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* AmazingTechnicolorBattlefield: Has various throughout the game. Most notable is the post-game mission, Time's Memories.

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%% * AmazingTechnicolorBattlefield: Has various throughout the game. Most notable is the post-game mission, Time's Memories.



* BossRush: Happens in the post-game level 12/8: Time's Memories.
* BulletHell: Some levels, especially those with Flowerbugs, amount to this.
* CallingYourAttacks: Characters do this for nearly every skill, often in GratuitousEnglish.

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%% * BossRush: Happens in the post-game level 12/8: Time's Memories.
%% * BulletHell: Some levels, especially those with Flowerbugs, amount to this.
%% * CallingYourAttacks: Characters do this for nearly every skill, often in GratuitousEnglish.



* ChargedAttack: One for every playable character, different for each.
* CriticalHit: Happens surprisingly little, as it's triggered by a skill that only the Chameleon knows. Everyone else only has damage rolls.
* DidYouJustPunchOutCthulhu: Subverted. Sadly, Shadow God Zera only [[MasterOfIllusion faked his death with an illusion]].

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%% * ChargedAttack: One for every playable character, different for each.
%% * CriticalHit: Happens surprisingly little, as it's triggered by a skill that only the Chameleon knows. Everyone else only has damage rolls.
%% * DidYouJustPunchOutCthulhu: Subverted. Sadly, Shadow God Zera only [[MasterOfIllusion faked his death with an illusion]].



* DumpStat: Happens a lot with Luck. Unless you're a Gambler Cat, whose damage output depends directly on the stat.
* DualWielding: Wolves always equip a set of two swords on them.
* FanArt: Often featured in the actual game's loading screens.

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%% * DumpStat: Happens a lot with Luck. Unless you're a Gambler Cat, whose damage output depends directly on the stat.
%% * DualWielding: Wolves always equip a set of two swords on them.
%% * FanArt: Often featured in the actual game's loading screens.



* MushroomMan: Funga, Fungko, and Fungon, extremely dangerous enemies in forest areas.
* NoCartoonFish: Averted.
* OldMaster: Buibo and Guili, two turtle sages that test the players in Mission 5/3.

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%% * MushroomMan: Funga, Fungko, and Fungon, extremely dangerous enemies in forest areas.
* NoCartoonFish: Averted.
%% * OldMaster: Buibo and Guili, two turtle sages that test the players in Mission 5/3.



* Precursors: The "No-Tail tribe", which existed before a calamity 5000 years before the story took place.
* RainOfArrows: A Chameleon has several moves that invoke this. One of them has all of the arrows [[RuleOfCool in a lightning bolt]].

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* Precursors: {{Precursors}}: The "No-Tail tribe", which existed before a calamity 5000 years before the story took place.
%% * RainOfArrows: A Chameleon has several moves that invoke this. One of them has all of the arrows [[RuleOfCool in a lightning bolt]].



* SlidingScaleOfAnthropomorphism: Characters hit every end of the spectrum from LittleBitBeastly to TalkingAnimal.



* SquishyWizard: Penguins. Luckily they have a shield spell to mitigate this.
* StoneWall: Whales.

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%% * SquishyWizard: Penguins. Luckily they have a shield spell to mitigate this.
%% * StoneWall: Whales.


* GoodBadBugs: Moles are incredibly good at exposing the flaws in the game's boundary system, allowing them to set up turrets in places enemies can't reach, or reach a boss arena early to fill it with traps before triggering the battle.


* MightyGlacier: Bisons pack a wallop, and don't go down easily. However, they're easy to kite and outrun in PVP battles. At least until they get [[LightningBruiser Instant Rush]].

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* MightyGlacier: Bisons pack a wallop, and don't go down easily. However, but they're easy to kite and outrun in PVP battles. At least until they get [[LightningBruiser Instant Rush]].


* Precursors: The "No-Tail tribe", which existed before the calamity 5000 years ago.

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* Precursors: The "No-Tail tribe", which existed before the a calamity 5000 years ago.before the story took place.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/02_12t_1280x1024_859.jpg]]

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12 Tails Online is a Free-to-Play action MMORPG originating from Thailand. Faithful to the title, players choose one of 12 "tail animals" to play as, working their way through missions within chapters of the main story. Zones are largely instanced, with missions mostly limiting the party to four players (up to 12 for larger raids), comparable to [[VideoGame/DragonNest Dragon Nest]].

The game was a "surprised hit" in its country, and has a (very limited) English translation. And while a significant barrier prevents international players from entering, Thai fans have managed to find ways through.

The game was created by Big Bug Studio's full staff of four people, programmed in Unity. It appeared on Steam Greenlight and was called up to the majors in October. No further details of an international release are known.

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!!This game provides examples of:
* ActionBomb: The Ja are [[LivingGasbag orange, balloon-like jellyfish creatures]] that will self-destruct on any enemy they see.
* AmazingTechnicolorBattlefield: Has various throughout the game. Most notable is the post-game mission, Time's Memories.
* AnthropomorphicFood: Every new area in the game tends to introduce a weak [[FantasticFruitsAndVegetables fruit or vegetable mob native]] to it, which drops the food that they're based on. Carrons, Peppons, Cactons, Cocons, the list goes on.
* ArtificialStupidity: In early parts of the game, there's usually fences that can be used to hide behind. Enemies will just keep on walking towards the player without any success, completely vulnerable to ranged attacks.
* AwesomeButImpractical: A merchant rabbit's skills can inflict insane amounts of damage, but require the player to pay a sum of gold in order to execute.
* BigEater: Whales. The NPC whale is the chef in charge of the cooking system. Meanwhile, playable whales have skills that increase the benefits added by cooked foods, as well as being able to ''swallow other players or enemies whole''.
* BossRush: Happens in the post-game level 12/8: Time's Memories.
* BulletHell: Some levels, especially those with Flowerbugs, amount to this.
* CallingYourAttacks: Characters do this for nearly every skill, often in GratuitousEnglish.
* CloudCuckoolander: Sun-Sun, who is more interested in playing hide-and-seek while a great war is incoming.
* ChargedAttack: One for every playable character, different for each.
* CriticalHit: Happens surprisingly little, as it's triggered by a skill that only the Chameleon knows. Everyone else only has damage rolls.
* DidYouJustPunchOutCthulhu: Subverted. Sadly, Shadow God Zera only [[MasterOfIllusion faked his death with an illusion]].
* DarkIsNotEvil: It is emphasized by NPC dialogue that the cult of tail animals worshipping Shadow God Zera aren't inherently bad.
* DowsingDevice: Cat's Awareness skill, which reveals hidden treasure chests on the map.
* DumpStat: Happens a lot with Luck. Unless you're a Gambler Cat, whose damage output depends directly on the stat.
* DualWielding: Wolves always equip a set of two swords on them.
* FanArt: Often featured in the actual game's loading screens.
* FunSize: Sun-Sun is the smallest, and most whimsical of the six gods.
* GetBackHereBoss: Mission 2/6 has the heroes chasing a giant worm that's run away with an NPC's cattle.
* GoodBadBugs: Moles are incredibly good at exposing the flaws in the game's boundary system, allowing them to set up turrets in places enemies can't reach, or reach a boss arena early to fill it with traps before triggering the battle.
* FirstPersonShooter: Rabbit's charge attack involves looking through its scope, where the player must aim at the enemy's head in order to do maximum damage.
* FlashStep: Penguins are capable of using "blink", moving them forward a certain amount of space and releasing them from movement locks.
* HiddenAgendaVillain: Shadow God Zera is the only one of the six gods who decided not to help fight against the foretold apocalypse and instead declaring war on the other five. However, his motives still remain unclear for the entirety of the game.
* HolyIsNotSafe: As the healer class, most of the Sheep's Heirophant skills don't do damage. The only exception is her ultimate skill, Holy Light, which causes all enemies within a large radius to rapidly lose around a hundred HP every second of its channeling. A high-level Sheep can clear early missions in seconds without having to move anywhere.
* InvulnerableAttack: Chameleon's Mass Shot has him leap up, and fire a spray of arrows downwards. Rabbits can also leave the playing field with Bunny Bounce, and shoot from the above with the right skill.
* MagicMissileStorm: One of the Penguin's earliest attacks. It has a very low cooldown and cast time, combined with the fact that it can be ''triple-casted''.
* ManaBurn: A basic attack belonging to the penguin. They can also summon a Mana Vortex, which acts as a separate entity and absorbs mana from everything near it.
* MarathonBoss: 9/6: Shadow God Zera. Players are required to run around on a small stage while being bombarded with heavy damage attacks and HPToOne, while making sure they destroy three tough crystals. When that's done, they reload numerous times, each depleting the boss's health slightly, before the boss finally goes down on the sixteenth round.
* MightyGlacier: Bisons pack a wallop, and don't go down easily. However, they're easy to kite and outrun in PVP battles. At least until they get [[LightningBruiser Instant Rush]].
* MookMaker: Dr. Zappa, the cyborg mole, can constantly create turrets and robots to fight in his boss battle. Playable moles can do this too. Rabbits can do it to a lesser degree by summoning mercenaries one at a time.
* MushroomMan: Funga, Fungko, and Fungon, extremely dangerous enemies in forest areas.
* NoCartoonFish: Averted.
* OldMaster: Buibo and Guili, two turtle sages that test the players in Mission 5/3.
* OneCurseLimit: Averted to the fullest extent, as not only are there situations a single character to take on four or six statuses at once, certain conditions can cause one to take on two ''of the same status'' at once.
* PeninsulaOfPowerLeveling: Some particularly enemy-crowded missions attract people for their experience. Often, the level is unfeasible to do alone, but the players usually find someone to tag along with anyway.
* PoisonMushroom: Rabbit's Miracle Blend will scatter potions that offer many different kinds of power-ups. However, sometimes she'll create a poison bottle, so players can't just blindly pick up every potion they see.
* PowerCopying: Bat's ultimate skill, Mimic, can change her into any enemy below a certain level. She can also create duplicate copies for which Mimic applies to...
* Precursors: The "No-Tail tribe", which existed before the calamity 5000 years ago.
* RainOfArrows: A Chameleon has several moves that invoke this. One of them has all of the arrows [[RuleOfCool in a lightning bolt]].
* RecurringRiff: The main theme for 12 Tails Online can be found in many level variations.
* RummageFail: Late-game rabbits are able to scatter potions on the battlefield with varying effects without any cool-down. This trope comes into play when you take into account the fact that a rare golden potion will occasionally pop out when the skill is used.
* SlidingScaleOfAnthropomorphism: Characters hit every end of the spectrum from LittleBitBeastly to TalkingAnimal.
* SomeDexterityRequired: It is possible to completely dodge many attacks, provided your character has sufficient movement speed, and you pay attention to the enemy's movements.
* SpamAttack: The Chameleon's skills all involve or depend on his capacity to rapid-fire arrows.
* SquishyWizard: Penguins. Luckily they have a shield spell to mitigate this.
* StoneWall: Whales.
* SwitchOutMove: Bats can switch their positions with their mimics (to confuse enemies) or any enemy or ally.
* TakenForGranite: One of the Rabbit's ultimate skills is the Gorgon Shot, firing a laser that petrifies all foes it hits.

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