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updated wick with new namespace


''[=ZanZarah=]: The Hidden Portal'' is an ActionAdventure game with ''Franchise/{{Pokemon}}''-style [[GottaCatchThemAll faery training/duelling]], {{Metroidvania}} and RPGElements, and a simple plot in the vein of ''VideoGame/TheLongestJourney''. It also features [[SceneryPorn beautiful visuals]], Awesome/{{music}}, funny pseudo-languages, and surprisingly tactical combat (once you [[GuideDangIt figure out how]] to ''shoot''[[note]]To shoot a spell while controlling a faery, you need to hold down the left mouse button for it to accumulate some charge. Don't hold it for too long, though. It backfires.[[/note]]). The game was developed by the German studio Funatics Development and released by Creator/{{THQ}} in 2002. They also tried to release an ExpansionPack, ''[=ZanZarah=]: The Lost Village'', but it was CutShort. After languishing in IP limbo for two years following [=THQ's=] closure, the publishing rights to the game had been picked up by Creator/DaedalicEntertainment, who rereleased it on UsefulNotes/{{Steam}} in August 2015. In 2016, the game's lead designer Andreas Nitsche has published a [[https://www.researchgate.net/publication/265615098_From_Faerie_Tale_to_Adventure_Game game studies essay]] examining its 3D levels and how they facilitate the fantasy of its story and setting.

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''[=ZanZarah=]: The Hidden Portal'' is an ActionAdventure game with ''Franchise/{{Pokemon}}''-style [[GottaCatchThemAll faery training/duelling]], {{Metroidvania}} and RPGElements, and a simple plot in the vein of ''VideoGame/TheLongestJourney''. It also features [[SceneryPorn beautiful visuals]], Awesome/{{music}}, funny pseudo-languages, and surprisingly tactical combat (once you [[GuideDangIt figure out how]] to ''shoot''[[note]]To shoot a spell while controlling a faery, you need to hold down the left mouse button for it to accumulate some charge. Don't hold it for too long, though. It backfires.[[/note]]). The game was developed by the German studio Funatics Development and released by Creator/{{THQ}} in 2002. They also tried to release an ExpansionPack, ''[=ZanZarah=]: The Lost Village'', but it was CutShort. After languishing in IP limbo for two years following [=THQ's=] closure, the publishing rights to the game had been picked up by Creator/DaedalicEntertainment, who rereleased it on UsefulNotes/{{Steam}} Platform/{{Steam}} in August 2015. In 2016, the game's lead designer Andreas Nitsche has published a [[https://www.researchgate.net/publication/265615098_From_Faerie_Tale_to_Adventure_Game game studies essay]] examining its 3D levels and how they facilitate the fantasy of its story and setting.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: There are several Faery Trainers who are not essential to progressing the main plot, but provide an extra challenge, nonetheless, such as the ice faery master near the waterfalls.


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* OptionalBoss: There are several Faery Trainers who are not essential to progressing the main plot, but provide an extra challenge, nonetheless, such as the ice faery master near the waterfalls.
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* HealingHerb: Herbs are consumable items that can revive defeated fairies after the battle is over and restore part of their health.
* HealingPotion: There are three types of healing potions in the game that restore HP. There is also a HealingHerb that can revive defeated fairies and restore part of their health. All of them can only be used outside of combat.


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* ManaMeter: Mana is required to cast spells, but interestingly enough, the mana meter is attached to the spell itself, not to the fairy who casts it. So if you, for example, take a spell that has 3 uses left from one fairy and [[PowersAsPrograms put it on a different fairy]], it will still have only 3 uses.
* ManaPotion: Mana doesn't regenerate on its own [[note]]it is partially restored when a fairy goes up a level, but that's not a reliable method by any means[[/note]] so you have to use mana potions to restore it, though it can only be done outside of combat. There is also a friendly NPC found early in the game who will restore the mana of your entire party for free any time you want, but it requires returning to his location every time.


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* {{Panacea}}: Medicine is a consumable item that can be used outside of combat to heal your fairies from [[DamageOverTime burn, freeze, and poison]] status effects (the only StatusEffects that persist after the battle is over).

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fixing misuse + new entries


* EveryoneCallsHimBarkeep: The White Druid is only referred to by that title. He states outright that he abandoned his human name when he moved to Zanzarah.



* NoFullNameGiven: The proganist is a human from Earth who ''should'' have a last name, but she is only known as Amy.



* OnlyOneName: Amy is just... Amy.

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* OnlyOneName: Amy is just... Amy.Everyone in Zanzarah goes by only one name, like goblin Rafi or dwarf Quinlin (if they are given a name at all).
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* CastFromStamina: Inverted. Fairies use mana to cast spells and stamina to fly. However, there are some passive spells that allow you to fly at the cost of mana if your stamina runs out.

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* AttackReflector: A few of the nastier passive spells inflict the same amount of damage on your fairy that you have dealt to the enemy.



* BizarreSexualDimorphism: All male goblins are thin and lanky. All female goblins have HartmanHips, and their skin is darker and looks scaly.



* CharacterInTheLogo: A fairy facing to the left is in the middle of the second "Z" of the logo.
* ChargedAttack: Every offensive spell has to be charged for several seconds before you can release it, with the charging speed depending on the spell in question. Longer charge causes more damage and higher chance of critical hits that can inflict various StatusEffects. However, charging the spell for too long will cause it to explode in your face, inflicting the same damage and StatusEffects on ''you''.



* CooldownManipulation: Every offensive spell has to be charged for several seconds before you can release it. The base charging speed depends on the spell in question, but there are passive spells that can increase it and harmful status effects from enemy spells that can decrease it.
* DamageOverTime: Burn (fire and energy magic), freeze (ice magic), and poison (nature magic) are status effects that cause the affected fairy to constantly lose HP. What's worse, unlike all other StatusEffects, these persist even after the duel is over and you have to use a consumable item to remove them. [[TheComputerIsACheatingBastard Of course, your enemies don't have the same problem.]]



* DeflectorShields: There are several different passive spells that can lower the damage you receive. Thorn Armor protects you from ''all'' damage, but it only has enough mana to take five hits.



* GradualRegeneration: Water and Light fairies have passive spells that can heal a flat amount of HP every few seconds.



* InterfaceScrew: Several offensive spells have StatusEffects that affect the player, such as temporarily inverting the controls, so that pressing the button to move forward will cause the fairy to move backwards and trying to move left will cause it to move right. It's more dangerous than it sounds, because duels take place in a fairly small arena and falling off it into the BottomlessPits below will kill you.



* LimitedMoveArsenal: Each fairy can be equipped with two active offensive and two passive StatusBuff spells. You can only change the equipped spells outside of combat.



* ManaBurn: There is a Dark offensive spell that can remove a portion of the target's mana, which can be dangerous since mana doesn't regenerate in battle and if you run out, you will be either a sitting duck or you'll have to [[CastFromHitpoints use your hitpoints]] to attack.



* OurFairiesAreDifferent: Fairies are small beings with magic powers that can move between [[AnotherDimension astral plane]] where the duel battles take place and [[MagicalLand Zanzarah]]. There are 77 types of fairies that belong to 12 diferent elements. Some look like a stereotypical WingedHumanoid with butterfly or bird wings, but others look like polar bears, mushrooms, fish, dragons, demons, undead, and other bizarre creatures.



* OurPixiesAreDifferent: Pixies are small humanoid creatures with animal-like intellect and an annoying laugh. They are considered pests, and although completely harmless, most residents of Zanzarah are scared witless of them. Early in the game, an aging pixie hunter tells the Amy that about 30 of them escaped captivity recently and tasks her with [[CollectionSidequest re-apprehending them for a bunch of rewards]].

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* OurPixiesAreDifferent: Pixies are small humanoid creatures with animal-like intellect and an annoying laugh. They are considered pests, and although completely harmless, most residents of Zanzarah are scared witless of them. Early in the game, an aging pixie hunter tells the Amy that about 30 of them escaped captivity recently and tasks her with [[CollectionSidequest re-apprehending them for a bunch of rewards]].



* TheProphecy: Rafi firmly believes in an ancient prophesy of TheChosenOne -- a human girl, to be precise -- who'd become the greatest Faery Duelist of all times and deliver Zanzarah from evil.

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* TheProphecy: Rafi firmly believes in an ancient prophesy prophecy of TheChosenOne -- a human girl, to be precise -- who'd become the greatest Faery Duelist of all times and deliver Zanzarah from evil.


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* SituationalDamageAttack: Offensive spells deal more damage the longer you charge them. There is also a number of spells that deal additional damage on critical hit (either a fixed amount or a percentage of the basic damage).


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* StatusBuff: Passive spells can reduce the damage you take, increase the charging speed of your spells, buff the damage of your attacks, gradually heal you, improve your movement speed, increase your stamina regeneration, reflect the damage you receive back at your attacker, or protect you from negative StatusEffects.
* StatusInflictionAttack: Most offensive spells have additional effects, activated on critical hit, that can slow down your movements, slow down the charging time of your spells, block your ability to fly, inflict DamageOverTime status ailments, and cause InterfaceScrew for the player.

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better trope. Hoist By His Own Petard refers to villains being defeated, not just any backfire


* HoistByHisOwnPetard: Gameplay example: if you let a spell charge up for too long (indicated by the screen starting to flash) without unloading it into the enemy, it hits ''you'' instead. While at low levels, your main concern is losing half of your hit points that way, at high levels, spells with nasty side effects are introduced, which also apply to you...


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* SelfDamagingAttackBackfire: If you let a spell charge up for too long (indicated by the screen starting to flash) without unloading it into the enemy, it hits ''you'' instead. While at low levels, your main concern is losing half of your hit points that way, at high levels, spells with nasty side effects are introduced, which also apply to you.
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* AbilityRequiredToProceed: There are several types of obstacles blocking Amy's path. Getting through them requiries a fairy of that element and a magic elemental card to boost its powers.

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* AbilityRequiredToProceed: There are several types of obstacles blocking Amy's path. Getting through them requiries requires a fairy of that element and a magic elemental card to boost its powers.



** Rock fairies can destroy giant boulders.

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** Rock Stone fairies can destroy giant boulders.
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rewritten for misuse and PCE. Mook Bouncer refers specifically to monsters with teleportation abilities


* MookBouncer: The wild Psi faeries have a lot of nasty abilities that can bring about a TotalPartyKill faster than you can switch out your faeries. Luckily, they only live in a few caves up in the mountains. Wild Nature faeries are a good second and unfortunately are everywhere.

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* MookBouncer: The wild Psi faeries have a lot of nasty abilities that can bring about a TotalPartyKill faster than you can switch out your faeries. Luckily, they only live in a few caves up in One of their favorites is the mountains. Wild Nature faeries are one that teleports the enemy to a good second and unfortunately are everywhere.random location of the arena upon a critical hit. "Random location" includes "directly into the Void that kills you instantly".

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* ConvectionSchmonvection: Justified. Amy can walk right next to lava without any ill effects, but only if she has a Fire Card and a fire fairy equipped, whose magic protects her from the heat.

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* ConvectionSchmonvection: Justified. ChaosIsEvil: Chaos fairies are considered evil and they are the favorites of the game's bad guys (along with the [[DarkIsEvil Dark fairies]]). However, Amy can walk right next to lava catch wild Chaos fairies and use them without any ill effects, but only if she has a Fire Card and a fire fairy equipped, whose magic protects her from the heat.problem.



* ColorCodedElements: Each of the 12 elements is represented by a certain color, which can be seen in the Table of Effectiveness, the fairy collection, and the color of spells. Nature is green, Stone is grayish-brown, Water is blue, Fire is reddish-orange, Air is white, Light is pale yellow, Darkness is purple, Chaos is burgundy red, Ice is pale blue, Energy is light violet, Psi is cyan, and Metal is gray.
* ConvectionSchmonvection: Justified. Amy can walk right next to lava without any ill effects, but only if she has a Fire Card and a fire fairy equipped, whose magic protects her from the heat.



* EscapeBattleTechnique: Garlic Atomizer scares away any attacking wild faeries, but you have to acquire it beforehand and it only works in the short time between being attacked and the FightWoosh. During a faery duel, making your way to the miniature sun at the center of the area allows you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries can use it, too, if they are losing badly, robbing you of the XP you earned in blood (that is, in faery hit points).

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* EscapeBattleTechnique: EncounterBait:
** Ocean Conch, which you get fairly early in the game, can summon wild water fairies.
** Fairy Horn can lure out any type of wild fairy, but it's well-hidden and you can only get it very late in the game.
* EncounterRepellant: Consumable item Garlic Atomizer can be used to scare away any randomly attacking wild fairy.
* EscapeBattleTechnique:
**
Garlic Atomizer scares away any attacking wild faeries, but you have to acquire it beforehand and it only works in the short time between being attacked and the FightWoosh. FightWoosh.
**
During a faery duel, making your way to the miniature sun at the center of the area allows you to escape random encounters (but not boss battles). In a particular bit of cruelty, the wild faeries can use it, too, if they are losing badly, robbing you of the XP you earned in blood (that is, in faery hit points).


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* FallingDamage: Amy doesn't have HitPoints, so she can fall from crazy heights and act like nothing happened. However, if the fall takes too long, the game thinks you fell into a Bottomless Pit and resets Amy's position back to the location entrance.


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* GlobalCurrencyException: While the vast majority of vendors accept gold coins as payment, the dwarves in Monagham demand crystals instead. A limited number of these crystals can be found during exploration (or you can buy them for gold from a dwarf in Tiralin).


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* HyperspaceArsenal: Amy can carry an unlimited amount of items with her, thanks to the [[BagOfHolding magic fairy bag]] she receives upon arrival to Zanzarah.


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* ALightInTheDistance: The swamp is an incomprehensible labyrinth of small islands sitting in mud, and the whole thing is covered with thick fog. However, there are always small lights in the distance and when one disappears, another always appears if you don't move much. To reach your quest objective, you must follow all of them.


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* OurPixiesAreDifferent: Pixies are small humanoid creatures with animal-like intellect and an annoying laugh. They are considered pests, and although completely harmless, most residents of Zanzarah are scared witless of them. Early in the game, an aging pixie hunter tells the Amy that about 30 of them escaped captivity recently and tasks her with [[CollectionSidequest re-apprehending them for a bunch of rewards]].


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* PlayerCharacterCalculus: Amy explores the fantasy world of Zanzarah on her own, but she uses a five-person team of combat fairies, which the player can control during fights. Outside combat, one of these fairies is always visible as Amy's FairyCompanion.


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* PurpleIsTheNewBlack: Each of the 12 elements has a certain color associated with it. Darkness is represented by dark purple.
* QuicksandSucks: In the swamp, taking more than a step or two into the water will cause Amy to [[NonStandardGameOver sink in and drown]].


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* ShortScreentimeForReality: Most of the game takes place in Zanzarah, the world of fairies and magic. The only real life location featured is Amy's home in London, which is where the game starts in. Afterwards, you only need to visit it to change the fairies in your party.


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* WeaponizedTeleportation: There is a nasty spell available only to Psi fairies, which teleports the target to a random location across the battle arena -- including the deadly BottomlessPits underneath.

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''[=ZanZarah=]: The Hidden Portal'' is an ActionAdventure game with ''Franchise/{{Pokemon}}''-style [[GottaCatchThemAll faery training/duelling]], {{Metroidvania}} and RPGElements, and a simple plot in the vein of ''VideoGame/TheLongestJourney''. It also features [[SceneryPorn beautiful visuals]], Awesome/{{music}}, funny pseudo-languages, and surprisingly tactical combat (once you [[GuideDangIt figure out how]] to ''shoot''[[note]]To shoot a spell while controlling a faery, you need to hold down the left mouse button for it to accumulate some charge. Don't hold it for too long, though. It backfires.[[/note]]). The game was developed by the German studio Funatics Development and released by Creator/{{THQ}} in 2002. They also tried to release an ExpansionPack, ''[=ZanZarah=]: The Lost Village'', but it was CutShort. After languishing in IP limbo for two years following [=THQ's=] closure, the publishing rights to the game had been picked up by Creator/DaedalicEntertainment, who rereleased it on UsefulNotes/{{Steam}} in August 2015.

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''[=ZanZarah=]: The Hidden Portal'' is an ActionAdventure game with ''Franchise/{{Pokemon}}''-style [[GottaCatchThemAll faery training/duelling]], {{Metroidvania}} and RPGElements, and a simple plot in the vein of ''VideoGame/TheLongestJourney''. It also features [[SceneryPorn beautiful visuals]], Awesome/{{music}}, funny pseudo-languages, and surprisingly tactical combat (once you [[GuideDangIt figure out how]] to ''shoot''[[note]]To shoot a spell while controlling a faery, you need to hold down the left mouse button for it to accumulate some charge. Don't hold it for too long, though. It backfires.[[/note]]). The game was developed by the German studio Funatics Development and released by Creator/{{THQ}} in 2002. They also tried to release an ExpansionPack, ''[=ZanZarah=]: The Lost Village'', but it was CutShort. After languishing in IP limbo for two years following [=THQ's=] closure, the publishing rights to the game had been picked up by Creator/DaedalicEntertainment, who rereleased it on UsefulNotes/{{Steam}} in August 2015. In 2016, the game's lead designer Andreas Nitsche has published a [[https://www.researchgate.net/publication/265615098_From_Faerie_Tale_to_Adventure_Game game studies essay]] examining its 3D levels and how they facilitate the fantasy of its story and setting.



* ActionAdventure: The Fairy Duels are action similar to FirstPersonShooter, where you control your fairies in combat. Amy's quest apart from that is a simple adventure that requires walking around, talking to people, and searching for various objects.

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* ActionAdventure: The Fairy Duels are action similar to FirstPersonShooter, where you control your fairies in combat. Amy's quest apart from that is a simple adventure that requires walking around, talking to people, and searching for various objects. Both modes are furthermore sprinkled with CollectibleCardGame mechanics in that Amy collects fairies in the overworld to fight for her in the Duels.


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* DeliberatelyMonochrome: The London level uses a deliberately color-muted sepia palette to clearly distinguish it from the colorful landscapes of Zanzarah proper.
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Misuse. Master Of All refers specifically to one character that's a step above others, not an entire party. Also, with 12 elements at play, there are many other fairy combinations that cover each other's strengths and weaknesses


* MasterOfAll: It can be proven mathematically that a party consisting of a Light, an Energy, a Psi, an Ice, and a Dark fairy will have a game-theoretical advantage against ''all but three'' other combinations of five different elements, with only permutations of the above (specifically, replacing Energy with Metal and/or Dark with Chaos) being able to match it evenly (but losing out to multiple other combos).

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new entries & expanding some old ones


* ActionAdventure: The Faery Duels are definitely action. Amy's quest apart from that is a simple adventure. Guess that makes it...

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* AbilityRequiredToProceed: There are several types of obstacles blocking Amy's path. Getting through them requiries a fairy of that element and a magic elemental card to boost its powers.
** Nature fairies can remove thorny bushes.
** Rock fairies can destroy giant boulders.
** Air fairies can use swirly air currents to let you walk on air.
** Fire fairies can protect you from burning alive in underground lava tunnels.
* ActionAdventure: The Faery Fairy Duels are definitely action. action similar to FirstPersonShooter, where you control your fairies in combat. Amy's quest apart from that is a simple adventure. Guess adventure that makes it...requires walking around, talking to people, and searching for various objects.



* AmplifierArtifact: Elemental cards are a case of this, pumping up the powers of your active faery of the respective element. Stone faeries are given the ability to move boulders, fire faeries prevent you from getting roasted alive while strolling alongside flowing lava, etc.
* AnotherDimension: Zanzarah to Earth. Earth to Zanzarah. The world of faeries to both. [[spoiler:All three were the same thing in the past.]]

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* AmplifierArtifact: Elemental cards are a case of this, pumping up increase the powers of your active faery of the respective element. Stone faeries are given the ability to move boulders, fire faeries prevent you from getting roasted alive while strolling alongside flowing lava, etc.
* AnotherDimension: Zanzarah to Earth. Earth to Zanzarah. The world of faeries to both.Zanzarah, Earth, and the astral plane where fairy duels take place are three different worlds. [[spoiler:All three were the same thing in the past.]]



* BrokenBridge: Various natural obstacles keep the player from advancing to certain areas, probably most notably a boulder blocking the way that you come across in your very first location after leaving London. These can gradually be removed as you gain special items, {{Metroidvania}}-style.

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* BrokenBridge: Various natural obstacles keep the player from advancing to certain areas, probably most notably a boulder such as boulders and thorny bushes blocking the way that you come across in your very first location after leaving London.roads. These can gradually be removed as you gain special items, {{Metroidvania}}-style.



* ConvectionSchmonvection: Averted, as Amy can't really walk near lava unless you got the Fire Card for your fire faery.
* TheChosenOne: Amy, according to ancient prophecies.
* DarkIsEvil: The Dark Elves. No justification is given, [[ForTheEvulz they just are]].

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* ConvectionSchmonvection: Averted, as Justified. Amy can't really can walk near right next to lava unless you got the without any ill effects, but only if she has a Fire Card for your and a fire faery.
fairy equipped, whose magic protects her from the heat.
* TheChosenOne: Amy, according According to ancient prophecies.
prophecies, Amy is a hero meant to save Zanzarah from evil.
* DarkIsEvil: The Dark Elves. DarkIsEvil:
** Shadow Elves are the enemy fairy masters who attack everyone who stands in their way.
No justification is given, given for their actions, [[ForTheEvulz they are just are]].evil]].
** Dark and chaos fairies look like demons or undead, live in underground catacombs, and they are considered the most evil type of fairies ([[GameplayAndStorySegregation although you can catch and use them just like any other wild fairy]])



* FameGate: Kind of. Some bosses will refuse to fight you unless your faery collection is extensive enough, blocking the plot advancement and forcing you to go capturing wild faeries.

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* FameGate: Kind of. Some bosses will refuse to fight you unless your faery collection is extensive enough, blocking the plot advancement and forcing you to go capturing wild faeries.



* FantasyKitchenSink: So there are elves, goblins, dwarves, faeries, ancient prophecies, evil dark elves...

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* FantasyKitchenSink: So In Zanzarah, there are elves, goblins, dwarves, faeries, ancient prophecies, evil dark elves...



* LightIsNotGood: [[spoiler:The White Druid, the supposed BigGood of the land turns out to be the BigBad]].

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* LightIsNotGood: LightIsNotGood:
** Wild light fairies will attack you on sight, just like fairies of any other element.
**
[[spoiler:The White Druid, the supposed BigGood of the land turns out to be the BigBad]].



* MagikarpPower: Like the ''Pokemon'' trope namer, some faeries in the game are quite weak, but evolve into much more powerful forms at certain levels. Subverted by the starter Nature faery Sillia, however, whose "ultimate" third form is actually much weaker than her second one.

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* MagikarpPower: Like the ''Pokemon'' trope namer, some Some faeries in the game are quite weak, but evolve into much more powerful forms at certain levels. Subverted by the starter Nature faery Sillia, Sillia and Psy faery Beltaur, however, whose "ultimate" third form is forms actually much weaker have worse stats than her second one.penultimate ones.



* MrExposition: Rafi at first, but the [[TheOwlKnowingOne Owls]] are a much better example, as the sole purpose of them being scattered all across Zanzarah is to provide advice to Amy.

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* MrExposition: MrExposition:
**
Rafi at first, but the goblin is the first being that Amy meets in Zanzarah. He is also the one who hid a teleportation rune in her home, so he provides some information regarding why he summoned her to this world.
**
[[TheOwlKnowingOne Owls]] are a much better example, as The owls]] were sent all across Zanzarah for the sole purpose of them being scattered all across Zanzarah is to provide providing advice to Amy.



* OrdinaryHighSchoolStudent: Amy.
* OurDwarvesAreAllTheSame: Local dwarves reside mainly in the [[BeneathTheEarth underground city]] of Monagham, and their language slightly resembles [[GratuitousGerman German]].

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* OrdinaryHighSchoolStudent: Amy.
Amy is an ordinary teenager who is transported into a world of magic that she is prophesied to save from evil.
* OurDwarvesAreAllTheSame: Local dwarves reside mainly in the [[BeneathTheEarth underground city]] village]] of Monagham, and their language slightly resembles [[GratuitousGerman German]].German]], and their currency is crystals, rather than coins that the rest of Zanzarah uses. They also dislike magic, preferring to use technology and {{Magitek}}, and the dwarf that sells magic spells for your fairies is a blacksmith.



* TheOwlKnowingOne: The owls in Zanzarah are sapient and capable of speech. They were sent all across the world for the sole purpose of providing advice to Amy.



* SummonEverymanHero: Amy is not exactly summoned, but rather lured into Zanzarah by Rafi.
* SwampsAreEvil: The Great Swamp around Dunmore is a rather grim and difficult area for one of the early stages of the game. Still, the native goblins are pretty nice people.

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* SummonEverymanHero: Amy is not exactly summoned, but rather lured into Zanzarah by Rafi.
Rafi, who believes that she's a prophesied hero who can save the world. He hides a transportation rune in Amy's home, and when she touches it, the rune transports her to Zanzarah.
* SwampsAreEvil: The Great Swamp around Dunmore is a rather grim and difficult area for one of the early stages of the game. The area is extremely convoluted and covered in fog, making it easy to get lost. You have to jump between small narrow islands to move across it, and taking more than a single step into the water will cause Amy to [[NonStandardGameOver drown in quicksand]]. There are also several enemy Shadow Elves that you have to defeat, and the swamp contains an entrance to their home Shadow realm. Still, the native swamp goblins are pretty nice people.



* TrappedInAnotherWorld: Subverted, as the teleportation rune to London is found in the first house in Endeva.

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* TomesOfProphecyAndFate: Amy can find several flying books that contain ancient prophecies about her.
* TrappedInAnotherWorld: Subverted, as the Subverted. Amy is transported to Zanzarah by using a one-way teleportation rune that cannot return her back to Earth. However, a teleportation rune to London is found in the first house in Endeva.



* WideOpenSandbox: The game world is basically this, though you have to advance the main plot to access more areas. However, there is no time limit, and you can wholeheartedly devote yourself to exploration, faery gathering, and training the moment you leave Endeva for the first time.

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* WideOpenSandbox: The game world is basically this, though While you have to advance the main plot to access more areas. However, areas, there is no time limit, and you can wholeheartedly devote yourself to exploration, faery gathering, and training the moment you leave Endeva for the first time.
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Misuse. It's not an omnipresent trope, so don't list aversions


* ThirdPersonSeductress: Averted with Amy, who, despite being a female controlled from third-person view, wears a conservative (or rather, practical for long travel) clothing and leaves all the ass-kicking to her faeries (who are controlled from first-person perspective, anyway).
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Natter + incorrect information. You can get another Tadana almost immediately after leaving Endeva


* StarterMon: Before you leave Endeva, you must choose one of three starter fairies offered to you by Rufus: Sillia, an all-rounder Nature fairy with a good evolution path; Grem, a tanky Stone fairy; or Tadana, a wonky Water fairy. The last one may seem like an odd choice, if not for the fact that you won't have an opportunity to capture a stronger water fairy for quite a while after that.

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* StarterMon: Before you leave Endeva, you must choose one of three starter fairies offered to you by Rufus: Sillia, an all-rounder Nature fairy with a good evolution path; Grem, a tanky Stone fairy; or Tadana, a wonky Water fairy. The last one may seem like an odd choice, if not for the fact that you won't have an opportunity to capture a stronger water fairy for quite a while after that.
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removing link to ymmv trope


* HandsOffParenting: [[FridgeLogic Apparently]], Amy's mom embarks on the most epic shopping trip in history at the start of the game, as she never actually checks up on her house in many weeks, during which her daughter is nowhere to be found most of the time, while the house itself is gradually infested by bizarre fey creatures.

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* HandsOffParenting: [[FridgeLogic Apparently]], Apparently, Amy's mom embarks on the most epic shopping trip in history at the start of the game, as she never actually checks up on her house in many weeks, during which her daughter is nowhere to be found most of the time, while the house itself is gradually infested by bizarre fey creatures.
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Misuse. Chaos is treated like any other element in the setting with its own strengths and weaknesses


* ElementNumberFive: A faery belongs to one of twelve categories: Nature, Air, Water, Light, Energy, Psi, Stone, Ice, Fire, Dark, Chaos, and Metal. With the exception of Chaos, all of these are regular additional elements. Chaos is the element of death or unlife, hence why Nature, which represents life, is strong against it.

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