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Was later followed by a sequel, ''Vigilante 8: Second Offense''. Slick Clyde, one of the original Vigilantes, [[FaceHeelTurn has turned evil]] and gone to work for OMAR. Over the years, he rises through the ranks until he becomes CEO of the company, becoming known as Lord Clyde. However, the U.S is still out of OMAR's reach, which annoys Clyde to no end. So he steals an experimental time machine from Stanford and, along with two subordinates of his, travels back to the '70s to change history, starting with trying to off Convoy. The attack seemingly succeeds, and the Coyotes are re-created again. Convoy's niece Sheila and his widow Houston take up the mantle as the Vigilantes' new leaders to combat them. In the midst of this are the Drifters, who aren't affiliated with either side and just out for themselves.

Included more new areas (as well as the originals you can unlock), characters, cars and weapons, as well as modification pick ups which allow you fly, float on water or add skis for more traction.

The game also has a remake called ''Vigilante 8 Arcade'' for UsefulNotes/XboxLiveArcade which improves the graphics and had a few of the sequel's elements.

to:

Was later followed by a sequel, ''Vigilante 8: Second Offense''. Slick Clyde, one of the original Vigilantes, [[FaceHeelTurn has turned evil]] and gone to work for OMAR. Over the years, he rises through the ranks until he becomes CEO of the company, becoming known as Lord Clyde. However, the U.S is still out of OMAR's reach, which annoys Clyde to no end. So he steals an experimental time machine from Stanford and, along with two subordinates of his, travels back to the '70s to change history, starting with trying to off Convoy. The attack seemingly succeeds, and the Coyotes are re-created again. Convoy's niece Sheila and his widow Houston take up the mantle as the Vigilantes' new leaders to combat them. In the midst of this are the Drifters, who aren't affiliated with either side and just out for themselves.

Included more new areas (as well as the originals you can unlock), characters, cars and weapons, as well as modification pick ups which allow you fly, float on water or add skis for more traction.

''VideoGame/Vigilante8SecondOffense''. The game also has a remake called ''Vigilante 8 Arcade'' for UsefulNotes/XboxLiveArcade which improves the graphics and had a few of the sequel's elements.



* AndYourRewardIsClothes: In ''Second Offense'', as you upgrade your character's stats using Salvage points, their car will gain extra parts and equipment depending on the stat you upgrade. (Upgrading acceleration outfits the cars with spoilers and/or a beefier engine, upgrading shield gives them DeflectorShields and/or more intimidating bumper grills and covers, ETC.) Once you upgrade them all to 100, their entire car will be replaced with a tricked out Hot Rod version. Unfortunately the player is unable to revert back to their original chassis once they've upgraded to the hot-rod without ether starting a new save or intentionally losing matches so that they'll lose enough Salvage points to revert back. [[DoWellButNotPerfect So if you prefer their default chassis with the extra parts, you have to select one stat to ignore.]] (Top Speed would be the best choice in this case as it's not only is it a RareRandomDrop, but the only thing it adds to the car [[PowerUpLetdown is a a new set of tires]])
* AxeCrazy: Bob-O in ''Second Offense''.



* BigBad: Sid Burn in the first game, Lord Clyde in the second.
* BigBadWannabe: Molo.

to:

* BigBad: Sid Burn in Burn, the first game, Lord Clyde in terrorist hired by OMAR who is sent to destroy all the second.
* BigBadWannabe: Molo.
oil companies in America. He's also the leader of all the coyotes who assist him with his wanton destruction.



* BigGood: Convoy.
* BolivianArmyEnding: [[spoiler: Happens to Chassey Blue and Agent Chase in ''Second Offense''. After Chase quits the Time Police and decides to stay in the 1970's with Chassey, he's declared AWOL and a rogue. [[https://www.youtube.com/watch?v=kjhrZ9iSSZg Chassey's ending]] shows her and Chase driving away with a squad of Time Police cars chasing after them...and then that's the last we see of them.]]



* {{Cloudcuckoolander}}: Bob-O, the completely batshit insane astronaut that went on a rampage for God-knows-why and only speaks in grunts and hoots. [[spoiler:That's because he's an escaped lab monkey.]]
** Dave/Dave's Cultsmen as well.



* DatingCatwoman: [[spoiler:John Torque and Nina Loco become a [[DownplayedTrope downplayed example]] at the end of ''Second Offense'' (or at least implied based on Convoy's ending).]]



* DeflectorShield: The green shield power-ups in all the games. In ''Second Offense'', Dallas, Obake and Clyde gain these for their default chassis by maxing out their Defense stats.
* DriveInTheater: One of the stages in ''2nd Offense''.

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* DeflectorShield: The green shield power-ups in all power-ups, which makes the games. In ''Second Offense'', Dallas, Obake and Clyde gain these player invincible for their default chassis by maxing out their Defense stats.
* DriveInTheater: One of the stages in ''2nd Offense''.
about twenty seconds.



* DragonWithAnAgenda: Obake in the second game.
* EasterEgg: In ''2nd Offense'', ejecting the game disc and putting in the first game will allow you to play the first game's maps.
* FaceHeelTurn: In the sequel, Clyde, [[spoiler: via Houston's mind control bracelet, which he found in the men's bathroom of a gas station at the end of the first game.]] He was a self-absorbed JerkAss who was only helping the Vigilantes for personal glory before that, but this is when he truly turns evil.



* GlassCannon: The Flying All-Star team arguably has the strongest special attack in the second game. Too bad their car loses health if it is so much as ''rammed''.



* HeelFaceTurn: Houston broke free of her mind control bracelet at the end of the first game [[spoiler: which Clyde later found in the men's bathroom of a gas station]] and married Convoy in the 2nd game. Obake works for the Coyotes throughout the whole of the 2nd game, but [[spoiler: chooses to overthrow Clyde and change the future by removing all the polluting industry and replacing them with green power sources such as solar panels and wind generators.]]

to:

* HeelFaceTurn: Houston broke free of her mind control bracelet at the end of the first game [[spoiler: which Clyde later found in the men's bathroom of a gas station]] and married Convoy in the 2nd game. Obake works for the Coyotes throughout the whole of the 2nd game, but [[spoiler: chooses to overthrow Clyde and change the future by removing all the polluting industry and replacing them with green power sources such as solar panels and wind generators.]]



* HoistByHisOwnPetard: In Sid's ending, [[spoiler: he manages to (apparently) destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him. And since all endings are canon, he failed anyway and later being captured by Torque.]]

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
In Sid's ending, [[spoiler: he manages to (apparently) destroy the American oil industry and get paid. But his car is out of gas and there are no stations for miles thanks to him. And since all endings are canon, he failed anyway and later being captured by Torque.]]



** In ''2nd Offense'', Convoy's special attack is "Rolling Thunder", essentially [[BrownNote the blasting of the truck's air horns]] to knock enemies back. However, it can disable the hover pods, skis, and propellers, and it knocks enemies very far back into other hazards - if you're unlucky, light cars will be '''thrown nearly clear of the map.'''
*** In the first game, his special is an improvised explosive device called the Steel Belter, a spare tire laced with TNT that somehow also has homing capabilities.
** Ditto for the Garbage Man, who uses the truck's compactor; doesn't have great range, but if it connects, it will do some serious damage, especially for compact cars, which ''get sent into the back of the truck to be smashed even more by the internal compactor.''
** Molo's special attack in both games is... a tailpipe that generates excess smog and has farting sound effects. Weak, right? Well, try backing into somebody and using it right on top of them. It'll shred their health bar in seconds.
** Houston's special attack in the sequel, which involves using the towing hook on her tow truck to...[[DepartmentOfRedundancyDepartment Well, tow your opponent's car around.]] In order to set it up, you have to get fairly close to your target, within Flamethrower distance, and then drive off, with the damage dealt depending on the tension put on the rope along with CollisionDamage from towing them through parts of the environment and into traps. While it's pretty dangerous to set up, a well executed hit and run can chew up your opponent's lifebar. Especially if you incorporate the Hover Pods and land mines into the mix and [[NoKillLikeOverkill ESPECIALLY if they end up]] [[GoodBadBugs getting snagged on a wall along the way.]] With the cheat code for [[MirrorMatch multiple players to use the same character]], having two Houstons tow the same opponent in different directions is an ''[[OneHitKO instant Total]]''.

to:

** In ''2nd Offense'', Convoy's special attack is "Rolling Thunder", essentially [[BrownNote the blasting of the truck's air horns]] to knock enemies back. However, it can disable the hover pods, skis, and propellers, and it knocks enemies very far back into other hazards - if you're unlucky, light cars will be '''thrown nearly clear of the map.'''
*** In the first game, his special
is an improvised explosive device called the Steel Belter, a spare tire laced with TNT that somehow also has homing capabilities.
** Ditto for the Garbage Man, who uses the truck's compactor; doesn't have great range, but if it connects, it will do some serious damage, especially for compact cars, which ''get sent into the back of the truck to be smashed even more by the internal compactor.''
**
Molo's special attack in both games is... is...a tailpipe that generates excess smog and has farting sound effects. Weak, right? Well, try backing into somebody and using it right on top of them. It'll shred their health bar in seconds.
** Houston's special attack in the sequel, which involves using the towing hook on her tow truck to...[[DepartmentOfRedundancyDepartment Well, tow your opponent's car around.]] In order to set it up, you have to get fairly close to your target, within Flamethrower distance, and then drive off, with the damage dealt depending on the tension put on the rope along with CollisionDamage from towing them through parts of the environment and into traps. While it's pretty dangerous to set up, a well executed hit and run can chew up your opponent's lifebar. Especially if you incorporate the Hover Pods and land mines into the mix and [[NoKillLikeOverkill ESPECIALLY if they end up]] [[GoodBadBugs getting snagged on a wall along the way.]] With the cheat code for [[MirrorMatch multiple players to use the same character]], having two Houstons tow the same opponent in different directions is an ''[[OneHitKO instant Total]]''.
seconds.



* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) reference to the [[BadFuture dark and dismal future]] he hails from.
* NeverSayDie:
** [[spoiler:In ''Second Offense'', Convoy's in-game bio glosses over the fates of the Coyotes from the first game. Among those, Beeswax and Sid Burn are simply stated as "gone".]]
** [[spoiler:Also, in ''Second Offense'', John Torque's in-game bio ''vaguely'' mentions the fate of Sid Burn in this fashion.]]
--> [[spoiler:"It's a good thing Sid wasn't coming back for his money. Torque made sure of it, though he would never admit to anything."]]
** [[spoiler:Again, in ''Second Offense'', Molo's in-game bio mentions him discovering Sid's abandoned car in the desert. And once again, the word "gone" is used for Sid's fate.]]



* RPGElements: In ''2nd Offense'', scrap points gotten from destroyed vehicles will upgrade the car, eventually giving you a whole new chassis.
* SetRightWhatOnceWentWrong: Houston's story in the 2nd game. [[spoiler: She manages to get her hands on some of the Time Travel tech and go back to the attack on Convoy, saving his life.]]



* TimeTravel: The focus of the second game.
* TimePolice: Agent R. Chase, though of a more ad hoc style than usual.
-->''Time travel is a privilege, not a right!''
* TomatoSurprise: Bob-O and the Garbageman, who turn out to be [[spoiler: a lab monkey and Y the Alien from the first game.]] It's pretty obvious if you pay attention to their character select screens, various grunts and noises from them, and win quotes.



* VileVillainLaughableLackey: In the first game, it's Sid Burn who's the vile villain while Boogie and Molo seem to share the role of laughable lackey. In the second game, Boogie and Molo share the same role again while Lord Clyde replaces Sid as the vile villain.

to:

* VileVillainLaughableLackey: In the first game, it's Sid Burn who's iss the vile villain while Boogie and Molo seem to share the role of laughable lackey. In the second game, Boogie and Molo share the same role again while Lord Clyde replaces Sid as the vile villain.lackey.
Is there an issue? Send a MessageReason:
Corrected "loosing" to "losing". Twice.


* AndYourRewardIsClothes: In ''Second Offense'', as you upgrade your character's stats using Salvage points, their car will gain extra parts and equipment depending on the stat you upgrade. (Upgrading acceleration outfits the cars with spoilers and/or a beefier engine, upgrading shield gives them DeflectorShields and/or more intimidating bumper grills and covers, ETC.) Once you upgrade them all to 100, their entire car will be replaced with a tricked out Hot Rod version. Unfortunately the player is unable to revert back to their original chassis once they've upgraded to the hot-rod without ether starting a new save or intentionally loosing matches so that they'll loose enough Salvage points to revert back. [[DoWellButNotPerfect So if you prefer their default chassis with the extra parts, you have to select one stat to ignore.]] (Top Speed would be the best choice in this case as it's not only is it a RareRandomDrop, but the only thing it adds to the car [[PowerUpLetdown is a a new set of tires]])

to:

* AndYourRewardIsClothes: In ''Second Offense'', as you upgrade your character's stats using Salvage points, their car will gain extra parts and equipment depending on the stat you upgrade. (Upgrading acceleration outfits the cars with spoilers and/or a beefier engine, upgrading shield gives them DeflectorShields and/or more intimidating bumper grills and covers, ETC.) Once you upgrade them all to 100, their entire car will be replaced with a tricked out Hot Rod version. Unfortunately the player is unable to revert back to their original chassis once they've upgraded to the hot-rod without ether starting a new save or intentionally loosing losing matches so that they'll loose lose enough Salvage points to revert back. [[DoWellButNotPerfect So if you prefer their default chassis with the extra parts, you have to select one stat to ignore.]] (Top Speed would be the best choice in this case as it's not only is it a RareRandomDrop, but the only thing it adds to the car [[PowerUpLetdown is a a new set of tires]])
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* LimitedLoadout: In all three games, you are only allowed to have three main weapons at a time including your Special attack (though the machine gun is your default weapon and ''thankfully'' doesn't count towards this). If you do pick up an additional weapon while having all three slots occupied, the weapon you have selected will be replaced by the pickup. On a positive note, the replaced weapon will be discarded and returned to the battlefield so you can pick it up again if you made a mistake.
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* DatingCatwoman: [[spoiler:John Torque and Nina Loco become a [[DownplayedTrope downplayed example]] at the end of ''Second Offense'' (or at least implied based on Convoy's ending).]]

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* BondOneLiner: In [=PlayStation=] ports of the first two games, the characters make a joke, silly pun, or snark at their defeated opponents.



* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) little nod to the [[BadFuture dark and dismal future]] he hails from.

to:

* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) little nod reference to the [[BadFuture dark and dismal future]] he hails from.



* PyroManiac: Sid Burn.

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* PyroManiac: Sid Burn.Burn in the first game.


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* VileVillainLaughableLackey: In the first game, it's Sid Burn who's the vile villain while Boogie and Molo seem to share the role of laughable lackey. In the second game, Boogie and Molo share the same role again while Lord Clyde replaces Sid as the vile villain.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:Again, in ''Second Offense'', Molo's in-game bio mentions him discovering Sid's abandoned car in the desert. And once again, the word "gone" is used for Sid's fate.]]
Is there an issue? Send a MessageReason:
None


* LighterAndSofter: While the ''Vigilante 8'' games still have occasional dramatic/scary moments, it's still more lighthearted and comical than its car combat equivalent, ''VideoGame/TwistedMetal'', not to mention ''Vigilante 8'' have definitive good endings (for the good guys).

to:

* LighterAndSofter: While the ''Vigilante 8'' games still have occasional dramatic/scary moments, it's still more lighthearted and comical than its car combat equivalent, ''VideoGame/TwistedMetal'', not to mention ''Vigilante 8'' have has definitive good endings (for for the good guys).guys. And as for the bad guys, they either get a HeelFaceTurn, a LaserGuidedKarma, or a KarmicTwistEnding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverSayDie:
** [[spoiler:In ''Second Offense'', Convoy's in-game bio glosses over the fates of the Coyotes from the first game. Among those, Beeswax and Sid Burn are simply stated as "gone".]]
** [[spoiler:Also, in ''Second Offense'', John Torque's in-game bio ''vaguely'' mentions the fate of Sid Burn in this fashion.]]
--> [[spoiler:"It's a good thing Sid wasn't coming back for his money. Torque made sure of it, though he would never admit to anything."]]

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Changed: 24

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* FinishingMove: "Totalling" an enemy vehicle (as mentioned above, when you wear down their life bar all the way and their horns go off). This is done by using your own special attack or a button combo attack with the standard weapons. Do this before the fallen enemy vehicle self-destructs on you'll score a "Total". There's even an onscreen prompt that says "[Enemy] wrecked, total it!"



* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) little nod to the [[CrapsackWorld dark and dismal]] future he hails from.

to:

* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) little nod to the [[CrapsackWorld [[BadFuture dark and dismal]] future dismal future]] he hails from.
Is there an issue? Send a MessageReason:
None


* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the first game, only Beeswax died, and in the second game, only Clyde and Padre Destino dies and that is only in the endings.]])

to:

* DeadManHonking: Implied when you wear down your opponent's life bar completely and the horn goes off. You now have a few seconds to "Total" his vehicle. However GameplayAndStorySegregation is in effect and EverybodyLives, especially in the first game ([[spoiler: in the first game, only Beeswax died, and in the second game, only Clyde and Padre Destino dies and that is only in the endings. Although Sid is never seen or heard from in the second game, so Torque may have killed him.]])



*** In the first game, his special is an improvised explosive device called the Steel-Belter, a spare tire packed with TNT that somehow also has homing capabilities.

to:

*** In the first game, his special is an improvised explosive device called the Steel-Belter, Steel Belter, a spare tire packed laced with TNT that somehow also has homing capabilities.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LighterAndSofter: While the ''Vigilante 8'' games still have occasional dramatic/scary moments, it's still more lighthearted and comical than its car combat equivalent, ''VideoGame/TwistedMetal'', not to mention ''Vigilante 8'' have definitive good endings (for the good guys).
Is there an issue? Send a MessageReason:
None


* BeeAfraid: Beezwax's special weapon.

to:

* BeeAfraid: BeeBeeGun: Beezwax's special weapon.
Is there an issue? Send a MessageReason:
None


* {{Fauxrrari}}: There's quite a few familiar cars in the games, such as the Ford Bronco, Lincoln Continental, AMC Pacer, and Winnebago, but [[WritingAroundTrademarks called "Clydesdale", "Jefferson", "Leprechaun", and "Xanadu RV" in the game]].

to:

* {{Fauxrrari}}: There's quite a few familiar cars in the games, such as the Ford Bronco, Lincoln Continental, AMC Pacer, AMC Eagle and Winnebago, but [[WritingAroundTrademarks called "Clydesdale", "Jefferson", "Leprechaun", "Wapiti 4WD", and "Xanadu RV" in the game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MundaneMadeAwesome: In ''Second Offense'', Agent Chase [[TimePolice (a time-traveling cop from the future) ]] is fascinated by all-beef burgers in the 1970's. Then again, this could be seen as a subtle (and sad) little nod to the [[CrapsackWorld dark and dismal]] future he hails from.

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