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The Spirit Fusion Pot/Jar/Kettle/Bottle/Container/Vessel (Lian Yao Hu, 鍊妖壺 in traditional Chinese) was created by the goddess Nüwa in emulation of the Immortal Creation Ding to cleanse the world. Living in the Pot is the Spirit of the Vessel, who rules within the Pot's domain and can utilize the artifact's power to combine creatures and items, and transmute them into other entities that can benefit the world.

In the beginning of the mortal world, the goddess Nüwa, patron deity of mankind, created two genres of intelligent life: those of Man, and those of Monster, who warred among each other all the time. The Sword was created by Men in an attempt to end the everlasting war. Led by a single heroic figure, Xuanyuan Jian Xia (軒轅劍俠, Crusader of the Sword, or simply the Crusader) who wielded the Sword, the War Between Men and Monsters ended with both sides suffering heavy casualties. Seventeen years later, the main character, He Ran (何然), a young discipline of Xian Shu (仙術, sorcery) left his mentor to go on an adventure to bring peace to the lands.

to:

The Spirit Fusion Pot/Jar/Kettle/Bottle/Container/Vessel Jar (Lian Yao Hu, 鍊妖壺 in traditional Chinese) was created by the goddess Nüwa in emulation of the Immortal Creation Ding to cleanse the world. Living in the Pot is the Spirit of the Vessel, who rules within the Pot's domain and can utilize the artifact's power to combine creatures and items, and transmute them into other entities that can benefit the world.

In the beginning of the mortal world, the goddess Nüwa, the patron deity of mankind, created two genres of intelligent life: those of Man, and those of Monster, who warred among each other all the time. The Sword was created by Men in an attempt to end the everlasting war. Led by a single heroic figure, Xuanyuan Jian Xia (軒轅劍俠, Crusader of the Sword, or simply the Crusader) who wielded the Sword, the War Between Men and Monsters ended with both sides suffering heavy casualties. Seventeen years later, the main character, He Ran (何然), a young discipline of Xian Shu (仙術, sorcery) left his mentor to go on an adventure to bring peace to the lands.



Not only was it the first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history. The user interface is reminiscent of Dragon Quest games. Players start the game as a novice adventurer, and level up through battles.

to:

Not only was it the first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history. The user interface is reminiscent of Dragon Quest games. Players start the game as a novice adventurer, adventurer and level up through battles.



The game featured standard VGA 16-colored 640x480 screen, and feature recruitable party members, round-based combat, full-screen sprite animation, various enemies, Chinese-styled [=AdLb=] music, sound effects, animated spell effects, as well as a fully Chinese interface,proving to be a great hit in Taiwan's computer game market.

to:

The game featured standard VGA 16-colored 640x480 screen, and feature recruitable party members, round-based combat, full-screen sprite animation, various enemies, Chinese-styled [=AdLb=] music, sound effects, animated spell effects, as well as a fully Chinese interface,proving interface, proving to be a great hit in Taiwan's computer game market.




!!The series consists of the following games:
[[index]]
->[+Main entries:+]
* ''Xuanyuan Jian'' (軒轅劍) (1990, DOS)
* ''VideoGame/XuanyuanJian2'' (軒轅劍貳) (1994, DOS, iOS)
* ''Xuanyuan Jian 3: Yun he Shan de Bi Duan'' (軒轅劍參:雲和山的彼端) (1999, Windows)
* ''Xuanyuan Jian 4: Hei Long Wu xi Yun Fei Yang'' (軒轅劍肆:黑龍舞兮雲飛揚) (2002, Windows)
* ''Xuanyuan Jian 5: Yi Jian Ling Yun Shan Hai Qing'' (軒轅劍伍:一劍凌雲山海情) (2006, Windows)
* ''Xuanyuan Jian 6: Feng Ling Chang Kong Qian Zai Yun'' (軒轅劍陸:鳳凌長空千載雲) (2013, Windows)
* ''Xuanyuan Jian 7 Online'' (軒轅劍七Online) (TBA, Windows)

->[+[[{{Gaiden Game}} Waizhuan]] entries:+]
* ''Xuanyuan Jian Waizhuan: Feng zhi Wu'' (軒轅劍外傳:楓之舞) (1995, DOS, iOS)
* ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen'' (軒轅劍參外傳:天之痕) (2001, Windows)
* ''Xuanyuan Jian Waizhuan: Cang zhi Tao'' (軒轅劍外傳:蒼之濤) (2004, Windows)
* ''Xuanyuan Jian Waizhuan: Han zhi Yun'' (軒轅劍外傳:漢之雲) (2007, Windows)
* ''Xuanyuan Jian Waizhuan: Yun zhi Yao'' (軒轅劍外傳:雲之遙) (2010, Windows)
* ''Xuanyuan Jian Waizhuan Online'' (軒轅劍外傳Online) (2012, Windows)

->[+Other entries:+]
* ''Xuanyuan Fu Mo Lu'' (軒轅伏魔錄) (2001, Windows)
* ''Xuanyuan Jian Online'' (軒轅劍網路版) (2002, Windows)
* ''VideoGame/DreamOfMirrorOnline'' (飛天歷險:軒轅劍網路版2代) (2005, Windows)
* ''Tian zhi Hen: Xuanyuan Jian Online'' (天之痕:軒轅劍網路版) (2010, Windows)
* ''Flying [=PuPu=]'' (飛天噗噗) (2011, iOS)
* ''Battle Legends'' (伏魔傳奇) (2012, iOS)

[[/index]]





!!This Franchise contains examples of:
* {{SpinOff}}: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]], novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.
* VideoGameLongRunners: Definitely, because the main series has at least six games, with multitudes of spinoff games, and the franchise has spanned over 25 years.
* {{Autosave}}: Featured in the newer installments of the series.
* CelShading: Dream of Mirror Online, or Xuan Yuan Sword Online 2, utilizes this to great effect.
* CutAndPasteEnvironments: Several generic environments from Xuan Yuan Sword 3 were reused in its legend title, Scar of the Sky.
* ElaborateEqualsEffective: Typically, the better looking the equipment is, the more powerful its stats are.
* EvolutionaryRetcon: And how!
* FauxFirstPerson3D: Featured in the first three games.
* FixedCamera: A point of controversy in the three games of generation 5, where there were usually no environments to render outside of the camera frame.
* GoingThroughTheMotions: A staple from generation 4 (the first 3D generation) onwards.
* IsometricProjection: Experimented with in Xuan Yuan Fu Mo Lu, a spinoff tactical-RPG.
* LoadingScreen: Present in the series during environment transitions.
* MultiPlatform: Xuan Yuan Sword 3 Legend: Scar of the Sky, has been ported on to mobile platforms, including iOS[[https://itunes.apple.com/us/app/xuan-yuan-jian-can-wai-chuan/id784373321?mt=8]] and Android [[https://play.google.com/store/apps/details?id=com.softstar.swd3e&hl=en]].
* RealTimeWithPause: Gate of Heaven features the Cross Dynamic Time Battle system, in which the players can use a pause function and yet still issue commands to the currently selected character, while actions initiated before the pause resolve.
* RespawnPoint: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the starting menu screen.

----


The first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history. The user interface is reminiscent of Dragon Quest games. Players start the game as a novice adventurer, and level up through battles.

to:

The Not only was it the first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history. The user interface is reminiscent of Dragon Quest games. Players start the game as a novice adventurer, and level up through battles.


''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group, named to represent a group of friends with common goals, of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot (retconned in the second game) and lifted names for its protagonists straight from a popular movie at the time (also retconned in the second game), but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.

to:

''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group, named to represent a group of friends with common goals, of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released Released in 1990, was it is a short game with a somewhat fragmented plot (retconned in the second game) and lifted names for its protagonists straight from a popular movie at the time (also retconned in the second game), time, but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.



In the first game, in time immemorial, the "Xuan-Yuan Sword" is created by Huangdi, the Yellow Emperor of ancient China to defend his subjects against the warlord Chi You and his followers. After Chi You's defeat, the five-thousand-year-old history of China was secured, and the Sword was passed on from Huangdi to future generations to continue to defend the world against evil. Due to its great power, treacherous individuals often sought the Sword to further their own ends.

to:

In the first game, in time immemorial, the The "Xuan-Yuan Sword" is created by Huangdi, the Yellow Emperor of ancient China to defend his subjects against the warlord Chi You and his followers. After Chi You's defeat, the five-thousand-year-old history of China was secured, and the Sword was passed on from Huangdi to future generations to continue to defend the world against evil. Due to its great power, treacherous individuals often sought the Sword to further their own ends.



The game featured standard VGA 16-colored 640x480 screen, and feature recruitable party members, round-based combat, full-screen sprite animation, various enemies, Chinese-styled AdLb music, sound effects, animated spell effects, as well as a fully Chinese interface,proving to be a great hit in Taiwan's computer game market.



to:

The game featured standard VGA 16-colored 640x480 screen, and feature recruitable party members, round-based combat, full-screen sprite animation, various enemies, Chinese-styled AdLb [=AdLb=] music, sound effects, animated spell effects, as well as a fully Chinese interface,proving to be a great hit in Taiwan's computer game market.




* Spin-Off: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.

to:

* Spin-Off: {{SpinOff}}: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, [[MassivelyMultiplayerOnlineRolePlayingGame MMOs]], novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.



* Autosave: Featured in the newer installments of the series.
* Cel Shading: Dream of Mirror Online, or Xuan Yuan Sword Online 2, utilizes this to great effect.
* Cut-and-Paste Environments: Several generic environments from Xuan Yuan Sword 3 were reused in its legend title, Scar of the Sky.
* Elaborate Equals Effective: Typically, the better looking the equipment is, the more powerful its stats are.
* Evolutionary Retcon: And how!
* Faux First-Person 3D: Featured in the first three games.
* Fixed Camera: A point of controversy in the three games of generation 5, where there were usually no environments to render outside of the camera frame.
* Going Through the Motions: A staple from generation 4 (the first 3D generation) onwards.
* Isometric Projection: Experimented with in Xuan Yuan Fu Mo Lu, a spinoff tactical-RPG.
* Loading Screen: Present in the series during environment transitions.
* Multi-Platform: Xuan Yuan Sword 3 Legend: Scar of the Sky, has been ported on to mobile platforms, including iOS[[https://itunes.apple.com/us/app/xuan-yuan-jian-can-wai-chuan/id784373321?mt=8]] and Android [[https://play.google.com/store/apps/details?id=com.softstar.swd3e&hl=en]].
* Real Time with Pause: Gate of Heaven features the Cross Dynamic Time Battle system, in which the players can use a pause function and yet still issue commands to the currently selected character, while actions initiated before the pause resolve.
* Respawn Point: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the starting menu screen.

to:

* Autosave: {{Autosave}}: Featured in the newer installments of the series.
* Cel Shading: CelShading: Dream of Mirror Online, or Xuan Yuan Sword Online 2, utilizes this to great effect.
* Cut-and-Paste Environments: CutAndPasteEnvironments: Several generic environments from Xuan Yuan Sword 3 were reused in its legend title, Scar of the Sky.
* Elaborate Equals Effective: ElaborateEqualsEffective: Typically, the better looking the equipment is, the more powerful its stats are.
* Evolutionary Retcon: EvolutionaryRetcon: And how!
* Faux First-Person 3D: FauxFirstPerson3D: Featured in the first three games.
* Fixed Camera: FixedCamera: A point of controversy in the three games of generation 5, where there were usually no environments to render outside of the camera frame.
* Going Through the Motions: GoingThroughTheMotions: A staple from generation 4 (the first 3D generation) onwards.
* Isometric Projection: IsometricProjection: Experimented with in Xuan Yuan Fu Mo Lu, a spinoff tactical-RPG.
* Loading Screen: LoadingScreen: Present in the series during environment transitions.
* Multi-Platform: MultiPlatform: Xuan Yuan Sword 3 Legend: Scar of the Sky, has been ported on to mobile platforms, including iOS[[https://itunes.apple.com/us/app/xuan-yuan-jian-can-wai-chuan/id784373321?mt=8]] and Android [[https://play.google.com/store/apps/details?id=com.softstar.swd3e&hl=en]].
* Real Time with Pause: RealTimeWithPause: Gate of Heaven features the Cross Dynamic Time Battle system, in which the players can use a pause function and yet still issue commands to the currently selected character, while actions initiated before the pause resolve.
* Respawn Point: RespawnPoint: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the starting menu screen.


''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group, named to represent a group of friends with common goals, of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot and lifted names for its protagonists straight from a popular movie at the time, but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.

to:

''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group, named to represent a group of friends with common goals, of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot (retconned in the second game) and lifted names for its protagonists straight from a popular movie at the time, time (also retconned in the second game), but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.


* Respawn Point: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the start menu.

to:

* Respawn Point: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the start menu.
starting menu screen.

Added DiffLines:

* Real Time with Pause: Gate of Heaven features the Cross Dynamic Time Battle system, in which the players can use a pause function and yet still issue commands to the currently selected character, while actions initiated before the pause resolve.
* Respawn Point: Averted. Being defeated in battles that are not Hopeless Boss Fights takes the player back to the start menu.

Added DiffLines:

* Isometric Projection: Experimented with in Xuan Yuan Fu Mo Lu, a spinoff tactical-RPG.
* Loading Screen: Present in the series during environment transitions.
* Multi-Platform: Xuan Yuan Sword 3 Legend: Scar of the Sky, has been ported on to mobile platforms, including iOS[[https://itunes.apple.com/us/app/xuan-yuan-jian-can-wai-chuan/id784373321?mt=8]] and Android [[https://play.google.com/store/apps/details?id=com.softstar.swd3e&hl=en]].



to:

* Autosave: Featured in the newer installments of the series.
* Cel Shading: Dream of Mirror Online, or Xuan Yuan Sword Online 2, utilizes this to great effect.
* Cut-and-Paste Environments: Several generic environments from Xuan Yuan Sword 3 were reused in its legend title, Scar of the Sky.
* Elaborate Equals Effective: Typically, the better looking the equipment is, the more powerful its stats are.
* Evolutionary Retcon: And how!
* Faux First-Person 3D: Featured in the first three games.
* Fixed Camera: A point of controversy in the three games of generation 5, where there were usually no environments to render outside of the camera frame.
* Going Through the Motions: A staple from generation 4 (the first 3D generation) onwards.


!!This Franchise contains examples of:
* Spin-Off: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.
* VideoGameLongRunners: Definitely, because the main series has at least six games, with multitudes of spinoff games, and the franchise has spanned over 25 years.

----



* VideoGameLongRunners: Definitely, because the main series has at least six games, with multitudes of spinoff games, and the franchise has spanned over 25 years.
* Spin-Off: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.

to:

* VideoGameLongRunners: Definitely, because the main series has at least six games, with multitudes of spinoff games, and the franchise has spanned over 25 years.
* Spin-Off: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.



''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot, but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.

to:

''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group, named to represent a group of friends with common goals, of Softstar Entertainment Inc. based in Taiwan. These games incorporate elements from Chinese history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot, plot and lifted names for its protagonists straight from a popular movie at the time, but paved the way to the establishment of a groundbreaking franchise of video games as well as the Chinese video gaming industry at large.



The Spirit Fusion Pot (Lian Yao Hu, 鍊妖壺 in traditional Chinese) was created by the goddess Nüwa in emulation of the Immortal Creation Ding to cleanse the world. Living in the Pot is the Spirit of the Vessel, who rules within the Pot's domain and can utilize the artifact's power to combine creatures and items, and transmute them into other entities that can benefit the world.

In the beginning of the world, the goddess Nüwa created two genres of intelligent life: those of Man, and those of Monster, who warred among each other all the time. The Sword was created by Men in an attempt to end the everlasting war. Led by a single heroic figure, Xuanyuan Jian Xia (軒轅劍俠, Crusader of the Sword, or simply the Crusader) who wielded the Sword, the War Between Men and Monsters ended with both sides suffering heavy casualties. Seventeen years later, the main character, He Ran (何然), a young discipline of Xian Shu (仙術, sorcery) left his mentor, into the aftermath world of China to carve a future of his own.

to:

The Spirit Fusion Pot Pot/Jar/Kettle/Bottle/Container/Vessel (Lian Yao Hu, 鍊妖壺 in traditional Chinese) was created by the goddess Nüwa in emulation of the Immortal Creation Ding to cleanse the world. Living in the Pot is the Spirit of the Vessel, who rules within the Pot's domain and can utilize the artifact's power to combine creatures and items, and transmute them into other entities that can benefit the world.

In the beginning of the mortal world, the goddess Nüwa Nüwa, patron deity of mankind, created two genres of intelligent life: those of Man, and those of Monster, who warred among each other all the time. The Sword was created by Men in an attempt to end the everlasting war. Led by a single heroic figure, Xuanyuan Jian Xia (軒轅劍俠, Crusader of the Sword, or simply the Crusader) who wielded the Sword, the War Between Men and Monsters ended with both sides suffering heavy casualties. Seventeen years later, the main character, He Ran (何然), a young discipline of Xian Shu (仙術, sorcery) left his mentor, into mentor to go on an adventure to bring peace to the aftermath world of China to carve a future of his own.lands.



The first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history, the culture and people in the game bear a resemblance of what was mid-1500 ancient Chinese. All these materials were presented in a ''Dragon Quest''-like game rule and interface. Players started the game as a youthful good-for-nothing level 1 character, in a poor village that offered little else than most basic equipments. The wilderness was filled with monsters that players must kill to gain experience levels, thus enable them to proceed to other areas, and thus proceed the plot.

to:

The first game of the series, ''Xuanyuan Sword'' was also Softstar's first RPG product, released in 1990. The storyline in this game was not based on any certain period of actual history, the culture and people in the game bear a resemblance history. The user interface is reminiscent of what was mid-1500 ancient Chinese. All these materials were presented in a ''Dragon Quest''-like game rule and interface. Dragon Quest games. Players started start the game as a youthful good-for-nothing novice adventurer, and level 1 character, in a poor village that offered little else than most basic equipments. The wilderness was filled with monsters that players must kill to gain experience levels, thus enable them to proceed to other areas, and thus proceed the plot.up through battles.



The game featured standard VGA 16-colored 640x480 screen, complete with party-members, round-based combat, full-screen sprite animation, various monsters, Chinese-styled AdLb music, sound effects, animated spell effects, as well as full Chinese interface, which was a great hit in Taiwan's computer game market at that period.

Released on 13 October 1990.

''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky) is a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.

to:

The game featured standard VGA 16-colored 640x480 screen, complete with party-members, and feature recruitable party members, round-based combat, full-screen sprite animation, various monsters, enemies, Chinese-styled AdLb music, sound effects, animated spell effects, as well as full a fully Chinese interface, which was interface,proving to be a great hit in Taiwan's computer game market at that period.

Released on 13 October 1990.

''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky) is a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.
market.




Added DiffLines:

* Spin-Off: The franchise has generated a great deal of spin-off media and events, such as music concerts, mobile games, MMOs, novels, comics, fanart, and a TV show, ''Xuanyuan Jian: Tian zhi Hen'' (軒轅劍之天之痕, lit. Xuan-Yuan Sword: Scar of Sky), a 2012 Chinese TV series adapted from the game ''Xuanyuan Jian 3 Waizhuan: Tian zhi Hen''.


''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group of Softstar, Inc. based in Taiwan. These games are based on pre-history Chinese mythology, as well as history-based storylines around Qin Dynasty, Sui Dynasty, Tang Dynasty, etc.

to:

''Xuanyuan Jian'' AKA ''Xuan-Yuan Sword'' (Chinese: 軒轅劍, literally "Sword of Yellow Emperor") refers to a series of Chinese role-playing video games for personal computers developed by [[VideoGame/DreamOfMirrorOnline DOMO]] group of Softstar, Softstar Entertainment Inc. based in Taiwan. These games are based on pre-history incorporate elements from Chinese mythology, history and mythology. The first game, released in 1990, was a short game with a somewhat fragmented plot, but paved the way to the establishment of a groundbreaking franchise of video games as well as history-based storylines around Qin Dynasty, Sui Dynasty, Tang Dynasty, etc.the Chinese video gaming industry at large.



In the time beyond record, the "Xuan-Yuan Sword" is created by Huangdi, the Yellow Emperor of ancient China to defend the ancient Chinese against darklord Chi You and his evil empire. After Chi You was killed by the Sword, the five-thousand-year-old history of China began, and the Sword was passed on from Huangdi to heroes alike to continue to defend the nation against evil. Due to its great power, however, ambitious would-be emperors and evil warlords often sought the Sword to further their own end.

to:

In the first game, in time beyond record, immemorial, the "Xuan-Yuan Sword" is created by Huangdi, the Yellow Emperor of ancient China to defend the ancient Chinese his subjects against darklord the warlord Chi You and his evil empire. followers. After Chi You was killed by the Sword, You's defeat, the five-thousand-year-old history of China began, was secured, and the Sword was passed on from Huangdi to heroes alike future generations to continue to defend the nation world against evil. Due to its great power, however, ambitious would-be emperors and evil warlords treacherous individuals often sought the Sword to further their own end.ends.



There is also the Spirit Fusion Pot, (Lian Yao Hu, 鍊妖壺 in traditional Chinese, or simply the Pot, this rranslation first appeared in the user guide of ''Xuanyuan Sword 3'') created by the goddess Nüwa to cleanse the world. Living in the Pot is the god Pot Lord, whose specialty is to combine whatever evil thrown into the pot, and transmute them into harmless creatures or items that benefits the world.

to:

There is also the The Spirit Fusion Pot, Pot (Lian Yao Hu, 鍊妖壺 in traditional Chinese, or simply the Pot, this rranslation first appeared in the user guide of ''Xuanyuan Sword 3'') Chinese) was created by the goddess Nüwa in emulation of the Immortal Creation Ding to cleanse the world. Living in the Pot is the god Pot Lord, whose specialty is Spirit of the Vessel, who rules within the Pot's domain and can utilize the artifact's power to combine whatever evil thrown into the pot, creatures and items, and transmute them into harmless creatures or items other entities that benefits can benefit the world.


* VideoGameLongRunners: Definitely, because the main series has at least six games and the franchise spans at least 10 years.

to:

* VideoGameLongRunners: Definitely, because the main series has at least six games games, with multitudes of spinoff games, and the franchise spans at least 10 years.has spanned over 25 years.

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