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** The future enemies are armed with [[FrickingLaserBeams laser weapons]] in 2019 and [[RayGun God knows what]] in 2420, which makes it odd that the Walker, from further ahead than either of them, is armed with old-fashioned machine-guns.

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** The future enemies are armed with [[FrickingLaserBeams [[EnergyWeapon laser weapons]] in 2019 and [[RayGun God knows what]] in 2420, which makes it odd that the Walker, from further ahead than either of them, is armed with old-fashioned machine-guns.

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* ExcusePlot: The {{backstory}} about Myarn and Endalion appears in [[AllThereInTheManual a paragraph in the manual]]. The game never mentions any of this and only has an intro {{cutscene}} depicting someone sneaking out of a building and being shot (possibly by the Walker), and an outro where the Walker pilot ejects in an escape pod to OutrunTheFireball from the last [[BossBattle boss]] exploding (whether they survive is left ambiguous). This is the literal extent of the game's plot.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/walker_1993_cover.png]]


* AnimalImmunity -- Averted. You can kill all the pretty little horses running on the Berlin streets.


The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

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The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' ''Franchise/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.



* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/{{Terminator}}'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.

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* AfterTheEnd -- The second stage, Los Angeles 2019, is happening during the "Judgement Day", as it was later called by its survivors. If that sounds a lot like the {{backstory}} of ''Film/{{Terminator}}'', ''Franchise/{{Terminator}}'', then the appearance of troops with laser rifles and robots looking just like the "Hunter-Killer Tanks" will also be familiar.


The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

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The four time periods are "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, zeppelins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

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* JustPlaneWrong -- The American fighters attacking the Walker in Berlin level are not only able to drop an enormous bomb payload, far too large for this type of plane, but even several paratroopers in one flight.

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* EarnYourHappyEnding -- Subverted. The player needs to choose the arcade mode and beat all four levels to finally see the ending, but the fate of the protagonist remains unclear.

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* VideoGameCrueltyPotential -- When the player does enough damage to an enemy helicopter, he may choose to stop firing and watch the pilot desperately struggle with his crippled machine. Eventually, the helicopter will come down and explode, sending the screaming pilot in the air.


* ChickenWalker

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* ChickenWalkerChickenWalker -- The machine controlled by the player uses this configuration. It even has very bird-like "feet" and its head resembles a bird skull.



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* AnimalImmunity -- Averted. You can kill all the pretty little horses running on the Berlin streets.


* CrosshairAware -- Some areas of the Berlin level are initially empty but for you and a flashing crosshair on the ground, which warns you that the Luftwaffe are about to bomb the whole area.

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* CrosshairAware -- Some areas of the Berlin level are initially empty but for you and a flashing crosshair on the ground, which warns you that the Luftwaffe are about to bomb the whole area. In the Los Angeles level, enemy suicide bombers will run from your crosshair if targeted.


''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[WalkingTank giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.

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''Walker'' is a horizontal scrolling ShootEmUp by DMA Design (now Rockstar North), published in 1993 for {{Amiga}} UsefulNotes/{{Amiga}} by Creator/{{Psygnosis}}, where the player pilots a [[WalkingTank giant walking tank]] armed with twin machine guns, which is dropped into historical battlefields where the contemporary forces throw everything they have at it.


The four time periods are "[[WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.

to:

The four time periods are "[[WorldWarII "[[UsefulNotes/WorldWarII Berlin, 1944]]" (tanks, troops delivered by trucks and railway trains, zepplins, air strikes, commandos trying to hook lines to the Walker to climb up and mount bombs on its back); "Los Angeles, 2019", [[AfterTheEnd a post-apocalyptic wasteland]] very close to the future sections of ''Film/{{Terminator}}'' (troops with laser weapons, robot tanks and aircraft); [[{{Qurac}} "The Middle East,]] [[NextSundayAD Tonight"]] (TheGulfWar; (UsefulNotes/TheGulfWar; the enemy appears to be American forces and will bomb you with A-10 Warthogs) and "The Great War, 2420" (futuristic enemies in a wrecked CrystalSpiresAndTogas city). The last two could only be reached on the games' [[NintendoHard unforgivingly difficult]] "Arcade" mode. There was also a pre-release demo in "Constantinople, 1918" where British/French/Italian troops face you with cavalry, rifles and horse-drawn artillery.



* NextSundayAD -- The game doesn't come out and say that the Middle East level is Iraq during [[GulfWar Operation Desert Storm]], but sets the time as "Tonight".

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* NextSundayAD -- The game doesn't come out and say that the Middle East level is Iraq during [[GulfWar [[UsefulNotes/GulfWar Operation Desert Storm]], but sets the time as "Tonight".



* SceneryGorn -- WWII-era Berlin and GulfWar-era "[[{{Qurac}} somewhere in the Middle East]]" have been reduced to rubble by warfare, 2019 LA is a post-apocalyptic wreck, and 2420 has a background of [[MegaCity huge buildings]] of a CrystalSpiresAndTogas future, smashed up and pocked with damage.

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* SceneryGorn -- WWII-era Berlin and GulfWar-era UsefulNotes/GulfWar-era "[[{{Qurac}} somewhere in the Middle East]]" have been reduced to rubble by warfare, 2019 LA is a post-apocalyptic wreck, and 2420 has a background of [[MegaCity huge buildings]] of a CrystalSpiresAndTogas future, smashed up and pocked with damage.


* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. (This was the same studio who made ''VideoGame/Lemmings''; they could pack a lot of graphic violence into 8x8 pixels.) Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.

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* {{Gorn}} -- The intro cutscene has a soldier getting gunned down in a fountain of blood. It gets worse, despite the enemy soldiers being composed out of only handful of pixels, thanks to detailed animations and the sheer amount of {{Mooks}} to gun down. (This was the same studio who made ''VideoGame/Lemmings''; ''VideoGame/{{Lemmings}}''; they could pack a lot of graphic violence into 8x8 pixels.) Bonus points for allowing the player to simply stomp the enemy soldiers, leaving suggestive pools of red behind.

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