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* RegionalRiff: [[https://www.youtube.com/watch?v=ujKwn3hGUj4"Triste"]] (the theme of Klaipeda) is evocative of traditional Lithuanian music, albeit in a morose style (as befitting of the song's name).

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* RegionalRiff: [[https://www.youtube.com/watch?v=ujKwn3hGUj4"Triste"]] com/watch?v=ujKwn3hGUj4 "Triste"]] (the theme of Klaipeda) is evocative of traditional Lithuanian music, albeit in a morose style (as befitting of the song's name).


* RegionalRiff: [[https://www.youtube.com/watch?v=c7bCAnhbh-M "Triste"]] (the theme of Klaipeda) is evocative of traditional Lithuanian music, albeit in a morose style (as befitting of the song's name).

to:

* RegionalRiff: [[https://www.youtube.com/watch?v=c7bCAnhbh-M "Triste"]] com/watch?v=ujKwn3hGUj4"Triste"]] (the theme of Klaipeda) is evocative of traditional Lithuanian music, albeit in a morose style (as befitting of the song's name).


That day came to be known as Medizo Diena, or the Day of the Divine Tree. Since that day, the Goddesses have been gone from the world, unresponsive to the prayers of the Kingdom's people.

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That day came to be known as Medizo Medzio Diena, or the Day of the Divine Tree. Since that day, the Goddesses have been gone from the world, unresponsive to the prayers of the Kingdom's people.



* {{Gotterdammerung}}: One woman in Klaipeda mentions that even before Medis Diena, the Goddesses have been disappearing one by one. Gabija stopped replying a long time ago, followed by Vakarinė just before Medis Diena, then Zemyna and Saulė shortly afterward. The common people aren't even sure if Laima is truly a goddess, as they have never seen her. Ever.
* HardCodedHostility: Ever since Medis Diena, all manner of creatures have become increasingly, implacably violent to humans, where before it was only the Vubbes that acted this way. One soldier notes early on that plant-based monsters didn't exist at all before that day. When you reach Srautas Canyon, you'll discover that the goat-like Pantos were once friendly to and mingled with humans, but ever since Medis Diena they have become increasingly hostile.

to:

* {{Gotterdammerung}}: One woman in Klaipeda mentions that even before Medis Medzio Diena, the Goddesses have been disappearing one by one. Gabija stopped replying a long time ago, followed by Vakarinė just before Medis Medzio Diena, then Zemyna and Saulė shortly afterward. The common people aren't even sure if Laima is truly a goddess, as they have never seen her. Ever.
* HardCodedHostility: Ever since Medis Medzio Diena, all manner of creatures have become increasingly, implacably violent to humans, where before it was only the Vubbes that acted this way. One soldier notes early on that plant-based monsters didn't exist at all before that day. When you reach Srautas Canyon, you'll discover that the goat-like Pantos were once friendly to and mingled with humans, but ever since Medis Medzio Diena they have become increasingly hostile.



* PurelyAestheticGender: Characters can be either male or female, which merely determines what outfits they'll be getting.

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* PurelyAestheticGender: Characters can be either male or female, which merely determines what outfits they'll be getting.getting... and which version of the Miko class they play as... and if they'll even be allowed to become a Miko with their gender.


That day came to be known as Medis Diena, or the Day of the Divine Tree. Since that day, the Goddesses have been gone from the world, unresponsive to the prayers of the Kingdom's people.

to:

That day came to be known as Medis Medizo Diena, or the Day of the Divine Tree. Since that day, the Goddesses have been gone from the world, unresponsive to the prayers of the Kingdom's people.


* DynamicDifficulty: Instanced missions at the Mercenary Post are scaled to the highest-leveled player in the group, though players need to be at least level 100 to access them in the first place.

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* DynamicDifficulty: Instanced missions at the Mercenary Post are scaled to the highest-leveled player in the group, though players need to be at least level 100 to access them in the first place. The same goes for the Uphill mission (120) and Saalus (240). The retrieval missions at the Mercenary Post also send the player to areas at their level range, though not necessarily areas they've visited.

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* PlayboyBunny: The Wizard class has these outfits available as costumes for either gender, though it should come as no surprise that the female version is more revealing.

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* BeefGate: The player can only kill enemies around five to ten levels above their own. After that threshold, they only do ScratchDamage. This encourages the player to explore surrounding areas closer to their level.


* DamageSpongeBoss: Dungeon bosses, mercenary mission bosses, and all other bosses that aren't part of some quest have absurd amounts of health, making it absolutely necessary to have a party if you want to kill them in a reasonable length of time.

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* DamageSpongeBoss: Dungeon bosses, bosses have about ten times the health of a boss at that level, as do mercenary mission bosses, bosses. Field and all other world bosses that aren't part of some quest have absurd amounts of health, are even worse, with health in the millions, making it absolutely necessary to have a party if you want to kill them in a reasonable length of time.


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* HeadlessHorseman: The Dullahan is a headless ghost on a horse wearing heavy armor. It serves as the world boss of the Roxona Recontruction Agency. Very tough to kill, but it holds a part to one of the game's best armor sets.

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* DynamicDifficulty: Instanced missions at the Mercenary Post are scaled to the highest-leveled player in the group, though players need to be at least level 100 to access them in the first place.


* HubLevel: Klaipeda and Orsha, the two starting towns, have nearly everything the player needs. You'll be heading back often to offload gear, train skills, and so forth.

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* HubLevel: Klaipeda and Orsha, the two starting towns, have nearly everything the player needs. You'll be heading back often to offload gear, train skills, and so forth. Fedimian serves as a third later in the game, though it lacks some of the features of the first two.

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* WarpWhistle: In several varieties:
** The Statue of Goddess Vakarine allows you to warp between any similar statue so long as you've previous visited it. It costs a small amount of silver relative to the distance traveled.
** Warp Scrolls purchased with TP act as a portable Statue of Goddess Vakarine, but also leave a single-use return warp point in the area you teleport from that costs no silver to use.
** Item Merchants sell warp scrolls that allow instant teleportation to one of the three main towns, depending on the scroll. These do not leave a return point, but they're significantly cheaper and bypass the need to pick a location, allowing them to be used as an escape method in a pinch. Fedimian scrolls are only sold in Fedimian, preventing the player from jumping to the game's halfway point before they're ready, but the other two are sold at the start so the player can move between the two halves of the map for questing.

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* AlwaysAccurateAttack: Any ranged attack (arrows, magic, etc.) that only requires a target cannot miss, though they can be dodged or blocked depending on the abilities of the target. This can be particularly annoying for players, as enemies can hit you from any distance if they cue the attack while you're still in range.


** Equipment also has an Item Potential gauge--this refers to the amount of times gear can be safely modified. Beyond that, further modification may destroy it.

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** Equipment also has an Item Potential gauge--this refers gauge. Adding gem slots to the amount of times gear can be safely modified. Beyond that, equipment reduces this potential, as does failing to upgrade it on an anvil (which also resets any previous upgrades). If brought down to zero, further modification may destroy it.



* CrapsaccharineWorld: In spite of the game's vibrant environment, the game's story can become very dark, with npcs getting killed by monsters or turned into demons.

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* CrapsaccharineWorld: In spite of the game's vibrant environment, the game's story can become very dark, with npcs [=NPCs=] getting killed by monsters or turned into demons.


* MetalSlime: If you ever see an enemy flashing while not under any status effects, this indicates that killing them will result in a massive payout. Silver and gold flashing means a lot of money, while blue is a massive amount of experience. Silver is the most common and still extremely rare, while the others you'll be lucky to ever see.

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* MetalSlime: If you ever see an enemy flashing while not under any status effects, this indicates that killing them will result in a massive payout. Silver and gold flashing means a lot of money, while gold means a large amount of items from that monster's loot table, and blue is a massive amount of experience. Silver is the most common and still extremely rare, while the others you'll be lucky to ever see.

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* DamageSpongeBoss: Dungeon bosses, mercenary mission bosses, and all other bosses that aren't part of some quest have absurd amounts of health, making it absolutely necessary to have a party if you want to kill them in a reasonable length of time.


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* EliteMooks: Dungeons have enhanced versions of normal mooks with a significant increase in both health and damage.


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* MetalSlime: If you ever see an enemy flashing while not under any status effects, this indicates that killing them will result in a massive payout. Silver and gold flashing means a lot of money, while blue is a massive amount of experience. Silver is the most common and still extremely rare, while the others you'll be lucky to ever see.


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* UndergroundMonkey: Many of the enemies are recolored variants of previous ones.

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