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''Wario Land: Shake It!'' (subtitled ''The Shake Dimension'' in European languages) is a {{platform game}} on the UsefulNotes/NintendoWii, developed by Creator/GoodFeel and released in 2008. It's the only game in the ''VideoGame/WarioLand'' series to be released on a home console instead of a handheld, excluding the 3D spin-off ''VideoGame/WarioWorld.'' The gameplay here is similar to ''VideoGame/WarioLand4''. This game's main gimmick is that shaking the Wii Remote causes Wario to rapidly shake anything he's holding (such as a bomb, an enemy, or a sack of gold coins) or to perform an Earthshake Punch, a move that rattles the screen and causes various changes to Wario's environment.

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''Wario Land: Shake It!'' (subtitled ''The Shake Dimension'' in European languages) is a {{platform game}} on the UsefulNotes/NintendoWii, Platform/NintendoWii, developed by Creator/GoodFeel and released in 2008. It's the only game in the ''VideoGame/WarioLand'' series to be released on a home console instead of a handheld, excluding the 3D spin-off ''VideoGame/WarioWorld.'' The gameplay here is similar to ''VideoGame/WarioLand4''. This game's main gimmick is that shaking the Wii Remote causes Wario to rapidly shake anything he's holding (such as a bomb, an enemy, or a sack of gold coins) or to perform an Earthshake Punch, a move that rattles the screen and causes various changes to Wario's environment.
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** Of all things, the famous teasing vocalizations Wario makes during the pause screen in ''VideoGame/WarioWorld'' make it into the ''final boss theme'' of this game, acting as a bridge between various portions of the song, only changed to use instruments over Wario's voice.
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''Wario Land: Shake It!'' (subtitled ''The Shake Dimension'' in European languages) is a {{platform game}} on the UsefulNotes/NintendoWii, released in 2008. It's the only game in the ''VideoGame/WarioLand'' series to be released on a home console instead of a handheld, excluding the 3D spin-off ''VideoGame/WarioWorld.'' The gameplay here is similar to ''VideoGame/WarioLand4''. This game's main gimmick is that shaking the Wii Remote causes Wario to rapidly shake anything he's holding (such as a bomb, an enemy, or a sack of gold coins) or to perform an Earthshake Punch, a move that rattles the screen and causes various changes to Wario's environment.

to:

''Wario Land: Shake It!'' (subtitled ''The Shake Dimension'' in European languages) is a {{platform game}} on the UsefulNotes/NintendoWii, developed by Creator/GoodFeel and released in 2008. It's the only game in the ''VideoGame/WarioLand'' series to be released on a home console instead of a handheld, excluding the 3D spin-off ''VideoGame/WarioWorld.'' The gameplay here is similar to ''VideoGame/WarioLand4''. This game's main gimmick is that shaking the Wii Remote causes Wario to rapidly shake anything he's holding (such as a bomb, an enemy, or a sack of gold coins) or to perform an Earthshake Punch, a move that rattles the screen and causes various changes to Wario's environment.

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Trope was cut/disambiguated due to cleanup


* HoverBot: Chortlebot is a giant floating RobotClown head.

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* HoverBot: Chortlebot is a giant floating RobotClown robot clown head.



* RobotClown: The boss Chortlebot is a flying robot clown head. Its GagNose turns into a spikeball, which Chortlebot launches at Wario. It has CreepyCircusMusic as its boss theme, and a distinct, high-pitched cackle.
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* RecurringRiff: As part of the RecycledSoundtrack premise, there's a certain piece of music that shows up multiple times throughout the game. The opening section of Greenhorn Forest from ''VideoGame/WarioWorld'' is omnipresent in snippets throughout the entirety of ''Shake It!'', showing up prominently as the guitar solo in Mt. Lavalava and in certain sections of Foulwater Falls, among other cameos in other level themes. Mt. Lavalava is even a special case because its escape music ''also'' contains parts of Greenhorn Forest.

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* RecurringRiff: As part of the RecycledSoundtrack premise, there's a certain piece of music that shows up multiple times throughout the game. The opening section of Greenhorn Forest from ''VideoGame/WarioWorld'' is omnipresent in snippets throughout the entirety of ''Shake It!'', showing up prominently as the guitar solo in Mt. Lavalava Lava Lava and in certain sections of Foulwater Falls, among other cameos in other level themes. Mt. Lavalava Lava Lava is even a special case because its escape music ''also'' contains parts of Greenhorn Forest.
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* RecurringRiff: As part of the RecycledSoundtrack premise, there's a certain piece of music that shows up multiple times throughout the game. The opening section of Greenhorn Forest from ''VideoGame/WarioWorld'' is omnipresent in snippets throughout the entirety of ''Shake It!'', showing up prominently as the guitar solo in Mt. Lavalava and in certain sections of Foulwater Falls, among other cameos in other level themes. Mt. Lavalava is even a special case because its escape music ''also'' contains parts of Greenhorn Forest.
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* NominalHero: Wario, as per usual. He's only saving the Shake Dimension and it's princess so he can get his hands on the bottomless coin bag. [[spoiler: [[LaserGuidedKarma It gets stolen under his nose by Captain Syrup]] in the ending, much to his fury.]]

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Removed: 151

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* HornyVikings: The Shake King

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* HornyVikings: The Shake KingKing resembles a viking and has the requisite pointy helmet and wooden ship.



* InconsistentColoring: In "Boogie Mansion", you have to rescue a Pink Merfle, however, when you broke open the cage, a Black Merfle appears instead of a Pink one.



* OffModel: In "Boogie Mansion", you have to rescue a Pink Merfle, however, when you broke open the cage, a Black Merfle appears instead of a Pink one.
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King Koopa Copy was cut per TRS


* KingKoopaCopy: The Shake King is basically Wario's version of Bowser, with an evil glare, large horns, red-and-yellow colors, a huge army, and a kidnapped princess.
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* OffModel: In "Boogie Mansion", you have to rescue a Pink Merfle, however, when you broke open the cage, a Black Merfle appears instead of a Pink one.
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* RecycledSoundtrack: Of an interesting sort, as composer Tomoya Tomita was given the MIDI data of songs from previous ''Wario'' games and told to incorporate them however he could. This is why the Stonecarving Ruins theme is arrangement of Wario's victory theme from ''VideoGame/SuperSmashBrosBrawl'', and Glittertown is an arrangement of Greenhorn Ruins from ''VideoGame/WarioWorld''; the latter is literally the same MIDI data with new instruments and Tomita playing electric guitar over it.

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* RecycledSoundtrack: Of an interesting sort, as composer Tomoya Tomita was given the MIDI data of songs from previous ''Wario'' games and told to incorporate them however he could. This is why the Stonecarving Ruins City theme is arrangement of Wario's victory theme from ''VideoGame/SuperSmashBrosBrawl'', and Glittertown is an arrangement of Greenhorn Ruins from ''VideoGame/WarioWorld''; the latter is literally the same MIDI data with new instruments and Tomita playing electric guitar over it.

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