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*** Many roles also abbreviate their specific functions in their wills, like a Spy writing who they "B" and "MVs" (Bugs and Mafia visits), and a Lookout writing "VB" for "Visited By." This is helpful since wills and chats have character limits.

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*** Many roles also abbreviate their specific functions in their wills, like a Spy writing who they "B" and "MVs" "[=MVs=]" (Bugs and Mafia visits), and a Lookout writing "VB" for "Visited By." This is helpful since wills and chats have character limits.


* MiscarriageOfJustice: The Executioner's goal is to get a specific person lynched. Their target is always a Town member, and never Jailor, Veteran, or Mayor, since those roles are unique and absurdly easy to confirm.

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* MiscarriageOfJustice: The Executioner's goal is to get a specific person lynched. Their target is always a Town member, and never Jailor, Veteran, Jailor or Mayor, since those roles are unique and absurdly easy to confirm.


** Survivors in theory do this - win by doing absolutely nothing. Their goal is to simply be alive at the end of the game. It's not as easy as it looks - since many neutral killing or evil roles claim survivor to get the town to look the other way. However, if the town can confirm you as survivor early enough, the Survivor can simply relax and enjoy the victory.

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** Survivors in theory do this - win by doing absolutely nothing. Their goal is to simply be alive at the end of the game. It's not as easy as it looks - since many neutral killing or evil roles claim survivor to get the town to look the other way. However, if the town can confirm you as survivor early enough, the Survivor can simply relax and enjoy the victory. It's not as easy as it sounds though (see WildCard)
** An Amnesiac is one of the few Neutral-Benign roles. It's possible for them to win by picking the role of a faction who has the majority and then win without actually performing that role's functions.
** Sometimes, players can win by simply being a "Vote" because their function isn't very useful.

Added DiffLines:

* PsychicAssistedSuicide: A few variants can happen at the hands of a Witch or Coven Leader.
** Forcing a Vigilante to shoot himself.
** Forcing a Vigilante to shoot another town member. They will die of [[MyGodWhatHaveIDone Guilt]] next night.
** Forcing someone to visit a Veteran who is on Alert, which mixes this trope with SuicideByCop. The Witcheven has an achievemet for pulling it off three times in the same game.
** Forcing someone to visit a Medusa using her [[TakenForGranite Stone Gaze]], which is also a SuicideByCop.


**In ranked play, this (combined with the limited role list) is the basis of a strategy known as "1 for 1": if two unconfirmed players accuse each other, the town agrees to lynch one to confirm their role and deal with the other accordingly. "If [x] is inno, kill [y]" is a common compromise.



* VigilanteMan: The ''[[ExactlyWhatItSaysOnTheTin Vigilante]]'' role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's [[VigilanteExecution hit Mafia]]. Of course, there's no guarantee that he won't [[NiceJobBreakingItHero shoot a villager]]. If he does, he commits suicide out of guilt, leaving you with two less Townies.

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* VigilanteMan: The ''[[ExactlyWhatItSaysOnTheTin Vigilante]]'' role, obviously. He's sided with the Townies and can target one player each night and kill them, hoping that he's [[VigilanteExecution hit Mafia]]. Of course, there's no guarantee that he won't [[NiceJobBreakingItHero shoot a villager]]. If he does, he commits suicide out of guilt, leaving you with two less Townies. In a game with a Witch, vigilantes become extremely dangerous to town, because the witch can bring the death count up to three by controlling the Vigilante into two townies before leaving them to die from guilt.



* DeadPersonImpersonation: The Disguiser role used to function like this if the person they selected to swap with dies, they swap with them, taking on their name and avatar.

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* DeadPersonImpersonation: The Disguiser role used to function like this if the person they selected to swap with dies, they swap with them, taking on their name and avatar. This began a trend of leaving your name in your will (since your will would then appear with a different body, outing disguiser) which eventually forced the role to be reworked.



* HeroicSacrifice: If a mafia member has been discovered or is under suspicion, they may ask their fellow mafia members (via night chat or whispers) to lynch them. While this results in the mafia losing a member, it helps take suspicion off the surviving members.

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* HeroicSacrifice: If a mafia member has been discovered or is under suspicion, they may ask their fellow mafia members (via night chat or whispers) to lynch them. While this results in the mafia losing a member, it helps take suspicion off the surviving members. In Ranked play this is taken a step further, and called "bussing" - a mafia member who is NOT under suspicion will agree to be "outed" by a TI claim within the mafia, "confirming" that claim as town at the expense of one mafia member.



* ThatDidntHappen: The Forger role can completely rewrite up to three peoples' last wills, and totally make something up that didn't really happen, resulting in the townies being fed the wrong information. Can go FromBadToWorse if the Medium cannot seance that the will was changed, and the investigative roles are dead.

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* ThatDidntHappen: The Forger role can completely rewrite up to three peoples' last wills, and totally make something up that didn't really happen, resulting in the townies being fed the wrong information. Can go FromBadToWorse if the Medium cannot seance that the will was changed, and the investigative roles are dead. Generally pretty difficult, though, considering you get less than 30 seconds to completely rewrite a will, so most Forgers opt instead to clear the will of relevant evidence and out their own existence rather than try to completely fake a will.



* FailureGambit: Jester strategy revolves around making yourself look as suspicious as possible so the town will think you're a Mafia, Neutral Killing, or different Neutral Evil role with a bad cover story. (Or to be so annoying and unhelpful that they lynch you to shut you up, but this carries a significant risk of getting murdered by one or more of the bad guys instead.)

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* FailureGambit: Jester strategy revolves around making yourself look as suspicious as possible so the town will think you're a Mafia, Neutral Killing, or different Neutral Evil role with a bad cover story. (Or to be so annoying and unhelpful that they lynch you to shut you up, but this carries a significant risk of getting murdered by one or more of the bad guys instead.instead, and spamming/cheating are formally outlawed as valid jester plays in the rulebook.)



* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No Basic Defense will protect you.''

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* KillItWithFire: The Arsonist's whole shtick. Once a night, he can douse anyone he wants with gas and chooses when to light them up. The scary part? ''No Basic Defense will protect you.you, and neither will Doctors or Bodyguards.''



* MiscarriageOfJustice: The Executioner's goal is to get a specific person lynched. Their target is always a Town member.

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* MiscarriageOfJustice: The Executioner's goal is to get a specific person lynched. Their target is always a Town member.member, and never Jailor, Veteran, or Mayor, since those roles are unique and absurdly easy to confirm.



** Once the Jester is lynched, none of the above-mentioned abilities can protect his victim from committing suicide.

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** Once the Jester is lynched, none of the above-mentioned abilities can protect his a non-innocent-voting victim from committing suicide.



* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill his target and anyone who visits them. Incidentally, he also can target himself to gain the counter-kill ability to kill whoever visits him on the night of a full moon.

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* OurWerewolvesAreDifferent: On every full moon night, the werewolf gains the power to visit someone and kill his target and anyone who visits them. Incidentally, he also can target himself to gain the counter-kill ability to kill whoever visits him on the night of a full moon. Since games usually last 4-8 days, "Full Moon" occurs every even numbered night.



* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night.

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* TakingYouWithMe: When the Jester is lynched, he chooses someone to feel guilty about killing them and commit suicide the following night. While initially he could only target Guilty voters, a buff made him be able to target Abstaining voters as well, due to a strategy where one relatively useless role would "take the hit" on a potential Jester while everyone else abstained. The only way to avoid the Jester now is to vote Innocent.



* ViolationOfCommonSense: Where everybody else's role is to evade suspicion so as to avoid getting lynched, the Jester has to act suspiciously in order for it to happen, as getting lynched ''is'' his victory condition.

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* ViolationOfCommonSense: Where everybody else's role is to evade suspicion so as to avoid getting lynched, the Jester has to act suspiciously in order for it to happen, as getting lynched ''is'' his victory condition. Unfortunately, acting suspiciously usually outs the Jester as a Jester, since no other role is consciously doing so.



*** RB or RB'ed = Getting roleblocked by and escort or consort

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*** RB or RB'ed = Getting roleblocked by and an escort or consort



*** Scumreading = lynching someone based off of their behavior rather than investigative results. The Jester relies on this.
*** Many roles also abbreviate their specific functions in their wills, like a Spy writing who they "B" and "MVs" (Bugs and Mafia visits), and a Lookout writing "VB" for "Visited By." This is helpful since wills and chats have character limits.
*** There are a rare few subversions of this, but boy, are they important. A Spy who replaces player names with their corresponding number is likely to get lynched on principle (numbers disappear when players die, but names do not), and a Sheriff using "NS/GF" (for "Not Suspicious/Godfather") is liable to get scumread as fake, since the patched Sheriff results show "Innocent/Godfather" and the corresponding abbreviation should be "Inno/GF" instead.



* AnyoneCanDie: In this dangerous and paranoid town, where you can get murdered in the night, or lynched in the day, no one is safe. Most games ''will'' have a large body count by the end.

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** Ranked games take this to the next level, since there are consequences to your team for winning or losing. In any Ranked game, if you leave before you die you lose the maximum ELO possible to lose (30). If you leave after death you lose what your faction would lose if they lost, since presumably with a possible Medium or Retributionist you could still be useful.
* AnyoneCanDie: In this dangerous and paranoid town, where you can get murdered in the night, or lynched in the day, no one is safe. Most games ''will'' have a large body count by the end.end, and if no one dies for 4 days, the game forcibly draws, since it's assumed you've reached a stalemate if people have stopped dying.



* CessationOfExistence: Anyone who commits suicide by leaving the game ceases to exist, and cannot be revived by the retributionist or communicate with the medium.

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* CessationOfExistence: Anyone who commits suicide by leaving the game ceases to exist, and cannot be revived by the retributionist or communicate with the medium. Likely an Anti-Frustration Feature to prevent a Retributionist from unknowingly reviving an AFK (and therefore useless) townie.



* FakeBalance: The former Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, 2x Town Support, Town Killing, Town Protective, Random Town, Godfather, Mafioso, Random Mafia, Neutral Benign, Neutral Evil, Neutral Killing, Any''[[/labelnote]] and the current Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, Town Support, Town Killing, Town Protective, 3x Random Town, Godfather, Mafioso, 2x Random Mafia, Neutral Evil, Neutral Killing''[[/labelnote]]. The former leaves very little claim-space for evils, Town is just barely at a majority, and adds the possibility of spawning the ever so controversial Vampires. The latter, however, requires upmost roles and play from town to win, gives Mafia a tad too much of an advantage with 4 members, and not to mention the Neutral Killing only having one possible ally; the Neutral Evil.

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* FakeBalance: The former Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, 2x Town Support, Town Killing, Town Protective, Random Town, Godfather, Mafioso, Random Mafia, Neutral Benign, Neutral Evil, Neutral Killing, Any''[[/labelnote]] and the current Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, Town Support, Town Killing, Town Protective, 3x Random Town, Godfather, Mafioso, 2x Random Mafia, Neutral Evil, Neutral Killing''[[/labelnote]]. The former leaves very little claim-space for evils, Town is just barely at a majority, and adds the possibility of spawning the ever so controversial Vampires. The latter, however, requires upmost roles and play from town to win, gives Mafia a tad too much of an advantage with 4 members, and not to mention the Neutral Killing only having one possible ally; the Neutral Evil.Evil, who either also wins with mafia (Witch), doesn't care after their target is lynched (Executioner) or wants to be lynched themselves (Jester) and will play against the majority, whoever it is.



* ForegoneConclusion: What happens when a non-killing role, such as a Medium or Jester, is the last one standing against the Mafia or Serial Killer.

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* ForegoneConclusion: What happens when a non-killing role, such as a Medium or Jester, is the last one standing against the Mafia or Serial Killer. The game used to enforce this via Auto-win conditions to end games sooner if one party stood no chance of winning.



* JokerJury: If the Mafia outnumbers the other players, they can forego killing at night and simply lynch Townies one by one. This is occasionally the only way they ''can'' kill their enemies, if the Mafia Killing player is being roleblocked every night or if they're facing a high defense enemy like a Serial Killer.

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* JokerJury: If the Mafia outnumbers the other players, they can forego killing at night and simply lynch Townies one by one. This is occasionally the only way they ''can'' kill their enemies, if the Mafia Killing player is being roleblocked every night or if they're facing a high defense enemy like a Serial Killer.Killer, and sometimes is just the better play against opponents like the Jailor and Veteran.



** Can also happen if the town is reduced to the Godfather, the Serial Killer, and a non-killing Town role such as Lookout or Medium. Since the Godfather and Serial Killer can only kill each other by getting the town to vote with them against the other, the power to decide the winner rests solely with the remaining Townie. Yet no matter who they side with, it's guaranteed that they won't survive the night.

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** Can also happen if the town is reduced to the Godfather, the Serial Killer, Killer or Arsonist, and a non-killing Town role such as Lookout or Medium. Since the Godfather and Serial Killer can only kill each other by getting the town to vote with them against the other, and the Arsonist is capable of bypassing the Godfather's defense, the power to decide the winner rests solely with the remaining Townie. Yet no matter who they side with, it's guaranteed that they won't survive the night.



** Due to lack of information and a large number of players, the transporter role in the early game can't do anything useful reliably. In the late game, however, a good transporter can win the game almost single-handedly against almost anything else.

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** Due to lack of information and a large number of players, the transporter role in the early game can't do anything useful reliably. In the late game, however, a good transporter can win the game almost single-handedly against almost anything else.else, especially a night killer who lacks defense like the Mafioso.



* MeleeATrois: Classic mode has Town vs Mafia vs Serial Killer all trying to kill each other, plus the Executioner and Jester interfering with the proceedings. Custom and All Any add two more sides who can't win with any of the others and have the ability to kill their opponents, those being the Arsonist and the Werewolf; not to mention the Vampires who can convert Townies and kill Mafia and more neutral roles that can team up with various factions.
** [[UptoEleven Up to Eleven]] with the Coven expansion, where it's possible to have Town vs Mafia vs Coven vs Serial Killer vs Arsonist vs Werewolf vs Juggernaut vs Vampires vs Plaguebearer (Rest assured, Town won't last that long).

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* MeleeATrois: Classic mode has Town vs Mafia vs Serial Killer all trying to kill each other, plus the Executioner and Jester interfering with the proceedings. Custom and All Any add two more sides who can't win with any of the others and have the ability to kill their opponents, those being the Arsonist and the Werewolf; not to mention the Vampires who can convert Townies and kill Mafia and more neutral roles that can team up with various factions.
factions. Ranked throws the Town against the Mafia against a Neutral Evil and a Neutral Killing like Werewolf or Arsonist.
** [[UptoEleven Up to Eleven]] with the Coven expansion, where it's possible to have Town vs Mafia vs Coven vs Serial Killer vs Arsonist vs Werewolf vs Juggernaut vs Vampires vs Plaguebearer (Rest assured, Town won't last that long).
** The game is based on this, so much so that if people stop dying without a single faction's win conditions being triggered, it forcibly draws the game because it assumes you must have hit stalemate.



** Pestilence (added in the expansion), however, is [[NighInvulnerable completely immune to all of the above]]. If a Jailor gets him, [[MuggingTheMonster the Jailor dies and any execution fails]]. He also can't suicide from a Jester or get burned by an Arsonist. That said, there ''is'' one kill in the game that can affect him and ''any other role'' without fail getting lynched.

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** Pestilence (added in the expansion), however, is [[NighInvulnerable completely immune to all of the above]]. If a Jailor gets him, [[MuggingTheMonster the Jailor dies and any execution fails]]. He also can't suicide from a Jester or get burned by an Arsonist. That said, there ''is'' one kill in the game that can affect him and ''any other role'' without fail getting lynched.lynched, and by the time a Plaguebearer becomes Pestilence there's usually so few people left that it becomes obvious who he is.



** Instances Of PokemonSpeak show up rather often, from people using actual Franchise/{{Pokemon}} character names, to people who can only say their name like "Hodor."

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** Instances Of PokemonSpeak show up rather often, from people using actual Franchise/{{Pokemon}} character names, to people who can only say their name like "Hodor."" This will usually get you lynched or executed by jailor, since repeating only one word means you aren't roleclaiming or sharing useful information.



** Meg Turney got her own skin in the game as thanks for publicizing it so much with her streams.



* SpottingTheThread: A savvy townie spotting a subtle impossibility in their cover story has been the undoing of many a Mafia, Neutral Killing, or Neutral Evil player.
* SpringtimeForHitler: This happens when the Jester randomly accuses someone of being Mafia in the hopes of getting caught in a lie and lynched -- and that person really DOES [[FramingTheGuiltyParty turn out to be Mafia]].

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* SpottingTheThread: A savvy townie spotting a subtle impossibility in their cover story has been the undoing of many a Mafia, Neutral Killing, or Neutral Evil player.
player. This can be as simple as sending your will a second later than your counterclaim, in the case of a Spy.
* SpringtimeForHitler: This happens when the Jester randomly accuses someone of being Mafia in the hopes of getting caught in a lie and lynched -- and that person really DOES [[FramingTheGuiltyParty turn out to be Mafia]]. Th



* UselessUsefulSpell: Not a spell, necessarily, but a strategy. The existence of the disguiser popularized game meta of creating a will that listed your name and role before anything else...and then disguiser got changed in response, making the function completely useless, since your will can't be shifted to another person once you die. The meta remains, and is seemingly a good organizational strategy, but there's absolutely no practical use for names in wills anymore.



* WhoWillBellTheCat: Often, someone who might be a jester is quickly voted up to the stand and then pardoned 0-0, as no one wanted to vote guilty and risk dying of guilt the next night.

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* WhoWillBellTheCat: Often, someone who might be a jester is quickly voted up to the stand and then pardoned 0-0, 14-0, as no one wanted to vote guilty or abstain and risk dying of guilt the next night.

Added DiffLines:

* UrbanLegendOfZelda: There is no achievement for everyone having a default name. Even with the steam achievements proving this is false (seeing as its not there and there's no secret achievements), even with players there from the beginning saying its fake and even with the people who actually made the game saying no such achievement exists, the rumor still lives on.


* FailureGambit: Jester strategy revolves around making yourself look as suspicious as possible so the town will think you're a Mafia, Neutral Killing, or different Neutral Evil role with a bad cover story. (Or to be so annoying and unhelpful that they lynch you to shut you up, but this carries a significant risk of getting murdered by one or more of the bad guys instead).

to:

* FailureGambit: Jester strategy revolves around making yourself look as suspicious as possible so the town will think you're a Mafia, Neutral Killing, or different Neutral Evil role with a bad cover story. (Or to be so annoying and unhelpful that they lynch you to shut you up, but this carries a significant risk of getting murdered by one or more of the bad guys instead).instead.)



** Get set on fire by the Arsonist and you're dead, Basic Defense, BulletproofVest or Doctor healing be damned.t.

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** Get set on fire by the Arsonist and you're dead, Basic Defense, BulletproofVest BulletproofVest, or Doctor healing be damned.t.



* TheRival: The Necromancer is jealous of the Retributionist's abilities, having tried to learn how to resurrect properly. (and failed)

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* TheRival: The Necromancer is jealous of the Retributionist's abilities, having tried to learn how to resurrect properly. properly (and failed)failed).



* TotalPartyKill: This is the Hex Master's means of killing -- hex everyone alive who isn't Coven and they all wipe at once.

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* TotalPartyKill: This is the Hex Master's means of killing -- hex everyone alive who isn't Coven and they all wipe at once.



* AnyoneCanDie: In this dangerous and paranoid town, where you can get murdered in the night, or lynched in the day, no one is safe. Most games WILL have a large body count by the end.

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* AnyoneCanDie: In this dangerous and paranoid town, where you can get murdered in the night, or lynched in the day, no one is safe. Most games WILL ''will'' have a large body count by the end.



* ColorCodedForYourConvenience: Mafia are red. Town is green. Neutral is grey in random role selection. Past the basics, the neutral roles get more specific (i.e. -- Jester is pink, Witch is purple, Arsonist is orange, Werewolf is brown, Serial Killer is dark blue and Executioner is still grey).

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* ColorCodedForYourConvenience: Mafia are red. Town is green. Neutral is grey in random role selection. Past the basics, the neutral roles get more specific (i.e. -- Jester is pink, Witch is purple, Arsonist is orange, Werewolf is brown, Serial Killer is dark blue blue, and Executioner is still grey).



** Since a Town player has no reason to lie about what they've been up to, catching someone in a lie is usually how the rest of the town determines whether to lynch them (and how a Jailor decides whether to execute them). It doesn't always work; occasionally it turns out that they were an actual townie who had played poorly and then got defensive about it, or were more worried about evil roles targeting them if they revealed their role and expected the town to trust them on scanty evidence.
** Other times they're a Survivor, Amnesiac, Executioner, or Jester who poses no direct threat to the town (apart from being able to vote with the evil factions) but lied about their role and/or gave the town false leads for the sake of staying under the radar, getting their target lynched, or in the case of the Jester [[FailureGambit making themself look suspicious on purpose]].

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** Since a Town player ([[IKnowYouKnowIKnow usually]]) has no reason to lie about what they've been up to, catching someone in a lie is usually how the rest of the town determines whether to lynch them (and how a Jailor decides whether to execute them). It doesn't always work; occasionally it turns out that they were an actual townie who had played poorly and then got defensive about it, or were more worried about evil roles targeting them if they revealed their role and expected the town to trust them on scanty evidence.
** Other times they're a Survivor, Amnesiac, Executioner, or Jester who poses no direct threat to the town (apart from being able to vote with the evil factions) but lied about their role and/or gave the town false leads for the sake of staying under the radar, getting their target lynched, or in the case of the Jester Jester, [[FailureGambit making themself look suspicious on purpose]].



* DevelopersForesight: There are in fact consigilere results for mafia -- under the circumstance that the witch or transporter swaps them around. There's even an achievement for investigating your godfather.

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* DevelopersForesight: There are in fact consigilere results for mafia -- under the circumstance that the witch or transporter swaps them around. There's even an achievement for investigating your godfather.



* EmergentGameplay: Town of Salem is very much a learning game. Players must learn and pay attention through many rounds in order to understand the game.

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* EmergentGameplay: Town ''Town of Salem Salem'' is very much a learning game. Players must learn and pay attention through many rounds in order to understand the game.



* FakeBalance: The former Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, 2x Town Support, Town Killing, Town Protective, Random Town, Godfather, Mafioso, Random Mafia, Neutral Benign, Neutral Evil, Neutral Killing, Any''[[/labelnote]] and the current Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, Town Support, Town Killing, Town Protective, 3x Random Town, Godfather, Mafioso, 2x Random Mafia, Neutral Evil, Neutral Killing''[[/labelnote]]. The former leaves very little claim-space for evils, Town is just barely at a majority, and adds the possibility of spawning the ever so controversial Vampires. The latter however, requires upmost roles and play from town to win, gives Mafia a tad too much of an advantage with 4 members, and not to mention the Neutral Killing only having one possible ally; the Neutral Evil.

to:

* FakeBalance: The former Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, 2x Town Support, Town Killing, Town Protective, Random Town, Godfather, Mafioso, Random Mafia, Neutral Benign, Neutral Evil, Neutral Killing, Any''[[/labelnote]] and the current Ranked Rolelist[[labelnote:note]]''Jailor, 2x Town Investigative, Town Support, Town Killing, Town Protective, 3x Random Town, Godfather, Mafioso, 2x Random Mafia, Neutral Evil, Neutral Killing''[[/labelnote]]. The former leaves very little claim-space for evils, Town is just barely at a majority, and adds the possibility of spawning the ever so controversial Vampires. The latter latter, however, requires upmost roles and play from town to win, gives Mafia a tad too much of an advantage with 4 members, and not to mention the Neutral Killing only having one possible ally; the Neutral Evil.



* FlockOfWolves: In the late game, especially if most of the villainous roles are Neutral Killing or Neutral Evil rather than mafia since they don't know who's on their side, you can get situations with five or six people claiming town roles when there are only one or two actual townies left alive.

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* FlockOfWolves: In the late game, especially if most of the villainous roles are Neutral Killing or Neutral Evil rather than mafia since (since they don't know who's on their side, side), you can get situations with five or six people claiming town roles when there are only one or two actual townies left alive.



* HeKnowsTooMuch

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* HeKnowsTooMuchHeKnowsTooMuch:



** If there's a blackmailer, this is usually averted since he can just silence the guy indefinitely, but if Alice discovers that Bob is a mafia member is and is desperately trying to persuade the townies that it really is him, it's not uncommon for the mafia to arrange Alice's death to keep her silent. However, this usually arouses even more suspicion on the part of the Townies toward Bob, and then it becomes a mind game of "Did the mafia kill him because he knew too much, or did the mafia kill him to make us think he knew too much?" Indeed, it's almost a better strategy to leave Alice alive if she's unproven, as her credibility will decrease every night she isn't killed, and [[CassandraTruth the townies will be less inclined to believe she is telling the truth]], and possibly even lynch her for her constant "unproven" accusations.

to:

** If there's a blackmailer, this is usually averted since he can just silence the guy indefinitely, but if Alice discovers that Bob is a mafia member is and is desperately trying to persuade the townies that it really is him, it's not uncommon for the mafia to arrange Alice's death to keep her silent. However, this usually arouses even more suspicion on the part of the Townies toward Bob, and then it becomes a mind game of "Did the mafia kill him because he knew too much, or did the mafia kill him to make us think he knew too much?" Indeed, it's almost a better strategy to leave Alice alive if she's unproven, as her credibility will decrease every night she isn't killed, and [[CassandraTruth the townies will be less inclined to believe she is telling the truth]], and possibly even lynch her for her constant "unproven" accusations.



** Can also happen if the town is reduced to the Godfather, the Serial Killer and a non-killing Town role such as Lookout or Medium. Since the Godfather and Serial Killer can only kill each other by getting the town to vote with them against the other, the power to decide the winner rests solely with the remaining Townie. Yet no matter who they side with it's guaranteed that they won't survive the night.

to:

** Can also happen if the town is reduced to the Godfather, the Serial Killer Killer, and a non-killing Town role such as Lookout or Medium. Since the Godfather and Serial Killer can only kill each other by getting the town to vote with them against the other, the power to decide the winner rests solely with the remaining Townie. Yet no matter who they side with with, it's guaranteed that they won't survive the night.



** [[UptoEleven Up to Eleven]] with the Coven expansion, where its possible to have Town vs Mafia vs Coven vs Serial Killer vs Arsonist vs Werewolf vs Juggernaut vs Vampires vs Plaguebearer (Rest assured, Town won't last that long).

to:

** [[UptoEleven Up to Eleven]] with the Coven expansion, where its it's possible to have Town vs Mafia vs Coven vs Serial Killer vs Arsonist vs Werewolf vs Juggernaut vs Vampires vs Plaguebearer (Rest assured, Town won't last that long).



** The Arsonist, Jailor, Jester and Werewolf can all kill characters with Basic Defense or {{Bulletproof Vest}}s. The first three can also bypass the healing from a doctor.
** Pestilence (added in the expansion), however, is [[NighInvulnerable completely immune to all of the above]]. If a Jailor gets him, [[MuggingTheMonster the Jailor dies and any execution fails]]. He also can't suicide from a Jester or get burned by an Arsonist. That said, there ''is'' one kill in the game that can affect him and ''any other role'' without fail -- getting lynched.

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** The Arsonist, Jailor, Jester Jester, and Werewolf can all kill characters with Basic Defense or {{Bulletproof Vest}}s. The first three can also bypass the healing from a doctor.
** Pestilence (added in the expansion), however, is [[NighInvulnerable completely immune to all of the above]]. If a Jailor gets him, [[MuggingTheMonster the Jailor dies and any execution fails]]. He also can't suicide from a Jester or get burned by an Arsonist. That said, there ''is'' one kill in the game that can affect him and ''any other role'' without fail -- getting lynched.

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* SarcasticConfession: Occasionally a Mafia or neutral killer may claim their actual role, hoping that the town dismisses them as a bad Jester. Or maybe they're just gamethrowing. Either way, it's not a good strategy if there's a Jailor or Vigilante in the game (who have no reason not to shoot a suspected jester [[ProperlyParanoid just in case]]).

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*** CC = counter-claim, used to indicate you claim the same role someone else did. If it's a unique role, or a game with a pre-defined list of roles, this means one of the claimers is lying about theirs.

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* WinsByDoingAbsolutelyNothing:
** Sometimes in all Any, the game may end in an instant win by having literally ''only'' town, neutral benign, and neutral non-killing roles - resulting in an instant win on day 2.
** Survivors in theory do this - win by doing absolutely nothing. Their goal is to simply be alive at the end of the game. It's not as easy as it looks - since many neutral killing or evil roles claim survivor to get the town to look the other way. However, if the town can confirm you as survivor early enough, the Survivor can simply relax and enjoy the victory.
** Jesters and Executioners might actually end up doing this. Sometimes, a lynch-heavy town might vote up a jester or the executioner's target ''purely by chance'' without them having to do anything to trick the town.


* DeadManSwitch: An ability of TheJester (if he/she is lynched).

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* DeadManSwitch: DeadMansSwitch: An ability of TheJester (if he/she is lynched).if lynched.


** This occurs when the Mafia and the town are deadlocked into a stalemate, and the person who can break the tie has already lost (or, in the case of an Executioner, already won). An example would be a Godfather and a Mafioso, against a Doctor and an Escort, with a known Jester as the third party. Since the jester is known, no one will vote him. If the escort knows who the Mafioso is, he will prevent any deaths. If he guesses wrong, the Doctor can cover two of the people. Deadlocked, with no way for the Jester to win.

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** This occurs when the Mafia and the town are deadlocked into a stalemate, and the person who can break the tie has already lost (or, in the case of an Executioner, already won). An example would be a Godfather and a Mafioso, against a Doctor and an Escort, with a known Jester as the third party. Since the jester is known, no one will vote him. If the escort knows who the Mafioso is, he will prevent any deaths. If he guesses wrong, the Doctor can cover two of the people. Deadlocked, with no way for the Jester to win.


You can sign up and play the game for free [[http://www.blankmediagames.com/ here]]. The Wiki for the game is [[http://town-of-salem.wikia.com/wiki/Town_of_Salem_Wiki here]].

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As of November 3, 2018, Town of Salem has moved away from free-to-play, requiring all future players to purchase the game. Previous people who owned an account with at least one game played may still play for free.

You can sign up and play purchase the game for free [[http://www.blankmediagames.com/ here]].here [[http://blankmediagames.com/townofsalem/ here]] or on its [[https://store.steampowered.com/app/334230/Town_of_Salem/ steam page]]. The Wiki for the game is [[http://town-of-salem.wikia.com/wiki/Town_of_Salem_Wiki here]].


''Town of Salem'' is a web game developed by Blank Media Games set in an alternate reality version of the actual Town of Salem, Massachusetts during the Witch Hunts, with gameplay based on the party game [[http://en.wikipedia.org/wiki/Mafia_%28party_game%29 Mafia]]. Three factions are trying to work their way to victory: the Mafia, who are trying to kill anyone who opposes them, the Townies, who are trying to root out evildoers, and the neutral parties, who each have their own agenda. As of now, Town of Salem has thirty roles to play as.

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''Town of Salem'' is a web game developed by Blank Media Games set in an alternate reality version of the actual Town of Salem, Massachusetts during the Witch Hunts, with gameplay based on the party game [[http://en.wikipedia.org/wiki/Mafia_%28party_game%29 Mafia]].Mafia]] (better known under its alternate-themed version ''TabletopGame/{{Werewolf}}''). Three factions are trying to work their way to victory: the Mafia, who are trying to kill anyone who opposes them, the Townies, who are trying to root out evildoers, and the neutral parties, who each have their own agenda. As of now, Town of Salem has thirty roles to play as.


* ColorCodedForYourConvenience: Mafia are red. Town is green. Neutral is grey in random role selection. Past the basics, the neutral roles get more specific (i.e. -- Jester is pink, Witch is purple, Arsonist is orange, Werewolf is brown, Serial Killer is dark blue and Executioner is still grey).



* ColorCodedForYourConvenience: Mafia are red. Town is green. Neutral is grey in random role selection. Past the basics, the neutral roles get more specific. (i.e. -- Jester is pink, Witch is purple, Arsonist is orange, Werewolf is brown, Serial Killer is dark blue and Executioner is still grey)

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