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*** "Slackbladder", introduced in the Stitch in Time DLC, is a shoutout to ''{{Series/Blackadder}}'' (not just in sounding similar, but in an episode of ''Series/BlackadderGoesForth'', Lord Flashheart insults Blackadder by continually referring to him as "Slackbladder"). Sufferers are afflicted with "an insatiable desire for political power", much like the series' protagonist.
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A sequel, ''VideoGame/TwoPointCampus'', was announced during the beginning of the 2021 Summer Games Fest for release in March 17 2022. It was later announced by the developers in April 2022 that the game will have a release date of August 9, 2022.

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A sequel, ''VideoGame/TwoPointCampus'', using similar mechanics but with the central theme of operating a university, was announced during the beginning of the 2021 Summer Games Fest for release in March 17 2022. It was later announced by the developers in April 2022 that the game will have a release date of and released on August 9, 2022.
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''Two Point Hospital'' was released on the 30th of August 2018 for PC on UsefulNotes/{{Steam}}. A free DLC, ''The Golden Toilet'', was made available on launch day, all you need to do to get it was to sign up for the Two Point Studios newsletter. The first proper DLC, ''Bigfoot'', was launched on December 5th, 2018, and introduced three more hospitals and 34 new illnesses, as well as a plethora of deco items. Workshop support was introduced on February 7th, 2019. A second paid DLC, ''Pebberley Island'', launched on March 18th, adding three more hospitals. The alien-themed ''Close Encounters'' DLC was released on August 29th, 2019 along with the first paid-for stuff pack- the ''Retro Items Pack'', and the eco-themed ''Off the Grid'' DLC was released on March 25th, 2020. The game was released on consoles with the first two level DLC packs on February, 2020. The game has also seen a few optional stuff items and costume pack appeared for it in the meantime. The fifth themed DLC, ''Culture Shock'', was released on October 20th, 2020, along with the first costume packs- the paid ''Fancy dress pack'' and a sampler ''Zombie costume pack'' that is free to download. The sixth DLC themed around time travel, ''A Stitch in Time'' was released on February 23rd, 2021. A seventh themed around ambulances, ''Speedy Recovery'' was announced for release on March 15th, 2022.

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''Two Point Hospital'' was released on the 30th of August 2018 for PC on UsefulNotes/{{Steam}}.Platform/{{Steam}}. A free DLC, ''The Golden Toilet'', was made available on launch day, all you need to do to get it was to sign up for the Two Point Studios newsletter. The first proper DLC, ''Bigfoot'', was launched on December 5th, 2018, and introduced three more hospitals and 34 new illnesses, as well as a plethora of deco items. Workshop support was introduced on February 7th, 2019. A second paid DLC, ''Pebberley Island'', launched on March 18th, adding three more hospitals. The alien-themed ''Close Encounters'' DLC was released on August 29th, 2019 along with the first paid-for stuff pack- the ''Retro Items Pack'', and the eco-themed ''Off the Grid'' DLC was released on March 25th, 2020. The game was released on consoles with the first two level DLC packs on February, 2020. The game has also seen a few optional stuff items and costume pack appeared for it in the meantime. The fifth themed DLC, ''Culture Shock'', was released on October 20th, 2020, along with the first costume packs- the paid ''Fancy dress pack'' and a sampler ''Zombie costume pack'' that is free to download. The sixth DLC themed around time travel, ''A Stitch in Time'' was released on February 23rd, 2021. A seventh themed around ambulances, ''Speedy Recovery'' was announced for release on March 15th, 2022.
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* EasterEgg: The game's mock commercials advertise two songs by Jasmine Odyssey- ''Nice Smelling Face'' and ''Fish Whispers''. If you dig into the game's options, there's an option to enable the full version of both songs in the game.
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* EasterEgg: The game's mock commercials advertise two songs by Jasmine Odyssey- ''Nice Smelling Face'' and ''Fish Whispers''. If you dig into the game's options, there's an option to enable the full version of both songs in the game.
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* ArtificialStupidity: The AI is terrible when it comes to putting out fires. When a machine catches fire, the janitor assigned to put it is purely random, meaning it might be assigned to a janitor all the way across the map rather than one outside the room. If you pick the janitor up and place him in the room, sometimes he will perform other tasks, such as cleaning up debris or watering plants, rather then putting the fire out.

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* ArtificialStupidity: The AI is terrible when it comes to putting out fires. When a machine catches fire, the janitor assigned to put it out is purely random, meaning it might be assigned to a janitor all the way across the map rather than one outside the room. If you pick the janitor up and place him in the room, sometimes he will perform other tasks, such as cleaning up debris or watering plants, rather then putting the fire out.
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''Two Point Hospital'' is a 2018 SpaceManagementGame and SpiritualSuccessor to ''VideoGame/ThemeHospital'' developed by Two Point Studios and published by Creator/{{Sega}}, sharing a similar cartoonish aesthetic and tongue-in-cheek sense of humour. Developed by by former staff from [[Creator/BullfrogProductions Bullfrog]], [[Creator/LionheadStudios Lionhead]] and Mucky Foot, ''Two Point Hospital'' puts you in the role of a hospital manager and challenges you to build and maintain a network of hospitals, treating patients with a range of bizarre ailments, from "mock star" (an irresistible compulsion to dress and perform like Music/FreddieMercury) to "light-headedness" (having a giant light-bulb for a head).

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''Two Point Hospital'' is a 2018 SpaceManagementGame and SpiritualSuccessor to ''VideoGame/ThemeHospital'' developed by Two Point Studios and published by Creator/{{Sega}}, sharing a similar cartoonish aesthetic and tongue-in-cheek sense of humour. Developed by by former staff from [[Creator/BullfrogProductions Bullfrog]], [[Creator/LionheadStudios Lionhead]] and Mucky Foot, ''Two Point Hospital'' puts you in the role of a hospital manager and challenges you to build and maintain a network of hospitals, treating patients with a range of bizarre ailments, from "mock star" (an irresistible compulsion to dress and perform like Music/FreddieMercury) to "light-headedness" (having a giant light-bulb for a head).
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* JustifiedTutorial: Of sorts in regards to Sandbox mode. When you boot up the game for the first time, Sandbox is locked and the only way to access it is to achieve a One-Star rating on the first three hospitals in Career mode (Hogsport, Lower Bullocks, and Flottering). These first three levels are essentially tutorials that teach you the bare-bones basics of the game such as: Building rooms, buying/upgrading/fixing equipment, diagnosing/curing illnesses, and hiring/training your staff. Once you get a One-Star rating on Flottering, Sandbox mode will be unlocked and yours to play.
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* AscendedFanboy: A number of the junior staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day[[http://fandom.wikia.com/articles/how-two-point-studios-made-two-point-hospital]]. Now they got to work on a spiritual successor with the creators of the original game.

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* AscendedFanboy: A number of the junior staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day[[http://fandom.[[http://fandom.wikia.com/articles/how-two-point-studios-made-two-point-hospital]]. com/articles/how-two-point-studios-made-two-point-hospital back in the day]]. Now they got get to work on a spiritual successor with the creators of the original game.

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TRS cleanup


* AndNowForSomethingCompletelyDifferent: Several levels shake up the standard build-profit-expand gameplay cycle in minor ways:
** The town of Duckworth-Upon-Bilge challenges you not to build a private hospital from scratch, but to expand and maintain a public hospital. This means you don't get money from diagnosis and treatments, or even vending machines, and instead have to fund your hospital by completing challenges.
** The Underlook Hotel level in the "Bigfoot" DLC has a similar mechanic; patients do not pay for diagnosis or treatments, but the resort hotel covers a percentage of your operating costs, based on your cure rate over three (in-game) months, and you get bonuses for completing additional challenges.
** Overgrowth in the "Pebberley Island" DLC gives you the challenge of building an outdoor hospital. The same basic rules apply, and the room building mechanics are identical, but patients and staff are freer to move around between areas of the hospital with no walls to constrain them. Rather than purchasing new plots of land, new areas to build on are instead unlocked by completing challenges (curing a certain number of patients, promoting and training staff, etc.), and you advance through the star ratings by unlocking more plots of land.
** Topless Mountain in the "Pebberley Island" DLC, Camouflage Falls in the "Close Encounters" DLC and Mudbury Festival in the "Culture Shock" DLC all have patients arrive in waves instead of continuously, normally with each wave bigger than the last (though occasionally you'll get a smaller wave of patients who all have just one or two ailments, instead of a broad mix, requiring you to scramble and build more treatment rooms for just those illnesses). This places a greater emphasis on staff and queue management, as you'll need to clear the wave as quickly as possible to avoid operating at a loss for too long.
** Goldpan, the first map from Close Encounters, has owning plots as a requirement for advancement. Unlike every other map, Goldpan's plots require accepting and meeting their challenges instead of just buying them.
** All of the REMIX versions of hospitals have some kind of unusual initial setup with a single, difficult goal. Examples include requiring research to unlock hospital space, and starting with a large amount of cash and staff but no training and several hundred fracture-ward patients coming.


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* FormulaBreakingEpisode: Several levels shake up the standard build-profit-expand gameplay cycle in minor ways:
** The town of Duckworth-Upon-Bilge challenges you not to build a private hospital from scratch, but to expand and maintain a public hospital. This means you don't get money from diagnosis and treatments, or even vending machines, and instead have to fund your hospital by completing challenges.
** The Underlook Hotel level in the "Bigfoot" DLC has a similar mechanic; patients do not pay for diagnosis or treatments, but the resort hotel covers a percentage of your operating costs, based on your cure rate over three (in-game) months, and you get bonuses for completing additional challenges.
** Overgrowth in the "Pebberley Island" DLC gives you the challenge of building an outdoor hospital. The same basic rules apply, and the room building mechanics are identical, but patients and staff are freer to move around between areas of the hospital with no walls to constrain them. Rather than purchasing new plots of land, new areas to build on are instead unlocked by completing challenges (curing a certain number of patients, promoting and training staff, etc.), and you advance through the star ratings by unlocking more plots of land.
** Topless Mountain in the "Pebberley Island" DLC, Camouflage Falls in the "Close Encounters" DLC and Mudbury Festival in the "Culture Shock" DLC all have patients arrive in waves instead of continuously, normally with each wave bigger than the last (though occasionally you'll get a smaller wave of patients who all have just one or two ailments, instead of a broad mix, requiring you to scramble and build more treatment rooms for just those illnesses). This places a greater emphasis on staff and queue management, as you'll need to clear the wave as quickly as possible to avoid operating at a loss for too long.
** Goldpan, the first map from Close Encounters, has owning plots as a requirement for advancement. Unlike every other map, Goldpan's plots require accepting and meeting their challenges instead of just buying them.
** All of the REMIX versions of hospitals have some kind of unusual initial setup with a single, difficult goal. Examples include requiring research to unlock hospital space, and starting with a large amount of cash and staff but no training and several hundred fracture-ward patients coming.
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None


A sequel, ''VideoGame/TwoPointCampus'', was announced during the beginning of the 2021 Summer Games Fest for release in March 17 2022.
It was later announced by the developers in April 2022 that the game will have a release date of August 9, 2022.

to:

A sequel, ''VideoGame/TwoPointCampus'', was announced during the beginning of the 2021 Summer Games Fest for release in March 17 2022.
2022. It was later announced by the developers in April 2022 that the game will have a release date of August 9, 2022.
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Updating current information.



to:

It was later announced by the developers in April 2022 that the game will have a release date of August 9, 2022.
Is there an issue? Send a MessageReason:
None


''Two Point Hospital'' was released on the 30th of August 2018 for PC on UsefulNotes/{{Steam}}. A free DLC, ''The Golden Toilet'', was made available on launch day, all you need to do to get it was to sign up for the Two Point Studios newsletter. The first proper DLC, ''Bigfoot'', was launched on December 5th, 2018, and introduced three more hospitals and 34 new illnesses, as well as a plethora of deco items. Workshop support was introduced on February 7th, 2019. A second paid DLC, ''Pebberley Island'', launched on March 18th, adding three more hospitals. The alien-themed ''Close Encounters'' DLC was released on August 29th, 2019 along with the first paid-for stuff pack- the ''Retro Items Pack'', and the eco-themed ''Off the Grid'' DLC was released on March 25th, 2020. The game was released on consoles with the first two level DLC packs on February, 2020. The game has also seen a few optional stuff items and costume pack appeared for it in the meantime. The fifth themed DLC, ''Culture Shock'', was released on October 20th, 2020, along with the first costume packs- the paid ''Fancy dress pack'' and a sampler ''Zombie costume pack'' that is free to download. The sixth DLC themed around time travel, ''A Stitch in Time'' was released on February 23rd, 2021.

to:

''Two Point Hospital'' was released on the 30th of August 2018 for PC on UsefulNotes/{{Steam}}. A free DLC, ''The Golden Toilet'', was made available on launch day, all you need to do to get it was to sign up for the Two Point Studios newsletter. The first proper DLC, ''Bigfoot'', was launched on December 5th, 2018, and introduced three more hospitals and 34 new illnesses, as well as a plethora of deco items. Workshop support was introduced on February 7th, 2019. A second paid DLC, ''Pebberley Island'', launched on March 18th, adding three more hospitals. The alien-themed ''Close Encounters'' DLC was released on August 29th, 2019 along with the first paid-for stuff pack- the ''Retro Items Pack'', and the eco-themed ''Off the Grid'' DLC was released on March 25th, 2020. The game was released on consoles with the first two level DLC packs on February, 2020. The game has also seen a few optional stuff items and costume pack appeared for it in the meantime. The fifth themed DLC, ''Culture Shock'', was released on October 20th, 2020, along with the first costume packs- the paid ''Fancy dress pack'' and a sampler ''Zombie costume pack'' that is free to download. The sixth DLC themed around time travel, ''A Stitch in Time'' was released on February 23rd, 2021.
2021. A seventh themed around ambulances, ''Speedy Recovery'' was announced for release on March 15th, 2022.




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* ''Speedy Recovery'' (March 15th, 2022)
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Nintendo Direct February 9, 2022


A sequel, ''VideoGame/TwoPointCampus'', was announced during the beginning of the 2021 Summer Games Fest for release sometime in 2022.

to:

A sequel, ''VideoGame/TwoPointCampus'', was announced during the beginning of the 2021 Summer Games Fest for release sometime in March 17 2022.
Is there an issue? Send a MessageReason:
None


* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... [[PottyDance pertinent areas]]. Leave it too late, and your janitors will be mopping up yellow puddles...or even [[Squick brown leavings]]!

to:

* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... [[PottyDance pertinent areas]]. Leave it too late, and your janitors will be mopping up yellow puddles...or even [[Squick [[{{Squick}} brown leavings]]!
Is there an issue? Send a MessageReason:
None


* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... [[PottyDance pertinent areas]]. Leave it too late, and your janitors will be mopping up yellow puddles.

to:

* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... [[PottyDance pertinent areas]]. Leave it too late, and your janitors will be mopping up yellow puddles.puddles...or even [[Squick brown leavings]]!

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