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One of the few video game LongRunners, WOW has been around for more than a decade and has consistently been the industry leader of the MMO genre since its launch in 2004. It has gone through several iterations and has seen the release of no less than seven expansion packs, with no signs of stopping; the dev team claims to have the course of the game planned out several expansions ahead.

to:

One of the few video game MMORPG LongRunners, WOW [=WoW=] has been around for more than a decade and has consistently been the industry leader of the MMO genre since its launch in 2004. It has gone through several iterations and has seen the release of no less than seven expansion packs, with no signs of stopping; the dev team claims to have the course of the game planned out several expansions ahead.
ahead.


* The original, or "classic/vanilla" game, featured a level cap of 60 and was played in the two continents of Kalimdor and the Eastern Kingdoms. New content was added regularly up until the first expansion; the final released dungeon was Naxxramas.
* The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, though allowed only within the new areas in Outland. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.

to:

* The original, or "classic/vanilla" game, featured a level cap of 60 and was played in the two continents of Kalimdor and the Eastern Kingdoms. New content was added regularly up until the first expansion; the final released dungeon was Naxxramas.
Naxxramas, the lair of none other than Kel'thuzad.
* The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, though allowed only within the new areas in Outland. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.Plateau, which features a final confrontation with Kil'jaeden.



* The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm and also designed to allow flying everywhere), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Old Gods. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.

to:

* The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm and also designed to allow flying everywhere), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, the Elementals, and the Old Gods.Gods. A smattering of previously unseen locations, such as Vashj'ir, Uldum, Mount Hyjal, the Twilight Highlands, Tol Barad and the four elemental planes also opened up for exploration. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.



* The fifth expansion, released in November 2014, is ''Warlords of Draenor''. Raised the level cap to 100 and sent players to an AlternateTimeline version of Draenor in which Garrosh Hellscream travels through time to stop the Old Horde from drinking the blood of Mannoroth. His Iron Horde, equipped with modern technology, now threatens to storm through the Dark Portal to conquer present-day Azeroth. While exploring Draenor, players build and customize their own Garrisons and interact with legendary characters such as Grommash Hellscream and Ner'zhul. The expansion also features redesigned models for all the classic character races.
* The sixth expansion, ''Legion'', was released in August 2016, raising the level cap to 110, and sending players to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based artifact-quality weapon, which has its own plotline and scales along with the player over the course of the expansion.
* The seventh expansion, ''Battle for Azeroth'', released in August 2018. It centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives for each faction, which can only be unlocked through quests.

to:

* The fifth expansion, released in November 2014, is ''Warlords of Draenor''. Raised the level cap to 100 and sent players to an AlternateTimeline version of Draenor in which Garrosh Hellscream travels through time to stop the Old Horde from drinking the blood of Mannoroth. His Iron Horde, equipped with modern technology, now threatens to storm through the Dark Portal to conquer present-day Azeroth. While exploring Draenor, players build and customize their own Garrisons and interact with legendary characters such as Grommash Hellscream and Ner'zhul. The expansion also features redesigned models for all the classic character races.
races. The final dungeon was Hellfire Citadel, where players must defeat Archimonde.
* The sixth expansion, ''Legion'', was released in August 2016, raising the level cap to 110, and sending players to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. The invasion notably leads to the deaths of a number of major characters, leading to both the Alliance and Horde falling under new leadership. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based artifact-quality weapon, which has its own plotline and scales along with the player over the course of the expansion.
expansion. The final patch saw the Draenei homeworld of Argus also open up for exploration.
* The seventh expansion, ''Battle for Azeroth'', released in August 2018. It centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). since, while the Horde invades and destroys the Night Elf capital of Darnassus). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives a number of allied races[[note]] The Nightborne, Highmountain Tauren, Mag'har orcs (from alternate Draenor) and Zandalari Trolls join the Horde, while the Lightforged Draenei, Void Elves, Dark Iron Dwarves and Kul Tiran humans join the Alliance [[/note]] for each faction, which can only be unlocked through quests.


[[quoteright:347:https://static.tvtropes.org/pmwiki/pub/images/world_of_warcraft_logo_8277.jpg]]

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[[quoteright:347:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/world_of_warcraft_logo_8277.jpg]]org/pmwiki/pub/images/wowlogo.png]]


''World of Warcraft'' is based in the world of Azeroth, on four main continents: Kalimdor, the Eastern Kingdoms, Northrend, and Pandaria; a group of islands known as The Broken Isles; as well as the former planet of Draenor, now known as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate, [[TimeyWimeyBall the past of an alternate timeline version of Draenor proper]], and several pocket dimensions somehow connected to Azeroth. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), seventeen races, twelve classes, eleven primary professions, and four secondary professions.

to:

''World of Warcraft'' is based in the world of Azeroth, on four main continents: Kalimdor, the Eastern Kingdoms, Northrend, and Pandaria; a group of islands known as The Broken Isles; as well as the former planet of Draenor, now known as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate, [[TimeyWimeyBall the past of an alternate timeline version of Draenor proper]], and several pocket dimensions somehow connected to Azeroth. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), seventeen races, twelve classes, eleven primary professions, and four three secondary professions.


Well-known for its depth of interaction, ''World of Warcraft'' has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''Lineage'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A [[Film/WarCraft2016 feature film]] based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.

to:

Well-known for its depth of interaction, ''World of Warcraft'' has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''Lineage'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A [[Film/WarCraft2016 feature film]] based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.
[[/note]]


* The seventh expansion, ''Battle for Azeroth'', scheduled for August 2018, centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives for each faction, which can only be unlocked through quests.

to:

* The seventh expansion, ''Battle for Azeroth'', scheduled for released in August 2018, 2018. It centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives for each faction, which can only be unlocked through quests.


Players can play against the environment, completing quests and conquering dungeons; against each other, in dedicated Battlegrounds and Arenas (and even in the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); or a mixture of any of these, with talents and gear to support either choice. Servers are designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on [=PvP=] servers, you are automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must manually flag yourself for [=PvP=]. RP servers can also be [=PvP=] or [=PvE=], but have more rules in regards to character names, and for killing players much lower level than you.

to:

Players can play against the environment, completing quests and conquering dungeons; against each other, in dedicated Battlegrounds and Arenas (and even in the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); the player opts into it); or a mixture of any of these, with talents and gear to support either choice. Servers are For most of the game's history, servers were designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on On [=PvP=] servers, you are were automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must had to manually flag yourself for [=PvP=]. In the seventh expansion pack, ''Battle for Azeroth'', the distinction between [=PvP=] and [=PvE=] realms was removed; instead, players can now opt into or out of War Mode, which enables special Honor Talents in the open world and allows world [=PvP=]. Dedicated RP servers can also be [=PvP=] or [=PvE=], but remain, which have more rules in regards to character names, and for killing players much lower level than you.
names.


Players can play against the environment, completing quests and conquering dungeons; against each other, in dedicated Battlegrounds and Arenas (and even in the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); or a mixture of any of these, with talents and gear to support either choice. Servers are designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on [=PvP=] servers, you are automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must manually flag yourself for [=PvP=]. RP servers can also be [=PvP=] or [=PvE=], but have more rules in regards to character names, and for killing players much lower level than you.

[[folder:Classes]]



Players can play against the environment, completing quests and conquering dungeons; against each other, in dedicated Battlegrounds and Arenas (and even in the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); or a mixture of any of these, with talents and gear to support either choice. Servers are designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on [=PvP=] servers, you are automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must manually flag yourself for [=PvP=]. RP servers can also be [=PvP=] or [=PvE=], but have more rules in regards to character names, and for killing players much lower level than you.

The original, or "classic/vanilla" game, featured a level cap of 60 and was played in the two continents of Kalimdor and the Eastern Kingdoms. New content was added regularly up until the first expansion; the final released dungeon was Naxxramas.

The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, though allowed only within the new areas in Outland. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.

The second expansion, ''Wrath of the Lich King'', was released in November 2008, raised the level cap to 80, and allowed travel to a new area: Northrend. It added the Death Knight "hero" class, available only to players who already had a level 55 or higher character. Death Knights start at level 55 in an exclusive zone with a full set of equipment, but no profession skills except First Aid. The final dungeon of ''Wrath of the Lich King'' was canonically Icecrown Citadel; although additional content was added to tide players over until ''Cataclysm'', it was officially part of the latter. The last added dungeon was The Ruby Sanctum.

The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm and also designed to allow flying everywhere), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Old Gods. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.

The fourth expansion, ''Mists of Pandaria'', was released in September 2012. It raised the level cap to 90 and opened up the continent of Pandaria for exploration. It featured the Pandaren as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and more focus on [=PvP=] content. Additional features included [[{{Mons}} pet battles]], [=PvE=] scenarios, and Challenge Mode dungeons. The final dungeon was Orgrimmar itself, with Garrosh Hellscream channeling the powers of an Old God in an attempt to take over the world for his New Horde.

The fifth expansion, released in November 2014, is ''Warlords of Draenor''. Raised the level cap to 100 and sent players to an AlternateTimeline version of Draenor in which Garrosh Hellscream travels through time to stop the Old Horde from drinking the blood of Mannoroth. His Iron Horde, equipped with modern technology, now threatens to storm through the Dark Portal to conquer present-day Azeroth. While exploring Draenor, players build and customize their own Garrisons and interact with legendary characters such as Grommash Hellscream and Ner'zhul. The expansion also features redesigned models for all the classic character races.

The sixth expansion, ''Legion'', was released in August 2016, raising the level cap to 110, and sending players to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based artifact-quality weapon, which has its own plotline and scales along with the player over the course of the expansion.

The seventh expansion, ''Battle for Azeroth'', scheduled for 2018, centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives for each faction, which can only be unlocked through quests.

to:

Players can play against [[/folder]]

[[folder:Versions and Expansion Packs]]

One of
the environment, completing quests few video game LongRunners, WOW has been around for more than a decade and conquering dungeons; against each other, has consistently been the industry leader of the MMO genre since its launch in dedicated Battlegrounds 2004. It has gone through several iterations and Arenas (and even in has seen the world at large if playing on a server [[PlayerVersusPlayer which allows such activity]]); or a mixture release of any of these, no less than seven expansion packs, with talents and gear no signs of stopping; the dev team claims to support either choice. Servers are designated PlayerVersusPlayer, Player Versus Environment, and Role Playing. The main difference is that on [=PvP=] servers, you are automatically flagged for [=PvP=] in all zones above level 20, and in [=PvE=] servers, you must manually flag yourself for [=PvP=]. RP servers can also be [=PvP=] or [=PvE=], but have more rules in regards to character names, and for killing players much lower level than you.

the course of the game planned out several expansions ahead.

*
The original, or "classic/vanilla" game, featured a level cap of 60 and was played in the two continents of Kalimdor and the Eastern Kingdoms. New content was added regularly up until the first expansion; the final released dungeon was Naxxramas.

Naxxramas.
*
The first expansion, ''The Burning Crusade,'' was released in January 2007, raised the level cap to 70, and allowed travel to Outland. Flying mounts and druid flying form were first introduced in this expansion, though allowed only within the new areas in Outland. It also allowed the creation of Blood Elf characters in the Horde and Draenei in the Alliance. This gave the Horde access to Paladins and the Alliance access to Shamans, a restriction which had previously caused game-balance issues. The final released dungeon of ''The Burning Crusade'' was Sunwell Plateau.

Plateau.
*
The second expansion, ''Wrath of the Lich King'', was released in November 2008, raised the level cap to 80, and allowed travel to a new area: Northrend. It added the Death Knight "hero" class, available only to players who already had a level 55 or higher character. Death Knights start at level 55 in an exclusive zone with a full set of equipment, but no profession skills except First Aid. The final dungeon of ''Wrath of the Lich King'' was canonically Icecrown Citadel; although additional content was added to tide players over until ''Cataclysm'', it was officially part of the latter. The last added dungeon was The Ruby Sanctum.

Sanctum.
*
The third expansion, ''Cataclysm'', was released in December 2010. It returned players to a redesigned Kalimdor and Eastern Kingdoms (devastated after the titular Cataclysm and also designed to allow flying everywhere), raised the level cap to 85, and revisited a great deal of old and unfinished content while continuing the story lines of Azshara, Deathwing, and the Old Gods. The expansion saw upsets in the leadership of several player races and a resurgence in the Alliance/Horde conflict storyline throughout Azeroth. It added two new races: the bestial Worgen of Gilneas for the Alliance, and the cunning Goblins of Kezan for the Horde. The final dungeon was Dragon Soul, featuring the long-awaited battle against Deathwing the Destroyer.

Destroyer.
*
The fourth expansion, ''Mists of Pandaria'', was released in September 2012. It raised the level cap to 90 and opened up the continent of Pandaria for exploration. It featured the Pandaren as a playable race for both the Alliance and Horde, a new class in the form of the Monk, and more focus on [=PvP=] content. Additional features included [[{{Mons}} pet battles]], [=PvE=] scenarios, and Challenge Mode dungeons. The final dungeon was Orgrimmar itself, with Garrosh Hellscream channeling the powers of an Old God in an attempt to take over the world for his New Horde.

Horde.
*
The fifth expansion, released in November 2014, is ''Warlords of Draenor''. Raised the level cap to 100 and sent players to an AlternateTimeline version of Draenor in which Garrosh Hellscream travels through time to stop the Old Horde from drinking the blood of Mannoroth. His Iron Horde, equipped with modern technology, now threatens to storm through the Dark Portal to conquer present-day Azeroth. While exploring Draenor, players build and customize their own Garrisons and interact with legendary characters such as Grommash Hellscream and Ner'zhul. The expansion also features redesigned models for all the classic character races.

races.
*
The sixth expansion, ''Legion'', was released in August 2016, raising the level cap to 110, and sending players to the Broken Isles in the Great Sea to do battle with the Burning Legion, which is attempting its third invasion of Azeroth. Features of this expansion include the new Demon Hunter hero class, a revamped honor system, class-based orders headed by players, and a specialization-based artifact-quality weapon, which has its own plotline and scales along with the player over the course of the expansion.

expansion.
*
The seventh expansion, ''Battle for Azeroth'', scheduled for August 2018, centers on a full-blown Alliance/Horde conflict, with both factions taking full control of the Eastern kingdoms and Kalimdor respectively (most notably, the Alliance aims at retaking the kingdom of Lordaeron, which was destroyed in ''Warcraft III'' and inhabited by the Forsaken since). It raises the level cap to 120, introduces the islands of Kul Tiras and Zandalar, and adds new race alternatives for each faction, which can only be unlocked through quests.
quests.

[[/folder]]


[[caption-width-right:350:[[TheLastOfTheseIsNotLikeTheOthers A world of swords, sorcery, and spaceships.]]]]

to:

[[caption-width-right:350:[[TheLastOfTheseIsNotLikeTheOthers A [[caption-width-right:350:A world of swords, sorcery, [[TheLastOfTheseIsNotLikeTheOthers and spaceships.]]]]


Well-known for its depth of interaction, [=WoW=] has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''Lineage'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A [[Film/WarCraft2016 feature film]] based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.

to:

Well-known for its depth of interaction, [=WoW=] ''World of Warcraft'' has also spawned a collectible card game, a pen-and-paper RPG, comic books, and many other merchandising peripherals. The game was one of the largest MMO in the world by a huge margin, with a peak subscriber base of 11.5 million players and at one point holding nearly 60% of the total market share. [[note]]For reference, the largest US MMORPG before this was ''VideoGame/EverQuest'' at half a million during its height; the largest worldwide was ''Lineage'' at 2-3 million -- although Asian MMORPG numbers such as ''Lineage'' can be considered inflated, as they have a different pricing structure in Asian markets that revolve around cybercafes. Note that ''World of Warcraft'' is played in the same cybercafes on the same terms.[[/note]] A [[Film/WarCraft2016 feature film]] based on the Warcraft franchise has been rescued from DevelopmentHell, and was released in June 2016, directed by a certain Creator/DuncanJones. It is based on the first game in the series, ''Warcraft: Orcs and Humans'', and focuses on Durotan and Anduin Lothar.


''World of Warcraft'' (2004) is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame ever made. It's based on Creator/BlizzardEntertainment's popular ''VideoGame/{{Warcraft}}'' RealTimeStrategy game series and was originally set four years after ''Warcraft III: The Frozen Throne'', with later expansions advancing the timeline.

to:

''World of Warcraft'' (2004) is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame ever made. It's based on Creator/BlizzardEntertainment's popular ''VideoGame/{{Warcraft}}'' RealTimeStrategy game series and was originally set four years after the conclusion of ''Warcraft III: The Frozen Throne'', with later expansions advancing the timeline.


''World of Warcraft'' (2004) is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today. It's based on Creator/BlizzardEntertainment's popular ''VideoGame/{{Warcraft}}'' RealTimeStrategy game series and was originally set four years after ''Warcraft III: The Frozen Throne'', with later expansions advancing the timeline.

to:

''World of Warcraft'' (2004) is easily the most popular subscription-based MassivelyMultiplayerOnlineRolePlayingGame in the world today.ever made. It's based on Creator/BlizzardEntertainment's popular ''VideoGame/{{Warcraft}}'' RealTimeStrategy game series and was originally set four years after ''Warcraft III: The Frozen Throne'', with later expansions advancing the timeline.


''World of Warcraft'' is based in the world of Azeroth, on four main continents: Kalimdor, the Eastern Kingdoms, Northrend, and Pandaria; a group of islands known as The Broken Isles; as well as the former planet of Draenor, now known as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate, [[TimeyWimeyBall the past of an alternate timeline version of Draenor proper]], and several pocket dimensions somehow connected to Azeroth. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), thirteen races, twelve classes, eleven primary professions, and four secondary professions.

to:

''World of Warcraft'' is based in the world of Azeroth, on four main continents: Kalimdor, the Eastern Kingdoms, Northrend, and Pandaria; a group of islands known as The Broken Isles; as well as the former planet of Draenor, now known as Outland, whence the [[OurOrcsAreDifferent Orcs]] originate, [[TimeyWimeyBall the past of an alternate timeline version of Draenor proper]], and several pocket dimensions somehow connected to Azeroth. There are two factions: the Alliance and the Horde (though neither is automatically good or evil -- and in trope terms, ''both'' are TheAlliance), thirteen seventeen races, twelve classes, eleven primary professions, and four secondary professions.


See also the ''WarcraftExpandedUniverse'', which contains write-ups for works set in the ''Warcraft'' universe. This game has also spawned enough memes to warrant [[Memes/WorldOfWarcraft its own page.]]

to:

See also the ''WarcraftExpandedUniverse'', ''Franchise/WarcraftExpandedUniverse'', which contains write-ups for works set in the ''Warcraft'' universe. This game has also spawned enough memes to warrant [[Memes/WorldOfWarcraft its own page.]]


* Priest -- A hybrid caster, Priests channel their faith into spellcasting [[FantasyKitchenSink (What religion they have faith in is dependent on the race)]]. The archetypal and most versatile of healers, they're the only ones to have two talent trees dedicated to healing (though the other, Discipline, focuses more on damage absorption / healing through offensive spells than direct healing.) Priests may also specialize as ranged DPS, [[MemeticMutation melting their enemies' faces]] with [[CastingAShadow shadow magic]] and [[PsychicPowers psychic]] assaults. They use Mana.

to:

* Priest -- A hybrid caster, Priests channel their faith into spellcasting [[FantasyKitchenSink (What religion they have faith in is dependent on the race)]]. The archetypal and most versatile of healers, they're the only ones to have two talent trees dedicated to healing (though the other, Discipline, focuses more on damage absorption / healing through offensive spells than direct healing.) Priests may also specialize as ranged DPS, [[MemeticMutation melting their enemies' faces]] with [[CastingAShadow shadow magic]] and [[PsychicPowers psychic]] assaults.[[MindRape assaults]]. They use Mana.

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