene.

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* IrisOut: Or a "reverse" iris-in, if you will, where a black rotating "Z" gradually fills the screen at the end of a level or whenever Zapper loses a life.level. A more traditional iris-out occurs in the ending cutscene.

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Released in late 2002/early 2003, ''Zapper'' was developed by Creator/BlitzGames and published by [[Creator/{{Atari}} Infogrames Interactive]] for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}}, UsefulNotes/MicrosoftWindows and UsefulNotes/GameBoyAdvance[[note]]the GBA version was developed by Atomic Planet Entertainment[[/note]].

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Released in late 2002/early 2003, November 2002[[labelnote:*]]in the US and Canada; March 2003 elsewhere[[/labelnote]], ''Zapper'' was developed by Creator/BlitzGames and published by [[Creator/{{Atari}} Infogrames Interactive]] for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}}, UsefulNotes/MicrosoftWindows UsefulNotes/{{Xbox}} and UsefulNotes/GameBoyAdvance[[note]]the GBA UsefulNotes/MicrosoftWindows; a UsefulNotes/GameBoyAdvance version was developed by Atomic Planet Entertainment[[/note]].
Entertainment was also available.



* AllThereInTheScript: None of the multiplayer characters are given names in the game proper, however internal text strings reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]].
* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was [[https://www.mobygames.com/images/covers/l/476262-zapper-one-wicked-cricket-playstation-2-media.jpg still used]] on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression.

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* AllThereInTheScript: None of the multiplayer characters (also seen giving you hints throughout the game's story mode, [[YouAllLookFamiliar repeated multiple times]]) are given names in the game proper, however proper; however, internal text strings (viewable in the game's [[DebugRoom developer menu]]) reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]].
one[[/labelnote]]. The presence of these names in the game code suggests that they were supposed to be visible on the multiplayer mode's character select screen, [[DummiedOut but were cut from the final product]].
* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was [[https://www.mobygames.com/images/covers/l/476262-zapper-one-wicked-cricket-playstation-2-media.jpg still used]] on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression. Strangely enough, European releases of the game[[labelnote:*]]except for the [=PS2=] version, which opts for the standard generic black-on-white plain text[[/labelnote]] still use the American cover design on the spine.



* BigBoosHaunt: Spook Ville starts is a graveyard full of {{Bedsheet Ghost}}s combined with a town from a Western. Voodoo Choo Choo contains the ghost enemies as well and is generally more Halloween-themed.

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* BigBoosHaunt: Spook Ville starts is as a graveyard full of {{Bedsheet Ghost}}s combined with a town from a Western. Voodoo Choo Choo contains the ghost enemies as well and is generally more Halloween-themed.



* BrutalBonusLevel: The last bonus level, ''Atomspheric''. You have to get Zapper through what basically amounts to a long tight corridor, with a mine constantly turning around him, and if said mine touches a wall, he dies, so the player has to constantly move by taking the mine into account, which is extremely tricky to do.

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* BossOnlyLevel: Hasta la Vista Magpie, a level which, judging by the surroundings, takes place on top of some kind of dingy power station.
* BrutalBonusLevel: The last bonus level, ''Atomspheric''.Atomspheric. You have to get Zapper through what basically amounts to a long tight corridor, with a mine constantly turning around him, and if said mine touches a wall, he dies, so the player has to constantly move by taking the mine into account, which is extremely tricky to do. To make this a further headache, you have to effectively play through the level twice in order to collect all 100 orbs and thus end the level.



* DirectContinuousLevels: Occurs only once, with the log at the end of Half Acre Wood leading straight into White Knuckle Water; the rest of the game's levels are largely self-contained.



* GiantEyeOfDoom: The engine in Voodoo Choo Choo has an eye one the front. Zapping it will net you a few extra lives.

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* GiantEyeOfDoom: The engine in Voodoo Choo Choo has an eye one at the front. Zapping it will net you a few extra lives.



* HornetHole: The first unlockable level, Crazy Apiary, is a beehive with stationary bees as traffic hazards and flying bees that try to attack you. The level is timed, but taking the flying bees out with extends the timer.

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* HornetHole: The first unlockable level, Crazy Apiary, is a beehive with stationary bees as traffic hazards and flying bees that try to attack you. The level is timed, but taking the flying bees out with extends the timer.



* IrisOut: Or a "reverse" iris-in, if you will, where a black rotating "Z" gradually fills the screen at the end of a level or whenever Zapper loses a life. A more traditional iris-out occurs in the ending cutscene.



* MinusWorld: Downplayed. Pausing the game while the game is transitioning out of the level can move the camera outside the playable area, giving you some pretty strange views while paused.

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* MinusWorld: Downplayed. Pausing the game while the game it is transitioning out of the level can move the camera outside the playable area, giving you some pretty strange views while paused.paused.
* OrangeBlueContrast: Can be seen on the main menu screens, with Zapper's largely yellow/orange body contrasting nicely with the dark blue background.



** Once their shells are removed, snails just look like yellow-green slugs. Also, slugs contain blue orbs while snails contain yellow orbs.

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** Once their shells are removed, snails just look like yellow-green slugs. Also, slugs usually contain blue orbs while snails contain yellow pink orbs.



* VideoGameCrueltyPotential: You can zap your fellow bugs in the first few levels just to be a dick, however you cannot kill them (even by super-zapping them at close range) and they'll ''always'' [[VideoGameCrueltyPunishment zap you back]] no matter how far away from them you are.

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* VideoGameCrueltyPotential: You can zap your fellow the helpful bugs in the first few levels who give you hints just to be a dick, however you cannot kill them (even by super-zapping them at close range) and they'll ''always'' [[VideoGameCrueltyPunishment zap you back]] no matter how far away from them you are.



* WorldOfFunnyAnimals: Zapper and his brother are part of a civilization of bugs with arms and expressive, humanlike features. Several of these with varying designs appear throughout the levels to give you tips about various aspects of the game.

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* WorldOfFunnyAnimals: Zapper and his brother Zipper are part of a civilization of bugs with arms and expressive, humanlike features. Several of these with varying designs appear throughout the levels to give you tips about various aspects of the game.game.
* YourHeadASplode: The pink globs in the Laser Maze level cause Zapper's head to explode upon contact.

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%%* DungeonTown:

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%%* * DungeonTown: The first level, Overgrown Undergrowth, is one of these, taking place in a bug-sized town. It even starts right outside Zapper's house. The locals are mostly just there to explain how the game works.


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* MinusWorld: Downplayed. Pausing the game while the game is transitioning out of the level can move the camera outside the playable area, giving you some pretty strange views while paused.
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* EnfanteTerrible: Maggie's offspring all steal for her.

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* AllThereInTheScript: None of the multiplayer characters are given names in the game proper, however internal text strings reveal their names to be Keith[[labelnote:*]]the green one[[/labelnote]], Lugg[[labelnote:*]]the blue one[[/labelnote]], Ping[[labelnote:*]]the pink one[[/labelnote]], Lustre[[labelnote:*]]the red one[[/labelnote]] and Gadget[[labelnote:*]]the robotic one[[/labelnote]].



* FeatheredFiend: Maggie the Maggie steals anything shiny, including Zapper's brother Zipper.

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* FeatheredFiend: Maggie the Maggie Magpie steals anything shiny, including Zapper's brother Zipper.


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* TitleIn: Every level displays its name for a few seconds upon entry, complete with a short animation.
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* BloodlessCarnage: Zapper often gets torn apart when he does.

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* BloodlessCarnage: Zapper often gets torn apart when he does.dies.
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* BloodlessCarnage: Zapper often gets torn apart when he does.


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* FeatheredFiend: Maggie the Maggie steals anything shiny, including Zapper's brother Zipper.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zapper_uk.png]]

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[[quoteright:350:https://static.[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/zapper_uk.png]]


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* VagueAge: While Zipper appears to be an infant, what with his lack of limbs and all, Zapper's age in relation to him is somewhat ambiguous; he's ''probably'' a kid if his voice and bickering with Zipper in the opening cutscene is anything to go by.
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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was still used on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression.

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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]] (also pictured above), he sports a DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was [[https://www.mobygames.com/images/covers/l/476262-zapper-one-wicked-cricket-playstation-2-media.jpg still used used]] on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression.
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commenting out entry by another user that was accidentally left blank


* DungeonTown:

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* %%* DungeonTown:
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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North-American box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]], he sports a DeterminedExpression.

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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North-American North American/Australian box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]], art]] (also pictured above), he sports a DeterminedExpression.DeterminedExpression. A third variation, used as a preliminary cover for the European version before being swapped out for the final release[[labelnote:*]]presumably at the last minute, as it was still used on some versions as the disc label artwork[[/labelnote]], has him sporting a more blank expression.
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* AmericanKirbyIsHardcore: In an amusing inversion, the [[https://www.mobygames.com/images/covers/l/21019-zapper-one-wicked-cricket-windows-front-cover.jpg North-American box art]] depicts Zapper with a DreamWorksFace, while on the [[https://r.mprd.se/GCN/Covers/Zapper%20One%20Wicked%20Cricket.jpg European box art]], he sports a DeterminedExpression.
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* BrutalBonusLevel: The last bonus level, ''Atomspheric''. You have to get Zapper through what basically amounts to a long tight corridor, with a mine constantly turning around him, and if said mine touches a wall, he dies, so the player has to constantly move by taking the mine into account, which is extremely tricky to do.

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* SpeakingSimlish: What little spoken dialogue there is constists of this.

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* SpeakingSimlish: What little spoken dialogue there is constists consists of this.



* VideoGameCrueltyPotential: You can zap your fellow bugs in the first few levels just to be a dick, however you cannot kill them (even by super-zapping them at close range) and they'll ''always'' [[VideoGameCrueltyPunishment zap you back]] no matter how far away from them you are.
* WhiteGloves: Zapper sports what looks like these in-game, though curiously not on the cover artworks.



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-> ''BE THE CRICKET''

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->'''''Available:''''' ''Rugged individualist, outdoorsy type, cynical. Physically fit with springy reflexes. Into avoiding trouble and self-defense using electrified antennae. Yellow. Looking for adventure with the right person.''

->'''''This is One Wicked Cricket!'''''

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Added gameplay-related tropes.


* BeeAfraid: Bees appear as enemies in the White Knuckle Water and Crazy Apiary levels.
* BigBoosHaunt: Spook Ville starts is a graveyard full of {{Bedsheet Ghost}}s combined with a town from a Western. Voodoo Choo Choo contains the ghost enemies as well and is generally more Halloween-themed.



* LawOfOneHundred: Almost every level has exactly 100 orbs to collect.

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* DragonHoard: Maggie's nest is one of these, built on top of a skyscraper in a city.
* DungeonTown:
* GiantEyeOfDoom: The engine in Voodoo Choo Choo has an eye one the front. Zapping it will net you a few extra lives.
* HalfTheManHeUsedToBe: One of many ways that Zapper can die. It can be caused by anything from sword-wielding statues to saw blades to nail guns.
* HornetHole: The first unlockable level, Crazy Apiary, is a beehive with stationary bees as traffic hazards and flying bees that try to attack you. The level is timed, but taking the flying bees out with extends the timer.
* InvincibleMinorMinion: A few enemies such as the miners in Rockface Chase and the vacuum robots in Cutting Edge Inc. won't even die to a super-zap. The cacti in Spook Ville are stunned by the super-zap, but will only die to the retractable spike hazards in the level. Unfortunately, they stay in specific areas and not all have spikes in them...
* LawOfOneHundred: Almost every level has exactly 100 orbs to collect. Two of the unlockable levels, Zap Pest and Showdown, change this to 100 points obtained by taking out enemies.
* LethalLavaLand: There are three segments in Raptor Cavern where you have to jump across rivers of lava.
* LilyPadPlatform: Lily pads are the main type of stationary platform in White Knuckle Water.



* LocomotiveLevel: "Voodoo Choo Choo".

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* LocomotiveLevel: "Voodoo The eighth level is named Voodoo Choo Choo".Choo and takes place on a Halloween-themed train.
* LumberMillMayhem: Cutting Edge Inc. is set in a lumber mill with timber in various stages of being turned into boards serving as moving platforms. Hazards include saw blades and nail guns.
* PaletteSwap: A few.
** Blue orbs are worth one point, pink orbs are worth five, and yellow orbs must be collected in a certain order to unlock a secret area.
** Once their shells are removed, snails just look like yellow-green slugs. Also, slugs contain blue orbs while snails contain yellow orbs.
** The red ant enemy that appears early in the game is joined by a yellow variant in the unlockable Zap Pest level.


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* StrippedToTheBone: The result of walking into a steam cloud from one of the whistles in Voodoo Choo Choo. Oddly, zapping slugs and de-shelled snails also causes this to happen, with ribcages simply appearing within them at the moment of death.


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* TechnicolorScience: The Laser Maze level has lots of tubes of bubbling green liquid scattered around.
* TempleOfDoom: Canopy Heights is an outdoor version of this, featuring crumbling pillars as platforms and trapped tiles that cause darts to be fired at you.
* TimedMission: The first three unlockable levels have timers that can be increased by zapping enemies.
* UndergroundLevel: Raptor Cavern is a cave containing dinosaur fossils and lava rivers.
* WorldOfFunnyAnimals: Zapper and his brother are part of a civilization of bugs with arms and expressive, humanlike features. Several of these with varying designs appear throughout the levels to give you tips about various aspects of the game.
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bare-bones and shit I know but I wanted to get this out before the end of the decade

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zapper_uk.png]]

When squabbling siblings Zapper and Zipper end up breaking their TV's antenna in their struggle, elder Zapper has the wise idea of using his unfortunate younger brother as a makeshift signal receiver... and unwittingly ends up getting him abducted by thieving magpie Maggie in the process. Now Zapper must save the little grub from the clutches of the feathered criminal, but the journey ahead won't be an easy one...

Released in late 2002/early 2003, ''Zapper'' was developed by Creator/BlitzGames and published by [[Creator/{{Atari}} Infogrames Interactive]] for UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}}, UsefulNotes/MicrosoftWindows and UsefulNotes/GameBoyAdvance[[note]]the GBA version was developed by Atomic Planet Entertainment[[/note]].

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!!''Zapper'' contains examples of:
* BigYes: Heard when you crush an egg, pick up an extra life or helmet, and when you end the level.
* {{Checkpoint}}: The magpie eggs act as level checkpoints.
* LawOfOneHundred: Almost every level has exactly 100 orbs to collect.
* ALizardNamedLiz: The magpie antagonist is named Maggie, predictably.
* LocomotiveLevel: "Voodoo Choo Choo".
* ScreenTap: Zapper will do this on the title screen if you wait long enough.
* SpeakingSimlish: What little spoken dialogue there is constists of this.
* StevenUlyssesPerhero: Take a wild guess what Zapper's defining ability is.
* SuddenlyVoiced: Zapper himself became this in the US TV ads, in a voice that sounds nothing like how he does in the game.
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