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* {{Intermission}}: After almost every level, Prisoner 849 gives their recount of the past mission as well as any guesses about what's yet to come on their quest to escape the planet.


* BeastOfBattle: The Titans are giant, dumb berserkers who even the Skaarj themselves have problems controlling.


** The Eightball Gun, in a similar vein, can launch missiles as grenades by firing them without engaging the rocket motors.

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** The Eightball Gun, in a similar vein, can launch missiles rockets as grenades by firing them without engaging igniting the rocket motors.engines.


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* ArmCannon: The [[EnclosedExtraterrestrials Terraniux Mercenaries]] have them.


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* EnclosedExtraterrestrials: The Terraniux Mercenaries are completely enclosed in their environment suits with built-in ArmCannon(s).

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*FlyingSeafoodSpecial: The flying manta rays, which come in normal, [[UndergroundMonkey cave,]] and [[GiantMook giant]] varieties.


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*ImperialStormtrooperMarksmanshipAcademy: The Titans have terrible aim with their thrown boulders. This is actually a good thing, as a direct hit from a boulder is almost always fatal.

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* VideoGameCrueltyPotential:
** There's nothing stopping the player from killing the friendly Nali if they want to. Doing so is usually [[StupidEvil a bad idea, however,]] as they will often open secret passages and the like to help you.
** You'll sometimes find trios of Krall [[VillainsOutShopping huddled together playing some kind of dice game.]] Shooting six eightball launcher rockets or grenades into the group is a good idea, as they can all be taken out at once.


* GettingCrapPastTheRadar:
** In "Bluff Eversmoking", there's a log with one:
--> ''"Jailer Hrang of the Red Hand Tribe: We have captured a Terran girl. Some of my soldiers want to try and ''take liberties with her''. I guess that's OK as long as they watch those boots! She kicked my in the ''hrangos'' last time."''[[note]]In this case, "take liberties" mean "beat the shit out of". Krall are monsters, but they're not rapists. They're just sadists.[[/note]]
** Later, by the same author:
--> ''"I am in DEEP SHIT. If captain [[BadBoss Duk'choroth]] comes and finds out [[spoiler:I let her escape]], I'll be de-hrango'd for sure!"''[[note]]And then subverted: later on a Nali diary describing the same incident reveals that "hrangos" are teeth, not testicles. Which kind of makes more sense, as this means that the jailer's name translates as ''Fang'' and not ''Balls''[[/note]].
** Another log, in "Dasa Mountain Pass", shows that even the Kralls themselves [[TeethClenchedTeamwork don't want to work together]]:
--> ''"Bridge Foreman Khan Vhranna: I've about had it with Grok Vhul'rath. He's such a pompous ''son-of-a-'''Bulrach''' ''. If he makes us fix the drawbridge one more time in the rain, I'm going to ''bust his face in''."''

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%% * GettingCrapPastTheRadar:
** In "Bluff Eversmoking", there's a log with one:
--> ''"Jailer Hrang of the Red Hand Tribe: We have captured a Terran girl. Some of my soldiers want
GettingCrapPastThe Radar: Due to try overwhelming and ''take liberties with her''. I guess that's OK as long as they watch those boots! She kicked my persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the ''hrangos'' last time."''[[note]]In this case, "take liberties" mean "beat future, please check the shit out of". Krall are monsters, but they're not rapists. They're just sadists.[[/note]]
** Later, by
trope page to make sure your example fits the same author:
--> ''"I am in DEEP SHIT. If captain [[BadBoss Duk'choroth]] comes and finds out [[spoiler:I let her escape]], I'll be de-hrango'd for sure!"''[[note]]And then subverted: later on a Nali diary describing the same incident reveals that "hrangos" are teeth, not testicles. Which kind of makes more sense, as this means that the jailer's name translates as ''Fang'' and not ''Balls''[[/note]].
** Another log, in "Dasa Mountain Pass", shows that even the Kralls themselves [[TeethClenchedTeamwork don't want to work together]]:
--> ''"Bridge Foreman Khan Vhranna: I've about had it with Grok Vhul'rath. He's such a pompous ''son-of-a-'''Bulrach''' ''. If he makes us fix the drawbridge one more time in the rain, I'm going to ''bust his face in''."''
current definition.


* DeathOfAThousandCuts: Due to the ability of the [[VideoGameAI AI]] to dodge nearly everything you throw at it (Skaarj especially), in many cases tapping something to death with the [[HitScan Automag]] is the most effective solution.

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* DeathOfAThousandCuts: Due to the ability of the [[VideoGameAI AI]] to dodge nearly everything you throw at it (Skaarj especially), in many cases tapping something to death with the [[HitScan [[{{Hitscan}} Automag]] is the most effective solution.



* HitScan: The Automag, the Sniper Rifle and the Minigun, as well as the Combat Assault Rifle in ''RTNP''. The ASMD is weird in that primary fire is hitscan gameplay-wise, but the visual effect is not - so if you fire it at a faraway surface you'll see the impact shockwave instantly, followed by the projectile beam reaching it a short time later.

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* HitScan: {{Hitscan}}: The Automag, the Sniper Rifle and the Minigun, as well as the Combat Assault Rifle in ''RTNP''. The ASMD is weird in that primary fire is hitscan gameplay-wise, but the visual effect is not - so if you fire it at a faraway surface you'll see the impact shockwave instantly, followed by the projectile beam reaching it a short time later.



** Despite its low position and early acquisition, the Automag is a highly useful weapon and remains so throughout the game. On primary fire it's a perfect SniperPistol with no bullet spread and reasonable damage per shot that stacks quickly, and its HitScan attack doesn't trigger the AI's dodge behaviour. In [[GangstaStyle secondary mode]] it loses all of its precision but fires at three times the primary's fire rate, making it harmless beyond spitting range but [[InstantDeathRadius absolute murder within it]]. If that versatility wasn't enough, bullets are plentiful throughout the game and it's more powerful per shot than the [[GatlingGood Minigun]].

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** Despite its low position and early acquisition, the Automag is a highly useful weapon and remains so throughout the game. On primary fire it's a perfect SniperPistol with no bullet spread and reasonable damage per shot that stacks quickly, and its HitScan {{hitscan}} attack doesn't trigger the AI's dodge behaviour. In [[GangstaStyle secondary mode]] it loses all of its precision but fires at three times the primary's fire rate, making it harmless beyond spitting range but [[InstantDeathRadius absolute murder within it]]. If that versatility wasn't enough, bullets are plentiful throughout the game and it's more powerful per shot than the [[GatlingGood Minigun]].

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* MookThemedLevel: The Terraniux levels, where the most common enemies [[PlayerCharacter Prisoner 849]] may find are Mercenaries and [[EliteMook Elite Mercenaries]].


* CleanupCrew: [[spoiler:The UMS Marines sent to dispatch Prisoner 849 with haste]], who appear right after [[spoiler:849 discovers that the whole Operation Talon Hunter has been classified Deep Ultra and that all evidence of it should be cleansed out]].



* UniqueEnemy: [[spoiler:The UMS Marines]] only appear in the "Inside UMS Prometheus" level.


* CleanupCrew: [[spoiler:The UMS Marines sent to dispatch Prisoner 849 with haste]].

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* CleanupCrew: [[spoiler:The UMS Marines sent to dispatch Prisoner 849 with haste]].haste]], who appear right after [[spoiler:849 discovers that the whole Operation Talon Hunter has been classified Deep Ultra and that all evidence of it should be cleansed out]].


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* UniqueEnemy: [[spoiler:The UMS Marines]] only appear in the "Inside UMS Prometheus" level.

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* CleanupCrew: [[spoiler:The UMS Marines sent to dispatch Prisoner 849 with haste]].


** A better mouse handling option with the inclusion of mouse smoothing disabling.

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** A better mouse handling option with the inclusion of mouse smoothing disabling. [=v227i=] also added support for Raw Mouse Input.
** By far, the part of the game that was improved the most was the LevelEditor. Not only it was upgraded from the obsolete [=UnrealEd=] 1.0 to [=UnrealEd=] 2.2 (the one which ''VideoGame/UnrealTournament'' uses) but it saw a lot of improvements and additions from UED 3.0 and later versions that could take a lot of space to mention.


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* LevelEditor: Upon release, it used [=UnrealEd=] 1.0. ''[[ExpansionPack Return to Na Pali]]'' and ''[[CompilationRerelease Unreal Gold]]'' upgraded to ''VideoGame/UnrealTournament''[='=]s 2.0. The [=OldUnreal=] patches upgraded it to 2.2 and added a plethora of AntiFrustrationFeatures.


Around 2007, Epic Games [[https://www.rockpapershotgun.com/2012/11/12/patchy-like-its-1998-unreal-1-updated/ granted]] permission to keep the game updated to the folks at the [[http://www.oldunreal.com OldUnreal]] community. In 2008, the first community patch, for version 227, was released. The patch supports both original Unreal and [[CompilationRerelease Unreal Gold]] as well as improving support for Linux and Mac, updating the renderers, adding many new features for server administration and tweaking, fixing long-standing bugs and even adding its own content in the form of three new HarderThanHard difficulty levels and four new Deathmatch maps showcasing new tools for mappers such as Staticmeshes and Particles as well as the restored [[DummiedOut QuadShot weapon]] as well as adding Unreal Beta content such as the Translocator.

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Around 2007, Epic Games [[https://www.rockpapershotgun.com/2012/11/12/patchy-like-its-1998-unreal-1-updated/ granted]] permission to keep the game updated to the folks at the [[http://www.oldunreal.com OldUnreal]] community. In 2008, December 26, 2007, the first community patch, for version 227, 227a, was released. The patch supports both original Unreal and [[CompilationRerelease Unreal Gold]] as well as improving support for Linux and Mac, updating the renderers, adding many new features for server administration and tweaking, fixing long-standing bugs and even adding its own content in the form of three new HarderThanHard difficulty levels and four new Deathmatch maps showcasing new tools for mappers such as Staticmeshes and Particles as well as the restored [[DummiedOut QuadShot weapon]] as well as adding Unreal Beta content such as the Translocator.



* AntiFrustrationFeatures: The [=OldUnreal=] patches went a long way in order to make ''Unreal'' and ''RTNP'' a more enjoyable experience:
** Renderers were updated with cleaner code, new options, and widescreen was finally properly supported.
** Server-side, HTTP redirect for fast asset downloading, more commands for banning and kicking unruly players.
** New audio drivers based on [=OpenAL=] and FMOD in order to replace the deprecated Galaxy Sound System.
** A better mouse handling option with the inclusion of mouse smoothing disabling.
** Starting with [=v227d=], the Translator can show hidden Hints.



** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed OneHitKill against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon.

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** The [=QuadShot=], for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a GameMod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed OneHitKill against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon.Cannon, but the [=OldUnreal=] patch [=v227a=] restored it.


''Unreal'' is a FirstPersonShooter made by Creator/EpicGames and Digital Extremes and released in 1998. It's the first game in the ''VideoGame/{{Unreal}}'' series.

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''Unreal'' is a FirstPersonShooter made by Creator/EpicGames and Digital Extremes Creator/DigitalExtremes and released in 1998. It's the first game in the ''VideoGame/{{Unreal}}'' series.


** There's one in the "Depths of Rrajigar" level that will suck you in through a broken section of handrail unless you straferun across its path.

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** There's one in the "Depths of Rrajigar" "Rrajigar Mine" level that will suck you in through a broken section of handrail unless you straferun across its path.

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