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Added DiffLines:

* FailedASpotCheck: After finding out [[spoiler: Hector Alazar died in a shootout months ago and Sam was making up the whole story, Nate basically lampshades to Chloe how he was an idiot for not even bothering to do a Google search on the guy which would have told him the truth.]]


* ArtisticLicenseHistory: There's a huge historical inaccuracy regarding Anne Bonny. In-game, she is depicted as one of the founders of Libertalia and died with the other pirates in 1718. Historically, Anne Bonny was born on 1700, ''long after'' Libertalia was founded, and was arrested in 1720, but her actual date of death is unknown. The game presents her as a legendary pirate captain, but Anne never captained on her own, being merely part of the crew of "Calico" Jack Rackham at the time of her arrest. Other pirates show historical inaccuracy, too; Henry Avery is believed to have died in the 1690s (quite possibly 1699, as the game suggests). Edward England and Christopher Condent are mentioned as associates of his, but at that time, they would have been, respectively, a teen and a mere child.

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* ArtisticLicenseHistory: There's a huge historical inaccuracy regarding Anne Bonny. In-game, she is depicted as one of the founders of Libertalia and died with the other pirates in 1718. Historically, Anne Bonny was born on 1700, ''long after'' Libertalia was founded, and was arrested in 1720, but her actual date of death is unknown. The game presents her as a legendary pirate captain, but Anne never captained on her own, being merely part of the crew of "Calico" Jack Rackham at the time of her arrest. Other pirates show historical inaccuracy, too; Henry Avery is believed to have died in the 1690s (quite possibly 1699, as the game suggests). Edward England and Christopher Condent are mentioned as associates of his, but at that time, they would have been, respectively, a teen and a mere child. Additionally, unlike many of the historical pirates featured in the game, there's no mystery surrounding Condent's fate. He was offered a pardon, settled in France, got married and became a wealthy merchant, leaving the pirate life completely and dying of old age in 1770.


* EmbeddedPrecursor: Kind of. At one point, Nate and Elena [[spoiler: play a game of ''Crash Bandicoot'' together and the player guides Drake through a slightly modernized version of Boulders.]]

to:

* EmbeddedPrecursor: Kind of. At one point, Nate and Elena [[spoiler: play a game the first level of ''Crash Bandicoot'' together and (see GameWithinAGame). The style of gameplay - running towards the player guides Drake through camera away from a slightly modernized version of Boulders.]]fast approaching object while jumping over obstacles - is echoed a few times in the actual game with Nate fleeing from various vehicles.


** No matter how good you are, it is impossible for Nate to beat Elena's high score at ''[[spoiler:Crash Bandicoot]]''. [[spoiler:Fifteen years later, their daughter Cassie has better luck.]]


'''Both:''' ...Sideways.

to:

'''Both:''' ...''({{beat}})''\\
'''Both:'''
Sideways.


* FinishDialogueInUnison:
-->'''Nate:''' Something odd about this skull though. It's like it doesn't belong to the stone.\\
'''Sam:''' Well yeah, what's odd about it is... that's not Avery's sigil.\\
'''Nate:''' Oh, yeah, I mean, the skull should be facing--\\
'''Both:''' ...Sideways.



** In Survival Mode, the [[BonusBoss bosses]] that pop up every ten waves are referred to as "Warlords".

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** In Survival Mode, the [[BonusBoss bosses]] that pop up every ten waves are always referred to as "Warlords".


** Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. [[spoiler:In the Survival DLC, an [[DemBones undead]] [[AgentPeacock Adam Baldridge]] and Henry Avery appear as bosses, with armies of [[NightOfTheLivingMooks undead mercenaries]] at their command.]]

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** Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. [[spoiler:In the Survival DLC, an [[DemBones undead]] [[AgentPeacock Adam Baldridge]] and [[SupernaturalIsPurple Henry Avery Avery]] appear as bosses, with armies of [[NightOfTheLivingMooks undead mercenaries]] at their command.]]


* AccidentalInnuendo: Nate at one point has to swing from a chain to a painting of Anne Bonny that was ripped at the chest area.

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* SafeWord: Nate reveals his is "mango"...by continually shouting it when Nadine gets rough with him.


* AffablyEvil: Hector Alcazar, the drug lord who serves as Sam's cellmate in Panama is quite friendly, jovial and generous to Sam, albeit for highly mercantile reasons as he wants a piece of Henry Avery's treasure for himself and threatens to murder Sam if he doesn't bring it in 3 months. Even after delivering the death threat, Alcazar remains courteous, giving Sam the water canteen, some cash, and directions to the nearest town. [[spoiler:Pity that whole flashback was a lie]].

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* AffablyEvil: Hector Alcazar, the drug lord who serves as Sam's cellmate in Panama is quite friendly, jovial and generous to Sam, albeit for highly mercantile reasons as he wants a piece of Henry Avery's treasure for himself and threatens to murder Sam if he doesn't bring it in deliver within 3 months. Even after delivering the death threat, Alcazar remains courteous, giving Sam the water canteen, some cash, and directions to the nearest town. [[spoiler:Pity that whole flashback was a lie]].



** Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. [[spoiler:In the Survival DLC, an [[DemBones undead]] [[AgentPeacock Adam Baldridge]] and Henry Avery appear as bosses, with armies of undead mercenaries at their command.]]

to:

** Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. [[spoiler:In the Survival DLC, an [[DemBones undead]] [[AgentPeacock Adam Baldridge]] and Henry Avery appear as bosses, with armies of [[NightOfTheLivingMooks undead mercenaries mercenaries]] at their command.]]



* CombatResuscitation: This mechanic is present in multiplayer. Boosters allow players to last longer and crawl faster when downed.

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* ChunkySalsaRule: Present, but only in singleplayer. It's possible to kill enemies with a single headshot in multiplayer and Survival, if only because their health has been whittled down enough beforehand (or you're using a Heavy Weapon).
* CombatResuscitation: This mechanic is present in multiplayer. Boosters allow players to last longer and crawl faster when downed. Some Survival waves have a modifier labelled "[[MookMedic Saviors]] revive enemies".



** The Remington MSR-based Harbinger [[SniperRifle Sniper]] qualifies, given its [[{{BFG}} size]] and [[GunAccessories bipod]].

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** The Remington MSR-based Harbinger [[NamesToRunAwayFromReallyFast Harbinger]] [[SniperRifle Sniper]] qualifies, given its [[{{BFG}} size]] and [[GunAccessories bipod]].



* DrivenByEnvy: [[spoiler:Rafe's]] ultimate motivation for trying to kill Nathan.

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* DrivenByEnvy: [[spoiler:Rafe's]] [[spoiler:Rafe]]'s ultimate motivation for trying to kill Nathan.



* GasMaskMooks: Hunters. Far and few between, but annoying nonetheless.



* HarsherInHindsight:[[invoked]] InUniverse, Nate's off-hand remark to Elena from ''Drake's Fortune'' about not wanting to end up in a Panamanian prison becomes much darker after we learn what went down in said prison during a playable flashback: [[spoiler:fifteen years before ''A Thief's End'', Nate thought Sam had sacrificed himself during their escape from prison]].

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* HarsherInHindsight:[[invoked]] InUniverse, Nate's off-hand remark to Elena from ''Drake's Fortune'' about not wanting to end up in a Panamanian prison becomes much darker after we learn what went down in said prison during a playable flashback: [[spoiler:fifteen years before ''A Thief's End'', Nate thought Sam had sacrificed himself died during their escape from prison]].prison]].
* HeavilyArmoredMook: Enter the appropriately-named [[TheBrute Brutes]].



* HornyVikings: Subverted during the late-game flashback chapter [[spoiler: to when Nate and Sam recovered their mother's journals.]] While exploring the mansion, Nate can find an ornate horned helmet and put it on, which Sam mistakes for a Viking helmet, only for Nate to correct him by saying the Vikings didn't wear horned helmets and that the one he's wearing is actually Persian.

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* HornyVikings: Subverted during the late-game flashback chapter [[spoiler: to when Nate and Sam recovered their mother's journals.]] While exploring the mansion, Nate can find an ornate horned helmet and put it on, which Sam mistakes for a Viking helmet, only helmet (only for Nate to correct him by saying the Vikings didn't wear horned helmets and that the one he's wearing is actually Persian.Persian).



* ImplacableMan: Those goddamn Hunters.

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* ImplacableMan: Those goddamn Hunters. Funnily enough, they're easy to kill if you notice them soon enough; when they're sprinting at you, they shrug off gunfire [[CriticalExistenceFailure until their health is no more]].



* InterfaceSpoiler: A very minor one. Entering multiplayer before beating the game can reveal where the story will be taking place, as well as who are met in each location. However, certain character costumes have fake names [[note]]such as "Crazy Rafe" for a bloodied post-swordfight Rafe[[/note]] to cover up some events.

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* InterfaceSpoiler: A very minor one. Entering multiplayer before beating the game can reveal where the story will be taking place, as well as who are met in each location. However, certain character costumes have fake names [[note]]such names[[note]]such as "Crazy Rafe" for a bloodied post-swordfight Rafe[[/note]] to cover up some events.



* MacGuffinDeliveryService: Notable because ''[[InvertedTrope Nate]]'' is the one pulling this -- '''repeatedly.''' Though he himself found the first piece of the LinkedListClueMethodology years before, it was a dead end; Avery's cross was long broken, the parchment inside missing. However, as Avery intended many to follow the list, there were multiple clues; Rafe locates another cross at an auction and tries to purchase it legitimately, only for Nate to steal it right out from under him. And despite Rafe having spent years and millions of dollars investigating Avery's burial site, Nate is not only able to find the next clue, he's able to get ''ahead'' of his rival -- grab a coin guiding him onward without any of his foes noticing, then have them set off the CollapsingLair and leave them with ''nothing.'' Rafe is stuck blindly searching ''the entire city'' of King's Bay in vain while Nate quietly searches out the next clue, driving Rafe to attempt HostageForMacGuffin -- key word being ''attempt.'' At this point Rafe's basically says "fuck subtlety" and just swarms Nate's general location with mercenaries. By the time he catches up with Nate, he doesn't even ''care'' about the treasure anymore, he just wants him dead out of sheer frustration. At this point [[TheDragon Nadine]] just grabs some treasure that's laying around and says ScrewThisImOuttaHere.

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* MacGuffinDeliveryService: Notable because ''[[InvertedTrope Nate]]'' [[InvertedTrope Nate]] is the one pulling benefitting from this -- '''repeatedly.''' ''repeatedly.'' Though he himself found the first piece of the LinkedListClueMethodology years before, it was a dead end; Avery's cross was long broken, the parchment inside missing. However, as Avery intended many to follow the list, there were multiple clues; Rafe locates another cross at an auction and tries to purchase it legitimately, only for Nate to steal it right out from under him. And despite Rafe having spent years and millions of dollars investigating Avery's burial site, Nate is not only able to find the next clue, he's able to get ''ahead'' of his rival -- grab a coin guiding him onward without any of his foes noticing, then have them set off the CollapsingLair and leave them with ''nothing.'' Rafe is stuck blindly searching ''the entire city'' of King's Bay in vain while Nate quietly searches out the next clue, driving Rafe to attempt HostageForMacGuffin -- key word being ''attempt.'' At this point Rafe's Rafe basically says "fuck subtlety" and just swarms Nate's general location with mercenaries. By the time he catches up with Nate, he doesn't even ''care'' about the treasure anymore, anymore -- he just wants him dead out of sheer frustration. At this point [[TheDragon Nadine]] just grabs some treasure that's laying around and says ScrewThisImOuttaHere.[[spoiler:says ScrewThisImOuttaHere]].



* MythologyGag: This is now [[VideoGame/TheLastOfUs the second Naughty Dog game in a row]] to feature [[spoiler:an epilogue where you play as a teenage girl]].

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* MythologyGag: This is now [[VideoGame/TheLastOfUs the second Naughty Dog game in a row]] to feature [[spoiler:an an epilogue where you [[spoiler:you play as a teenage girl]].



* NewGamePlus: See Sequel Difficulty Drop below.



-->'''[[spoiler:Nate]]:''' [[spoiler:Look, I get it, you don't like me very much--]]\\

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-->'''[[spoiler:Nate]]:''' [[spoiler:Look, Look, I get it, you don't like me very much--]]\\much--\\


Added DiffLines:

* StartsStealthilyEndsLoudly: Nate shrugs off the possibility of this happening at the Rossi Estate...until [[spoiler:Rafe changes the auction order, forcing the Drakes to steal it from the queue in the ballroom instead of the storage room as originally intended]].
-->'''Sam:''' Jesus. Did you see him? That [[{{Mook}} rent-a-thug]] was packin' some [[https://en.wikipedia.org/wiki/Robinson_Armament_XCR serious heat]]. Shoulda brought guns.
-->'''Nate:''' Sam, we're gonna pull this off so smoothly, we won't need 'em.


* AccidentalInnuendo: Nate at one point has to swing from a chain to a painting of Anne Bonney that was ripped at the chest area.

to:

* AccidentalInnuendo: Nate at one point has to swing from a chain to a painting of Anne Bonney Bonny that was ripped at the chest area.



** This is also the story of Henry Avery and Libertalia: [[spoiler:a bunch of pirate captains set up a secret island community that attracts citizens looking for a fresh start in a land not ruled by any sort of ruling class. Then it turns out that they were just conned there by a bunch of pirates to rob them blind. This works (although it sparks a revolt among the angry citizens who storm New Devon) but then, pirate captains being as they are, end up feuding amongst themselves before Avery and Thomas Tew have them all poisoned during a dinner, leaving only themselves. However, pirate captains once again being what they are, they turn on and promptly kill each other during their attempt to escape Libertalia with all the gold. So ultimately no one got the treasure that everyone was backstabbing each other over]].
* AllThereInTheManual: The concept art gallery reveals the name of the mysterious twelfth Libertalia captain: [[spoiler:"Guy Wood." Given that the character is a homage to Guybrush Threepwood the name was obviously kept off in the main game to allow knowledgeable gamers to locate the true figure]].

to:

** This is also the story of Henry Avery and Libertalia: [[spoiler:a bunch of pirate captains set up a secret island community that attracts citizens looking for a fresh start in a land not ruled by any sort of ruling class. Then it turns out that they were just conned there by a bunch of pirates to rob them blind. This works (although it sparks a revolt among the angry citizens who storm New Devon) Devon), but then, being pirate captains being as they are, captains, the Founders end up feuding amongst themselves before Avery and Thomas Tew have them all poisoned during a dinner, leaving only themselves. However, pirate captains once again being what they are, pirate captains, they turn on and promptly kill each other during their attempt to escape Libertalia with all the gold. So ultimately no ultimately, not one of them got the treasure that everyone was backstabbing each other over]].
* AllThereInTheManual: The concept art gallery reveals the name of the mysterious twelfth Libertalia captain: [[spoiler:"Guy [[spoiler:Guy Wood." Given ]] [[spoiler:Given that the character is a homage to [[VideoGame/MonkeyIsland Guybrush Threepwood Threepwood]], the name was obviously kept off out in the main game to allow knowledgeable gamers to locate the true figure]].



** For Chapter 5 the player controls Sam in a flashback that details how he escaped from the prison that Nate last saw him in. And later on, that very flashback [[spoiler:is revealed to be a lie.]]

to:

** For Chapter 5 5, the player controls Sam in a flashback that details how he escaped from the prison that Nate last saw him in. And later prison. Later on, that very flashback [[spoiler:is revealed to be a lie.]]



* AndTheAdventureContinues: The epilogue reveals that Nate and Elena [[spoiler:never really left the life of exploration and adventure; they just approached it in more practical - and ''legal'' - ways. Their home and office is filled with mementos, artifacts, and photographs from all over the world. There's a lab workbench being used for some kind of artifact restoration project. There's also a cartography table featuring a map of the Yucatán, suggesting their current project. Cassie offhandedly mentions going on archaeological digs with her parents and Sully, and is even featured on the cover of one of the travel magazines.]]
** Meanwhile, [[spoiler:Sam teams up with Sully, replacing Nathan's non-legal treasure hunting, eager to find lost cities of his own.]]

to:

* AndTheAdventureContinues: The epilogue reveals that Nate and Elena [[spoiler:never really left the life of exploration and adventure; they just approached it in more practical - -- and ''legal'' - -- ways. Their home and office is filled with mementos, artifacts, and photographs from all over the world. There's a lab workbench being used for some kind of artifact restoration project. There's also a cartography table featuring a map of the Yucatán, suggesting their current project. Cassie offhandedly mentions going on archaeological digs with her parents and Sully, and is even featured on the cover of one of the travel magazines.]]
** Meanwhile, [[spoiler:Sam teams up with Sully, replacing Nathan's non-legal treasure hunting, eager to find lost cities of his own.own and taking Nate's place as an illegal treasure hunter.]]



** The quotation from Avery at the start: "I am a man of fortune. I must seek my fortune" which Sam adopts as his personal motto, to the extent that he once describes himself and Drake as "fortunate men" not in the sense of being lucky but as being men who cut their own path in the world.

to:

** The quotation from Avery at the start: "I am a man of fortune. I must seek my fortune" fortune", which Sam adopts as his personal motto, to the extent that he once describes himself and Drake as "fortunate men" not (not in the sense of being lucky lucky, but as being men who cut their own path in the world.world).



** The word "thief" constantly recurs throughout the game. Rafe once says, "Last time I checked we are just a bunch of thieves." The Drakes justify stealing an item from an auction on account of the fact that it's an auction for criminals. And [[spoiler:the word is scrawled on the portraits of the founders of Libertalia once they enter the treasury. Likewise Saint Dismas is a recurring symbol, the "penitent thief."]]
* ArtisticLicenseHistory: There's a huge historical inaccuracy regarding Anne Bonny. In-game, she is depicted as one of the founders of Libertalia and died with the other pirates in 1718. Historically, Anne Bonny was born on 1700, long after Libertalia was founded, and was arrested in 1720 but her actual date of death is unknown. The game presents her as a legendary pirate captain but Anne never captained on her own, being merely part of the crew of "Calico" Jack Rackham at the time of her arrest. Other pirates show historical inaccuracy, too; Henry Avery is believed to have died in the 1690's (quite possibly 1699 as the game suggests). Edward England and Christopher Condent are mentioned as associates of his, but at that time they would have been, respectively, a teen and a mere child.
* AscendedMeme: The "Stage Fright" Trophy is earned by standing still for 30 seconds prior to the chase scene in Madagascar, in reference to the E3 2015 demo, [[http://www.playstationlifestyle.net/2015/06/16/naughty-dog-explains-went-wrong-e3-2015-uncharted-4-demo-last-night in which]] the developers had some issues with the controller.
* AsTheGoodBookSays:
** One of the game's ArcWords are a excerpt of Luke 23:41 -- "For we receive the due reward of our deeds". The full quote ("We are justly punished, for we receive the due reward of our deeds, but this man has done no wrong") is far more telling in its omission, symbolizing how the founders [[spoiler: were more self-righteous and self-delusional than genuinely penitent and used the story of Dismas as an excuse to commit whatever crimes they could in the name of their own personal gain; by the end, all were indeed horribly punished by Avery himself, who was driven completely mad by greed and power]].
** The other quotations they use is "On this day you will be with me in paradise", which is what Libertalia is intended to be, a Paradise for the "penitent" pirates to build and rule for their own. Needless to say Jesus didn't mean any pirate republic in the original context.

to:

** The word "thief" constantly recurs throughout the game. Rafe once says, "Last time I checked we are checked, we're all just a bunch of thieves." The Drakes justify stealing an item from an auction on account of the fact that it's an auction for criminals. And [[spoiler:the word is scrawled on the portraits of the founders of Libertalia once they enter in the treasury. Likewise Likewise, Saint Dismas is a recurring symbol, Dismas, the "penitent thief."]]
thief", is a recurring symbol.]]
* ArtisticLicenseHistory: There's a huge historical inaccuracy regarding Anne Bonny. In-game, she is depicted as one of the founders of Libertalia and died with the other pirates in 1718. Historically, Anne Bonny was born on 1700, long after ''long after'' Libertalia was founded, and was arrested in 1720 1720, but her actual date of death is unknown. The game presents her as a legendary pirate captain captain, but Anne never captained on her own, being merely part of the crew of "Calico" Jack Rackham at the time of her arrest. Other pirates show historical inaccuracy, too; Henry Avery is believed to have died in the 1690's 1690s (quite possibly 1699 1699, as the game suggests). Edward England and Christopher Condent are mentioned as associates of his, but at that time time, they would have been, respectively, a teen and a mere child.
* AscendedMeme: The "Stage Fright" Trophy is earned by standing still for 30 seconds prior to the chase scene in Madagascar, in reference to the E3 2015 demo, in which the developers had [[http://www.playstationlifestyle.net/2015/06/16/naughty-dog-explains-went-wrong-e3-2015-uncharted-4-demo-last-night in which]] the developers had some issues issues]] with the controller.
* AsTheGoodBookSays:
AsTheGoodBookSays:
** One of the game's ArcWords are a an excerpt of Luke 23:41 -- "For we receive the due reward of our deeds". The full quote ("We ''("We are justly punished, for we receive the due reward of our deeds, but this man has done no wrong") wrong")'' is far more telling in its omission, symbolizing how the [[spoiler:the founders [[spoiler: were more self-righteous and self-delusional than genuinely penitent and used the story of Dismas as an excuse to commit whatever crimes they could in the name of their own personal gain; by gain. By the end, all were indeed horribly punished by Avery himself, Avery, who himself was driven completely mad by greed and power]].
power]].
** The other quotations quote they use is "On this day you will be with me in paradise", which is what Libertalia is intended to be, a Paradise paradise for the "penitent" pirates to build and rule for their own. Needless to say say, Jesus didn't mean any refer to a pirate republic in the original context.



* BackInTheSaddle: Samuel Drake after he gets out of prison. Also Nathan after his reunion with Sam.

to:

* BackInTheSaddle: Samuel Drake after he gets out of prison. Also Also, Nathan after his reunion with Sam.



* BigDamnHeroes: Near the end of the game, [[spoiler:Nate is relentlessly pursued by a Shoreline vehicle and manages to corner him. It looks like Nate is finished, and then Sully comes by with an RPG]].
* BondOneLiner: After Nate destroys the above Shoreline vehicle which has been relentlessly pursuing him thanks to Sully's helpful intervention with an RPG cache.
-->'''Nate:''' [[ArcWords For God and Liberty]], asshole... Ah that sounded better in my head.

to:

* BigDamnHeroes: Near the end of the game, [[spoiler:Nate Nate is relentlessly pursued by a Shoreline vehicle vehicle, and it manages to corner him. It looks like Nate is finished, and then Sully comes by with an RPG]].
RPG.
* BondOneLiner: After Nate destroys the above Shoreline vehicle which has been relentlessly pursuing chasing him thanks to Sully's helpful intervention with an RPG cache.
RPG:
-->'''Nate:''' [[ArcWords For God and Liberty]], asshole... Ah liberty]], asshole. Ah, that sounded better in my head.



** During the epilogue, Nate tells [[spoiler:his daughter]] about the events of the first game. One of the last scenes before the credits roll is Elena putting back the photo of her, Nate and Sully with their treasure after the first game.

to:

** During the epilogue, Nate tells [[spoiler:his daughter]] about the events of the first game. One of the last scenes before the credits roll is Elena putting back the photo of her, Nate and Sully with their treasure after [[VideoGame/UnchartedDrakesFortune the first game.game]].
* BossBanter: A favourite of Rafe, as well as the [[DamageSpongeBoss Brute bosses]] in Survival.
-->'''Indra's Disciple''' or '''El Dorado's Disciple:''' You're gonna wanna hide!



* BrickJoke: At one point Nate jokes to Sully that he plans to get a dog and call it Victor. [[spoiler:In the epilogue with Cassie Drake, Nate's daughter, the family dog is named "Victoria"]].
** [[spoiler:Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. In the Survival DLC, [[AgentPeacock Adam Baldridge]] of all people is the fiery, skeletal "Lord of the Djinn", with an army of undead mercenaries at his command, and multiple ghostly enforcers serve as bosses at the end of waves.]]
* ButHeSoundsHandsome: [[spoiler: When telling their daughter how she first met Nate, Elena calls him a fraud but Nate retorts with "handsome fraud".]]
* ButThouMust: No matter how well you play, you can't actually beat [[spoiler:Elena's high score the first time you play ''Crash Bandicoot'' as Nate, leading to Elena making fun of him about it. You do get a second shot at it when playing as their daughter Cassie in the epilogue, though, which earns you an achievement if you manage to beat the high score.]]
* CastingGag: A fairly subtle one. Creator/RobinAtkinDownes has played both minor and major villainous roles in nearly every game in the series (including ''Golden Abyss''), so it's not surprising when he returns in flashbacks as Hector Alcázar, doing a very similar voice to Atoq Navarro; however, given that Nate only knows the man by his reputation as the "Butcher of Panama" [[spoiler:and is unaware that he died in a shoot-out half a year ago]], it implies that this is just what Nate ''imagined'' Alcázar sounded like when hearing the story, plucking a convenient voice from his memory.

to:

-->'''Nate:''' I'm feelin' it. Are you feelin' it? I'm ''definitely'' feelin' it.
* BrickJoke: At one point Nate jokes to Sully that he plans to get a dog and call it Victor. [[spoiler:In the epilogue with Cassie Drake, Nate's daughter, the family dog is named "Victoria"]].
Vicky (presumably short for Victoria)]].
** [[spoiler:Although Although Nate nervously jokes that Libertalia might be home to pirate ghosts, ultimately nothing comes of it. In [[spoiler:In the Survival DLC, an [[DemBones undead]] [[AgentPeacock Adam Baldridge]] of all people is the fiery, skeletal "Lord of the Djinn", and Henry Avery appear as bosses, with an army armies of undead mercenaries at his command, and multiple ghostly enforcers serve as bosses at the end of waves.their command.]]
* ButHeSoundsHandsome: [[spoiler: When telling their daughter how she first met Nate, Elena calls him a fraud fraud, but Nate retorts with "handsome fraud".]]
* ButThouMust: No matter how well you play, you can't actually beat [[spoiler:Elena's high score the first time you play ''Crash Bandicoot'' as Nate, leading to Elena making fun of him about it. You do get a second shot at it when playing as their daughter Cassie in the epilogue, though, which earns you an achievement if you manage to do beat the high her score.]]
* CastingGag: A fairly subtle one. Creator/RobinAtkinDownes has played both minor and major villainous roles in nearly every game in the series (including ''Golden Abyss''), so it's not surprising when he returns in flashbacks as Hector Alcázar, doing a very similar voice to Atoq Navarro; however, given that Nate only knows the man by his reputation as the "Butcher of Panama" [[spoiler:and is unaware that he died in a shoot-out half a year ago]], it implies that this is just what Nate ''imagined'' Alcázar sounded like when hearing the story, plucking a convenient voice from his memory.



* ChronicBackstabbingDisorder: Even for pirates, the amount of betrayal that goes on in Libertalia is exceptionally high, to the point where one wonders how they were ever able to work together for any length of time. The best example is [[spoiler:Thomas Tew, who manages to betray the other colonists, the pirate lords, and finally his own Captain Henry Avery.]]
* ContinuityCavalcade: Nate's attic office, where he's kept all the little collected treasures and totems from his past adventures, including old photos, journals, and [[spoiler:a vial of crystallized sap from Shambhala]].

to:

* ChronicBackstabbingDisorder: Even for pirates, the amount of betrayal that goes on in Libertalia is exceptionally high, to the point where one wonders how they were ever able to work together for any ''any'' length of time. The best example is [[spoiler:Thomas Tew, who manages to betray the other colonists, the pirate lords, and finally his own Captain Captain, Henry Avery.]]
* CombatResuscitation: This mechanic is present in multiplayer. Boosters allow players to last longer and crawl faster when downed.
* ContinuityCavalcade: Nate's attic office, where he's kept all the little collected treasures and totems from his past adventures, including old photos, journals, and [[spoiler:a vial of crystallized sap from Shambhala]].[[VideoGame/Uncharted2AmongThieves Shambhala]]]].



** Nate's still wearing his wedding ring which he got back at the end of ''Deception''.

to:

** Nate's still wearing his wedding ring ring, which he got back at the end of ''Deception''.



** Many of Nate's allies from the previous game are mentioned in some way such as having a photo of Tenzin, a box of relics with a sticky note that says "Send to Marisa (Chase)", and suggests Sam call Charlie Cutter to help him (which confirms his survival).
* ContrivedCoincidence: Sam only has a few months to find Avery's lost treasure, but he thankfully breaks out of jail just before a major clue is about to be auctioned off despite years of dead-ends. [[spoiler:Subverted when the real story comes out: Sam was originally working for Rafe for years and left to find Nate when that clue was discovered.]]
* CoolGuns: It took awhile but Nate finally gets to wield a full-size [[CoolGuns/{{Handguns}} Colt 1911]] in this game (titled the "Para .45"). Until now the closest that has appeared in the series was the Colt Defender (called the "Defender .45"), which has the design and chambering of a 1911 but in a compact pistol form-factor (so short barrel length and stubby grip).
** The ''Bounty Hunters'' multiplayer DLC introduces two classic Old West guns -- the Colt Single Action Army revolver and the Winchester Model 1873 lever-action rifle -- as the "DC Single Action" and "Harrison 1890", respectively.
* CutsceneBoss: [[spoiler:Rafe Adler]] is an example of a justification of this trope. The final boss fight is a sword duel on [[spoiler:Avery's burning ship,]] and Nate is barely a match against someone who is better than him at fencing. [[spoiler:He finally has to resort to cheating to win]].
* DamnYouMuscleMemory: At least in the beta, especially if the player used L2/R2 shooting controls in the remaster. Reloading is now triangle and grenades are R1, meaning that those who try to reload their gun probably end up wasting their only grenade, and need to wait a cooldown period to get another one.

to:

** Many of Nate's allies from the previous game are mentioned in some way such as having way: a photo of Tenzin, a note from Chloe, a box of relics with a sticky note that says "Send to Marisa (Chase)", and suggests a suggestion for Sam to call Charlie Cutter to help him (which confirms his survival).
survival), among others.
* ContrivedCoincidence: Sam only has a few months to find Avery's lost treasure, but he thankfully breaks out of jail just before a major clue is about to be auctioned off despite years of dead-ends. [[spoiler:Subverted when the real story comes out: Sam was originally working for Rafe for years and left to find Nate when that clue was discovered.]]
he had enough leads.]]
* CoolGuns: It took awhile a while, but Nate finally gets to wield a full-size [[CoolGuns/{{Handguns}} Colt 1911]] M1911]] in this game (titled the "Para .45"). Until now now, the closest that has appeared in the series was the Colt Defender (called the "Defender .45"), which has the design and chambering of a 1911 but in a compact pistol form-factor (so form factor (with a short barrel length and stubby grip).
** The ''Bounty Hunters'' multiplayer DLC introduces two classic [[TheWildWest Old West West]] guns -- the Colt Single Action Army revolver and the Winchester Model 1873 lever-action rifle -- as the "DC Single Action" and "Harrison 1890", respectively.
** If you like, you can paint your P90 [[LightNovel/SwordArtOnlineAlternativeGunGaleOnline hot pink]].
** The Remington MSR-based Harbinger [[SniperRifle Sniper]] qualifies, given its [[{{BFG}} size]] and [[GunAccessories bipod]].
* CutsceneBoss: [[spoiler:Rafe Adler]] is an example of a justification of this trope. The final boss fight is a sword duel on [[spoiler:Avery's burning ship,]] and Nate is barely a match against someone who is better than him at fencing. [[spoiler:He finally has to resort to cheating to win]].
win, dropping a bag of loot on Rafe]].
* DamnYouMuscleMemory: At least in the multiplayer beta, especially if the player used L2/R2 shooting controls in the remaster. Reloading is now triangle and grenades are R1, meaning that those who try to reload their gun probably end up wasting their only grenade, and need to wait a cooldown period to get another one.



** Libertalia, and the various pirate captains who founded it, is a rather brutal one for [[spoiler:the romantic, adventurous, and noble image of piracy painted by works such as ''Captain Blood'' or ''Pirates Of The Caribbean''. Sam and Nate idolize a free and libertarian society...that was an insidious trap devised by the captains to attain power and wealth. Naturally, a society run by psychopaths, rapists, murderers, and thieves did not end well, and the pirates all turned on each other]].
** In some ways, the game is also an attack on treasure hunting and {{Greed}} along with obsession that can manifest with them, said obsession being just as destructive, if not more so than the various insanity inducing artifacts of the previous games. A primary example is what happened with Avery, who after [[spoiler:making off with the biggest pirate haul in history, fell into paranoid madness, being surrounded by other pirates who were willing to kill for his gold. What ensured was a catastrophic pile-up of double-crossing and backstabbing which led to the deaths of Libertalia's inhabitants, the pirate founders and eventually Avery, who in his zeal to ensure no one would get his loot, got what he deserved.]]

to:

** Libertalia, and the various pirate captains who founded it, is a rather brutal one for [[spoiler:the romantic, adventurous, and noble image of piracy painted by works such as ''Captain Blood'' ''Film/CaptainBlood'' or ''Pirates Of The Caribbean''.''Franchise/PiratesOfTheCaribbean''. Sam and Nate idolize a free and libertarian society... that was an insidious trap devised by the captains to attain power and wealth. Naturally, a society run by psychopaths, rapists, murderers, and thieves did not end well, and the pirates all turned on each other]].
** In some ways, the game is also an attack on treasure hunting and {{Greed}} along with obsession that can manifest with them, said obsession being just as destructive, if not more so than the various insanity inducing insanity-inducing artifacts of the previous games. A primary example is what happened with Avery, who after [[spoiler:making off with the biggest pirate haul in history, fell into paranoid madness, being surrounded by other pirates who were willing to kill for his gold. What ensured was a catastrophic pile-up of double-crossing and backstabbing which led to the deaths of Libertalia's inhabitants, the pirate founders and eventually Avery, who in his zeal to ensure no one would get his loot, got what he deserved.]] ]]



*** Sam decides [[spoiler:not to get on Sully's seaplane and leave the bad guys to the treasure, like Nate wanted. He falls into the sunk cost fallacy, and nearly gets himself and Nate killed in Avery's burning ship]].
*** Rafe is [[spoiler:determined to loot Avery's ship instead of the more practical option of looting the surrounding, non-booby-trapped cavern. Nadline seals him and Nate in the bowels of the boat because of it, and he refuses to let things go out of spite and envy, so Drake reluctantly kills him.]]

to:

*** Sam decides [[spoiler:not to get on Sully's seaplane and leave the bad guys to the treasure, like Nate wanted. He falls into victim to the sunk cost fallacy, and nearly gets himself and Nate killed in Avery's burning ship]].
*** Rafe is [[spoiler:determined to loot Avery's ship instead of the more practical option of looting the surrounding, non-booby-trapped cavern. Nadline Nadine seals him and Nate in the bowels of the boat because of it, and he refuses to let things go out of spite and envy, so Drake reluctantly kills him.]]



* DialogueTree: In a series first, though it only pops up sparingly and has no impact on the plot.

to:

* DialogueTree: In a A series first, though it only pops up sparingly and has no impact on the plot.



*** It also refers to the possible endings of a thief or a career in adventuring. Henry Avery, Rafe Adler, Sam and Nate Drake, as well as Nadine live a life of adventure and ill-gotten gains, and all come to different ends based on their ability to walk away. [[spoiler:Henry Avery and his crew and fellow pirates tried to walk away from piracy and ended up killing each other out of pure greed. Both Sam and Rafe are obsessed with Avery's treasure and cannot move on until they at least see it with their own eyes. Nadine Ross merely wants money that she can use and is content to take modest prizes, while Rafe is willing to take that obsession to full-Avery levels. It's basically death, dishonor, a decent size reward, and in the case of Sam, he is able to settle for ''finding'' the treasure and providing a modest amount of it to his sister-in-law, before deciding to go off for new adventures]].
** The Chapter Title, "Avery's Descent" refers to [[spoiler:the pathway down the cave and cellar of Avery's mansion to the cove which contained his ship. But since this pathway contains Avery's private torture chamber and is filled with bones, ribcages and hands hanging on the ceiling, it suggest Avery's descent into madness, or hell]].

to:

*** It also refers to the possible endings of a thief or a career in adventuring. Henry Avery, Rafe Adler, Sam and Nate Drake, as well as Nadine Nadine, live a life of adventure and ill-gotten gains, and all come to different ends based on their ability to walk away. [[spoiler:Henry Avery and his crew and fellow pirates tried to walk away from piracy and ended up killing each other out of pure greed. Both Sam and Rafe are obsessed with Avery's treasure and cannot move on until they at least see it with their own eyes. Nadine Ross merely wants money that she can use and is content to take modest prizes, while Rafe is willing to take that obsession to full-Avery full Avery levels. It's basically death, dishonor, a decent size decently-sized reward, and in the case of Sam, he is able to settle for ''finding'' the treasure and providing a modest amount of it to his sister-in-law, before deciding to go off for new adventures]].
adventures]].
** The Chapter Title, chapter title "Avery's Descent" refers to [[spoiler:the pathway down the cave and cellar of Avery's mansion to the cove which contained his ship. But since this pathway contains Avery's private torture chamber and is filled with bones, ribcages and hands hanging on the ceiling, it suggest Avery's [[SanitySlippage descent into madness, or hell]].madness]]]].



** No matter how good you are, it is impossible for Nate to beat Elena's high score at ''[[spoiler:''Crash Bandicoot]]''. [[spoiler:Fifteen years later, their daughter Cassie has better luck.]]

to:

** No matter how good you are, it is impossible for Nate to beat Elena's high score at ''[[spoiler:''Crash ''[[spoiler:Crash Bandicoot]]''. [[spoiler:Fifteen years later, their daughter Cassie has better luck.]]



* IdiotBall: Rafe in the finale of the game. [[spoiler:He betrays Nadine, takes her with him to the ship instead of either killing her or leaving her behind and then goes on a rant how he never betrays his people and how Nadine will stay loyal to him. Then he tells her to take Nate's gun. Surprise, surprise, she backstabs him only seconds later. And then he has a sword fight with Nate while everything around is burning down.]]

to:

* IdiotBall: Rafe in the finale of the game. [[spoiler:He betrays Nadine, takes her with him to the ship instead of either killing her or leaving her behind and then goes on a rant how he never betrays his people and how Nadine will stay loyal to him. Then he tells her to take Nate's gun. Surprise, surprise, she backstabs him only seconds later. And then he has a ''a sword fight with Nate a reluctant Nate'' while everything around them is burning down.]]]]
* ImplacableMan: Those goddamn Hunters.



* IndyEscape: You get chased by a truck just like in [[VideoGame/Uncharted2 in the second game]], except this time it's being driven by an AxCrazy raving fangirl.
* InsistentTerminology:

to:

* IndyEscape: You get chased by a truck just like in [[VideoGame/Uncharted2 in the second game]], except this time both times it's being driven by an AxCrazy raving fangirl.
merc.
* InsistentTerminology: InsistentTerminology:



** Both Sam and Nate correct people calling the Saint Dismas cruciform a crucifix. Having grown up in a Catholic orphanage, they keep correcting everyone that a crucifix refers only to an image or statue of Jesus crucified, while a cruciform is any man who is crucified.

to:

** Both Sam and Nate correct people calling the Saint Dismas cruciform a crucifix. Having grown up in a Catholic orphanage, they keep correcting everyone that a crucifix refers only to an image or statue of Jesus ''Jesus'' crucified, while a cruciform ''cruciform'' is any other man who is crucified. crucified.
** In Survival Mode, the [[BonusBoss bosses]] that pop up every ten waves are referred to as "Warlords".



* InterfaceSpoiler: A very minor one. Entering multiplayer before beating the game can reveal where the story will be taking place, as well as who are met in each location. However, certain character costumes have fake names to cover up some events.
* ItBelongsInAMuseum: One of the reasons Nate can refuse to tell Nadine where the cross is, though knowing Nate he's just saying it to be a smartass.
* KarmaHoudini: Nadine is Rafe's [[TheDragon partner]] and assisted him throughout the game in hunting down Henry Avery's treasure. Yet she got away scott free in the end.

to:

* InterfaceSpoiler: A very minor one. Entering multiplayer before beating the game can reveal where the story will be taking place, as well as who are met in each location. However, certain character costumes have fake names [[note]]such as "Crazy Rafe" for a bloodied post-swordfight Rafe[[/note]] to cover up some events.
* ItBelongsInAMuseum: One of the reasons Nate can refuse to tell Nadine where the cross is, though knowing Nate Nate, he's just saying it to be a smartass.
* KarmaHoudini: Nadine is Rafe's [[TheDragon partner]] and assisted him throughout the game in hunting down Henry Avery's treasure. Yet she got away scott free She leaves in the end.end after the stakes become too high, at the cost of her entire army (with the surviving mercs [[spoiler:led by Orca in ''VideoGame/UnchartedTheLostLegacy'']]).
* KickThemWhileTheyAreDown: Happens quite literally in multiplayer, where downed enemies (or unarmoured enemies that have been stunned by an explosion) can be finished off with a simple kick.



* LeaningOnTheFourthWall: When Sam asks to be caught up on Nate's previous adventures, telling Nate to "start with the best part". The dialogue prompt gives you the options of describing the events of one of the previous three games. This, combined with Sam's quote, basically means the game is asking you which of the three games were your favorite.
* LiarRevealed: After escaping prison during the TimeSkip, Sam reunites with Nate and claims that he was broken out by a drug lord named Hector Alcazar who threatened his life for half of Henry Avery's treasure. [[spoiler: However, Rafe reveals in the third act that ''he'' was the one who let Sam out of prison simply by bribing the prison warden and that Hector Alcazar died in a shootout in Argentina six months prior to the game. Nate is very distraught when he learns this since he has been risking his life and his marriage for what he thought was protecting his brother.]]

to:

* LeaningOnTheFourthWall: When Sam asks to be caught up on Nate's previous adventures, telling Nate to "start with the best part". The dialogue prompt gives you the options of describing the events of one of the previous three games. This, combined with Sam's quote, basically means the game is asking you which of the three prior games were your favorite.
* LiarRevealed: After escaping prison during the TimeSkip, Sam reunites with Nate and claims that he was broken out by a drug lord named Hector Alcazar who threatened his life for half of Henry Avery's treasure. [[spoiler: However, Rafe reveals in the third act that ''he'' was the one who let Sam out of prison simply by bribing the prison warden and that Hector Alcazar died in a shootout in Argentina six months prior to the game. Nate is very distraught when he learns this this, since he has been risking his life and his marriage for what he thought was protecting his brother.brother's life at stake.]]



* MacGuffinDeliveryService: Notable because ''[[InvertedTrope Nate]]'' is the one pulling this - '''repeatedly.''' Though he himself found the first piece of the LinkedListClueMethodology years before, it was a dead end; Avery's cross was long broken, the parchment inside missing. However, as Avery intended many to follow the list, there were multiple clues; Rafe locates another cross at an auction and tries to purchase it legitimately, only for Nate to steal it right out from under him. And despite Rafe having spent years and millions of dollars investigating Avery's burial site, Nate is not only able to find the next clue, he's able to get ''ahead'' of his rival -- grab a coin guiding him onward without any of his foes noticing, then set off the CollapsingLair and leave them with ''nothing.'' Rafe is stuck blindly searching ''the entire city'' of King's Bay in vain while Nate quietly searches out the next clue, driving Rafe to attempt HostageForMacGuffin -- key word being ''attempt.'' At this point Rafe's basically says "fuck subtlety" and just swarms Nate's general location with mercenaries. By the time he catches up with Nate, he doesn't even ''care'' about the treasure anymore, he just wants him dead out of sheer frustration. At this point [[TheDragon Nadine]] just grabs some treasure that's laying around and says ScrewThisImOuttaHere
* MauveShirt: Two Shoreline Mercs, identified in multiplayer as Knot and Orca but otherwise unnamed, frequently show up in cutscenes with Rafe and Nadine as backup and later [[spoiler:betray Nadine for Rafe's money in the endgame]]. Knot especially, since he seems to function as Nadine's second-in-command at the cathedral.

to:

* MacGuffinDeliveryService: Notable because ''[[InvertedTrope Nate]]'' is the one pulling this - -- '''repeatedly.''' Though he himself found the first piece of the LinkedListClueMethodology years before, it was a dead end; Avery's cross was long broken, the parchment inside missing. However, as Avery intended many to follow the list, there were multiple clues; Rafe locates another cross at an auction and tries to purchase it legitimately, only for Nate to steal it right out from under him. And despite Rafe having spent years and millions of dollars investigating Avery's burial site, Nate is not only able to find the next clue, he's able to get ''ahead'' of his rival -- grab a coin guiding him onward without any of his foes noticing, then have them set off the CollapsingLair and leave them with ''nothing.'' Rafe is stuck blindly searching ''the entire city'' of King's Bay in vain while Nate quietly searches out the next clue, driving Rafe to attempt HostageForMacGuffin -- key word being ''attempt.'' At this point Rafe's basically says "fuck subtlety" and just swarms Nate's general location with mercenaries. By the time he catches up with Nate, he doesn't even ''care'' about the treasure anymore, he just wants him dead out of sheer frustration. At this point [[TheDragon Nadine]] just grabs some treasure that's laying around and says ScrewThisImOuttaHere
ScrewThisImOuttaHere.
* MauveShirt: Two Shoreline Mercs, mercs, identified in multiplayer as Knot and Orca but otherwise unnamed, frequently show up in cutscenes with Rafe and Nadine as backup and later [[spoiler:betray Nadine for Rafe's money in the endgame]]. Knot especially, since he seems to function as Nadine's second-in-command at the cathedral.



* MetaTwist: Players who have played all the previous games probably spend most of their time in Libertalia wondering what the big supernatural twist is that presumably caused it to become the ghost town it is currently. [[spoiler:The twist is there is no supernatural twist -- Uncharted 4 is the first installment to be completely mundane. The leaders of the city stole all of the wealth from the rest, who revolted. Everyone dies except Avery and Tew, who killed each other over the treasure on their getaway ship.]]

to:

* MetaTwist: Players who have played all the previous games probably spend most of their time in Libertalia wondering what the big supernatural twist is that presumably caused it to become the ghost town it is currently. [[spoiler:The twist is that there is no supernatural twist -- Uncharted 4 is the first installment to be completely mundane. with a superficially mundane treasure. The leaders of the city founders stole all of the wealth from the rest, who revolted. Everyone dies in Libertalia died except Avery and Tew, who killed each other over the treasure on their getaway ship.]] ]]



** Nate says that he used the money from his adventurin' proceeds to support himself and Elena. This may or may not include all the little collectable treasures he picks up.
* NearVillainVictory: [[spoiler:Rafe is a better swordsman than Nate and handily beats him in the final boss fight despite Nate's getting a second wind. Rafe has Nate at his mercy and breaks his sword blade and would have killed him had he not started monologuing, giving Nate time to improvise a victory from the jaws of defeat]].

to:

** Nate says that he used the money from his adventurin' adventuring proceeds to support himself and Elena. This may or may not include all the little collectable collectible treasures he picks up.
* NearVillainVictory: [[spoiler:Rafe is a better swordsman than Nate and handily beats him easily gains the upper hand in the final boss fight despite Nate's getting a second wind. Rafe has Nate at his mercy and breaks his sword blade blade, and would have killed him had he not started monologuing, ''monologuing'', giving Nate time to improvise a victory from the jaws of defeat]].victory]].



* NoPronunciationGuide: Nate and co. use the Anglicization Gunsway to describe the ship stolen by Henry Every. The actual ship, a trading ship owned by the Mughal Emperor Aurangzeb, is Ganj-i-Sawai[[note]]The j pronounced at the end as zh sound and Sawai pronounced as So-Way not Sway. The Ship's name means "exceeding treasure" whereas the Anglicization implies that it's a portmanteau of Gun and Sway[[/note]].

to:

* NoPronunciationGuide: Nate and co. use the Anglicization Gunsway "Gunsway" to describe the ship stolen by Henry Every. Avery. The actual ship, a trading ship owned by the Mughal Emperor emperor Aurangzeb, is Ganj-i-Sawai[[note]]The j pronounced at Ganj-i-Sawai.[[note]]Pronounced ''ganzh-i-sa-way''; the end as zh sound and Sawai pronounced as So-Way not Sway. The Ship's ship's name means translates to "exceeding treasure" treasure", whereas the Anglicization and its pronounciation implies that it's a portmanteau of Gun "guns" and Sway[[/note]]."way".[[/note]]



* NoSympathyForGrudgeholders: Although the two were once partners, at the end of the game Rafe [[spoiler:goes on a massive rant during his ultimate fight with Nate about how much he despises him and his record of discoveries. At this point, Rafe is clearly totally fed up of Team Drake. Even though Nate tries to apologize in the only way he knows how, Rafe keeps rambling and "fences" an unarmed Nate with a pirate sword]].

to:

* NoSympathyForGrudgeholders: Although the two were once partners, at the end of the game Rafe [[spoiler:goes on a massive rant during his ultimate fight with Nate about how much he despises him and his record of discoveries. At this point, Rafe is clearly totally is, without a doubt, fed up of Team Drake. with the Drakes. Even though Nate tries to apologize in the only way he knows how, Rafe keeps rambling and "fences" fences an unarmed Nate with a pirate sword]].cutlass]].



'''Rafe:''' [[spoiler:You know, for all your "greatness", Nate, you have nothing. You ''are'' nothing. And I warned you to get out of my way.]]
* NotSoHarmlessVillain: Rafe Adler is dismissed by Nate and Sam Drake as a KnowNothingKnowItAll and wealthy fop, then [[spoiler:in the finale he turns out to be a good fencer and utterly insane, and he comes closer than anyone to killing Nate]].
* NunTooHoly: A minor bit in the kid flashback at the start, where the nun that scolded young Nate is seen secretly smoking a cigarette.
* OneLastJob:
** Nate agrees to have one more adventure after his "retirement" to help out Sam.
** Henry Avery is implied to have seen the Gunsway heist as this. He and other pirates with big score, decided to build their own country where they could retire. The aesop is "More money more problems" as noted by Nate, [[spoiler:a lot of the treasure went to building Libertalia, paying top coin for skilled labour, architecture and planning, which while leaving considerable treasure was only enough to fill the cargo deck of a single brig. This is quite aside from the go mad from greed and kill everyone part]].
* OriginsEpisode: The flashbacks show [[spoiler:the origins of Nathan Morgan, the manner in which he adopted the Nathan Drake identity, their appetite and interest in history and their yearning for adventure]].

to:

'''Rafe:''' [[spoiler:You know, for all your "greatness", Nate, you have nothing. You ''are'' nothing. And I warned you '''warned''' you... to get out of my way.]]
* NotSoHarmlessVillain: Rafe Adler is dismissed by Nate and Sam Drake as a KnowNothingKnowItAll and wealthy fop, then [[spoiler:in the finale he turns out to be a good fencer and utterly insane, and he comes closer than anyone to killing Nate]].
Nate]].
* NunTooHoly: A minor bit example in the kid flashback at the start, where the nun that scolded young Nate is seen secretly smoking a cigarette.
* OneLastJob:
OneLastJob:
** Nate agrees to have one more adventure after his "retirement" to help out Sam.
Sam.
** Henry Avery is implied to have seen the Gunsway heist as this. He and other big pirates with big score, decided to build form their own country where they could retire. retire in peace. The aesop here is "More money "more money, more problems" as noted by Nate, Nate; [[spoiler:a lot of the treasure went to actually building Libertalia, paying top coin for skilled labour, architecture and planning, which while leaving considerable treasure was only enough to fill the cargo deck of a single brig. This is quite aside from the go "go mad from greed and kill everyone everyone" part]].
* OriginsEpisode: The flashbacks show [[spoiler:the origins of Nathan Morgan, the manner in which he adopted the Nathan Drake identity, their appetite and interest in history history, and their yearning for adventure]].



* PowerMakesYourVoiceDeep: The Lost Minions of the Djinn in Survival Mode, particularly Indra's Disciple and El Dorado's Disciple.



* PuttingTheBandBackTogether: Nate and Sully reunite after a supposed retirement, and not having met each other for two years, to hunt the treasure of the week.
* RaisedCatholic: Both Nate and Sam Drake grew up in a Catholic Orphanage which they regard as slightly strict and stuffy, with one good priest Father Duffy serving as a father figure. Their memories of Saint Dismas the penitent thief on the left side of Jesus' cross allows them to keep one step ahead of the game.
* RareGuns: The Mateba 6 Unica Autorevolver is available as the "Barok .44". He also picks up a "China Lake" but the appearance of the weapon includes a drum magazine, which the actual China Lake did not have.
* TheReasonYouSuckSpeech: Rafe delivers one to Nate [[spoiler:during their swordfight, and after Nate's momentary defeat in said fight, in which he declares that, Nathan Drake the "legend" is a "sad little boy with delusions of grandeur who can't fence for shit."]]

to:

* PuttingTheBandBackTogether: Nate and Sully reunite after a supposed retirement, and not retirement (not having met each other for two years, years), to hunt the treasure of the week.
* RaisedCatholic: Both Nate and Sam Drake grew up in a Catholic Orphanage orphanage which they regard as slightly strict and stuffy, with one good priest priest, Father Duffy Ryan Duffy, serving as a father figure. Their memories of Saint Dismas the penitent thief on the left side of Jesus' cross allows them to keep one step ahead of the game.
* RareGuns: The Mateba 6 Unica Autorevolver is available as the "Barok .44". He also picks up a "China Lake" Lake", but the appearance of the weapon includes a drum magazine, which magazine and frame-style stock, in place of the actual China Lake did not have.
Lake's tube mag and wooden stock.
** Old flintlock pistols can be found throughout Libertalia. They can't be reloaded, but pack quite a punch despite their apparent disrepair.
* TheReasonYouSuckSpeech: Rafe delivers one to Nate [[spoiler:during their swordfight, and after Nate's momentary defeat in said fight, in which he declares that, Nathan Drake fight.]]
-->'''Rafe:''' You know what, Nate? Underneath all
the "legend" is bravado you're just a "sad sad little boy boy... with delusions ''delusions'' of grandeur who grandeur... who, by the way, can't fence [[spoiler:fence]] for shit."]]



** Thanks to Uncharted's history, players might be expecting that something crazy happened to [[spoiler:Libertalia to get it to fail. Turns out that a bunch of infamous pirates (i.e. people who rob for a living) pooling all their money/resources together to build a city is just a bad idea.]]

to:

** Thanks to Uncharted's history, players might be expecting that something crazy happened to [[spoiler:Libertalia [[spoiler:Libertalia]] to get it to fail. Turns out that a [[spoiler:a bunch of infamous pirates (i.e. people who rob for a living) pooling all their money/resources resources together to build a city is just a bad really stupid idea.]]



** In Chapter 11, Avery's puzzle in the bell tower apparently had the intended solution of having the puzzle's solver ring all the bells in the tower. Unfortunately, the mechanical puzzle constructed centuries ago is absolutely not in any good condition, so when Nathan rings the big bell at the top, the whole mechanism comes crashing down, smashing open the passageway instead.
* RecurringElement: ''A Thief's End'' is the first fourth installment of a Naughty Dog property to not be a Kart Racer; but, as if to give a nod to their roots, it ''is'' the first ''Uncharted'' to feature controllable cars in certain levels.
* RememberTheNewGuy: Samuel Drake, Nate's elder brother was not even mentioned in the first three games despite being [[spoiler:a presence in his brother's life until Nate's early 20s, and having known Sullivan from before. Indeed, Nathan never even told Elena about Sam, much to her fury when she finds out]].
* TheReveal: We finally learn that [[spoiler:Nate is really Nathan Morgan, son of historian Cassandra Morgan]].
* RetroGaming: Apparently Elena is into retro gaming, we see her playing a [=PS1=] in the year 2016. (Nate plays it as well, but he gives the impression it's not something he's done before). [[spoiler:Their daughter also plays it... and can beat Mom's high score. Cassie must be really into retro gaming, seeing as her age at the time means the [=PS1=] system is roughly 30 years old.]]
* RichIdiotWithNoDayJob: While Rafe Adler does have a day job in running his family business, he's far more focused on using his money to be a treasure hunter. He's appalled that [[spoiler:Nate has become a "legend" on his own merit. He ''is'' proud of being good at fencing, the one thing he has earned for himself and is better than Nate at]].

to:

** In Chapter 11, Avery's puzzle in the bell tower apparently had the intended solution of having the puzzle's solver ring all the bells in the tower. Unfortunately, the mechanical puzzle constructed centuries ago is absolutely not ''not'' in any good condition, so when Nathan rings the big bell at the top, the whole mechanism comes crashing down, smashing ''smashing'' open the passageway instead.
* RecurringElement: ''A Thief's End'' is the first fourth installment of a Naughty Dog property franchise to not be a Kart Racer; kart racer, but, as if to give a nod to their roots, it ''is'' the first ''Uncharted'' to feature controllable cars in certain levels.
* RememberTheNewGuy: Samuel Drake, Nate's elder brother was not brother, wasn't even mentioned in the first three games despite being [[spoiler:a presence in his brother's life until Nate's early 20s, and having known Sullivan from before. Indeed, Nathan never even told Elena about Sam, much to her fury when she finds out]].
* TheReveal: We finally learn that [[spoiler:Nate is really Nathan Morgan, son of historian Cassandra Morgan]].
Morgan]].
* RetroGaming: Apparently Elena is into retro gaming, games -- we see her playing a [=PS1=] in the year 2016. (Nate plays it as well, but he gives the impression it's not something he's done before). [[spoiler:Their daughter also plays it... and can beat Mom's mom's high score. Cassie must be really into retro gaming, seeing as her age at the time means the [=PS1=] system is roughly 30 ''30 years old.old''.]]
* RichIdiotWithNoDayJob: While Rafe Adler does have a day job in running his family business, he's far more focused on using his money to be a treasure hunter. He's appalled that [[spoiler:Nate has become a "legend" on his own merit. He ''is'' proud of being good at fencing, the one thing skill he has earned for himself and is better than Nate at]]. at]].



** In a sense, Nate's plot and the story of Avery parallel each other. Both [[spoiler:lived a life of treasure hunting and piracy]] and attempted to conduct one last job where they would settle down and build new lives for themselves. Avery [[spoiler:couldn't walk away from his obsession with treasure , which destroyed his utopia]]. Nate is more than willing to [[spoiler:walk away from the profession that has defined his whole life, and builds his own "personal" Libertalia (a large beachfront residence) with Elena and Cassandra at his side. Possibly on the actual Libertalia island!]].
** Also the penitent thief motif. While Avery adopted the iconography surrounding it, he [[spoiler:was never truly regretful about his deeds and instead used it as a self-serving justification to dispose of the colonists of Libertalia and go on a power trip that ended in his death.]] Nate on the other hand [[spoiler:is actually penitent after lying to Elena about his trip, and tries to redeem himself.]]

to:

** In a sense, Nate's plot and the story of Avery parallel each other. Both [[spoiler:lived a life of treasure hunting and piracy]] and attempted to conduct one last job where they would settle down and build new lives for themselves. Avery [[spoiler:couldn't walk away from his obsession with treasure , treasure, which destroyed his utopia]]. Nate is more than willing to [[spoiler:walk away from the profession that has defined his whole life, and builds his own "personal" Libertalia (a large beachfront residence) with Elena and Cassandra at his side. Possibly on the actual Libertalia island!]].
island!]].
** Also Also, the penitent thief "penitent thief" motif. While Avery adopted the iconography surrounding it, he [[spoiler:was never truly regretful about his deeds and instead used it as a self-serving justification to dispose of the colonists of Libertalia and go on a power trip that ended in his death.]] Nate on the other hand [[spoiler:is actually penitent after lying to Elena about his trip, and tries to redeem successfully redeems himself.]]



* ScrewThisImOuttaHere: [[spoiler:Rafe's second-in-command, Nadine, finally gets sick of Rafe's obsession with the treasure and abandons him on Avery's burning ship, rightfully pointing out that the damn treasure has destroyed everyone who was obsessed with it.]]

to:

* ScrewThisImOuttaHere: [[spoiler:Rafe's second-in-command, Nadine, finally gets sick of Rafe's obsession with the treasure and abandons him on Avery's burning ship, rightfully pointing out that the damn treasure has pretty much destroyed everyone who was obsessed with it.]]



* SequelDifficultySpike: Stealth sections consist mostly of tall grass Nate can sneak through, but doesn't give any cover during firefights. In addition, higher difficulties disable tagging and enemy detection HUD elements.

to:

* SequelDifficultySpike: Stealth sections consist mostly of tall grass Nate can sneak through, but it doesn't give any cover during firefights. In addition, higher difficulties disable tagging and enemy detection HUD elements.



** Enemies are much faster, more accurate with their guns and come in larger numbers. Especially noticeable if you go back to an earlier game; at places old crushing is easier than new normal.

to:

** Enemies are much faster, more accurate with their guns guns, and come in larger numbers. Especially noticeable if you go back to an earlier game; at places places, old crushing Crushing is easier than new normal.Normal.



** The co-op mode can be brutal at times, even at lower difficulties, because of the improved enemies with a MP health scale, constant grenade spamming and sometimes cruel spawns. (For example, hunters can appear on normal level's first wave.) It tells a lot when the bosses are easier than the waves before them, or even the very mooks they spawn.
* ShadowArchetype: Avery and his pirates at Libertalia to Nate, Sam, Rafe and other adventurers. Avery initially represents the idea that one can steal treasure in brutal ways and be penitent about it and create a utopia that justifies all your actions, just as Nate lies and steals and kills for treasure for potentially benign motives, with Sam being a darker, less scrupulous {{Foil}} to Nate, and Rafe being a vindictive sociopath who will stop at nothing to get what he wants. [[spoiler:In the end, Avery's "utopia" turns out to be a lie, and the greed of himself and the other pirates destroys them all. While Nate, Ross, and to a lesser extent Sam are able to let go of their greed and escape a similar fate, Rafe's vindictiveness and hunger for glory results in him being the only major character of the game to die.]]

to:

** The co-op mode can be brutal at times, even at lower difficulties, because of the improved enemies with a MP health scale, constant grenade spamming and sometimes cruel spawns. (For example, hunters can appear on normal level's first [[DemonicSpiders Hunters]] may start spawning when you're just a few kills from the end of a wave.) It tells says a lot when the bosses are easier than the waves before them, or even the very mooks they spawn.
* ShadowArchetype: ShadowArchetype:
**
Avery and his pirates at the other founders of Libertalia to Nate, Sam, Rafe and other adventurers. Avery initially represents the idea that one can steal treasure in brutal ways and be penitent about it and create a utopia that justifies all your actions, just as Nate lies and steals and kills for treasure for potentially benign motives, with Sam being a darker, less scrupulous {{Foil}} {{foil}} to Nate, and Rafe being a vindictive sociopath who will stop at nothing to get what he wants. wants.
***
[[spoiler:In the end, Avery's "utopia" turns out to be a lie, and the greed of himself and the other pirates destroys them all. While Nate, Ross, and to a lesser extent Sam Sam, are able to let go of their greed and escape a similar fate, Rafe's vindictiveness and hunger for glory results in him being the only major character of the game to die.]]



** [[spoiler:Sam falls victim to this rather than leave the island.]]
** [[spoiler:Rafe invokes this to Nadine in the end, pointing out that if they walk away before reaching Avery's ship then all the sacrifices and lives lost would have been for nothing. Nadine states they can take the treasure around the cavern that is perfectly usable and is fairly valuable in and of itself rather than walk into another death trap which could kill all of them]].

to:

** [[spoiler:Sam falls victim to this rather than when Nate, Sully and Elena suggest they leave the island.]]
** [[spoiler:Rafe invokes this to Nadine in the end, pointing out that if they walk away before reaching Avery's ship then all the sacrifices and lives lost would have been for nothing. Nadine states they can take the treasure around the cavern that is perfectly usable and is fairly valuable in and of itself itself, rather than walk into another death trap which could kill all of them]].



* UnreliableNarrator: [[spoiler:Samuel Drake presents himself as recently released long-lost brother of Nate's, who has a price on his head on account of Alcazar's ultimatum. Then it turns out that he lied and was working with Rafe for two years before contacting Nate and that he manipulated Nate into joining him on his quest, separating him from Elena and Sully]].

to:

* UnreliableNarrator: [[spoiler:Samuel Drake presents himself as the recently released long-lost brother of Nate's, who has a price on his head on account of Alcazar's ultimatum. Then it turns out that he lied and was working with Rafe for two years before contacting Nate and that he manipulated Nate into joining him on his quest, separating him from Elena and Sully]].



* WasItReallyWorthIt: Nathan Drake says almost this exact line after [[spoiler:he discovers the treasure hidden within Avery's ship. The way all those treasures littered in a dark, tight interior of the ship also gives this vibe for players as well, as it contrasts heavily with the majestic sights of every previous grand discoveries that Nate made in the previous games.]]

to:

* WasItReallyWorthIt: Nathan Drake says almost this exact line after [[spoiler:he discovers the treasure hidden within Avery's ship. The way all those treasures littered in a dark, tight the fiery interior of the ship also gives this vibe for players as well, as it contrasts heavily with the majestic sights of every previous grand discoveries that Nate made in the previous games.]] ]]



-->'''Rafe''': These pictures are nice by the way.

to:

-->'''Rafe''': These pictures are nice nice, by the way.



* WhatHappenedToTheMouse: Nadine. [[spoiler:After betraying Rafe, she walks out of the plot and is never heard from again, despite having been his second in command as well as a constant threat who has caused the Drakes no end of trouble. ''The Lost Legacy'' reveals that Shoreline was disbanded shortly after the events of this game and a now solo Nadine joins Chloe Frazer on an Indian adventure.]]
* WhatTheHellHero:

to:

* WhatHappenedToTheMouse: Nadine. [[spoiler:After betraying Rafe, she walks out of the plot and is never heard from again, despite having been his second in command second-in-command as well as a constant threat who has caused the Drakes no end of trouble. ''The Lost Legacy'' reveals that Shoreline was disbanded shortly after the events of this game and a now solo now-solo Nadine joins Chloe Frazer on an Indian adventure.]]
* WhatTheHellHero: WhatTheHellHero:



** Elena and Sully are very unhappy when [[spoiler:Sam tries to go after Avery's boat even when he's nearly gotten killed by the Shoreline troopers.]] They call him out on his [[spoiler:obsession with the treasure and even Nate takes their side]].
* WouldntHitAGirl: [[SubvertedTrope Subverted with Nadine]]. Nate goes out of his way to avoid fighting her, and even saves her life at one point shortly after she came very close to killing him for a second time. Nonetheless, when push comes to shove he has no problem throwing some punches at her. Since she's a far better hand-to-hand combatant than Nate, [[CurbStompBattle very few of them land however]].

to:

** Elena and Sully are very unhappy when [[spoiler:Sam tries to go after Avery's boat even when he's nearly gotten killed by the Shoreline troopers.]] They call him out on his [[spoiler:obsession with the treasure treasure, and even Nate takes their side]].
side]].
* WouldntHitAGirl: [[SubvertedTrope Subverted with Nadine]]. Nate goes out of his way to avoid fighting her, and even saves her life at one point shortly after she came very close to killing him for a second time. Nonetheless, when push comes to shove shove, he has no problem throwing some punches at her. Since she's a far better hand-to-hand combatant than Nate, [[CurbStompBattle very few of them land however]].



* YouHaveResearchedBreathing: Inverted. Nate had the ability to throw live grenades back at enemies for the first time in ''Uncharted 3'' but cannot do it here.

to:

* YouHaveResearchedBreathing: Inverted. Nate had the ability to throw live grenades back at enemies for the first time in ''Uncharted 3'' but cannot can't do it here.

Added DiffLines:

* TropicalIslandAdventure: Most of the game takes place in Madagascar, and the latter part of the game also takes place in Libertalia, itself a tropical island too.


* ContinuityCavalcade: Nate's attic office, where he's kept all the little collected treasures and totems from his past adventures, including old photos, journals, and [[spoiler:a vial of crystallized sap from Shambhala]].



* ContrivedCoincidence: Sam only has a few months to find Avery's lost treasure, but he thankfully breaks out of jail just before a major clue is about to be auctioned off despite years of dead-ends. [[spoiler:Subverted when the real story comes out: Sam was originally working for Rafe for years and left to find Nate when that clue was discovered.]]



* ContinuityCavalcade: Nate's attic office, where he's kept all the little collected treasures and totems from his past adventures, including old photos, journals, and [[spoiler:a vial of crystallized sap from Shambhala]].


** In Chapter 11, Avery's puzzle in the bell tower apparently had the intended solution of having the puzzle's solver ring all the bells in the tower. Unfortunately, the mechanical puzzle constructed centuries ago is absolutely not in any good condition, so when Nathan rings the big bell at the top, the whole mechanism comes crashing down, smashing opening the passageway instead.

to:

** In Chapter 11, Avery's puzzle in the bell tower apparently had the intended solution of having the puzzle's solver ring all the bells in the tower. Unfortunately, the mechanical puzzle constructed centuries ago is absolutely not in any good condition, so when Nathan rings the big bell at the top, the whole mechanism comes crashing down, smashing opening open the passageway instead.

Added DiffLines:

* ItBelongsInAMuseum: One of the reasons Nate can refuse to tell Nadine where the cross is, though knowing Nate he's just saying it to be a smartass.


Added DiffLines:

* TooDumbToLive: The rest of the pirate founders besides Tew and Avery. After dealing with an uprising by the colonists brought about by greed and betrayal, they still go to a dinner hosted by Tew [[spoiler: and all get poisoned]].

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