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** The first-generation ''Worms'' games have a gritter and (only slightly, considering this is ''Worms'' we're talking about) more realistic atmosphere and gameplay.






* LighterAndSofter: ''Worms 2'' and onward.

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* LighterAndSofter: ''Worms 2'' and onward.onward, save for ''Worms: Armageddon''.


* [[AllThereInTheManual All There in the Wormopedia]]: ''Worms World Party'' included a handy little guide named the Wormopedia that gave rundowns and extra tips on all the weapons in the game, the passive effects gained from utility crates and even some extra trivia like the origin of the Concrete Donkey, Light Side Vs. Dark Side, fort building with Girder Starter Packs along with the below trope.

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* [[AllThereInTheManual All There in the Wormopedia]]: AllThereInTheManual: ''Worms World Party'' included a handy little guide named the Wormopedia that gave rundowns and extra tips on all the weapons in the game, the passive effects gained from utility crates and even some extra trivia like the origin of the Concrete Donkey, Light Side Vs. Dark Side, and fort building with Girder Starter Packs along with the below trope.Packs.



** Now as of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either.[[note]]This has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''. This specific example can be found in the "Brawn-Mower" mission, and this is ''after'' said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die ''long'' before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's ''hilarious'' when it does happen.[[/note]]

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** Now as As of ''Revolution'', the AI will often fail to account for the game's newest features - [[WreakingHavok physics objects]] and water physics. The AI will sometimes destroy physics objects next to them during their turns, even if it results in water bursting out from a water bottle and washing them into the sea. And the AI will sometimes leave the water if they're submerged... Only to ''go back in'' before their turn ends. And they don't account for indestructible terrain, either.[[note]]This has resulted in, on occasion, the enemy AI switching to a submerged worm and then ''having him try to shotgun tunnel through indestructible terrain'' to try and get to an enemy ''half the map away''. This specific example can be found in the "Brawn-Mower" mission, and this is ''after'' said submerged worm proceeds to shotgun the water vial that got him submerged in the first place. He'll die ''long'' before your worms even reach him, with absolutely no attempt to get out of the water. It might not happen every time, but it's ''hilarious'' when it does happen.[[/note]]



* CherryTapping: Prod and Handgun.
** ''Worms Reloaded'' even awards the player an achievement for winning a game this way.

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* CherryTapping: The Prod and Handgun.
**
is a slight that pushes a worm a very short distance. ''Worms Reloaded'' even awards the player an achievement for winning a game this way.



* DarkerAndEdgier: The theme for Worms Armageddon.

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* DarkerAndEdgier: ''Worms Armageddon''
**
The theme for Worms Armageddon.song:



** Debatable, the original game's version of the theme is hardly less dark, it was on the disc but for whatever reason not featured in-game:
-->It was there he saw his friend Spadge, stood upon a bridge.\\
But another worm had also seen him, and aimed to have him dead.\\
Boggy called to Spadge, but Spadge didn't hear!\\
He never knew what hit him, as he flew into the air.\\
It was all too much for Boggy, as he watched his best friend die.\\
His heart filled with rage, and he gripped his rifle tight.



* DisasterDominoes: Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels...

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* DisasterDominoes: DisasterDominoes:
**
Some of the most spectacular and memorable shots set off chain reactions of exploding barrels, crates, mines, etc., killing worms which then explode, setting off more barrels...



* DiscOneNuke: Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well.

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* DiscOneNuke: DiscOneNuke:
**
Players will often use the Ninja Rope item to grab crates and boxes with powerful weapons early in the game, though the AI can do this as well.



* ExactlyWhatItSaysOnTheTin: Mike's Carpet Bomb is an airstrike... ''using rolls of carpet'' and the Mail Strike is an airstrike... using ''letters''.
** These are also examples of JustForPun.

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* ExactlyWhatItSaysOnTheTin: ExactlyWhatItSaysOnTheTin:
** Some weapons are this combined with {{pun}}s:
Mike's Carpet Bomb is an airstrike... ''using rolls of carpet'' and the Mail Strike is an airstrike... using ''letters''.
** These are also examples of JustForPun.
''letters''.



* {{Fartillery}}: The [[SmellySkunk Skunk]] from ''Worms Armageddon'' onward releases poison this way.

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* {{Fartillery}}: {{Fartillery}}:
**
The [[SmellySkunk Skunk]] from ''Worms Armageddon'' onward releases poison this way.



* FloatingLimbs: Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. ''Worms 3D'' in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached.

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* FloatingLimbs: FloatingLimbs:
**
Worms' hands ever since the third generation and onward. Furthermore, they disappear when not in use. ''Worms 3D'' in particular played with this in the cut-scenes where worms would be knocked away by something but their limbs would stay, moving around as if still attached.



* ForcedTutorial: ''Worms Armageddon'' forces you(r team) to play the basic training disciplines before you can start the campaign with that team.
** Moreso in ''Worms Revolution''; not only you go through a short tutorial before getting to the main menu, but there are ''eight'' tutorial levels before starting the real campaign.

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* ForcedTutorial: ForcedTutorial:
**
''Worms Armageddon'' forces you(r team) to play the basic training disciplines before you can start the campaign with that team.
** Moreso in In ''Worms Revolution''; Revolution'', not only do you go through a short tutorial before getting to the main menu, but there are ''eight'' tutorial levels before starting the real campaign.campaign.
* ForgottenThemeTuneLyrics: Most versions of the game have the Wormsong refrain without the lyrics.



** Also doubles as a Ginormous GameBreaker if one falls to the Dark Side enough to abuse the glitch that changes the Minigun bullets to [[CrazyAwesome bazooka shells]].



* GridInventory: Something of an aversion, as the grid will happily hold all of the game's weapons.
** The fact that all weapons and items are only one square and stack uses really helps.



* HomeRunHitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well.
** Of course, in some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play.

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* HomeRunHitter: The Baseball Bat, even though many of the more powerful weapons can easily send worms flying off the map as well.
** Of course, in
well. In some of the 2D games, batting enemy worms into the water will prompt the 'Charge!' theme to play.



* ImprobableAimingSkills: AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in ''Worms Reloaded'' plus the fact that grenades stop dead when they roll into a worm makes this more common.

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* ImprobableAimingSkills: ImprobableAimingSkills:
**
AI driven worms throwing Grenades down a shaft so that it bounces off of an object, rolls up a crater and gets lodged inbetween your worm and a wall half a second before exploding is not uncommon. The improved AI in ''Worms Reloaded'' plus the fact that grenades stop dead when they roll into a worm makes this more common.



* JustForPun: [[http://en.wikipedia.org/wiki/1988_United_Kingdom_postal_workers_strike Mail strikes]], literal carpet bombs, [[http://en.wikipedia.org/wiki/1984_Miners%27_Strike mine strikes]], [[http://en.wikipedia.org/wiki/Dolly_(sheep) cloned sheep]], [[http://en.wikipedia.org/wiki/Single_bullet_theory magic bullet]], [[http://en.wikipedia.org/wiki/Mad_cow_disease#The_BSE_epidemic_in_British_cattle mad cows]]... and probably a lot more.
** ''Not'' Dragon Ball (which resembles a Kamehameha ki wave), at least not in the way you expect. ''Manga/DragonBall'' was basically unknown in the United Kingdom until around the ''release'' of ''Worms Armageddon''. As stated in ShoutOut below, it's named after the Fireball and Dragon Punch moves in ''VideoGame/StreetFighter'' (there's another unarmed combat move called Fire Punch which supports this).
*** Many voice bank settings have the worms shout "Hadoken" and "Shoryuken" when using said attacks. However some of the non-street fighting referring ones tend to be funnier, due to accents.

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* JustForPun: [[http://en.wikipedia.org/wiki/1988_United_Kingdom_postal_workers_strike Mail strikes]], literal carpet bombs, [[http://en.wikipedia.org/wiki/1984_Miners%27_Strike mine strikes]], [[http://en.wikipedia.org/wiki/Dolly_(sheep) cloned sheep]], [[http://en.wikipedia.org/wiki/Single_bullet_theory magic bullet]], [[http://en.wikipedia.org/wiki/Mad_cow_disease#The_BSE_epidemic_in_British_cattle mad cows]]... and probably a lot more.
** ''Not'' Dragon Ball (which resembles a Kamehameha ki wave), at least not in the way you expect. ''Manga/DragonBall'' was basically unknown in the United Kingdom until around the ''release'' of ''Worms Armageddon''. As stated in ShoutOut below, it's named after the Fireball and Dragon Punch moves in ''VideoGame/StreetFighter'' (there's another unarmed combat move called Fire Punch which supports this).
*** Many voice bank settings have the worms shout "Hadoken" and "Shoryuken" when using said attacks. However some of the non-street fighting referring ones tend to be funnier, due to accents.



** The donkey quote above is used when picking up non-health crates, even when said crates contain an actual concrete donkey.



** Basically, anything with an animal or an old lady? You're fucked.



* LockAndLoadMontage: A trailer, released way-back-when, displayed a Worm spending a good thirty seconds grabbing weapons from the wall and loading up, before [[AssKickingPose turning to menace the camera]]...[[spoiler: only to tremble then collapse under the weight of all the weaponry]].
** It was also the intro of the first game on UsefulNotes/PlayStation.

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* LockAndLoadMontage: LockAndLoadMontage:
**
A trailer, released way-back-when, displayed a Worm spending a good thirty seconds grabbing weapons from the wall and loading up, before [[AssKickingPose turning to menace the camera]]...[[spoiler: only to tremble then collapse under the weight of all the weaponry]].
** It was also the The intro of the first game on UsefulNotes/PlayStation.



* NoPlotNoProblem: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares?
** To be fair, in later games a ''Story Mode'' is available, however, it still doesn't really explain why the worms goes out into war to solve their problems.

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* NoPlotNoProblem: Worms are trying to kill each other with nasty weapons. Why? Who knows? More to the point, who cares?
** To be fair, in later
cares? Later games have a ''Story Mode'' is available, however, it that still doesn't really explain why the worms goes out into war to solve their problems.



* OhCrap: Worms will respond to timed explosives that are a second from going off.
** In Reloaded, they actually scream whenever they see it coming.

to:

* OhCrap: Worms will respond to timed explosives that are a second from going off.
**
off. In Reloaded, ''Reloaded'', they actually scream whenever they see it coming.



* PreorderBonus: Worms Reloaded comes with extra maps, bonus hats, a discounted price and early access for preorders. There was also an exclusive [[CoolHat hat]] for the Soldier in ''VideoGame/TeamFortress2'', the Lumbricus Lid that replaced his usual grenades with Holy Hand Grenades. It even plays the same Halelujah sound clip should you perform the suicide taunt with The Equalizer.

to:

* PreorderBonus: PreorderBonus:
**
Worms Reloaded comes with extra maps, bonus hats, a discounted price and early access for preorders. There was also an exclusive [[CoolHat hat]] for the Soldier in ''VideoGame/TeamFortress2'', the Lumbricus Lid that replaced his usual grenades with Holy Hand Grenades. It even plays the same Halelujah sound clip should you perform the suicide taunt with The Equalizer.



* {{Pun}}: [[http://en.wikipedia.org/wiki/1988_United_Kingdom_postal_workers_strike Mail strikes]], literal carpet bombs, [[http://en.wikipedia.org/wiki/1984_Miners%27_Strike mine strikes]], [[http://en.wikipedia.org/wiki/Dolly_(sheep) cloned sheep]], [[http://en.wikipedia.org/wiki/Single_bullet_theory magic bullet]], [[http://en.wikipedia.org/wiki/Mad_cow_disease#The_BSE_epidemic_in_British_cattle mad cows]]... and probably a lot more.



* StuffBlowingUp: See MadeOfExplodium above. There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply crate and it explodes. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.

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* StuffBlowingUp: See MadeOfExplodium above. StuffBlowingUp:
**
There's stuff you'd reasonably expect to explode, like grenades and bazooka rockets. Then there are sheep, bananas, pigeons, carpets, concrete donkeys, more sheep, cows, envelopes, and ''grannies''. Shoot a supply crate and it explodes. Kill a Worm and it explodes, leaving behind a small gravestone which given enough provocation ''also explodes''.



* SuperDrowningSkills: Being submersed in water kills instantly regardless of health.
** Unless you skip over it. Then again, if you're being skipped over water, odds are you're flying off the side of the level...
** This becomes incredibly annoying because your worm could still be half-submerged and still alive after an attack, and then immediately dies when you make any sort of move because they're pinned on a slippery cliff, thus wasting a turn.
** ''Revolution'' has both the above and an aversion: dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn.

to:

* SuperDrowningSkills: SuperDrowningSkills:
**
Being submersed in water kills instantly regardless of health.
** Unless
health unless you skip over it. Then again, if you're being skipped over water, odds are you're flying off the side of the level...
** This becomes incredibly annoying because your worm could still be half-submerged and still alive after an attack, and then immediately dies when you make any sort of move because they're pinned on a slippery cliff, thus wasting a turn.
** ''Revolution'' has both the above and an aversion:
In ''Revolution'', dynamic water merely acts like poison, chipping away the health of worms in it at the end of a turn.



** ForgottenThemeTuneLyrics: Most other versions of the game have the Wormsong refrain without the lyrics.



%%* TunnelKing

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%%* TunnelKing* TunnelKing: Some weapons, such as the Blowtorch, allow the player to quickly dig through terrain.



** WarIsGlorious

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** %%* WarIsGlorious


* AwesomeButImpractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive. It helps if you burrow one or more of your worms deep into the ground first.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive. It helps if you burrow one or more of your worms deep into the ground first.first.
** ''Worms 2'' allowed players to edit weapon settings to crank up or down the damage weapons do and how many times certain weapons could fire per turn. Setting weapons to their maximum stats results in them being so destructive that they can take out large sections of the map in one go, often [[HoistByTheirOwnPetard damaging its user in the process]]. The minigun, in particular, can either wipe the entire map in one go, or cause your worm to take damage and fall into the hole it's just made after one shot.


* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability. There was also the Homing Strike only found in Worms 2 which unleashed a whole swarm of Homing Missiles.

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* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), (obviously), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability. There was also the Homing Strike only found in Worms 2 which unleashed a whole swarm of Homing Missiles.


* {{Fartillery}}:
* One of the weapons of ''Worms Armageddon is a skunk that that leave poisonous gaz from behind as he run and jump.
* In some games, the grannies can fart, in some games it poison worms but in others, it's just cosmetic.

to:

* {{Fartillery}}:
* One of the weapons of
{{Fartillery}}: The [[SmellySkunk Skunk]] from ''Worms Armageddon is Armageddon'' onward releases poison this way.
** The Old Woman farts in
a skunk that that leave poisonous gaz from behind few games as he run and jump.
* In
she walks. It's only cosmetic in some games, the grannies can fart, in some games it poison but actually poisons worms but in others, it's just cosmetic.others.

Added DiffLines:

* SmellySkunk: A weapon in ''Armageddon''. Once deployed it will walk around and, after a few seconds, spray toxic fumes which poison nearby worms.


** We know what else... a freakin' '''[[Creator/GavinFree CONCRETE DONKEY!]]''' Awww yeah.



** What makes this "worse" is that the ArtificialStupidity, at least in the first few games, "misses" by aiming perfectly at spot slightly offset from their true target, rather than fouling their aim by a few degrees or power by a little. When using weapons like Molotov Cocktails or Cluster Grenades, this can work out better for them.



* AwesomeButImpractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive.
** It helps if you burrow one or more of your worms deep into the ground first.
** Alternatively, starting with ''Reloaded'' onwards, you can place the electromagnet near the place that you want the Armageddon to avoid. Because the game (well, ''Reloaded'', at least) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.

to:

* AwesomeButImpractical: The Armageddon weapon's meteors take out almost the whole map. It's down to luck as to whether any of your Worms will survive.
**
survive. It helps if you burrow one or more of your worms deep into the ground first.
** Alternatively, starting with ''Reloaded'' onwards, you can place the electromagnet near the place that you want the Armageddon to avoid. Because the game (well, ''Reloaded'', at least) count Armageddon as a metal item, so you basically can aim the most devastating weapon in the game wherever you want.
first.



* BagOfSharing: All worms on the same team have access to the same pool of weapons and items.

to:

* BagOfSharing: BagOfSharing:
**
All worms on the same team have access to the same pool of weapons and items.


* GodIsGood: God Himself is the announcer in Worms Forts: Under Siege, is in charge of the tutorials, and will happily help His followers below if they can find the ammo to invoke His miracles.



* HeroicComedicSociopath: The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.

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* HeroicComedicSociopath: VERY prevalent in every game. The Worms seem to be not only desensitized to death, but occasionally laugh whenever someone dies.



* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability.

to:

* HomingProjectile: The Homing Missile ([[CaptainObvious obviously]]), the Homing Pigeon, and the Silver Bullet, in increasing order of reliability. There was also the Homing Strike only found in Worms 2 which unleashed a whole swarm of Homing Missiles.



* ThisIsGonnaSuck: When a worm is about to get royally fucked by a weapon, they'll nervously say something like, "Oh dear!"

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* ThisIsGonnaSuck: When a worm is about to get royally fucked by a weapon, they'll either nervously say something like, "Oh dear!"dear!" or just plain scream in panic.


* {{Fartillery}}: One of the weapon variants you can craft in ''Worms WMD'' is the Super Flatulence Sheep. It's essentially a Super Sheep that constantly farts a trail of poison gas as it flies, and just one can easily sicken most of the worms on a map.

to:

* {{Fartillery}}: {{Fartillery}}:
* One of the weapons of ''Worms Armageddon is a skunk that that leave poisonous gaz from behind as he run and jump.
* In some games, the grannies can fart, in some games it poison worms but in others, it's just cosmetic.
**
One of the weapon variants you can craft in ''Worms WMD'' is the Super Flatulence Sheep. It's essentially a Super Sheep that constantly farts a trail of poison gas as it flies, and just one can easily sicken most of the worms on a map.

Added DiffLines:

* {{Fartillery}}: One of the weapon variants you can craft in ''Worms WMD'' is the Super Flatulence Sheep. It's essentially a Super Sheep that constantly farts a trail of poison gas as it flies, and just one can easily sicken most of the worms on a map.

Added DiffLines:

* ThemeMusicPowerUp: Used in ''Blast'' when Blast Mode is activated and a remix of Wormsong starts up.

Added DiffLines:

* PressXToDie:
** Most of the games have an item called the Surrender. When used, the player's team will be removed from the match, although its members remain on the landscape waving white flags and can be knocked around by the remaining teams.
** And let us not not forgot KAMIKAZE!
** Heck, all weapons can be used to to kill yourself (or your teammates), and it regularly turns out that having one or two worms sacrificing themselves for the greater good is a good idea. Or you just want to show your opponent that you can use your team as a suicide squad and still kick his ass.

Added DiffLines:

** The "Stooges" soundbank features various catchphrases from ''Film/TheThreeStooges'' shorts, saying things such as "Spread out!" when an explosive lands nearby, "Look at the grouse!" when launching an air raid or "Nyuk-nyuk-nyuk" when using an animal or "drop and run" weapon. The voice itself sounds like a strange mix of Moe and Curly, sounding more like one or the other depending on the voice clip.

Added DiffLines:

* {{Nerf}}: In most games after Worms 2, the Bazooka and Grenade had their base damage reduced from 50 (2-hit kill on perfect hits) to 45 (3-hit kills).

Added DiffLines:

* TakingYouWithMe: The worms self-destructing upon death can be a [[ThanatosGambit (usually)]] unintentional example: if there's a nearby enemy with very little health left or inches from being knocked off stage, the small explosion can kill them. As for straighter examples, there are the Kamikaze and Suicide Bomber weapons: the former does more damage and has higher knockback and range, while the latter does little damage upfront but poisons nearby worms, potentially making it the more devastating option during longer games.

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