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** The Eastern Roman Empire, while also declining in power, is much easier to stabilize (as happened historically). During "The Last Roman" campaign, they are in a new Expansion phase under Justinian.

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** The historical Battle of Ravenna. You play as the last remnants of the Western Roman army fighting against Odoacer's Germanic tribe. If you win, you have saved the Western Roman Empire from the person who historically destroyed it. It's even possible to kill Odoacer 17 years ahead of schedule.

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* HegemonicEmpire: Unlike the Romans, the Sassanid Empire consists of its central core provinces and several puppet kingdoms as opposed to one contiguous empire.

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* ArcWords: Several as the game goes on.
** Intro: "The air was filled with smoke and blood," spoken at the beginning of each faction's intro cinematic. Similarly, at the end of each cinematic, "They made ready for war."
** Act 1: "And behold a red horse, and power was given to him that sat thereon to take peace from the earth."
** Act 2:"And I beheld a black horse, and he that sat on him had a pair of scales in his hand..."

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* AgeLift: The real Emperor Honorius was 11 when the game starts, as opposed to his age of 16 in the game.


* WellDoneSonGuy: Queen Mavia of the Tanukhids fits this trope. When you play as that faction Queen Mavia's first mission briefing states that you strike her as being "semi-competent" and that she didn't want to hand control of her army to you. If you complete all the missions, she admits on the last one she thought you'd have died before this point. Bare in mind that the Tanukhids faction leader, the person she's presumably giving these briefings to, is her son Tubbekarib.

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* WellDoneSonGuy: Queen Mavia of the Tanukhids fits this trope. When you play as that faction Queen Mavia's first mission briefing states that you strike her as being "semi-competent" and that she didn't want to hand control of her army to you. If you complete all the missions, she admits on the last one she thought you'd have died before this point. Bare in mind that the Tanukhids faction leader, the person she's presumably giving these briefings to, is her son Tubbekarib.adoptive Tubbakarib.


* TheRevolutionWillNotBeCivilized: The Tanukhids and their revolt against the Eastern Roman Empire falls squarely into this. They have to [[RapePillageAndBurn sack]] enemy cities for food before settling down, and the first mission Queen Mavia gives you involves [[FinalSolution raising]] five Roman settlements. The final revolution mission even gives you the option to absorb your allies, [[FullCircleRevolution stripping them of their independence and forcing them to convert to your religion]]. If they are unhappy too long, [[RevolvingDoorRevolution they might revolt against your rule]].

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* TheRevolutionWillNotBeCivilized: The Tanukhids and their revolt against the Eastern Roman Empire falls squarely into this. They have to [[RapePillageAndBurn sack]] enemy cities for food before settling down, and the first mission Queen Mavia gives you involves [[FinalSolution raising]] razing]] five Roman settlements. The final revolution mission even gives you the option to absorb your allies, [[FullCircleRevolution stripping them of their independence and forcing them to convert to your religion]]. If they are unhappy too long, [[RevolvingDoorRevolution they might revolt against your rule]].

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** The marketing for the Celts Culture Pack features female archers for the [[BraveScot Caledonians]], a reference to [[WesternAnimation/{{Brave}} Brave]]. One of the archers shown in the promotional photos even bears a striking resemblance to Merida (due to having the same hairstyle and hair color).


* AnachronismStew: The various Germanic (and Nordic) factions have access to pikemen whose weapons resemble Macedonian sarissae and can form pike phalanxes. While there is an account of Germanic tribes using pikes, it comes from the timeframe of 'Rome II', which was a few hundred years prior to the timeframe of this game.



** Sclavenians practicing Turkic Shamanism.

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** The various Germanic (and Nordic) factions all have access to pikemen whose weapons resemble Macedonian sarissae. While there is an account of Germanic tribes using pikes, it comes from the timeframe of 'Rome II'.
** Sclavenians practicing Turkic Shamanism. This was rectified with the Slavic Nations Culture Pack, where they now practice [[UsefulNotes/SlavicMythology Slavic Paganism]].



* MovesetClone: Both the Viking Forefathers and Slavic Nations factions are this. Literally the only difference between each of the three factions in both of those culture packs is two unique units, one of which is an EliteUnit version of the other. Otherwise, each faction within those culture packs has the exact same selection of units.



* PoisonedWeapons: Poisoned arrows were introduced with the Slavic Nations Culture Pack. All three Slavic factions have access to Poison Archers, but the [[MasterPoisoner/ Anteans]] have access to specialty Poison Archers with even more potent poisons. Should a unit be struck be the arrows, the results are ''devastating''. The unit will literally start having its numbers drop like flies in seconds at a rate bordering on GameBreaker territory. Those results are with the regular poisoned arrows, let alone the unique Antean poisons.



** Description for the exclucatores (javelinmen): [[Film/{{Taken}} "These men have a particular set of skills. They will find you, and they will kill you."]]

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** Description for the exclucatores Exclucatores (javelinmen): [[Film/{{Taken}} "These men have a particular set of skills. They will find you, and they will kill you."]]


* DummiedOut: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.

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* DummiedOut: The integrity system was clearly intended It turns out there's a trait for generals having a reputation for repeatedly losing siege defenses. This is entirely impossible to be a bit more extensive, with the some tooltips claiming high integrity obtain as absolutely nothing in an army will grant the army bonuses and survive a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.failed siege defense.



* JavelinThrower: Javelinmen are the great equalizer in ''Total War: Attila'' - only the heaviest units in the game can hope to survive the most basic javelin skirmisher infantry unit tossing all of their ammunition into a shield-uncovered side, and even they will probably lose a third of their men in short order. While they have the shortest range out of ranged weaponry and the least amount of possible volleys, their damage is significant and their fire-rate nearly as good. Javelins may be used by melee infantry and cavalry as well as skirmisher cavalry, though dedicated skirmisher infantry units carry the most ammunition.

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* JavelinThrower: Javelinmen are the great equalizer in ''Total War: Attila'' - only the heaviest units in the game can hope to survive the most basic javelin skirmisher infantry unit tossing all of their ammunition into a shield-uncovered side, and even they will probably lose a at least third of their men in short order. While they have the shortest range out of ranged weaponry and the least amount of possible volleys, their damage is significant and their fire-rate nearly as good. Javelins may be used by melee infantry and cavalry as well as skirmisher cavalry, though dedicated skirmisher infantry units carry the most ammunition.


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* OrphanedReference: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.


** Armies and navies now have integrity, that is, the general morale during the campaigns and not only affects the actual morale of the armies in a battle, but if depleted, the army will commit mutiny and turn against you.

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** Armies and navies now have integrity, that is, the general morale during the campaigns and not only affects the actual morale of the armies in a battle, but that, if depleted, the army will commit mutiny and turn against you.suffer attrition.


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* DummiedOut: The integrity system was clearly intended to be a bit more extensive, with the some tooltips claiming high integrity will grant the army bonuses and a loading screen tip claiming low integrity can cause part of the army to split off into a hostile separatist force. What is actually implemented in the game is only very low integrity causing attrition to the army.

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* AmbiguousSituation: The description of the trait [[LackOfEmpathy Dead Inside]] reads as follows; "Someone silence that mewling child...". The child could refer to [[WouldHurtAChild one of the Character's victims]], or it could refer to [[UsedToBeASweetKid the character himself]].

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* HundredPercentAdorationRating: Generals with traits from the Favored Line [[note]]Favored, Popular, Beloved by All[[/note]] can be considered this. Any province they govern has increased public order, any army they command has increased integrity, and they gain personal influence.


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* DarknessEqualsDeath: Generals with one of the three Fear of the Dark Traits [[note]]Fear of the Dark, night Terrors, Noctophobe[[/note]] believe this, and as such are worse commanders during night battles.


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* TheFriendNobodyLikes: Commanders with one of the traits in the Out Of Favor chain [[note]]Out of Favor, Unpopular, Despised by All[[/note]] fit this category. They lose influence every tern, armies they command have reduced integrity, and any province they govern has reduced public order.


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** Generals with the Confident Defender traits [[note]]Confident Defender, Good Defense, Superior Defender[[/note]] and Gate Keeper traits [[note]]Gate Keeper, Like the Pillar, None Shall Pass![[/note]] excel in this sort of combat.


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* {{Hunk}}: Chracters with the trait "Good Looking". They have a small increase in authority and an increased chance of having children.


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* MusclesAreMeaningful: Characters with the Healthy line of traits [[note]]Healthy, Glowing with Health, and Like an Ox[[/note]] are implied to be very musular and robust. This decreases their chance of being hurt by agents, and increases their lifespan.


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* PointyHairedBoss: Governors with the Inefficient Administrator Traits [[note]]Inefficient Administrator, Incompetent Administrator, Clueless Administrator[[/note]] have this. It reduces their authority as governor and decreases the amount of taxes acquired in the province where they are governor.


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* RagsToRiches: Generals with the traits Poor Background, Freed Slave, or Novus Homo can be considered this. They were born into the lowest rung of your society but by the time you recruit them they have risen to be a trusted agent, general, or governor.


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* {{Revenge}}: Characters with the Vendetta and Blood Feud traits are in the process of exacting this. It improves their zeal and makes political actions cheaper for them.


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* RuggedScar: Commanders with the "Distinguishing Scar" trait have one of these. It increases their authority and their chance of having children.


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* SuicidalPacifism: All three levels of the pacifist trait [[note]]Dislikes War, Conscientious Objector, Pacifist[[/note]] are entirely negative. A general who has this trait reduces the integrity of his army and decreases public order across your entire faction. Justified in that this is a CrapsackWorld full of enemies who clamoring to RapePillageAndBurn your lands, and refusing to fight against them is downright selfish.


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* VillainousIncest: Downplayed. While incest never occurs in-game, the results of it are represented by character traits [[note]]In the Family, Unfortunate Parentage, Thin-Skulled[[/note]]. Being inbred makes a general or agent less effective overall.


** ''Age of Charlemagne'' will introduce War Weariness. The people's morale will be determine on how much you wage war, as they much prefer that their king engage in fewer wars, and end them as soon as possible.

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** ''Age of Charlemagne'' will introduce introduces War Weariness. Weariness: The people's morale will be determine on determined by how much you wage war, as they much prefer that their king engage in fewer wars, wars and end them as soon as possible.


->You built an empire beyond imagining: the pinnacle of human achievement and the envy of the world. Did you think it would last? The eternal city -- that glorious monument to power, culture, and learning...but the old wolf lies wounded by jackals, circled by vultures, worried to death by a thousand, tiny, faceless mouths, brought low by your own arrogance. These are the death throes of Rome. The light of civilization dims and gutters. I leave such precious time left to hide your women, for your children to cry. Even at the moment of your final defeat, you will take no comfort in oblivion -- for I am coming for you. I RIDE WITH A MILLION WARRIORS! I BRING THE END OF DAYS! [[PunctuatedForEmphasis I AM! THE SCOURGE! OF GOD!]]...And I will watch your world...burn.

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->You built an empire beyond imagining: the pinnacle of human achievement and the envy of the world. Did you think it would last? The eternal city -- that glorious monument to power, culture, and learning...but the old wolf lies wounded by jackals, circled by vultures, worried to death by a thousand, tiny, faceless mouths, brought low by your own arrogance. These are the death throes of Rome. The light of civilization dims and gutters. I leave such precious time left to hide your women, for your children to cry. Even at the moment of your final defeat, you will take no comfort in oblivion -- for I am coming for you. I RIDE WITH A MILLION WARRIORS! I BRING THE END OF DAYS! [[PunctuatedForEmphasis I AM! THE SCOURGE! OF GOD!]]...And I will watch your world...burn.''burn''.

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