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** In Mission 4, Murasaki looks sad in her animation, even after bringing the moon to her as she wanted. However, in the previous case, Leif Erikson's animation changes after bringing his crew to the shore. He starts off looking worried, but smiles for the rest of the case.

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** In Mission 4, Murasaki looks sad in her animation, even after bringing the moon to her as she wanted. However, in the previous case, Leif Erikson's animation changes after bringing his crew to the shore. He starts off looking worried, but smiles for the rest of the case. Similarly in Case 14, Benjamin Franklin looks worried until the Declaration of Independence is signed, and smiles at the end of the case, and when you revisit him in the last case.
** Many characters only change their speaking animation when they move areas, since the animators would have had to reanimate them in a new location. This includes Thomas Jefferson (Moving from Charlottesville to Philadelphia) and William the Conqueror (moving from the top of the castle to inside the banquet hall). Both characters smile in their second placing, since their problem has been solved.


** In the Vinland level, you can use an axe to help one of the Vikings [[spoiler:carve his runes on a huge boulder. This is done by you cutting the stump on which the boulder rests. This causes the boulder to fall, and break itno half neatly when hitting the ground.]]

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** In the Vinland level, you can use an axe to help one of the Vikings [[spoiler:carve his runes on a huge boulder. This is done by you cutting the stump on which the boulder rests. This causes the boulder to fall, and break itno into half neatly when hitting the ground.]]


* GenreShift: As mentioned above, the original ''Where in Time'' from the 1980s played very much like ''Where in the World'', only with picking the correct time period in addition to the location; this one plays more like an adventure-like game in the vein of ''VideoGame/MonkeyIsland''.

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* GenreShift: As mentioned above, the original ''Where in Time'' from the 1980s played very much like ''Where in the World'', only with picking the correct time period in addition to the location; this one plays more like an adventure-like is a linear adventure game in the vein of ''VideoGame/MonkeyIsland''.akin to ''Game/MonkeyIsland''.

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** Viracocha is in fact an actual Incan deity. And yes, they ''did'' eat guinea pigs.


* ShownTheirWork: Sure, they took some liberties here and there, but they ''did'' actually do a lot of research. The [[AllThereInTheManual manual]] explains what liberties had to be taken. (see AcceptableBreaksFromReality) Some examples are much more subtle:
** The guards in Japan do ''not'' use katanas. Katanas did not come until about the 14th century - this is in the ''11th'' century.



* TotallyRadical: Ivan Idea talks this way. Notably, he did not really talk this way in his prior ''Where in the World'' and ''Where in the U.S.A.'' appearances.

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* TotallyRadical: Ivan Idea talks this way. Notably, he did not really talk this way in his prior ''Where in the World'' and ''Where in the U.S.A.'' appearances.appearances - he was at least more subtle.

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* CastingGag: One of the voices Creator/CharlesMartinet provides is that of Creator/WilliamShakespeare. Martinet was actually an actor in a Shakespearian theater troupe before getting into voice acting.


** Every level opens with the good guide stepping out of thin air, usually into a scene with at least one historical figure present. None of the historical figures in question find this to be something unusual.

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** Every level opens with the good guide stepping out of thin air, usually into a scene with at least one historical figure present. None of the historical figures in question find this to be something unusual. Out of all of them, only Kublai Khan in the Marco Polo mission has a (somewhat easy-to-miss) visible reaction of surprise to Rock Solid suddenly appearing out of nowhere, and even then he just quickly goes to back to wondering where Marco Polo is.


* BilingualBonus: During the case with da Vinci, he refers to the model as "Mona". He is essentially saying "Madam" to her.



* BloodlessCarnage: Thutmose's body, as he was prepared by traditional Egyptian means (that is organs taken out, body dried) doesn't need his insides ripped out or such.

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* BloodlessCarnage: Thutmose's body, as he was prepared by traditional Egyptian means (that is organs taken out, body dried) doesn't need his insides ripped out or such. Justified in that clicking around has it explained to you that this has already been done - you're basically finishing the job.


* Case 16: Music/LudwigVanBeethoven's fifth and sixth symphonies have been stolen, just before they were set to debut. You'll have to rehearse the openings to those symphonies with the Vienna orchestra by arranging pieces of sheet music in the correct order.

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* Case 16: Music/LudwigVanBeethoven's fifth and sixth symphonies have been stolen, just before they were set to debut. You'll have to rehearse the openings to those symphonies with the Vienna {{UsefulNotes/Vienna}} orchestra by arranging pieces of sheet music in the correct order.


* Case 11: It's UsefulNotes/TheRenaissance and Creator/LeonardoDaVinci is painting the ''Mona Lisa''. Or at least he would be if Carmen's thief hadn't stolen his notebooks and upset his model, preventing her from providing the famous MonaLisaSmile.

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* Case 11: It's UsefulNotes/TheRenaissance and Creator/LeonardoDaVinci is painting the ''Mona Lisa''.''Art/TheMonaLisa''. Or at least he would be if Carmen's thief hadn't stolen his notebooks and upset his model, preventing her from providing the famous MonaLisaSmile.


* Case 5: Carmen's thief has stolen the Domesday Book, causing the Saxons to ahistorically rebel against William the Conqueror in 1086. Looks like this situation can only be solved with a FetchQuest which teaches you how the feudal system works.

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* Case 5: Carmen's thief has stolen the Domesday Book, causing the Saxons to ahistorically rebel against [[UsefulNotes/TheHouseOfNormandy William the Conqueror Conqueror]] in 1086. Looks like this situation can only be solved with a FetchQuest which teaches you how the feudal system works.


* Case 3: Leif Eriksson's ship has been stolen, leaving him marooned in Vinland. Time to go through a series of {{Fetch Quest}}s to bring his crew to the shore for a "Thing" (get used to that pun).

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* Case 3: [[Literature/TheVinlandSagas Leif Eriksson's Eriksson]]'s ship has been stolen, leaving him marooned in Vinland. Time to go through a series of {{Fetch Quest}}s to bring his crew to the shore for a "Thing" (get used to that pun).


* Case 2: It's AncientRome during the reign of Julius Caesar and Carmen's thief has [[ImpossibleThief stolen the Roman Forum]]. During his escape, he damaged Rome's revolutionary plumbing system, which you'll now have to repair.

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* Case 2: It's AncientRome during the reign of Julius Caesar UsefulNotes/JuliusCaesar and Carmen's thief has [[ImpossibleThief stolen the Roman Forum]]. During his escape, he damaged Rome's revolutionary plumbing system, which you'll now have to repair.


* Case 19: A FinalExamBoss in which you chase Carmen Sandiego back through all the time periods you've visited, essentially making this level a throwback to the classic ''Carmen Sandiego'' format that the rest of the game {{Genre Shift}}ed away from.

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* Case 19: A FinalExamBoss in which you chase Carmen Sandiego back through all the time periods you've visited, visited. This level is essentially making this level a throwback to the classic ''Carmen Sandiego'' format that the rest of the game {{Genre Shift}}ed away from.from, except you don't need a warrant because you already know that you're going after Carmen herself.

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* RogerRabbitEffect: Lynne Thigpen's Chief seems to be the only live-action human in an otherwise all-animated universe. Don't ask why, she just ''is''.

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