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** Compared to previous games, this one seems to have fun having animals come out of nowhere to kill you. The aformentioned manticore fits this: [[spoiler:going to the Greek mountain zoo and using a bomb will blow up the manticore cage. At first it seems like the creature inside is dead, but when you click to go back you will find it suddenly kill you in a closeup that overtakes the screen]].

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** Compared to previous games, this one seems to have fun having animals come out of nowhere to kill you. The aformentioned aforementioned manticore fits this: [[spoiler:going to the Greek mountain zoo and using a bomb will blow up the manticore cage. At first it seems like the creature inside is dead, but when you click to go back you will find it suddenly kill you in a closeup that overtakes the screen]].
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** In the piglet/bunny route, there is a point where you enter a garden. There's three crops to choose from, and picking two of them will lead to a good end. However, if you pick the third one (beats), the game just says "You chose beats." ''And then you get a game over for no reason''.

to:

** In the piglet/bunny route, there is a point where you enter a garden. There's three crops to choose from, and picking two of them will lead to a good end. However, if you pick the third one (beats), (beets), the game just says "You chose beats.beets." ''And then you get a game over for no reason''.
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* NoFourthWall: There are a few in-universe bugs that serve as collectable items are an necessary for getting the best ending. One of them requires you to "go outside the game's boundaries" in the sewer maze.

to:

* NoFourthWall: There are a few in-universe bugs that serve as collectable items and are an necessary for getting the best ending. One of them requires you to "go outside the game's boundaries" in the sewer maze.
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''[[http://www.atrianglemorning.com/games/flash.php Which Way Adventure]]'', ''[[http://www.e4.com/game/get-lost/play.e4 Get Lost]]'', and ''[[http://www.e4.com/game/curse-of-the-red-ninja/play.e4 Curse of the Red Ninja]]'' make up a trillogy of point-and-click flash games by Allen Henderson.

to:

''[[http://www.atrianglemorning.com/games/flash.php Which Way Adventure]]'', ''[[http://www.e4.com/game/get-lost/play.e4 Get Lost]]'', and ''[[http://www.e4.com/game/curse-of-the-red-ninja/play.e4 Curse of the Red Ninja]]'' make up a trillogy trilogy of point-and-click flash games by Allen Henderson.



* ArtShift: The games all use different art styles from eachother. ''Curse of the Red Ninja'' specifically loves swapping up the styles, between a more shaded version of ''Which Way Adventures'', to a flat and basic look, to 8-bit, to one that resembles pale Japanese paintings.

to:

* ArtShift: The games all use different art styles from eachother.each other. ''Curse of the Red Ninja'' specifically loves swapping up the styles, between a more shaded version of ''Which Way Adventures'', to a flat and basic look, to 8-bit, to one that resembles pale Japanese paintings.



* CosmicPlaything: It takes effort (luck in the case of ''Which Way Adventure'') to make anything go the main player's way. Anythng.
* DemotedToExtra: The manticore turned from being a constantly recurring enemy in ''Which Way Adventure'', to only having a few appearances in ''Get Lost'', to having only a single cameo ''Curse of the Red Ninja'', and even then it only kills you if you activley try to get it after you [[spoiler:by blowing up its cage]].

to:

* CosmicPlaything: It takes effort (luck in the case of ''Which Way Adventure'') to make anything go the main player's way. Anythng.
Anything.
* DemotedToExtra: The manticore turned from being a constantly recurring enemy in ''Which Way Adventure'', to only having a few appearances in ''Get Lost'', to having only a single cameo ''Curse of the Red Ninja'', and even then it only kills you if you activley actively try to get it after you [[spoiler:by blowing up its cage]].



* {{Bowdlerize}}: An update (sometime around 2011-2013 based on the copyrights; taking the author's notes in consideration the 2013 annaversary update is a likley scenario), along with doing other things, toned down much of the game's more risque content. The fairy is no longer bottomless, the acrobat doesn't lose her top, the attorney's assistant thinks you're undressing her for an art project and the kiss [[spoiler:leading to the manticore killing you]] was cut, and while the "sleep with your mother and become your own father" route was still left in, dialogue was changed so that you're preserving the continuim and that you ''know'' the woman is your mother because of a birthmark.

to:

* {{Bowdlerize}}: An update (sometime around 2011-2013 based on the copyrights; taking the author's notes in consideration the 2013 annaversary anniversary update is a likley likely scenario), along with doing other things, toned down much of the game's more risque content. The fairy is no longer bottomless, the acrobat doesn't lose her top, the attorney's assistant thinks you're undressing her for an art project and the kiss [[spoiler:leading to the manticore killing you]] was cut, and while the "sleep with your mother and become your own father" route was still left in, dialogue was changed so that you're preserving the continuim continuum and that you ''know'' the woman is your mother because of a birthmark.



* DigitalBikini[=/=]ThongOfShielding: The fairy in the forest was originally bottomless (as seen in [[https://www.youtube.com/watch?feature=player_detailpage&v=kM2q_dl5MFs#t=152 this video]][[note]]You do not have to right click and click "play" to go there; it is normally acessed by going on the first time traveling option, then going left, then right.[[/note]] of an older version, as well as how the later mentioned undergarment is suspiciously moving in a slightly different way from her shirt and the rest of her body), however a later edit of the game covered her up with a thong.
* EarlyInstallmentWeirdness: The game is ''much'' less open than its two sequels, has a bigger emphasis on RandomEventsPlot, and has a number of puzzles that no matter what cannot be solved. There is what seems like attempts at [[{{Fanservice}} cheesecake]] in the game, but it's not known if they were intended for laughs. The protagonist is also much more "vulnerable" than in other games, and passive [=NPCs=] are next to non-existant. Unless a future update will change this, the game's inventory system is currently almost completely asthetic, while the system in ''Get Lost'' helps keep track of how far you've gone and how to get to the best ending, while the inventory of ''Curse of the Red Ninja'' includes your weapons, which actually makes for a lot of bonus content.

to:

* DigitalBikini[=/=]ThongOfShielding: The fairy in the forest was originally bottomless (as seen in [[https://www.youtube.com/watch?feature=player_detailpage&v=kM2q_dl5MFs#t=152 this video]][[note]]You do not have to right click and click "play" to go there; it is normally acessed accessed by going on the first time traveling option, then going left, then right.[[/note]] of an older version, as well as how the later mentioned undergarment is suspiciously moving in a slightly different way from her shirt and the rest of her body), however a later edit of the game covered her up with a thong.
* EarlyInstallmentWeirdness: The game is ''much'' less open than its two sequels, has a bigger emphasis on RandomEventsPlot, and has a number of puzzles that no matter what cannot be solved. There is what seems like attempts at [[{{Fanservice}} cheesecake]] in the game, but it's not known if they were intended for laughs. The protagonist is also much more "vulnerable" than in other games, and passive [=NPCs=] are next to non-existant. non-existent. Unless a future update will change this, the game's inventory system is currently almost completely asthetic, aesthetic, while the system in ''Get Lost'' helps keep track of how far you've gone and how to get to the best ending, while the inventory of ''Curse of the Red Ninja'' includes your weapons, which actually makes for a lot of bonus content.



* EndlessGame: Some paths force you into a route loop, and there's no way out becides either refreshing the game or by right clicking. A later edit of the game reduced the number of paths that led to inescapable dead ends, but there are still some that stick you.

to:

* EndlessGame: Some paths force you into a route loop, and there's no way out becides besides either refreshing the game or by right clicking. A later edit of the game reduced the number of paths that led to inescapable dead ends, but there are still some that stick you.



** The attorney's assistant, who also has a similar undressing game. [[spoiler:Manticore included. If you pick the other option to escort her safetly, this becomes the only one of these five characters where the game doesn't doom you upon meeting them]].

to:

** The attorney's assistant, who also has a similar undressing game. [[spoiler:Manticore included. If you pick the other option to escort her safetly, safely, this becomes the only one of these five characters where the game doesn't doom you upon meeting them]].



** Fixing the time machine after it breaks down ([[spoiler:by chosing to connect the ''red'' wire]]) takes you to an alternate version of your school where the narrative's tense is slightly incorrect. If you "going" left you will soon come across bread which counts as one of the game's wins, however if you "going" right you will find a coffin. Interacting with this causes you to get killed by... UsefulNotes/VladimirLenin?

to:

** Fixing the time machine after it breaks down ([[spoiler:by chosing choosing to connect the ''red'' wire]]) takes you to an alternate version of your school where the narrative's tense is slightly incorrect. If you "going" left you will soon come across bread which counts as one of the game's wins, however if you "going" right you will find a coffin. Interacting with this causes you to get killed by... UsefulNotes/VladimirLenin?



* SameContentDifferentRating: Unlike its sequels, this game is said to be unsuitable for people under 18. As far as what has been reported, there is exactly one part of the game that contains nudity (the acrobat room; two parts if you count the fact that the blue fairy is bottomless, though because of the angle all that's visible is her butt, and because of the art style it's low-detailed to the point where it's near-BarbieDollAnatomy), which is PG-13 at most ''and was even editted out'' in a later reversion of the game. (It skips to the manticore attacking you.)[[note]]They even editted aformentioned fairy; she now has a blue thong on, see DigitalBikini above.[[/note]] To make matters even worse, said edit also added an extra sequence to emphasize that you had to be 18 to play.

to:

* SameContentDifferentRating: Unlike its sequels, this game is said to be unsuitable for people under 18. As far as what has been reported, there is exactly one part of the game that contains nudity (the acrobat room; two parts if you count the fact that the blue fairy is bottomless, though because of the angle all that's visible is her butt, and because of the art style it's low-detailed to the point where it's near-BarbieDollAnatomy), which is PG-13 at most ''and was even editted edited out'' in a later reversion version of the game. (It skips to the manticore attacking you.)[[note]]They even editted aformentioned edited aforementioned fairy; she now has a blue thong on, see DigitalBikini above.[[/note]] To make matters even worse, said edit also added an extra sequence to emphasize that you had to be 18 to play.



* AlwaysNight: The Unsafe and Most Assurdly Haunted Grounds. Lampshaded with the narration saying "It's night here."

to:

* AlwaysNight: The Unsafe and Most Assurdly Assuredly Haunted Grounds. Lampshaded with the narration saying "It's night here."



* NoFourthWall: There are a few in-universe bugs that serve as collectable items are an necessary for getting the best ending. One of them requires you to "go outside the game's boundries" in the sewer maze.

to:

* NoFourthWall: There are a few in-universe bugs that serve as collectable items are an necessary for getting the best ending. One of them requires you to "go outside the game's boundries" boundaries" in the sewer maze.



* HeartIsAnAwesomePower: At first, it seems like getting the Genie in Greece to travel you back in time to the beginning seems like a faux-death. However, you get to keep your gold with you, and all of your progress and items. This isa actually the only way to get back to the main area ''after'' going through the rest of the world, and this makes ''Curse of the Red Ninja'' the first game in the series where you can "return" to the screen you started in, even if the way to do so is a little complicated.

to:

* HeartIsAnAwesomePower: At first, it seems like getting the Genie in Greece to travel you back in time to the beginning seems like a faux-death. However, you get to keep your gold with you, and all of your progress and items. This isa is actually the only way to get back to the main area ''after'' going through the rest of the world, and this makes ''Curse of the Red Ninja'' the first game in the series where you can "return" to the screen you started in, even if the way to do so is a little complicated.



** When you return to the dojo after beating the three white ninjas, you will find yourself in a dark room with a creepily detailed tengu standing there, staring at you meanicingly. Interacting with it shoots you back outside, and if you re-enter the dojo, you will find that it's now gone.
* TheMaze: The rest of the world is essentially this, with you blindly hoping across countries and areas in hopes of getting and staying somewhere, particullarly back to Japan. It's even worse seeing as the only real way to get back is through ''time travel''.

to:

** When you return to the dojo after beating the three white ninjas, you will find yourself in a dark room with a creepily detailed tengu standing there, staring at you meanicingly.menacingly. Interacting with it shoots you back outside, and if you re-enter the dojo, you will find that it's now gone.
* TheMaze: The rest of the world is essentially this, with you blindly hoping hopping across countries and areas in hopes of getting and staying somewhere, particullarly particularly back to Japan. It's even worse seeing as the only real way to get back is through ''time travel''.
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Moving to proper namespace.

Added DiffLines:

''[[http://www.atrianglemorning.com/games/flash.php Which Way Adventure]]'', ''[[http://www.e4.com/game/get-lost/play.e4 Get Lost]]'', and ''[[http://www.e4.com/game/curse-of-the-red-ninja/play.e4 Curse of the Red Ninja]]'' make up a trillogy of point-and-click flash games by Allen Henderson.

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!! This series provides examples of:

[[foldercontrol]]

[[folder:General]]
* AllMythsAreTrue: Manticores, minotaurs, fairies, ghosts, walking skeletons (confusingly both those and the ghosts represent dead people), yetis, aliens, tengu, mermaids...
* ArtShift: The games all use different art styles from eachother. ''Curse of the Red Ninja'' specifically loves swapping up the styles, between a more shaded version of ''Which Way Adventures'', to a flat and basic look, to 8-bit, to one that resembles pale Japanese paintings.
* CheckpointStarvation: All three games send you back to the beginning if you're killed. Although given how the routes are generally not very long, the number of endings good or bad, and the non-linearity of the games, this really isn't an issue.
* CosmicPlaything: It takes effort (luck in the case of ''Which Way Adventure'') to make anything go the main player's way. Anythng.
* DemotedToExtra: The manticore turned from being a constantly recurring enemy in ''Which Way Adventure'', to only having a few appearances in ''Get Lost'', to having only a single cameo ''Curse of the Red Ninja'', and even then it only kills you if you activley try to get it after you [[spoiler:by blowing up its cage]].
* EverythingTryingToKillYou: Whoever they are, your character seems to be completely vincible to everything. You are always unarmed in ''Which Way Adventure'', ''Get Lost'' gives you the ability to kill some [=NPCs=], or occasionally something like the large black bunny in the cavern, and while you have weapons in ''Curse of the Red Ninja'' you cannot use them to fend off against many of the game's killers.
* NoNameGiven: Neither of the first two games' protagonists are given names. In ''Curse of the Red Ninja'', the player is pretty much named "Ninja."
* RunningGag: Manticores.
* ShoutOut:
** According to the [[http://www.atrianglemorning.com/portfolio/portfolio/the-which-way-game/ portfolio]], the Manticore's design in ''Which Way Adventure'' is based off of [[Franchise/MegaMan Wily]].
** In one point of the bunny segment of ''Get Lost'', going up will cause the bunny/piglet to hop up, [[Franchise/SuperMarioBros hitting a block that causes a vine to sprout from it that the bunny/piglet climbs on]].
* TheManyDeathsOfYou.
* MultipleEndings: Surprisingly, there's more than one ''good'' ending per game.
* VideoGameCrueltyPunishment:
** At one point in ''Which Way Adventure'', you can ask to see a woman naked, with her easily thinking that it's part of an art project. Doing this gets you killed by the Manticore inexplicably when you try to remove her bra.[[note]]On the other hand, going by the other option and escorting her to safety is one of the game's very few completely good endings.[[/note]]
** In the haunted manor of ''Get Lost'', you can break some spider eggs. This doesn't do anything until you leave the room, afterwhich a giant spider turns out to be sitting in the chair and drops you into a pit of acid.
** You can mess with a nest of birds in ''Curse of the Red Ninja'', but much like the spider eggs in ''Get Lost'', leaving the screen causes you to get attacked by a protective tengu mother.
[[/folder]]

[[folder:''Which Way Adventure'']]
* AfterTheEnd: The sewer contains a nuclear control panel, with the options to either fire or shutdown defenses. Either way, Russia will nuke the United States and you must go through a post-blown up city.
* ArtShift: The sequence of getting the ship is done in 8bit.
* BigFirstChoice: Subverted, perhaps unintentionally. While it may seem like choosing between going into the sewer or going through the hole in the fence is one of these, in truth almost all of the game's content is through the sewer route. There are only 5 endings that can be gotten from going through the fence, and they're all identical(that is, they all end in getting eaten by the manticore.)
* BlackComedy.
* {{Bowdlerize}}: An update (sometime around 2011-2013 based on the copyrights; taking the author's notes in consideration the 2013 annaversary update is a likley scenario), along with doing other things, toned down much of the game's more risque content. The fairy is no longer bottomless, the acrobat doesn't lose her top, the attorney's assistant thinks you're undressing her for an art project and the kiss [[spoiler:leading to the manticore killing you]] was cut, and while the "sleep with your mother and become your own father" route was still left in, dialogue was changed so that you're preserving the continuim and that you ''know'' the woman is your mother because of a birthmark.
* CessationOfExistence: Climbing the chimney in 1908's Boston causes your great-grandfather to fall off the roof, erasing your existence.
* DigitalBikini[=/=]ThongOfShielding: The fairy in the forest was originally bottomless (as seen in [[http://www.youtube.com/watch?feature=player_detailpage&v=kM2q_dl5MFs#t=152 this video]][[note]]You do not have to right click and click "play" to go there; it is normally acessed by going on the first time traveling option, then going left, then right.[[/note]] of an older version, as well as how the later mentioned undergarment is suspiciously moving in a slightly different way from her shirt and the rest of her body), however a later edit of the game covered her up with a thong.
* EarlyInstallmentWeirdness: The game is ''much'' less open than its two sequels, has a bigger emphasis on RandomEventsPlot, and has a number of puzzles that no matter what cannot be solved. There is what seems like attempts at [[{{Fanservice}} cheesecake]] in the game, but it's not known if they were intended for laughs. The protagonist is also much more "vulnerable" than in other games, and passive [=NPCs=] are next to non-existant. Unless a future update will change this, the game's inventory system is currently almost completely asthetic, while the system in ''Get Lost'' helps keep track of how far you've gone and how to get to the best ending, while the inventory of ''Curse of the Red Ninja'' includes your weapons, which actually makes for a lot of bonus content.
* TheEighties: WordOfGod says that this game takes place in 1980.
* EndlessGame: Some paths force you into a route loop, and there's no way out becides either refreshing the game or by right clicking. A later edit of the game reduced the number of paths that led to inescapable dead ends, but there are still some that stick you.
* FailureIsTheOnlyOption: Many, many routes. [[spoiler:Including ''everything'' that stems from going outside through the fence]]. To make matters worse, for the most part the paths have some branching, which gives the impression that picking another route will save you.
* {{Fanservice}}: Sort of? [[EarlyInstallmentWeirdness While the latter two games have no such content to speak of,]] there are five encounters with hardly dressed women which might have been an attempt to use this trope:
** The acrobat in the carnival, who as mentioned below originally had a scene where she ends up topless.
** Your own mother, who you get to undress. [[spoiler:Before a manticore kills you]].
** The attorney's assistant, who also has a similar undressing game. [[spoiler:Manticore included. If you pick the other option to escort her safetly, this becomes the only one of these five characters where the game doesn't doom you upon meeting them]].
** The fairy, wearing only a tattered shirt and a skimpy bikini bottom, showing a lot of her butt.
** Finally, there's a completely topless mermaid, who is introduced when you see her from the back and are given the sole option to get her attention. [[spoiler:Actually, a sea monster drags you under water and kills you before you find out... ''anything'' about the mermaid]].
* GiantSpider: It traps you in its web. You can either lie still or struggle, but either way you get killed.
* HarmfulToMinors: The protagonist seems to be a young child. Despite this, he can get killed a number of ways and is exposed to women in contexts having various questionability.
* HopeSpot: All over the place in this game, path after path seems to be going somewhere but it ultimately leads to defeat.
** In one of the time-travel routes, you come across a fairy who says that if you stay with her, you're safe. [[spoiler:She's not lying -- at least, that's what it seems, however if you reach this point in the game you cannot win regardless. Following her will result in you losing her no matter what, and all paths after that lead to death. Your only other option is to get the manticore whistle, which seeing as it calls manticores to you, drives her away. In short, no matter what you do, you are either killed by a spider, killed by a manticore, or killed by something unknown in the forest]].
** Getting on the ship. This was the original best ending, but if you click on "YOU WON THE GAME" it continues onward. From there on, you either fall off the Earth, or come across a mermaid [[spoiler:just before a sea lion kills you]]. Either way, it's not good.
* MindScrew:
** Killing Shakespeare[[note]]With the shotgun, not the flamethrower -- otherwise Hitler wills steal the time machine[[/note]] sends you to a warped version of the opening area, full of nonsensical colors and in certain patches having glitches. The narration and your options are written in garbled English. There is a hidden minigame here that cannot be won. Just about the only thing that makes sense here is [[spoiler:a manticore, which flies through the area and kills you]].
** Fixing the time machine after it breaks down ([[spoiler:by chosing to connect the ''red'' wire]]) takes you to an alternate version of your school where the narrative's tense is slightly incorrect. If you "going" left you will soon come across bread which counts as one of the game's wins, however if you "going" right you will find a coffin. Interacting with this causes you to get killed by... UsefulNotes/VladimirLenin?
* NonStandardGameOver:
** Blowing the Manticore Whistle while trapped in a spider's web results in you getting killed by the manticore and the spider eating your remains. Double Game Over indeed.
** While not technically a game over, killing Shakespeare and going to the warped, glitched Earth offers a route that prevents you from going any farther or backing away: Going down the pit and going to the right leads to a blank gray screen with occasional glitches, and the narration only says "you." Clicking on a line of code that appears in the middle of this image results in it turning into a gray checker-board pattern that cannot be interacted with.
* ParentalIncest[=/=][[MyOwnGrampa My Own Pa]]: One of the options in the time machine is to go back in time, sleep with your mother, and father yourself. [[spoiler:A manticore kills you before you finish undressing her, with no explanation]].
* RuleOfThree: The manticore won't go away until it kills you three times in a row.
* SameContentDifferentRating: Unlike its sequels, this game is said to be unsuitable for people under 18. As far as what has been reported, there is exactly one part of the game that contains nudity (the acrobat room; two parts if you count the fact that the blue fairy is bottomless, though because of the angle all that's visible is her butt, and because of the art style it's low-detailed to the point where it's near-BarbieDollAnatomy), which is PG-13 at most ''and was even editted out'' in a later reversion of the game. (It skips to the manticore attacking you.)[[note]]They even editted aformentioned fairy; she now has a blue thong on, see DigitalBikini above.[[/note]] To make matters even worse, said edit also added an extra sequence to emphasize that you had to be 18 to play.
* SchmuckBait: Becoming a manticore keeper at the circus. Also, the manticore whistle.
* TakeThat: Going into the video game store gives you the option to get either Nintendo or Sega games. Picking Sega games sends you into a StylsticSuck minigame with generic shapes representing the environment.
* ThoseWackyNazis: It is possible to have Hitler steal your time machine and turn the world into a burning wreck.
[[/folder]]

[[folder:''Get Lost'']]
* AlwaysNight: The Unsafe and Most Assurdly Haunted Grounds. Lampshaded with the narration saying "It's night here."
* BloodyHilarious: With some manipulation, you can become a manticore and maul people, taking off their heads and leaving a huge spray of blood gushing from their necks. This is even true if you go back as a human.
* DeaderThanDead: Dying through supernatural methods gives a sequence of your character in the Land of the Dead. Not far from there is a medipack [[ReviveKillsZombie that kills you]], sending you to the Land of the ''Double'' Dead. Where here a black sphinx statue ''triple'' kills you shortly from the start. Restarting here actually restarts the game.
* LighterAndSofter: Compared to ''Which Way Adventure'', it greatly tones down the unsettling atmosphere with more relaxed music, a comically suited art style, humor replacing the surreal, and most of the deaths being from environment instead of getting surprise attacks from monsters.
* NoFourthWall: There are a few in-universe bugs that serve as collectable items are an necessary for getting the best ending. One of them requires you to "go outside the game's boundries" in the sewer maze.
* NonStandardGameover:
** Dying through most supernatural ways will send you through a sequence in the Land of the Dead and the Land of the Double Dead before you can properly resume playing.
** In the piglet/bunny route, there is a point where you enter a garden. There's three crops to choose from, and picking two of them will lead to a good end. However, if you pick the third one (beats), the game just says "You chose beats." ''And then you get a game over for no reason''.
* UnwinnableByDesign: A rare case of the game being unwinnable as soon as you start: Pick the option to play as a bunny, and you instantly can't get the best ending [[spoiler:until you go all the way through the changing room]]. A number of seemingly small details also do this: Didn't get [[spoiler:the lightbulb on the first screen?]] Unwinnable. [[spoiler:Went out the gold room by going straight down?]] Unwinnable. [[spoiler:Broke a random spider egg?]] Unwinnable.
[[/folder]]

[[folder:''Curse of the Red Ninja'']]
* BeatStillMyHeart: If you attempt to fight your master right away, he will rip out your heart, and you must pick a method to get a new heart.
* HeartIsAnAwesomePower: At first, it seems like getting the Genie in Greece to travel you back in time to the beginning seems like a faux-death. However, you get to keep your gold with you, and all of your progress and items. This isa actually the only way to get back to the main area ''after'' going through the rest of the world, and this makes ''Curse of the Red Ninja'' the first game in the series where you can "return" to the screen you started in, even if the way to do so is a little complicated.
* JumpScare:
** Compared to previous games, this one seems to have fun having animals come out of nowhere to kill you. The aformentioned manticore fits this: [[spoiler:going to the Greek mountain zoo and using a bomb will blow up the manticore cage. At first it seems like the creature inside is dead, but when you click to go back you will find it suddenly kill you in a closeup that overtakes the screen]].
** When you return to the dojo after beating the three white ninjas, you will find yourself in a dark room with a creepily detailed tengu standing there, staring at you meanicingly. Interacting with it shoots you back outside, and if you re-enter the dojo, you will find that it's now gone.
* TheMaze: The rest of the world is essentially this, with you blindly hoping across countries and areas in hopes of getting and staying somewhere, particullarly back to Japan. It's even worse seeing as the only real way to get back is through ''time travel''.
* MindScrew: The portion in the far future with a man in a building, interacting with him triggering a ''long'' cutscene which ends with the ninja being killed by a giant baby.
* RealityBreakingParadox: Go ahead, ask the village genie for more wishes. [[spoiler:It causes about four copies of him to pop into the room, with lines of code suddenly appearing in the background. You "die" after this]].
[[/folder]]
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