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* NonStandardGameOver: While you generally get a game over if you lose all of your monsters on hand, you can also get a game over if you ante your only Star Chip on a duel and lose. Losing specific story duels {against the Puppeteer, Panik, etc.) will also cause a game over.

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* NonStandardGameOver: While you generally get a game over if you lose all of your monsters on hand, you can also get a game over if you ante your only Star Chip on a duel and lose. Losing specific story duels {against (against the Puppeteer, Panik, etc.) will also cause a game over.
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moving to ymmv


* NintendoHard: Critical hits and fumbles tend to happen at the worst possible times, enemies are often very strong, and despite the encounter rates being percentage-based, you will find yourself in a lot of battles. If you lose a monster it's gone forever, and getting a Game Over in an RPG World means you permanently miss rescuing whichever of Yugi's friends was trapped there.
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''Yu-Gi-Oh! Monster Capsule GB'' is a UsefulNotes/GameBoyColor ''Franchise/YuGiOh'' video game that was never released outside of Japan. It draws most of its inspiration from [[Manga/YuGiOh the manga's]] Monster World story arc and the Capsule Monster Chess stories, using both Duel Monsters and Capsule Monsters as game pieces.

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''Yu-Gi-Oh! Monster Capsule GB'' is a UsefulNotes/GameBoyColor Platform/GameBoyColor ''Franchise/YuGiOh'' video game that was never released outside of Japan. It draws most of its inspiration from [[Manga/YuGiOh the manga's]] Monster World story arc and the Capsule Monster Chess stories, using both Duel Monsters and Capsule Monsters as game pieces.
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** A specific wall in a single NPC town has an easily-missed weak point that indicates you can break it, revealing ways to continue to new areas and progress the story. This is never seen before this town, making it easy to miss without a guide.

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** A specific wall in a single NPC town has an easily-missed weak point that indicates you can break it, revealing ways to continue to new areas and progress the story. This is never seen before or after this town, making it easy to miss not know how to progress without a guide.

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Bonus Boss was split off


* BonusBoss: In the postgame, you can duel Joey, Tea, Tristan, Ryou, Grandpa, Pegasus, Bandit Keith, Shadi, Yami Bakura, and a freed Seto Kaiba. The latter two have the toughest monsters in the game.


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* OptionalBoss: In the postgame, you can optionally duel Joey, Tea, Tristan, Ryou, Grandpa, Pegasus, Bandit Keith, Shadi, Yami Bakura, and a freed Seto Kaiba.


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* {{Superboss}}: The postgame encounters with Yami Bakura and a freed Seto Kaiba have you battling the toughest monsters in the game.

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* FinalDeath: Losing a monster means it's gone forever, though this doesn't apply to Yugi's friends.


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* {{Permadeath}}: Losing a monster means it's gone forever, though this doesn't apply to Yugi's friends.
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* EventFlag: These crop up in-story, signified by a chime.

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* EventFlag: These crop up in-story, in-story and are signified by a chime.
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* DifficultySpike: Mokuba, Weevil, and Rex's worlds can be beaten with minimal grinding. Mai's world is ''much'' tougher, especially the final boss, and Kaiba's world is even harder.
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''Yu-Gi-Oh! Monster Capsule GB'' is a UsefulNotes/GameBoyColor ''Franchise/YuGiOh'' video game that was never released outside of Japan. It draws most of its inspiration from [[Manga/YuGiOh the manga's]] Monster World story arc and the Capsule Monsters stories, using both Duel Monsters and Capsule Monsters as game pieces.

to:

''Yu-Gi-Oh! Monster Capsule GB'' is a UsefulNotes/GameBoyColor ''Franchise/YuGiOh'' video game that was never released outside of Japan. It draws most of its inspiration from [[Manga/YuGiOh the manga's]] Monster World story arc and the Capsule Monsters Monster Chess stories, using both Duel Monsters and Capsule Monsters as game pieces.
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None


** Some walls in NPC areas have easily-missed weak points that indicate you can break them, revealing ways to continue to new areas and progress the story.

to:

** Some walls A specific wall in a single NPC areas have town has an easily-missed weak points point that indicate indicates you can break them, it, revealing ways to continue to new areas and progress the story.story. This is never seen before this town, making it easy to miss without a guide.
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None


** Some walls have easily-missed weak points that indicate you can break them, revealing ways to continue to new areas and progress the story.

to:

** Some walls in NPC areas have easily-missed weak points that indicate you can break them, revealing ways to continue to new areas and progress the story.
Is there an issue? Send a MessageReason:
None


Gameplay is a TurnBasedStrategy game similar to chess. Each monster has different stats and attacking ranges, which can be increased with items. Attacking is calculated by terrain advantages, whether or not an enemy can be attacked by more than one monster, and dice rolls -- critical hits and critical fumbles can occur. When monsters are destroyed, they're lost forever, so players must choose battles carefully. In the RPG worlds, random encounters and some events are determined by dice rolls.

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Gameplay is a TurnBasedStrategy game similar to chess. Each monster has different stats and attacking ranges, which can be increased with items. Attacking is calculated by terrain and elemental advantages, whether or not an enemy can be attacked by more than one monster, and dice rolls -- critical hits and critical fumbles can occur. When monsters are destroyed, they're lost forever, so players must choose battles carefully. In the RPG worlds, random encounters and some events are determined by dice rolls.
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None

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* AdaptationalVillainy: Mai is working for Kaiba in this game, and keeps Tea's figurine trapped.
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* BrokenBridge: There's a literal example in Rex's tabletop world. You have to find a carpenter to rebuild the bridge to progress.

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* BrokenBridge: There's a literal example broken bridge in Rex's tabletop world. You have to find a carpenter to rebuild the bridge to progress.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/monstercapsulegb.PNG]]
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* NonStandardGameOver: While you generally get a game over if you lose all of your monsters on hand, you can also get a game over if you ante your only Star Chip on a duel and lose.

to:

* NonStandardGameOver: While you generally get a game over if you lose all of your monsters on hand, you can also get a game over if you ante your only Star Chip on a duel and lose. Losing specific story duels {against the Puppeteer, Panik, etc.) will also cause a game over.
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None


* BrainwashedAndCrazy: Kaiba's subordinates and Kaiba himself have been corrupted by the Millennium Ring.

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* BrainwashedAndCrazy: Kaiba's subordinates subordinates, and Kaiba himself himself, have been corrupted by the Millennium Ring.



* CantHoldHisLiquor: Mokuba's world has you getting a bottle of liquor for some monsters, which instantly renders them unconscious.

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* CantHoldHisLiquor: Mokuba's world has you getting a bottle of liquor for to get by some monsters, which instantly renders them unconscious.
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None

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* IHaveYourWife: Kaiba kidnaps Yugi's friends to force Yugi to play his games.
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** To unlock Yugi and Yami Yugi, you have to have beaten the game and have rescued all of Yugi's friends. At the tower's basement floor, put 98 Star Chips into the machine to get Yugi's figurine. Then you have to train Yugi to Level 50 and use an Evolution Chip to evolve him into Yami Yugi, whose stats are rivaled only by the Blue-Eyes Ultimate Dragon.

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** To unlock Yugi and Yami Yugi, you have to have beaten the game and have rescued all of Yugi's friends. At the tower's basement floor, you need to put 98 Star Chips into the machine to get Yugi's figurine. Then you have to train Yugi to Level 50 and use an Evolution Chip to evolve him into Yami Yugi, whose stats are rivaled only by the Blue-Eyes Ultimate Dragon.

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* PeninsulaOfPowerLeveling: Mako's team gives out a huge amount of experience and can be used to reliably train once you get strong enough to outlast his monsters. In the postgame, Shadi's team [[spoiler:of Yugi's friends]] fits this, giving high amounts of EXP with minimal risk to a party barring critical hits.

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* PeninsulaOfPowerLeveling: PeninsulaOfPowerLeveling:
**
Mako's team gives out a huge amount of experience and can be used to reliably train once you get strong enough to outlast his monsters. monsters.
**
In the postgame, Shadi's team [[spoiler:of Yugi's friends]] fits this, giving gives high amounts of EXP with minimal risk to a party barring critical hits.
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Recreating page in properly capitalized namespace.

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''Yu-Gi-Oh! Monster Capsule GB'' is a UsefulNotes/GameBoyColor ''Franchise/YuGiOh'' video game that was never released outside of Japan. It draws most of its inspiration from [[Manga/YuGiOh the manga's]] Monster World story arc and the Capsule Monsters stories, using both Duel Monsters and Capsule Monsters as game pieces.

After Death-T and Seto Kaiba's subsequent coma, the Millennium Ring saw potential in him and corrupted him. Set on revenge, Kaiba extends an invitation to Yugi and his friends to visit his Duel Tower. Once there, the Ring traps Yugi's friends and family inside RPG figurines. The only way to free them is to defeat Kaiba and his minions, the Dark Masters, and enter the RPG worlds and complete the storylines there.

Gameplay is a TurnBasedStrategy game similar to chess. Each monster has different stats and attacking ranges, which can be increased with items. Attacking is calculated by terrain advantages, whether or not an enemy can be attacked by more than one monster, and dice rolls -- critical hits and critical fumbles can occur. When monsters are destroyed, they're lost forever, so players must choose battles carefully. In the RPG worlds, random encounters and some events are determined by dice rolls.

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!!''Yu-Gi-Oh! Monster Capsule GB'' provides examples of:

* ArtificialStupidity: The AI will sometimes move its pieces around or pass turns without attacking, even when attacking means it could win.
* BonusBoss: In the postgame, you can duel Joey, Tea, Tristan, Ryou, Grandpa, Pegasus, Bandit Keith, Shadi, Yami Bakura, and a freed Seto Kaiba. The latter two have the toughest monsters in the game.
* BraggingRightsReward: Yami Yugi's figurine can only be unlocked after training Yugi to the maximum level, and Yugi can only be unlocked if the player has rescued all of his friends. Yami has extremely high stats and can attack the entire field if you use a range-affecting item, but the sheer amount of effort needed to get him means that when you finally do not much can stop you to begin with.
* BrainwashedAndCrazy: Kaiba's subordinates and Kaiba himself have been corrupted by the Millennium Ring.
* BrokeYourArmPunchingOutCthulhu: Using Exodia to win a match causes one of his pieces to disappear afterward.
* BrokenBridge: There's a literal example in Rex's tabletop world. You have to find a carpenter to rebuild the bridge to progress.
* CantHoldHisLiquor: Mokuba's world has you getting a bottle of liquor for some monsters, which instantly renders them unconscious.
* ClassChangeLevelReset: Evolving monsters drops their level to one.
* ContinuingIsPainful:
** Losing a battle when in an RPG World results in you getting kicked out of the tabletop game and forced to go through the story again. This also prevents you from rescuing all of Yugi's friends.
** If you win a battle but lose a monster in the process, that monster is lost forever.
* CriticalFailure: Rolling a 95 or above will make your monster attack itself.
* CriticalHit: Rolling a 10 or below means a critical hit, with 00 giving you the highest damage possible for one.
* DemotedToExtra: In probably the only instance of Ryou Bakura getting more screen time than Yami Bakura, the Spirit of the Ring doesn't appear in person at all until after the game is beaten.
* DifficultySpike: Mokuba, Weevil, and Rex's worlds can be beaten with minimal grinding. Mai's world is ''much'' tougher, especially the final boss, and Kaiba's world is even harder.
* DismantledMacGuffin: Several items in the RPG Worlds are divided into three pieces, which you must collect and assemble to progress.
* EasyLevelTrick: Seto Kaiba, the hardest fight in the game, can be rendered a ZeroEffortBoss if you bring a Dragon Capture Jar into the fight, which sucks up enemy dragons. Since his team consists of nothing ''but'' dragons, you can win without doing anything.
* ElementalRockPaperScissors: Monsters do more or less damage to one another depending on their elemental attributes.
* EscortMission: In Rex and Mai's worlds you have to escort [=NPCs=] to certain characters. Thankfully, they're in no danger from monsters.
* EventFlag: These crop up in-story, signified by a chime.
* FetchQuest: Most quests in the later RPG worlds involve finding multiple pieces of an item or taking specific items to specific characters.
* FinalDeath: Losing a monster means it's gone forever, though this doesn't apply to Yugi's friends.
* FireAndBrimstoneHell: Seto Kaiba's RPG World is a literal representation of Hell, though only the first layer has fire. The second and third layers deal with lightning and darkness.
* FlawlessVictory: Getting through an RPG World without a single Game Over is required to rescue one of Yugi's friends.
* GuideDangIt:
** Some walls have easily-missed weak points that indicate you can break them, revealing ways to continue to new areas and progress the story.
** To unlock Yugi and Yami Yugi, you have to have beaten the game and have rescued all of Yugi's friends. At the tower's basement floor, put 98 Star Chips into the machine to get Yugi's figurine. Then you have to train Yugi to Level 50 and use an Evolution Chip to evolve him into Yami Yugi, whose stats are rivaled only by the Blue-Eyes Ultimate Dragon.
* InstantWinCondition: Placing all of Exodia's pieces on the field results in an automatic win.
* KillerGameMaster: Losing in the RPG World means Yugi's friends will stay trapped, and Kaiba and his followers are determined to defeat you by any means necessary.
* MagikarpPower: Some monsters are very weak at first, but can become very powerful if you level them up and use an Evolution Chip.
* TheManBehindTheMan: Yami Bakura, who's controlling Kaiba, is the one behind his heinous actions.
* NintendoHard: Critical hits and fumbles tend to happen at the worst possible times, enemies are often very strong, and despite the encounter rates being percentage-based, you will find yourself in a lot of battles. If you lose a monster it's gone forever, and getting a Game Over in an RPG World means you permanently miss rescuing whichever of Yugi's friends was trapped there.
* NonStandardGameOver: While you generally get a game over if you lose all of your monsters on hand, you can also get a game over if you ante your only Star Chip on a duel and lose.
* NPCRoadblock: Some [=NPCs=] won't move until you either convince them to leave or find ways around them.
* PeninsulaOfPowerLeveling: Mako's team gives out a huge amount of experience and can be used to reliably train once you get strong enough to outlast his monsters. In the postgame, Shadi's team [[spoiler:of Yugi's friends]] fits this, giving high amounts of EXP with minimal risk to a party barring critical hits.
* PermanentlyMissableContent: After you beat the game, you can't fight Weevil, Bonz, or Mako again, or go into the RPG Worlds. It's also possible to fail rescuing Yugi's friends, rendering them unavailable as figurines unless you start an entirely new game.
* PrisonEpisode: Seto Kaiba's RPG World starts with Yugi's imprisonment.
* QuirkyMinibossSquad: Mokuba, Weevil, Rex, and Mai are Kaiba's four Dark Masters.
* RandomEncounters: These are decided by dice rolls and the number of steps you've taken--for instance, in Mokuba's world every 10 steps is a 30% chance to be attacked. Dungeons tend to up the stakes.
* RuleOfThree: Progressing in later RPG Worlds often requires you to collect three of something.
* SaveThePrincess: Mokuba's RPG World storyline is a typical save-the-princess quest.
* SoundTest: There's a jukebox on the first floor of the tower that lets you randomly cycle through most songs in the game. Gameshark codes can allow a complete sound test, though it's prone to crashing.
* SpoilerOpening: The intro to the game reveals that the Millennium Ring has possessed Kaiba, something the characters don't learn until just before the final RPG World.
* TalkToEveryone: A standard tactic to use when in the RPG Worlds is to talk to everyone, as doing so can trigger new event flags.
* ToiletHumour: While in Hell's dungeon, Yugi can find a bathroom with urinals but no toilets.
* TooAwesomeToUse: Exodia's instant win condition at the cost of losing one of his pieces afterwards means you'll probably spend the whole game waiting for a fight big enough to use him on, assuming you can get the very rare pieces at all.
* TheVamp: Mai flirts with Yugi upon meeting him, to the annoyance of Tea.
* WhiteMage: This is Ryou Bakura's character archetype.
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