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I checked the Mario Wiki and those two modes are the only one this mission can show up in.


** At least one mission in the game features both the Spirit of Power's "kill this many enemies" requirements ''and'' the Spirit of Kindness's "kill no more than this many enemies" requirement, forcing a bit of a balancing act on your part.

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** At least one mission in the game in Shuffle Mode and Shuffle Mode EX features both the Spirit of Power's "kill this many enemies" requirements ''and'' the Spirit of Kindness's "kill no more than this many enemies" requirement, forcing a bit of a balancing act on your part.
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* DevelopersForesight: The original UsefulNotes/GameBoyAdvance loads its cartridges facing forward, while later models such as the Game Boy Advance SP, Game Boy Micro, or the UsefulNotes/NintendoDS' GBA cartridge slot load them facing backwards. Because of the way the tilt sensor is built into the cartridge, this could have led to severe InterfaceScrew depending on what model you were using. Fortunately, the developers took this into account: when you boot up the game, it asks you which console model you are using and adjusts the motion controls accordingly. The sister game ''[[VideoGame/WarioWare: Twisted!]]'' also provided a similar solution.

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* DevelopersForesight: The original UsefulNotes/GameBoyAdvance loads its cartridges facing forward, while later models such as the Game Boy Advance SP, Game Boy Micro, or the UsefulNotes/NintendoDS' GBA cartridge slot load them facing backwards. Because of the way the tilt sensor is built into the cartridge, this could have led to severe InterfaceScrew depending on what model you were using. Fortunately, the developers took this into account: when you boot up the game, it asks you which console model you are using and adjusts the motion controls accordingly. The sister game ''[[VideoGame/WarioWare: ''[[VideoGame/WarioWare WarioWare: Twisted!]]'' also provided a similar solution.
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Moved from the trivia page.

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* DevelopersForesight: The original UsefulNotes/GameBoyAdvance loads its cartridges facing forward, while later models such as the Game Boy Advance SP, Game Boy Micro, or the UsefulNotes/NintendoDS' GBA cartridge slot load them facing backwards. Because of the way the tilt sensor is built into the cartridge, this could have led to severe InterfaceScrew depending on what model you were using. Fortunately, the developers took this into account: when you boot up the game, it asks you which console model you are using and adjusts the motion controls accordingly. The sister game ''[[VideoGame/WarioWare: Twisted!]]'' also provided a similar solution.
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Removed: 129

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: In his missions, The Spirit of Power asks you to go out of your way to defeat a set number of enemies of his choice.
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Baleful Polymorph was renamed per TRS


* EggMcGuffin: The Egglings are cute little egg creatures that have been magically [[BalefulPolymorph turned into apples]] and you must rescue.

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* EggMcGuffin: The Egglings are cute little egg creatures that have been magically [[BalefulPolymorph [[ForcedTransformation turned into apples]] and you must rescue.
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* JustEatHim: Piranha Plants in this game grab Yoshi if he gets too close, chew him up, and the spit him back out, unless they get you when Yoshi's flower is blue and petal-less, in which case they chew him up and then start chomping air again with Yoshi nowhere to be seen, implying they finally swallowed him.

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* JustEatHim: Piranha Plants in this game grab Yoshi if he gets too close, chew him up, and the then spit him back out, unless they get you when Yoshi's flower is blue and petal-less, Yoshi has no petals, in which case they chew him up and then start chomping air again with Yoshi nowhere to be seen, implying that they finally swallowed him.



** At least one mission in the game features both the Spirit of Power's "kill this many enemies" requirements with the Spirit of Kindness's "kill no more than this many enemies" requirement, forcing a bit of a balancing act on your part.

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** At least one mission in the game features both the Spirit of Power's "kill this many enemies" requirements with ''and'' the Spirit of Kindness's "kill no more than this many enemies" requirement, forcing a bit of a balancing act on your part.

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* HyperDestructiveBouncingBall: The Ball Yoshi transformation is this. Yoshi becomes a bouncy ball that is completely invincible and can smash through walls, and is only controllable by tilting. Particularly in level 4-4, Yoshi spends the entire stage in this form.



* HyperDestructiveBouncingBall: The Ball Yoshi transformation is this. Yoshi becomes a bouncy ball that is completely invincible and can smash through walls, and is only controllable by tilting. Particularly in level 4-4, Yoshi spends the entire stage in this form.

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* HyperDestructiveBouncingBall: The Ball Yoshi transformation is this. Yoshi becomes a bouncy ball that is completely invincible and can smash through walls, and is only controllable by tilting. Particularly in level 4-4, Yoshi spends the entire stage JustEatHim: Piranha Plants in this form.game grab Yoshi if he gets too close, chew him up, and the spit him back out, unless they get you when Yoshi's flower is blue and petal-less, in which case they chew him up and then start chomping air again with Yoshi nowhere to be seen, implying they finally swallowed him.


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** At least one mission in the game features both the Spirit of Power's "kill this many enemies" requirements with the Spirit of Kindness's "kill no more than this many enemies" requirement, forcing a bit of a balancing act on your part.
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It was not meant to be a gas. Just a plain cloud/air to emphasize that nothing is coming out of Yoshi after eating an enemy.


* {{Gasshole}}: Yoshi's iconic ability to turn the enemies he eats into [[ProjEggTile eggs that he later can throw]] is not present in this game. He can still eat enemies, but instead of laying an egg he will simply fart. The egg throw was probably uninplemented because the game already has enough gameplay gimmicks as is.

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* {{Gasshole}}: Yoshi's iconic ability to turn the enemies he eats into [[ProjEggTile eggs that he later can throw]] is not present in this game. He can still eat enemies, but instead of laying an egg he will simply fart. produce a small puff of air. The egg throw was probably uninplemented unimplemented because the game already has enough gameplay gimmicks as is.
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* PacifistRun: Contrasting with the Spirit of Power, the Spirit of Kindness requires in her missions that you defeat as little enemies as possible, only four at most. This can be a bit of a headache, as the enemies certainly like to get in the way.
* RankInflation: {{Downplayed}}. The levels have two different requirements that you can fulfill in order to get a Happiness Medal, one of which being easier to achieve the other. Both of them net you a Happiness Medal, but fulfilling the harder requirement will get you a gold one, while settling for the easier one will make it silver. Of course, failing both of the requirements will get you no medal and you will have to retry.

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* PacifistRun: Contrasting with the Spirit of Power, the Spirit of Kindness requires in her missions that you defeat as little enemies as possible, only four at most. This can be a bit of a headache, as the enemies certainly like to get in the way.
way. Killing no mooks at all will get you a gold Happiness Medal.
* RankInflation: {{Downplayed}}. The levels have two different requirements that you can fulfill in order to get a Happiness Medal, one of which being easier to achieve than the other. Both of them net you a Happiness Medal, but fulfilling the harder requirement will get you a gold one, while settling for the easier one will make it silver. Of course, failing both of the requirements will get you no medal and you will have to retry.
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None

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* {{Gasshole}}: Yoshi's iconic ability to turn the enemies he eats into [[ProjEggTile eggs that he later can throw]] is not present in this game. He can still eat enemies, but instead of laying an egg he will simply fart. The egg throw was probably uninplemented because the game already has enough gameplay gimmicks as is.
Is there an issue? Send a MessageReason:
None


* GravityMaster: Yoshi becomes one of this InUniverse in this game. Out of universe, this serves as a justification for the game's tilt-based gimmick. By tilting the console, the player can affect the game levels in many ways, such as making balls roll or unrolling bridges.

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* GravityMaster: Yoshi becomes one of this these InUniverse in this game. Out of universe, this serves as a justification for the game's tilt-based gimmick. By tilting the console, the player can affect the game levels in many ways, such as making balls roll or unrolling bridges.
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* BoisterousBruiser: The Spirit of Power, a large and portly {{Djinn}}-like spirit who believes MightMakesRight and [[NoIndoorVoice is quite loud]].

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* BoisterousBruiser: The Spirit of Power, a large and portly {{Djinn}}-like [[OurGeniesAreDifferent Djinn]]-like spirit who believes MightMakesRight and [[NoIndoorVoice is quite loud]].



* CollectionSidequest: The Spirit of Cuteness' levels feature this. Yoshi must collect egg-like creatures known as Egglings, who have been turned into apples by Bowser and can be rescued by eating them. There's a hundred of them, and they have different sizes, designs, and even name. The game provides you with an "Eggling Book" that you can consult in order to see the Egglings you have rescued.

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* CollectionSidequest: The Spirit of Cuteness' levels feature this. Yoshi must collect egg-like creatures known as Egglings, who have been turned into apples by Bowser and can be rescued by eating them. There's a hundred of them, and they have different sizes, designs, and even name.names. The game provides you with an "Eggling Book" that you can consult in order to see the Egglings you have rescued.
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None


''Yoshi's Universal Gravitation'' ([[MarketBasedTitle released as]] ''Yoshi Topsy-Turvy'' in the USA) is a PuzzlePlatformer in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, developed by Creator/{{Artoon}} and released in 2004 for the UsefulNotes/GameBoyAdvance in 2004 (2005 internationally).

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''Yoshi's Universal Gravitation'' ([[MarketBasedTitle released as]] ''Yoshi Topsy-Turvy'' in the USA) is a PuzzlePlatformer in the ''[[VideoGame/YoshisIsland Yoshi]]'' series, developed by Creator/{{Artoon}} and released in 2004 for the UsefulNotes/GameBoyAdvance in 2004 (2005 internationally).
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* TimeTrial: The Spirit of Speeds asks you to complete her levels in a set amount of time.

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* TimeTrial: The Spirit of Speeds Speed asks you to complete her levels in a set amount of time.
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* BandLand: The entire game has a not excessively prominent, but noticeably recurring musical theme. In particular, the ball objects found in a number of levels are called a Chime Balls and noticeably have a picture of a treble on them. If you roll these balls over xylophones that are found on the ground in certain areas, they will produce musical notes that can be used as platforms.

to:

* BandLand: The entire game has a not excessively prominent, but noticeably recurring musical theme. In particular, the ball objects found in a number of levels are called a Chime Balls and noticeably have a picture of a treble on them. If you roll these balls over xylophones that are found on the ground in certain areas, they will produce musical notes that can be used as platforms.
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None


''Yoshi's Universal Gravitation'' ([[MarketBasedTitle released as]] ''Yoshi Topsy-Turvy'' in the USA) is a PuzzlePlatformer in the ''VideoGame/YoshisIsland Yoshi'' series, developed by Creator/{{Artoon}} and released in 2004 for the UsefulNotes/GameBoyAdvance in 2004 (2005 internationally).

to:

''Yoshi's Universal Gravitation'' ([[MarketBasedTitle released as]] ''Yoshi Topsy-Turvy'' in the USA) is a PuzzlePlatformer in the ''VideoGame/YoshisIsland Yoshi'' ''[[VideoGame/YoshisIsland Yoshi]]'' series, developed by Creator/{{Artoon}} and released in 2004 for the UsefulNotes/GameBoyAdvance in 2004 (2005 internationally).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ytt_group_artwork.jpg]]
[[caption-width-right:350:[[{{Tagline}} Go full tilt!]]]]

''Yoshi's Universal Gravitation'' ([[MarketBasedTitle released as]] ''Yoshi Topsy-Turvy'' in the USA) is a PuzzlePlatformer in the ''VideoGame/YoshisIsland Yoshi'' series, developed by Creator/{{Artoon}} and released in 2004 for the UsefulNotes/GameBoyAdvance in 2004 (2005 internationally).

[[BigBad Bowser]] has been rampaging across Yoshi's Island, sending the peaceful land into disarray. Fortunately, Hongo, the well-intentioned ruler of a spirit-filled tome known as the Forbidden Pop-Up Book, takes it upon himself to seal the evil Koopa King within the book's pages. ''Un''fortunately, the entirety of Yoshi's Island is sealed along with him! It's up to [[TheHero Yoshi]] to defeat Bowser, hopefully convincing Hongo to release his homeland from inside the tome. And this time, he wields [[GravityMaster the power of gravity]].

The game features six different worlds, or "tales" (eight if you count two [[BossOnlyLevel boss-only worlds]]), each of which introduces a different spirit from the Forbidden Pop-Up Book. The levels follow a mission-based structure, in which, apart from completing the level, you must do it in the way the level's spirit host desires. Each spirit has their own particular theme and desires, and in later worlds, levels can be hosted by two spirits at once! If you satisfy the spirits, you will receive a Happiness Medal, a number of which are required to progress.

In the vein of ''VideoGame/KirbyTiltNTumble'' or ''[[VideoGame/WarioWare WarioWare: Twisted!]]'', the gameplay hinges around a gyroscopic tilt sensor built into the game's cartridge. By tilting your Game Boy Advance around, you can help Yoshi advance through the various levels in multiple ways.

!''Yoshi's Universal Gravitation'' provides examples of:

* AdvancingWallOfDoom: The Spirit of Fright's levels work like this. He places a rolling spindle with spikes in the level that never stops advancing and you must outrun.
* AffablyEvil: Or affably antagonistic, at least. The Spirit of Fright is polite in face-to-face conversation with Yoshi, but he's the only spirit that actively tries to harm or hinder him by placing [[AdvancingWallOfDoom continuously advancing rolling spikes]] on his levels.
* BandLand: The entire game has a not excessively prominent, but noticeably recurring musical theme. In particular, the ball objects found in a number of levels are called a Chime Balls and noticeably have a picture of a treble on them. If you roll these balls over xylophones that are found on the ground in certain areas, they will produce musical notes that can be used as platforms.
* BigGood: Hongo, the benevolent leader of the book spirits. [[{{Irony}} Ironically]], the reason the plot is set in motion is partially his fault, since it is him who seals ''the entirety of Yoshi's Island'' [[WellIntentionedExtremist in order to stop Bowser]]. He's also implied to have [[HairTriggerTemper something of a temper]]. In any case, he still qualifies, as he ultimately has the people's overall best interests at heart, and in the ending, [[spoiler:once Bowser is defeated, not only does he release Yoshi's Island, he readmits the Spirit Who Loves Surprises.]]
* BoisterousBruiser: The Spirit of Power, a large and portly {{Djinn}}-like spirit who believes MightMakesRight and [[NoIndoorVoice is quite loud]].
* CashGate: The Spirit of Greed missions require you to collect a certain number of coins if you want to win a Happiness Medal.
* CollectionSidequest: The Spirit of Cuteness' levels feature this. Yoshi must collect egg-like creatures known as Egglings, who have been turned into apples by Bowser and can be rescued by eating them. There's a hundred of them, and they have different sizes, designs, and even name. The game provides you with an "Eggling Book" that you can consult in order to see the Egglings you have rescued.
* GoneHorriblyRight: PlayedForLaughs. In the introduction, after the Spirit Who Loves Surprises gives Yoshi the power to control gravity, he asks him to test it. This leads to Yoshi accidentally (InUniverse, [[CrueltyIsTheOnlyOption very deliberately]] out of universe) making a rolling ball crash into him, [[ATwinkleInTheSky sending him flying]].
* GravityMaster: Yoshi becomes one of this InUniverse in this game. Out of universe, this serves as a justification for the game's tilt-based gimmick. By tilting the console, the player can affect the game levels in many ways, such as making balls roll or unrolling bridges.
* {{Greed}}: There is a Spirit of Greed, who is evidently an embodiment of this. He values gold and riches above anything, and has a pouch where he carries a large number of coins and gold bars. Even his ''shadow'' is gold.
* EggMcGuffin: The Egglings are cute little egg creatures that have been magically [[BalefulPolymorph turned into apples]] and you must rescue.
* HelpfulMook: A number of these appear. Fat Guys can be used as a trampoline to reach tall places, Goonies can be ridden in order to reach otherwise unaccessible areas, and Igashira-kuns (spiked enemies introduced in this game, not too dissimilar from the Gordo enemies in the ''Franchise/{{Kirby}}'' series) can be rolled into other enemies by tilting.
* InvincibleMinorMinion: Such an enemy appears in the sixth world. Their English names are unknown, but a Japanese guide gives it as "Daruma Otoshi-kun". They are walking bird-like enemies with spiked backs that cannot be defeated in any way. The Fat Guy is also undefeatable in this game.
* JerkWithAHeartOfGold: The Spirit of Kindness has an attitude resembling TheDiva or an AlphaBitch, but true to her name, she tasks you with killing as few enemies as you can.
* HyperDestructiveBouncingBall: The Ball Yoshi transformation is this. Yoshi becomes a bouncy ball that is completely invincible and can smash through walls, and is only controllable by tilting. Particularly in level 4-4, Yoshi spends the entire stage in this form.
* KillEmAll: In his missions, The Spirit of Power asks you to go out of your way to defeat a set number of enemies of his choice.
* NonIronicClown: The Spirit Who Loves Surprises looks very much like a clown or jester. He's also the nicest and most helpful character you meet in the game. It is him who gifts Yoshi [[GravityMaster the power of tilting]] and, unlike the other spirits, asks nothing in return. He even tried to convince Hongo to not seal Yoshi's Island within the Pop-Up Book, leading to him [[NoGoodDeedGoesUnpunished getting fired]].
* PacifistRun: Contrasting with the Spirit of Power, the Spirit of Kindness requires in her missions that you defeat as little enemies as possible, only four at most. This can be a bit of a headache, as the enemies certainly like to get in the way.
* RankInflation: {{Downplayed}}. The levels have two different requirements that you can fulfill in order to get a Happiness Medal, one of which being easier to achieve the other. Both of them net you a Happiness Medal, but fulfilling the harder requirement will get you a gold one, while settling for the easier one will make it silver. Of course, failing both of the requirements will get you no medal and you will have to retry.
* RidiculouslyCuteCritter: Not only the Egglings, which are egg creatures with dot eyes, but also the Spirit of Cuteness herself, who is pink, round, and has a wide rosy-cheeked smile.
* SecretTest: In the end of the first boss battle against Bowser it is revealed that [[spoiler:it wasn't Bowser at all! Rather, it was a puppet being manipulated by the Spirit Who Loves Surprises in order to test Yoshi.]]
* SelectiveGravity: Despite being such a heavily gravity-based game, Ravens are ''still'' immune to it and will often be happily seen walking on walls, so watch out for them!
* TimeTrial: The Spirit of Speeds asks you to complete her levels in a set amount of time.
* TwentyMinutesIntoTheFuture: The game is set in this when compared to the rest of the ''Yoshi'' franchise, as evidenced by the presence of an adult Bowser. This actually means that it's set in the PresentDay relative to the wider ''Franchise/SuperMarioBros'' franchise, since the other games are set TwentyMinutesIntoThePast.
* UndergroundMonkey: In the [[FinalBoss final battle]], Bowser can summon a rainbow variation of the common series enemy Tap-Tap. This particular version, however, only appears at this point of the game, and has not appeared before or since.
* UnderTheSea: Not ''under'' the sea in this case, but there are a number of watery areas where Yoshi will be transformed into Ship Yoshi or Boat Yoshi and float above the water. By tilting the console you can make the water level change, which is often necessary to reach objects and places or avoid obstacles.

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