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But dying isn't the end, and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above. Yet even in the land of the dead, one must be wary of those who would steal your soul...
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But dying isn't [[DeathAsGameMechanic is not the end, end]], and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above. Yet even in the land of the dead, one must be wary of those who would steal your soul...
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* DeathAsGameMechanic: Death only means being respawned underneath the level with flipped gravity. Respawning in the main area is done by entering one of many doors in the area of the dead.
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Commented out ZC Es
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* MacGuffin: The fairies.
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* MultipleEndings
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* TheUnderworld: The bottom half of the game.
* UpdatedRerelease: The flash version.
* UpdatedRerelease: The flash version.
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* AscendToAHigherPlaneOfExistence: [[spoiler: The true ending]].
* CessationOfExistence: Dying while already dead via the soulstealers causes this.
* DeathIsCheap: When you die, it's very, very easy to come back. It's not a plot point. It's a game mechanic. ... It might ''also'' be a plot point.
* CessationOfExistence: Dying while already dead via the soulstealers causes this.
* DeathIsCheap: When you die, it's very, very easy to come back. It's not a plot point. It's a game mechanic. ... It might ''also'' be a plot point.
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* AmnesiacHero: The boy cannot remember who or what he is, and the game is his journey to discover the answer.
* AscendToAHigherPlaneOfExistence:[[spoiler: The [[spoiler:In the true ending]].
ending, at the end of the secret level, the boy ascends to heaven.]]
* BigBad: The soul stealers are the primary obstacle the protagonist encounters in his quest to regain his memory, as they seek to devour his soul, are in every level, and are the only enemies that can kill you for real.
* CessationOfExistence: Dying while already dead via thesoulstealers soul stealers causes this.
you to explode and get a GameOver.
* DeathIsCheap: When you die, it's very, very easy to come back.It's not a plot point. It's a game mechanic. ... It might ''also'' be mechanic and a plot point.
* AscendToAHigherPlaneOfExistence:
* BigBad: The soul stealers are the primary obstacle the protagonist encounters in his quest to regain his memory, as they seek to devour his soul, are in every level, and are the only enemies that can kill you for real.
* CessationOfExistence: Dying while already dead via the
* DeathIsCheap: When you die, it's very, very easy to come back.
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* LaserGuidedAmnesia
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* MindScrew
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* MindScrewMindScrew: Exactly what is going on is rather vague, as even the medal descriptions explaining the backstory are pretty cryptic. It is also never fully explained what the mysterious angel is.
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Added image.
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[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/verge_2008_game.png]]
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''Verge'' is a PuzzlePlatformer from the makers of ''{{VideoGame/Depict1}}''. Created in 2008, it was the winner of the [[Creator/HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
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''Verge'' is a PuzzlePlatformer from the makers of ''{{VideoGame/Depict1}}''.''VideoGame/{{Depict1}}''. Created in 2008, it was the winner of the [[Creator/HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a an updated flash version three years later.
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* '''MindScrew'''
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* '''MindScrew'''MindScrew
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----
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* UpdatedRerelease: The flash version.
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* UpdatedRerelease: The flash version.version.
----
----
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''Verge'' is a PuzzlePlatformer from the makers of ''{{Depict1}}''. Created in 2008, it was the winner of the [[Creator/HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
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''Verge'' is a PuzzlePlatformer from the makers of ''{{Depict1}}''.''{{VideoGame/Depict1}}''. Created in 2008, it was the winner of the [[Creator/HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
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da Namespace Fixed.
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''Verge'' is a PuzzlePlatformer from the makers of ''{{Depict1}}''. Created in 2008, it was the winner of the [[HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
to:
''Verge'' is a PuzzlePlatformer from the makers of ''{{Depict1}}''. Created in 2008, it was the winner of the [[HPLovecraft [[Creator/HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
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-->''Enter the world where death is not the end''
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-->''Enter the world where death is not the end''
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* MindScrew
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* MindScrew'''MindScrew'''
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* AllThereInTheManual: In the flash version, collecting the fairies in each level will unlock medals with descriptions that expand on the game's backstory. Here are the lines for those who can't or don't wish to play the game (or sign up to Newgrounds, which is the only way to get the medals) but would like to know the story. [[spoiler:''...as my memories return... ...fading back to me... ...a part of him... ...I cannot be... ...making my way... ...toward this fate... ...I sense him out there... ...lying in wait... ...this vivid trance consumes me... ...and sets my spirit free.'']]
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* DeathIsCheap: When you die, it's very, very easy to come back. It's not a plot point. It's a game mechanic.
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* DeathIsCheap: When you die, it's very, very easy to come back. It's not a plot point. It's a game mechanic. ... It might ''also'' be a plot point.
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Wrong. Verge is way older than Depict1. It was released with Eversion on the Commonplace Book Compo, guys. Remember it?
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''Verge'' is a PuzzlePlatformer from the makers of {{Depict1}}.
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''Verge'' is a PuzzlePlatformer from the makers of {{Depict1}}.
''{{Depict1}}''. Created in 2008, it was the winner of the [[HPLovecraft Commonplace Book]] competition at the [[http://forums.tigsource.com/index.php?topic=3420.0 Tig Source forums]] and got a updated flash version three years later.
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* SpiritualSuccessor: To {{Depict1}}.
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* TheUnderworld: The bottom half of the game.
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* TheUnderworld: The bottom half of the game.game.
* UpdatedRerelease: The flash version.
* UpdatedRerelease: The flash version.
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* AscendToAHigherPlaneOfExistence: [[spoiler: The true ending]].
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* ItsAWonderfulFailure: Dying to a soul stealer makes you explode, and gets a special message.
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( MultipleEndings
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* StupidityIsTheOnlyOption: It never says you have to die. You just get to the point that jumping into a pit of spikes is the only thing that you can do.
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* StupidityIsTheOnlyOption: It never says you have to die. You just get to the point that jumping into a pit of spikes is the only thing that you can do. [[spoiler: To find all the fairies in each level, you have to let enemies kill you]].
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* CessationOfExistence: Dying while already dead via the soulstealers causes this.
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* DeathIsCheap: When you die, it's very, very easy to come back. It's not a plot point. It's a game mechanic.
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* SpiritualSuccessor: To {{Depict1}}.
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* SpiritualSuccessor: To {{Depict1}}.{{Depict1}}.
* StupidityIsTheOnlyOption: It never says you have to die. You just get to the point that jumping into a pit of spikes is the only thing that you can do.
* TheUnderworld: The bottom half of the game.
* StupidityIsTheOnlyOption: It never says you have to die. You just get to the point that jumping into a pit of spikes is the only thing that you can do.
* TheUnderworld: The bottom half of the game.
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But dying isn't the end, and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above.
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But dying isn't the end, and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above.
above. Yet even in the land of the dead, one must be wary of those who would steal your soul...
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It can be found [[http://www.newgrounds.com/portal/view/586408 here]].
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''Verge'' is a PuzzlePlatformer from the makers of {{Depict1}}.
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''Verge'' is a PuzzlePlatformer from the makers of {{Depict1}}.
You control a nameless boy who can't remember who or what he is. Tantalized by a mysterious angel-like figure, he explores the levels to solve puzzles, but will eventually die.
But dying isn't the end, and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above.
!!This game contains examples of:
*LaserGuidedAmnesia
*SpiritualSuccessor: To {{Depict1}}.
You control a nameless boy who can't remember who or what he is. Tantalized by a mysterious angel-like figure, he explores the levels to solve puzzles, but will eventually die.
But dying isn't the end, and is in fact ''necessary'' to solve some puzzles. Dying places you on the bottom of the world, filled with water, and certain markers can restore you to spots above.
!!This game contains examples of:
*LaserGuidedAmnesia
*SpiritualSuccessor: To {{Depict1}}.