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* ShoutOut: While more obvious in the Japanese version, many of the characters are expies from characters from ''Manga/FistOfTheNorthStar'', especially in their motivations and personalities, though not always in their looks and special techniques. The plot is also very similar to the manga in some degree, especially in [[spoiler:Zazi's ending, who mirror Raoh's [[TakeOverTheWorld goals]] and he even had a black horse like Koku-oh]].


...And that's how the game's story is...or lack their off in the English releases. When the game came out in the United States and in Europe, none of the game's dialogue text or endings were included/translated for unknown reasons. The same with blood on the character's face has also been removed (also, Death Match has been renamed Fatal Contest if the timer is set on infinite.). However, the game did introduce its own special attack growth system, though only in Story Mode, after every couple of stages cleared, performing special moves will change in stylistic appearance, though it was mostly aesthetic and didn't do much difference in terms of damage and such, it was a neat touch to the game. Also, match ending replays where you can rewind, fast-forward, or frame-by-frame action. And a password system dependent by character and difficulty level.

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...And that's how the game's story is...or lack their off thereof in the English releases. When the game came out in the United States and in Europe, none of the game's dialogue text or endings were included/translated for unknown reasons. The same with blood on the character's face has also been removed (also, Death Match has been renamed Fatal Contest if the timer is set on infinite.). However, the game did introduce its own special attack growth system, though only in Story Mode, after every couple of stages cleared, performing special moves will change in stylistic appearance, though it was mostly aesthetic and didn't do much difference in terms of damage and such, it was a neat touch to the game. Also, match ending replays where you can rewind, fast-forward, or frame-by-frame action. And a password system dependent by character and difficulty level.


* Bowdlerise: In the Japanese version, the game had blood coming out of a character's forehead the more you or your opponent took damage, dialogue text before and after rounds/matches in the Story Mode. And an ending if you beat the game on Hard difficulty, none of those are in the US and PAL versions. [[https://www.youtube.com/watch?v=F0CUu1x2678 However, they have been fan-translated.]]

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* Bowdlerise: {{Bowdlerise}}: In the Japanese version, the game had blood coming out of a character's forehead the more you or your opponent took damage, dialogue text before and after rounds/matches in the Story Mode. And an ending if you beat the game on Hard difficulty, none of those are in the US and PAL versions. [[https://www.youtube.com/watch?v=F0CUu1x2678 However, they have been fan-translated.]]


Tuff E Nuff (or Dead Dance in Japan) was a fighting game for the Super Nintendo made in 1993 by Jaleco. Where in a Post-Apocalyptic world in the year 2151 (or 200X in the JP version), the "war to end all wars" were happening where only the strongest can survive and "Jade" (Or Jado in the JP version.) the self proclaimed "Fighting King" that built a huge tower to show off his strength. Those have fought the fighting king have not lived to tell the tale, until weeks later...

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Tuff E Nuff (or Dead Dance in Japan) was a fighting game for the Super Nintendo made in 1993 by Jaleco.Creator/{{Jaleco}}. Where in a Post-Apocalyptic world in the year 2151 (or 200X in the JP version), the "war to end all wars" were happening where only the strongest can survive and "Jade" (Or Jado in the JP version.) the self proclaimed "Fighting King" that built a huge tower to show off his strength. Those have fought the fighting king have not lived to tell the tale, until weeks later...



* AmericanKirbyIsHardcore: A really harsh example of it, the box art for the US release shows what's probably a really bad design of the final boss Jade/Jado, with the real silly tagline in front of the box that says [[https://gamefaqs.akamaized.net/box/4/4/8/51448_front.jpg "Hey Punk! Are you Tuff E Nuff? Master the Moves to Master Me!"]] This boxart even appears in the Jaleco Shmump "The Game Tenkgoku" in the first stage. In the PAL and JP version boxarts, it was artwork done by the late UK gaming magazine, Computer and Video Games.

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* AmericanKirbyIsHardcore: A really harsh example of it, the box art for the US release shows what's probably a really bad design of the final boss Jade/Jado, with the real silly tagline in front of the box that says [[https://gamefaqs.akamaized.net/box/4/4/8/51448_front.jpg "Hey Punk! Are you Tuff E Nuff? Master the Moves to Master Me!"]] This boxart even appears in the Jaleco Shmump "The Game Tenkgoku" VideoGame/GameTengoku in the first stage. In the PAL and JP version boxarts, it was artwork done by the late UK gaming magazine, Computer and Video Games.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dd_ten.png]]
[[caption-width-right:350:Are you Tuff E Nuff?]]

->[[https://gamefaqs.akamaized.net/box/4/4/8/51448_front.jpg "Hey Punk! Are you Tuff E Nuff? Master the Moves to Master Me!"]]
-->-- The US versions' tagline on the boxart with a horrible design of the Antagonist.

Tuff E Nuff (or Dead Dance in Japan) was a fighting game for the Super Nintendo made in 1993 by Jaleco. Where in a Post-Apocalyptic world in the year 2151 (or 200X in the JP version), the "war to end all wars" were happening where only the strongest can survive and "Jade" (Or Jado in the JP version.) the self proclaimed "Fighting King" that built a huge tower to show off his strength. Those have fought the fighting king have not lived to tell the tale, until weeks later...

4 Great Champions were chosen to fight Jade. Their names are Syoh, Zazi, Kotono, and Vortz, in where they must face each other, then face the guardians of the tower and then against Jade himself. Only one can be champion, only one can be Tuff E Nuff.

...And that's how the game's story is...or lack their off in the English releases. When the game came out in the United States and in Europe, none of the game's dialogue text or endings were included/translated for unknown reasons. The same with blood on the character's face has also been removed (also, Death Match has been renamed Fatal Contest if the timer is set on infinite.). However, the game did introduce its own special attack growth system, though only in Story Mode, after every couple of stages cleared, performing special moves will change in stylistic appearance, though it was mostly aesthetic and didn't do much difference in terms of damage and such, it was a neat touch to the game. Also, match ending replays where you can rewind, fast-forward, or frame-by-frame action. And a password system dependent by character and difficulty level.
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!!This game contains examples of:
*AfterTheEnd: Considering the game takes place in 2151(US/PAL)/200X(JP), where the "War to end all Wars" broke out and nearly destroyed the entire planet, explains the post-apocalyptic setting where the strong only survives.
*AmericanKirbyIsHardcore: A really harsh example of it, the box art for the US release shows what's probably a really bad design of the final boss Jade/Jado, with the real silly tagline in front of the box that says [[https://gamefaqs.akamaized.net/box/4/4/8/51448_front.jpg "Hey Punk! Are you Tuff E Nuff? Master the Moves to Master Me!"]] This boxart even appears in the Jaleco Shmump "The Game Tenkgoku" in the first stage. In the PAL and JP version boxarts, it was artwork done by the late UK gaming magazine, Computer and Video Games.
*AWinnerIsYou: Beating the game on easy and normal will just give you a congratulatory message just to try a harder difficulty, in the JP version, if you beat it on hard, you get an ending for any of the 4 characters. In the US/PAL versions however, just a congratulatory message saying that you're Tuff-E-Nuff. No endings, since they've been removed.
*BackgroundMusic: Depending on the version, the JP and EN versions will have a similar soundtrack, but the tempo's and beats differ, compare Vortz's theme from the [[https://www.youtube.com/watch?v=mkXvZoe5WXc JP version]] to the [[https://www.youtube.com/watch?v=ylI8FDLdpeA US one]].
*Bowdlerise: In the Japanese version, the game had blood coming out of a character's forehead the more you or your opponent took damage, dialogue text before and after rounds/matches in the Story Mode. And an ending if you beat the game on Hard difficulty, none of those are in the US and PAL versions. [[https://www.youtube.com/watch?v=F0CUu1x2678 However, they have been fan-translated.]]
*SecretCharacter: Depending on the version, you can play as the unplayable guardians. In the JP version, in the Story mode, just press start on the second controller to take control of the current opponent with all his/her moves. In the English (US/PAL) version, you have to input a code on the main menu once to activate it for VS CPU, and then again (though in reverse) for VS 2 Players, doing so lets you play the whole roster, while the second player has alternate colors.

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