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''Venture'' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the UsefulNotes/{{Atari 2600}}, the UsefulNotes/ColecoVision, and the UsefulNotes/{{Intellivision}}.
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''Venture'' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the UsefulNotes/{{Atari Platform/{{Atari 2600}}, the UsefulNotes/ColecoVision, Platform/ColecoVision, and the UsefulNotes/{{Intellivision}}.
Platform/{{Intellivision}}.
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. [[FromBadToWorse Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.]]
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. way.
Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. [[FromBadToWorse Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.]]
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Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. [[FromBadToWorse Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.]]
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* TopDownView: Has an overworld-style map that you run through until you enter a dungeon.
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* TopDownView: Has an overworld-style map that you run through until you enter a dungeon.dungeon.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/venture_1981.png]]
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* FromBadToWorse: The monsters very slowly decay and restart their decay process when shot again, sometimes trapping the player to a spot in the rooms. [[StalkedByTheBell When it becomes time for a hallmonster to enter]], losing a life would most likely become inevitable.
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* FromBadToWorse: The monsters very slowly decay and restart their decay process when shot again, sometimes trapping the player to a spot in the rooms.dungeons. [[StalkedByTheBell When it becomes time for a hallmonster to enter]], losing a life would most likely become inevitable.
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* FromBadToWorse: The monsters very slowly decay and restart their decay cycles when shot again, sometimes trapping the player to a spot in the rooms. [[StalkedByTheBell When it becomes time for a hallmonster to enter]], losing a life would most likely become inevitable.
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* FromBadToWorse: The monsters very slowly decay and restart their decay cycles process when shot again, sometimes trapping the player to a spot in the rooms. [[StalkedByTheBell When it becomes time for a hallmonster to enter]], losing a life would most likely become inevitable.
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* FromBadToWorse: The monsters very slowly decay and restart their decay cycles when shot again, sometimes trapping the player to a spot in the rooms. [[StalkedByTheBell When it becomes time for a hallmonster to enter]], losing a life would most likely become inevitable.
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. [[FromBadToWorse Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.]]
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly. If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly.slowly (and shooting them caused the decaying process to start all over again instead of speeding it up). If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.
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* DeadlyWalls: One dungeon has nothing but moving deadly walls that protect its treasure.
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* DeadlyWalls: One dungeon (the appropriately-named Wall Room) has nothing but deadly moving deadly walls that protect its treasure.treasure. In the arcade version, you can shoot through the walls (though just going around them is faster), but most of the home versions either made the walls invulnerable to attacks or made the player unable to shoot while in the Wall Room.
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* EndlessGame: All two or three levels cycle continuously.
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* EndlessGame: All two or three levels cycle continuously.continuously, though not necessarily in order.
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* TheGoldenAgeOfVideoGames: One of the era's examples.
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'''''Venture''''' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the UsefulNotes/{{Atari 2600}}, the UsefulNotes/ColecoVision, and the UsefulNotes/{{Intellivision}}.
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* EndlessGame: Level 3 repeats itself endlessly in the arcade version, while all two or three levels cycle continuously in the home versions.
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* EndlessGame: Level 3 repeats itself endlessly in the arcade version, while all All two or three levels cycle continuously in the home versions.continuously.
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* PerpetualSmiler: Winky, until he gets hit by any sort of danger.
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* GameMod: The Atari 2600 version was modded into ''Venture II: The Abysmal Abyss'' and ''Wolfenstein 2600''.
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* GameMod: The Atari 2600 version was modded into ''Venture II: The Abysmal Abyss'' and ''Wolfenstein 2600''.''[[VideoGame/CastleWolfenstein Wolfenstein 2600]]''.
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* GameMod: The Atari 2600 version was modded into ''Venture II: The Abysmal Abyss'' and ''Wolfenstein VCS''.
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* GameMod: The Atari 2600 version was modded into ''Venture II: The Abysmal Abyss'' and ''Wolfenstein VCS''.2600''.
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* GameMod: The Atari 2600 version was modded into ''Venture II: The Abysmal Abyss'' and ''Wolfenstein VCS''.
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The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them.
to:
The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. Worst, dead monsters were ''still'' deadly to touch, and decayed ''very'' slowly. If they blocked an exit or a bottleneck, a Hallmonster usually arrived at that point.
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'''''Venture''''' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the UsefulNotes/Atari2600, the UsefulNotes/ColecoVision, and the UsefulNotes/{{Intellivision}}.
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'''''Venture''''' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the UsefulNotes/Atari2600, UsefulNotes/{{Atari 2600}}, the UsefulNotes/ColecoVision, and the UsefulNotes/{{Intellivision}}.
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'''''Venture''''' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the {{Atari 2600}}, the ColecoVision, and the {{Intellivision}}.
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'''''Venture''''' is a 1981 arcade video game by {{Creator/Exidy}} that was ported over to the {{Atari 2600}}, UsefulNotes/Atari2600, the ColecoVision, UsefulNotes/ColecoVision, and the {{Intellivision}}.
UsefulNotes/{{Intellivision}}.
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'''''Venture''''' is a 1981 arcade video game by Exidy that was ported over to the {{Atari 2600}}, the ColecoVision, and the {{Intellivision}}.
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'''''Venture''''' is a 1981 arcade video game by Exidy {{Creator/Exidy}} that was ported over to the {{Atari 2600}}, the ColecoVision, and the {{Intellivision}}.
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* MazeGame
* ShootEmUp
* ShootEmUp
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* MazeGame
* ShootEmUpMazeGame[=/=]ShootEmUp: It's ''{{VideoGame/Berzerk}}'' set in a medieval age fantasy world.
* ShootEmUp
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* TopDownView
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* TopDownViewTopDownView: Has an overworld-style map that you run through until you enter a dungeon.
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* DeadlyWalls: One dungeons has nothing but moving deadly walls that protect its treasure.
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* DeadlyWalls: One dungeons dungeon has nothing but moving deadly walls that protect its treasure.
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* TheGoldenAgeOfVideoGames: One of the era's examples.
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* DeadlyWalls: One dungeons has nothing but moving deadly walls that protect its treasure.
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* DungeonCrawling: A very arcade-y example.
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* EndlessGame: Level 3 repeats itself endlessly in the arcade version, while all two or three levels cycle continuously in the home versions.
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'''''Venture''''' is a 1981 arcade video game by Exidy that was ported over to the {{Atari 2600}}, the ColecoVision, and the {{Intellivision}}.
The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them.
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!!This game provides examples of
* MazeGame
* ShootEmUp
* StalkedByTheBell: The Hallmonster comes after the player if he takes too long in a dungeon.
* TopDownView
The goal of ''Venture'' is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the "Hallmonsters", according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them.
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!!This game provides examples of
* MazeGame
* ShootEmUp
* StalkedByTheBell: The Hallmonster comes after the player if he takes too long in a dungeon.
* TopDownView