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* BeautyIsNeverTarnished: The [[ResultsScreen Assessment Day]] screen's illustrations tend to be a lot less graphic for female characters. Nowhere is this more true than the clones of each of the playable characters - Zan is so badly battered he has an [[EyeScream eyeball dangling out of its socket]] and Matt looks like he's vomiting up his innards, while Rosa simply has a tissue plugging up a bloody nose with her head turned in such a way that she barely looks injured at all.


* KiAttacks: Each cop has one for their super desperation attack: Zan shoots bright energy explosives (Zan Bombs), Rosa summons a giant blue energy wave (Arch Saber), and Matt charges his hands and launches himself up and down the air across the screen like a rocket (Atom Bomber). These moves are very powerful and cost a huge chunk your health, so use wisely.

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* KiAttacks: KiManipulation: Each cop has one for their super desperation attack: Zan shoots bright energy explosives (Zan Bombs), Rosa summons a giant blue energy wave (Arch Saber), and Matt charges his hands and launches himself up and down the air across the screen like a rocket (Atom Bomber). These moves are very powerful and cost a huge chunk your health, so use wisely.


Later received a sequel on the GameBoy called ''Undercover Cops Gaiden'', which is a [[GenreShift turn-based board game]] instead of a BeatEmUp, and a SuperDeformed manga adaptation by the infamous guro artist Waita Uziga.

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Later received a sequel on the GameBoy UsefulNotes/GameBoy called ''Undercover Cops Gaiden'', which is a [[GenreShift turn-based board game]] instead of a BeatEmUp, and a SuperDeformed manga adaptation by the infamous guro artist Waita Uziga.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/undercover_cops.png]]
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''Undercover Cops'' is an arcade BeatEmUp by Creator/{{Irem}} later ported on the SuperFamicom, designed by most of the staff that would later make the ''VideoGame/MetalSlug'' series.

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''Undercover Cops'' is an arcade BeatEmUp by Creator/{{Irem}} later ported on the SuperFamicom, UsefulNotes/SuperFamicom, designed by most of the staff that would later make the ''VideoGame/MetalSlug'' series.


* OcularGushers: Fransowors once she has less than a full bar of health remaining.
* OneWingedAngel: For the final battle, Dr. Crayborn locks himself on one of his experimental machines and turns himself into an huge monster. At first, the pathetic amount of health he has suggests ClippedWingAngel...until he puts himself ''back'' in there after you take out that bit of life. Cue the version with ''[[OhCrap two full life bars]]...''

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* OcularGushers: Fransowors once she has less than a full bar of health lifebar remaining.
* OneWingedAngel: For the final battle, Dr. Crayborn locks himself on into one of his experimental machines and turns himself mutates into an a huge monster. At first, the pathetic amount of health he has suggests ClippedWingAngel...until he puts himself ''back'' in there after you take out that bit sliver of life. Cue the version with ''[[OhCrap two full life bars]]...lifebars]]...''


* OcularGushers: Fransowors once she has less than a full bar of vitality left.
* OneWingedAngel: For the final battle, Dr. Crayborn locks himself on one of his experimental machines and turns himself into an huge monster. At first, the tiny bit of vitality he has suggests ClippedWingAngel...until he puts himself ''back'' in there after you take out that bit of vitality. Cue the version with two full boss vitality bars...

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* OcularGushers: Fransowors once she has less than a full bar of vitality left.
health remaining.
* OneWingedAngel: For the final battle, Dr. Crayborn locks himself on one of his experimental machines and turns himself into an huge monster. At first, the tiny bit pathetic amount of vitality health he has suggests ClippedWingAngel...until he puts himself ''back'' in there after you take out that bit of vitality. life. Cue the version with ''[[OhCrap two full boss vitality bars...life bars]]...''


* ManOnFire: Balbarotch when he's defeated. The last hit causes all the weapons he's keeping in his cloak to begin to overload, as a result igniting him, making him dash around shrieking in pain, and the fire keeps ''growing''...Until the weapons finally ''explode'', leaving '''''nothing''''' of Balbarotch ...[[NightmareFuel except his bones and helmet]].

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* ManOnFire: Balbarotch when he's defeated. The last hit causes all the weapons he's keeping in his cloak to begin to overload, as a result igniting him, making spontaneously burst into flames, causing him dash to run around shrieking in pain, and pain while the fire keeps ''growing''...Until getting stronger...until the weapons finally ''explode'', leaving '''''nothing''''' of Balbarotch ...[[NightmareFuel Balbarotch--[[NightmareFuel except his bones and helmet]].



* MightyGlacier: Subverted with Matt. While he is the slowest, he is the only one that can actually run (his "dash"), compared to Zan and Rosa, who just dash. Matt's "dash" also goes further than the other two characters' dash.

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* MightyGlacier: Subverted with Matt. While he is the slowest, he is the only one that can actually run (his "dash"), across the screen, compared to Zan and Rosa, Rosa who just dash. Matt's "dash" also goes further than the other two characters' dash.can only dash a short distance forward.

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* BilingualBonus: The Moguralians are mutants who live underground and attack by digging up from underneath their victims. "Mogura" is Japanese for "Mole"--[[MeaningfulName as in the animal]].


* TelephonePolearm: You can wield huge girders and tree trunks this way.

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* TelephonePolearm: You can wield huge girders and tree trunks concrete posts this way.


* UnusableEnemyEquipment: As mentioned above in DoNotDropYourWeapon and ImprovisedWeapon, the playable characters cannot wield knives, bottles, bats, or axes. This is kinda justified considering they can all shoot energy and wield weapons 2 or 3 times their size.



* TheVerse: The appearance of Crayborn's huge D.A.S helicopter in the final level, and the pre-level screen listing the target as "D.A.S", suggests this takes place in the same universe as ''VideoGame/InTheHunt'', ''Air Duel'', and ''Gunforce 2''.

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* TelephonePolearm: You can wield huge girders and tree trunks this way.
* TheVerse: The appearance of Crayborn's huge D.A.S helicopter in the final level, and the pre-level screen listing the target as "D.A.S", suggests this takes place in the same universe as ''VideoGame/InTheHunt'', ''Air Duel'', and ''Gunforce 2''. The Bydo Database in [[VideoGame/RType R-Type Final]] also lists Matt Gables as one of the best pilots for a HumongousMecha.
* UnusableEnemyEquipment: As mentioned above in DoNotDropYourWeapon and ImprovisedWeapon, the playable characters cannot wield knives, bottles, bats, or axes. This is kinda justified considering they can all shoot energy and wield weapons 2 or 3 times their size.


** The clones of Parcs that shows up in the final level are called [[{{Terminator}} T-900s]].

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** The clones of Parcs that shows up in the final level are called [[{{Terminator}} [[Franchise/{{Terminator}} T-900s]].


** Some of the collectable items are [=TVs=] with a picture of the first boss of ''VideoGame/{{R-Type}}'' on them.

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** Some of the collectable items are [=TVs=] with a picture of the first boss of ''VideoGame/{{R-Type}}'' ''VideoGame/RType'' on them.


* WrestlerInAllOfUs: Zan has a grab where does the [[NinjaGaiden Izuna Drop]] (minus the spinning).

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* WrestlerInAllOfUs: Zan has a grab where does the [[NinjaGaiden [[VideoGame/NinjaGaiden Izuna Drop]] (minus the spinning).


''Undercover Cops'' is an arcade BeatEmUp by Creator/{{Irem}} later ported on the SuperFamicom, designed by most of the staff that would later make the ''MetalSlug'' series.

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''Undercover Cops'' is an arcade BeatEmUp by Creator/{{Irem}} later ported on the SuperFamicom, designed by most of the staff that would later make the ''MetalSlug'' ''VideoGame/MetalSlug'' series.



Featuring the same detailed sprite art and subtle humorous touches later seen in ''MetalSlug'', along with a large number of moves rivalling the likes of ''VideoGame/ViolentStorm'', this game is frequently seen as a classic by hardcore fans of the beat'em up genre. However, while it did find a cult success in Japan, it was impaired elsewhere by a [[BadExportForYou severely gimped]] World release and no exports of the home version.

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Featuring the same detailed sprite art and subtle humorous touches later seen in ''MetalSlug'', ''VideoGame/MetalSlug'', along with a large number of moves rivalling the likes of ''VideoGame/ViolentStorm'', this game is frequently seen as a classic by hardcore fans of the beat'em up genre. However, while it did find a cult success in Japan, it was impaired elsewhere by a [[BadExportForYou severely gimped]] World release and no exports of the home version.

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