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* {{Tomboy}}: Joan has a rather boyish look. In fact, he looks rather similar to how Sam looked at her age.

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* {{Tomboy}}: Joan has a rather boyish look. In fact, he she looks rather similar to how Sam looked at her age.
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trope was cut/disambiguated due to cleanup


* BlueAndOrangeMorality: Not used directly but referenced in the colour-coding of the choices where you have to decide whether to go with Sam's gut or listen to [[ImaginaryFriend Him]]. Likely done so that the colour-coding wouldn't easily track onto familiar LightIsGood[=/=]DarkIsEvil tropes, which might [[JustForPun colour]] the player's opinion of one path or the other, since in ''Twin Mirror'' there aren't really many clear-cut "good or bad" choices.

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* BlueAndOrangeMorality: Not used directly but referenced in the colour-coding of the choices where you have to decide whether to go with Sam's gut or listen to [[ImaginaryFriend Him]]. Likely done so that the colour-coding wouldn't easily track onto familiar LightIsGood[=/=]DarkIsEvil tropes, which might [[JustForPun [[{{Pun}} colour]] the player's opinion of one path or the other, since in ''Twin Mirror'' there aren't really many clear-cut "good or bad" choices.
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* OnceDoneNeverForgotten: Sam wrote an expose about Basswood's coal production that caused many people to remind him that he shut down their economy and how he ran away for two years.

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* OnceDoneNeverForgotten: Sam wrote an expose about Basswood's coal production that caused many people to remind him that he shut down their economy and how he ran away for two years. As a memory of Anna puts it, "People have short tempers and long memories."

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* BlueAndOrangeMorality: Not used directly but referenced in the colour-coding of the choices where you have to decide whether to go with Sam's gut or listen to [[ImaginaryFriend Him]]. Likely done so that the colour-coding wouldn't easily track onto familiar LightIsGood[=/=]DarkIsEvil tropes, which might [[JustForPun colour]] the player's opinion of one path or the other, since in ''Twin Mirror'' there aren't really many clear-cut "good or bad" choices.



%%* EverytownAmerica: Basswood is a classic example.

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%%* * EverytownAmerica: Basswood is a classic example.example. Walkable main street with patriotic bunting and statues to local mining heroes? Check. Not a chain business in sight, only local independents? Check. Everybody knows everybody else's name, history, and shameful past they'd rather forget? ''Hard check''.
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* TapOnTheHead: Subverted. Sam gets hit on the head, but he does not fall unconscious, but is stunned for just long enough that the attacker can run away, taking the evidence Sam was investigating with him

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* AnachronismStew: The coal mine closed in 2015 after an accident followed by an article in the local newspaper revealing they were not following safety regulations. In reality, all coal mines in West Virginia closed in 2006 after a series of accidents.
* ChoiceAndConsequenceSystem: The game keeps tracks of your choices during the game which can affect Sam's relationship with other characters. Specifically, there are choices about being nice to other people versus relentlessly following the investigation, labeled orange or blue, i.e. whether you listen to [[ImaginaryFriend Him]] or yourself.
* ColdOpen: The game begins with Sam arriving at the lookout outside the town and revisiting some memories, followed by the intro.



* ADickInName: [[spoiler:Nick's informant]] is a drug dealer nicknamed Dickie.



* EverytownAmerica: Basswood is a classic example.

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* DyingTown: Basswood has been this since the mine closed down. Without decent job opportunities, it is being slowly depopulated and it's rare that anyone would come here except for an eccentric pharmacist and the like. As one character puts it, the ones still living here are "too poor to stay, too poor to leave".
* EveryCarIsAPinto: Nick's car caught fire when crashing into a tree. [[spoiler:It strikes Sam as odd, who starts investigating and reveals that Nick was murdered.]]
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EverytownAmerica: Basswood is a classic example.



* InnerMonologue: Sam's inner monologue and conflicts are represented in "Him", a stylish, confident version of Sam only he can see.

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* ImaginaryFriend: Sam has one, who he just calls "Him". He tries to give Sam advice to be nicer to people.
* InnerMonologue: Sam's inner monologue and conflicts are represented in "Him", a stylish, confident version of Sam only he can see.


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%%* MultipleEndings
* NoOSHACompliance: The coal mine's negligence of safety regulations led to an accident that eventually caused the mine to be closed down for good.
* NoSocialSkills: Sam is really bad with people, concerned more about the hard facts. While it makes him a good journalist, it also makes him lonely. The only one he gets along with is his goddaughter Joan, who has similar problems.


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* PlayableEpilogue: After the climax, there is a scene where Sam meets up with the other important characters and concludes the story.
* PoliceAreUseless: After investigating the real cause of Nick's accident, one wonders how the police managed to overlook so many important clues.
* ReplacementGoldfish: After Anna and Sam broke up and he left town, she hooked up with his colleague and friend Nick. By the time Nick died, their relationship was in the path of being ruined in the same way as it had been with Sam.


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* ThemeNaming: Many establishments in Basswood are named after coal mining.
* {{Tomboy}}: Joan has a rather boyish look. In fact, he looks rather similar to how Sam looked at her age.
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''Twin Mirror'' is an interactive game created by DONTNOD entertainment released on December 1, 2020. It's available worldwide via PSN and physical copies except for Japan. The game was supposed to have an episodic format, but this was later discarded during development.

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''Twin Mirror'' is an interactive game created by DONTNOD entertainment Creator/DONTNODEntertainment released on December 1, 2020. It's available worldwide via PSN and physical copies except for Japan. The game was supposed to have an episodic format, but this was later discarded during development.
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* EverytownAmerica: Basswood is a classic example.
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The story follows the adventure of Sam, a journalist returning to his hometown of Basswood to attend his best friend Nick's funeral. Nick's daughter pleads with Sam to find the truth behind her father's death, and quickly gets him involved in the sinister truth behind Nick's death, and the sleepy West Virginia town he inhabits.

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The story follows the adventure of Sam, a journalist returning to his hometown of Basswood to attend the funeral of his best friend friend, Nick Waldron. Nick's funeral. Nick's daughter daughter, Joan, pleads with Sam to find the truth behind her father's death, and death during his stay in the town. Sam quickly gets him involved in the sinister truth behind Nick's death, and the sleepy West Virginia town he inhabits.

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''Twin Mirror'' is an interactive game created by DONTNOD entertainment released on December 1, 2020.

The story follows the adventure of Sam, a journalist returning to his hometown to attend his best friend Nick's funeral. Nick's daughter pleads with Sam to find the truth behind her father's death, and quickly gets him involved in the sinister truth behind Nick's death, and the sleepy West Virginia town he inhabits.

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''Twin Mirror'' is an interactive game created by DONTNOD entertainment released on December 1, 2020.

2020. It's available worldwide via PSN and physical copies except for Japan. The game was supposed to have an episodic format, but this was later discarded during development.

The story follows the adventure of Sam, a journalist returning to his hometown of Basswood to attend his best friend Nick's funeral. Nick's daughter pleads with Sam to find the truth behind her father's death, and quickly gets him involved in the sinister truth behind Nick's death, and the sleepy West Virginia town he inhabits.


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* CompanyTown: Basswood was established in this manner as it was known in West Virginia for the mining industry. Nowadays, the mine is dead.
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''Twin Mirror'' contains the following tropes:

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''Twin !!''Twin Mirror'' contains the following tropes:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twin_mirror_title.jpg]]
%%[[caption-width-right:350:some caption text]]


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''Twin Mirror'' contains the following tropes:

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* DrowningMySorrows: Sam does this during Nick's wake. This leads to him blacking out the next morning and him not remembering how he got [[spoiler: blood on his shirt.]]

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* DrowningMySorrows: Sam does this during Nick's wake. This leads to him blacking out the next morning and him not remembering how he got [[spoiler: blood on his shirt.]]shirt.
* GameWithinAGame: While you're investigating how Sam got the blood on his shirt, you can play ''VideoGame/PacMan'' in the bar and get an achievement for it.
* GossipyHens: Tara Petersdorf is this while working in town hall. Sam thinks she'd be a terrible spy or serial killer because of it... or a good one.

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* AffectionateNickname: Nick's daughter, Joan, is given the nickname "Bug".

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* AffectionateNickname: Nick's daughter, Joan, is given the nickname "Bug". Sam in return is called "Muley."



* TeethClenchedTeamwork: Sam and Dennis, the IT guy at his former employer, do not get along. [[spoiler:So much they fight in the bar.]] But they were willing to work together regarding...something that Nick had found out while researching an article. [[spoiler:It was so dangerous, Dennis was killed over it.]]

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* TeethClenchedTeamwork: Sam and Dennis, the IT guy at his former employer, do not get along. [[spoiler:So much they fight in the bar.]] But they were willing to work together regarding...something that Nick had found out while researching an article. [[spoiler:It was so dangerous, Dennis was killed over it.]]
* WhatDidIDoLastNight: Sam wakes up to find himself hungover and shirtless in a hotel room, with his shirt being bloody. After sneaking into the bar, he finds out [[spoiler:he got into a fight with Dennis.
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''Twin Mirror'' is an interractive game created by DONTNOD entertainment.

to:

''Twin Mirror'' is an interractive interactive game created by DONTNOD entertainment.
entertainment released on December 1, 2020.

The story follows the adventure of Sam, a journalist returning to his hometown to attend his best friend Nick's funeral. Nick's daughter pleads with Sam to find the truth behind her father's death, and quickly gets him involved in the sinister truth behind Nick's death, and the sleepy West Virginia town he inhabits.
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None

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* ParentalNeglect: Joan's mother doesn't really pay attention to her kid. [[spoiler:She's a drug addict on opiates.]]
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* TeethClenchedTeammwork: Sam and Dennis, the IT guy at his former employer, do not get along. [[spoiler:So much they fight in the bar.]] But they were willing to work together regarding...something that Nick had found out while researching an article. [[spoiler:It was so dangerous, Dennis was killed over it.]]

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* TeethClenchedTeammwork: TeethClenchedTeamwork: Sam and Dennis, the IT guy at his former employer, do not get along. [[spoiler:So much they fight in the bar.]] But they were willing to work together regarding...something that Nick had found out while researching an article. [[spoiler:It was so dangerous, Dennis was killed over it.]]
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* InnerMonologue: Sam's inner monologue and conflicts are represented in "Him", a stylish, confident version of Sam only he can see.
* MemoryPalace: Sam has one he calls the Mind Palace. He loses himself in memories, often losing track of time, but it really helps him figure things out. [[spoiler:He can lose it in order to be with "Him" forever.]]



* PaintingTheMedium: Sam's inner voice has his subtitles tinted with orange and with a ripple effect.

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* PaintingTheMedium: Sam's inner voice has his subtitles tinted with orange and with a ripple effect.effect.
* ShirtlessScene: Sam wakes up the next morning following the wake not knowing where his shirt is. [[spoiler:It's in the bathtub. Covered in Dennis's blood]].
* TeethClenchedTeammwork: Sam and Dennis, the IT guy at his former employer, do not get along. [[spoiler:So much they fight in the bar.]] But they were willing to work together regarding...something that Nick had found out while researching an article. [[spoiler:It was so dangerous, Dennis was killed over it.]]
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''Twin Mirror'' is an interractive game created by DONTNOD entertainment.

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* AffectionateNickname: Nick's daughter, Joan, is given the nickname "Bug".
* DrowningMySorrows: Sam does this during Nick's wake. This leads to him blacking out the next morning and him not remembering how he got [[spoiler: blood on his shirt.]]
* OhCrap: Sam gets this when he finds [[spoiler: his shirt in the hotel bathroom covered in blood.]]
* OnceDoneNeverForgotten: Sam wrote an expose about Basswood's coal production that caused many people to remind him that he shut down their economy and how he ran away for two years.
* PaintingTheMedium: Sam's inner voice has his subtitles tinted with orange and with a ripple effect.

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