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[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg]]

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[[quoteright:248:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg]]
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[[caption-width-right:350:Dogfight in a Galaxy Far Far Away... Online!]]

[[center:[[AC:A TEST OF SKILL\\
\\
The galaxy is engulfed in the\\
flames of Civil War. In the vast\\
reaches between the stars\\
great battles erupt with searing\\
laser blasts and fiery\\
explosions.\\
\\
Amidst the Empire's Star\\
Destroyers and the Rebellion's\\
Mon Calamari cruisers dart\\
small craft of incredible power\\
and speed... the starfighters.\\
\\
Through the skill and bravery\\
of the men and women who\\
pilot these deadly craft, the\\
outcome ultimately will be\\
decided.]]]]


!!This work includes examples of:

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!!This work includes examples of:!!Report on primary target: They've been troped.



** The X-Wing collector's edition included a cut-down version of X-Wing Vs. TIE Fighter, known as Flight School. This demo only shows 14 missions across the rebels and imperials - however, there were additional mission files included with the game which may be accessed by modifying a text file.

to:

** The X-Wing ''X-Wing'' collector's edition included a cut-down demo version of X-Wing Vs. TIE Fighter, the game known as Flight School. This demo only shows 14 missions across the rebels Rebels and imperials Imperials - however, there were additional mission files included with the game which may be accessed by modifying a text file. file.



* OldSchoolDogfight: Standard use of space-sim dogfight games. This installment adds a feature that reduces turning rate if throttle is not at 1/3rds power.

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* OldSchoolDogfight: Standard use of space-sim dogfight games. This installment adds a feature that reduces turning rate if the throttle is not at 1/3rds above 2/3rds power.



** Tractor Beams can be installed on Imperial craft, and have all their power redirected to engines for a massive speed boost. For multiplayer, most players loaded them entirely to take advantage of the power boost.
** The Missile boat doesn't appear in missions, but is supported by the game engine. The Missile Boat contains a SLAM system to double speed.

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** Like in ''TIE Fighter'', Tractor Beams can be installed on several Imperial craft, and have all come with their own separate power supply that can be entirely redirected to the engines for a massive speed boost.boost, if not using it to make up for the hit increased shield and laser recharge would incur normally. For multiplayer, most players loaded them entirely to take advantage of the power boost.
** The Also like in ''TIE Fighter'', the Missile boat doesn't appear in missions, but Boat is supported by the game engine. The Missile Boat contains a engine (despite not actually appearing in the game), and it still has its SLAM system to double speed. its speed.


* GangUpOnTheHuman: Possible tactic used by AI - one mission has three fighters specfically target human players. In addition, humans can do the same by pressing 'P' to target the next human craft.

to:

* GangUpOnTheHuman: Possible tactic used by AI - one mission has three fighters specfically specifically target human players. In addition, humans can do the same by pressing 'P' to target the next human craft.



* QuirkyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.
** However, while these ships are very weak, you do get more ExtraLives and wingmen (under the "default" setting) in most scenarios for using them, while a more powerful ship like the TIE Advanced might give you just one ship, period. Bypassing this entirely with the infinite lives option would restrict you to earning only the lowest grade -- adequate -- regardless of score.
* SprintShoes: Tractor Beams can be installed on Imperial craft, and have all their power redirected to engines for a massive speed boost. For multiplayer, most players loaded them entirely to take advantage of the power boost.

to:

* QuirkyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.
SprintShoes:
** However, while these ships are very weak, you do get more ExtraLives and wingmen (under the "default" setting) in most scenarios for using them, while a more powerful ship like the TIE Advanced might give you just one ship, period. Bypassing this entirely with the infinite lives option would restrict you to earning only the lowest grade -- adequate -- regardless of score.
* SprintShoes:
Tractor Beams can be installed on Imperial craft, and have all their power redirected to engines for a massive speed boost. For multiplayer, most players loaded them entirely to take advantage of the power boost.


* SpoonyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.

to:

* SpoonyBard: QuirkyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.


''X-Wing vs. TIE Fighter'' was the sequel to both ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.

to:

''X-Wing vs. TIE Fighter'' was the sequel to both ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' Creator/ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.




This work includes examples of:

to:

\nThis !!This work includes examples of:
of:


http://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg ''X-Wing vs. TIE Fighter'' was the sequel to both ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.

to:

http://static.[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg jpg]]

''X-Wing vs. TIE Fighter'' was the sequel to both ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.


http://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg ''X-Wing vs. TIE Fighter'' was the sequel to both ''{{X-Wing}}'' and ''TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.

to:

http://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg ''X-Wing vs. TIE Fighter'' was the sequel to both ''{{X-Wing}}'' ''VideoGame/XWing'' and ''TIEFighter'' ''VideoGame/TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.


* OldSchoolDogfight: Standard use of space-sim dogfight games. This installment adds a feature that reduces turning rate if throttle is not at 2/3rds power.

to:

* OldSchoolDogfight: Standard use of space-sim dogfight games. This installment adds a feature that reduces turning rate if throttle is not at 2/3rds 1/3rds power.


* DummiedOut: The X-Wing collector's edition included a demo of X-Wing Vs. TIE Fighter, known as Flight School. This demo only shows 14 missions across the rebels and imperials - however, there were additional mission files included with the game which may be accessed by modifying a text file.

to:

* DummiedOut: DummiedOut:
** One keybinding activates the SLAM, which is used for the Missile Boat. This craft doesn't appear in any mission.
**
The X-Wing collector's edition included a demo cut-down version of X-Wing Vs. TIE Fighter, known as Flight School. This demo only shows 14 missions across the rebels and imperials - however, there were additional mission files included with the game which may be accessed by modifying a text file.

Added DiffLines:

*GangUpOnTheHuman: Possible tactic used by AI - one mission has three fighters specfically target human players. In addition, humans can do the same by pressing 'P' to target the next human craft.


Added DiffLines:

* OldSchoolDogfight: Standard use of space-sim dogfight games. This installment adds a feature that reduces turning rate if throttle is not at 2/3rds power.


Added DiffLines:

* SprintShoes: Tractor Beams can be installed on Imperial craft, and have all their power redirected to engines for a massive speed boost. For multiplayer, most players loaded them entirely to take advantage of the power boost.
** The Missile boat doesn't appear in missions, but is supported by the game engine. The Missile Boat contains a SLAM system to double speed.

Added DiffLines:

* DummiedOut: The X-Wing collector's edition included a demo of X-Wing Vs. TIE Fighter, known as Flight School. This demo only shows 14 missions across the rebels and imperials - however, there were additional mission files included with the game which may be accessed by modifying a text file.


* SpoonyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.

to:

* SpoonyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.
** However, while these ships are very weak, you do get more ExtraLives and wingmen (under the "default" setting) in most scenarios for using them, while a more powerful ship like the TIE Advanced might give you just one ship, period. Bypassing this entirely with the infinite lives option would restrict you to earning only the lowest grade -- adequate -- regardless of score.


That said, critics and gamers alike were disappointed by the lack of a single-player campaign mode, so [=LucasArts=] released an expansion pack, ''Balance of Power'' only a few months afterwards. The expansion contained a campaign each for the Rebellion and Empire, and greatly expanded the playability of the game.

to:

That said, critics and gamers alike were disappointed by the lack of a single-player campaign mode, so [=LucasArts=] Creator/LucasArts released an expansion pack, ''Balance of Power'' only a few months afterwards. The expansion contained a campaign each for the Rebellion and Empire, and greatly expanded the playability of the game.

Added DiffLines:

http://static.tvtropes.org/pmwiki/pub/images/xwingtie2.jpg ''X-Wing vs. TIE Fighter'' was the sequel to both ''{{X-Wing}}'' and ''TIEFighter'' and was first released in 1997. Though the game lacked a comprehensive campaign mode (like the well fleshed-out, highly praised story-based campaigns of its predecessors) it included a series of non-connected single player missions. Its main selling point, however, was that it would allow online play for players to hone their interstellar dogfighting skills against fellow wetware-based intelligence. In this sense, it perhaps could be best compared to ElectronicArts' ''VideoGame/{{Battlefield}}'' series or other games focusing strictly on online play.

That said, critics and gamers alike were disappointed by the lack of a single-player campaign mode, so [=LucasArts=] released an expansion pack, ''Balance of Power'' only a few months afterwards. The expansion contained a campaign each for the Rebellion and Empire, and greatly expanded the playability of the game.

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This work includes examples of:

* HitboxDissonance: As long as your cockpit doesn't slam into enemy containers, your craft doesn't take CollisionDamage (especially with the B-Wing). Lasers and other projectiles work as expected.
* SpoonyBard: The Z-95 Headhunter. Also the TIE Fighter, TIE Bomber, and TIE Interceptor. Once you get the expansions, the Y-wing is pretty useless compared to the B-wing.
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