Follow TV Tropes

Following

History VideoGame / TombRaiderTheLastRevelation

Go To

OR

Is there an issue? Send a MessageReason:
Added Exact Words

Added DiffLines:

* ExactWords: The "Race for the Iris" level begins with Von Croy telling teenage Lara that his last lesson to her is regarding "the craving to '''win'''...''at whatever costs''....." and boy does he mean it. Ol' Werner will activate gates to close behind him, cut bridges to drop you into pits, and other devious tricks to slow Lara up enough to get to the Iris first. Especially glaring in the Path of the Heretical, where there's danger around every corner and in every pit. Small wonder Lara isn't too overly fond of him after this, eh?

Changed: 302

Removed: 430

Is there an issue? Send a MessageReason:
Removed many YMMV potholing. Those Breather Episode entries were more like Breather Levels (because it was only mostly about the difficulty), so I cut them. Characters die in one hit are One Hit Point Wonder, not One Hit Wonder. Removed spoiler tags on the name of a trope on The Hero Dies, because it's not allowed. I also removed the words verging on It Was His Sled on the description of the said entry. That Harder Than Hard potholing was more like Sequel Difficulty Spike, so I cut.


* BreatherEpisode:
** The Jeep levels, "Valley of the Kings" and "[=KV5=]", are generally considered as this after "[[MarathonLevel Burial Chamber]]". Finishing "[=KV5=]" truly marks the end of the easier early game.
** "Desert Railroad" is a great relief after visiting [[NintendoHard Karnak and its temple complex]].
** "Alexandria", the next level, makes an easy start for the annoyingly hard remainder of levels set in the city.



* [[spoiler: TheHeroDies]]: Hardly a spoiler after so many years, but the game ends with [[spoiler: apparent demise of Miss Croft under tons of debris]]. The original reaction was utter shock from players.

to:

* [[spoiler: TheHeroDies]]: Hardly a spoiler after so many years, but the TheHeroDies: The game shockingly ends with [[spoiler: apparent demise of Miss Croft under tons of debris]]. The original reaction was utter shock from players.debris]].



* KillItWithWater: [[GoddamnBats Those bloody fire spirits.]] They can easily set Lara on fire and can only be extinguished by luring them into a pool of water.

to:

* KillItWithWater: [[GoddamnBats Those bloody fire spirits.]] They spirits can easily set Lara on fire fire, and they can only be extinguished by luring them into a pool of water.



* MagikarpPower: Selection of crossbow bolts include: normal ones with stopping power of single shot from basic pistols, those spiked with poison, slowly turning living enemies into {{One Hit Wonder}}s and then there are ''[[ThereIsNoKillLikeOverkill explosive tips]]'', able to obliterate pretty much everything that can be obliterated with a single shot at ''unlimited range''.

to:

* MagikarpPower: Selection of crossbow bolts include: normal ones with stopping power of single shot from basic pistols, those spiked with poison, slowly turning living enemies into {{One Hit Wonder}}s OneHitPointWonder and then there are ''[[ThereIsNoKillLikeOverkill explosive tips]]'', able to obliterate pretty much everything that can be obliterated with a single shot at ''unlimited range''.



* OnlyFriend: This game introduced Jean-Yves, Lara's first real friend who cares for her safety and helps her with his research. Thus far in the series, he's her only one; in previous games, nearly all NPC's were hell-bent on riddling Lara with bullets or [[OneSceneWonder One-Scene Wonders]].

to:

* OnlyFriend: This game introduced Jean-Yves, Lara's first real friend who cares for her safety and helps her with his research. Thus far in the series, he's her only one; in previous games, nearly all NPC's were hell-bent on riddling Lara with bullets or [[OneSceneWonder One-Scene Wonders]].had rather little screen time.



* SchizophrenicDifficulty: Each BreatherEpisode is treated like a rare, celebration-worthy moment, after which the game will do a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than the infamously difficult ''VideoGame/TombRaiderIII'', ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be killed, but are able to drop Lara on the spot; timed sequences requiring perfect execution; secret collections being a vital part of ammo ''and'' weapons management; general application of survival horror scarcity in an action adventure game and a plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labyrinths with ''no'' indication where and how to progress--you can "finish" a level only to realise you simply entered a new location without the tools necessary to penetrate it and then get lost on the return trip, entering yet ''another'' level you don't have the means to progress in so far (this can start as soon as the 7th). Any level that is easy to navigate and with countless, but human enemies is treated like a godsend. They usually indicate that the next three to five levels will make you cry for a walkthrough.

to:

* SchizophrenicDifficulty: Each BreatherEpisode easy level is treated like a rare, celebration-worthy moment, after which the game will do a brutal 180 degree turn into NintendoHard. becomes much harder. It is generally [[HarderThanHard even harder]] harder than the infamously difficult ''VideoGame/TombRaiderIII'', ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be killed, but are able to drop Lara on the spot; timed sequences requiring perfect execution; secret collections being a vital part of ammo ''and'' weapons management; general application of survival horror scarcity in an action adventure game and a plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labyrinths with ''no'' indication where and how to progress--you can "finish" a level only to realise you simply entered a new location without the tools necessary to penetrate it and then get lost on the return trip, entering yet ''another'' level you don't have the means to progress in so far (this can start as soon as the 7th). Any level that is easy to navigate and with countless, but human enemies is treated like a godsend. They usually indicate that the next three to five levels will make you cry for a walkthrough.
Is there an issue? Send a MessageReason:
None


''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation, PC, and UsefulNotes/SegaDreamcast in 1999; the next game, ''VideoGame/TombRaiderChronicles'', was released next year.

to:

''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation, Platform/PlayStation, PC, and UsefulNotes/SegaDreamcast Platform/SegaDreamcast in 1999; the next game, ''VideoGame/TombRaiderChronicles'', was released next year.
Is there an issue? Send a MessageReason:
None


* HotterAndSexier: Lara's in-game model has noticeably more detailed breasts with actual cleavage visible for the first time in the series.

to:

* HotterAndSexier: Lara's in-game model has noticeably more detailed and larger breasts with actual cleavage visible for the first time in the series.

Added: 985

Changed: 287

Removed: 82

Is there an issue? Send a MessageReason:
None


* DependingOnTheArtist: The [[https://www.youtube.com/watch?v=usM9lhCtA_s U.S. ad]] for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes. It also makes it look cheesy and tongue-in-cheek, [[NeverTrustATrailer as compared with the actual game]].

to:

* DependingOnTheArtist: DependingOnTheArtist:
**
The [[https://www.youtube.com/watch?v=usM9lhCtA_s U.S. ad]] for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes. It also makes it look cheesy and tongue-in-cheek, [[NeverTrustATrailer as compared with the actual game]].game]].
** Lara's pistols are rarely the same kind twice, the in-game models are the Browning Hi-Power, the same ones she had used the last three games, but the menu and more than a few [=FMVs=] and official artworks depict them as Colt M1911's, with a handful of [=FMVs=] and artworks using IMI Desert Eagle Mk VII's. And finally, the trailer shows them as Beretta 92FS Inox's. About the only thing they all have in common is that they are nickel plated.



%%* TankControls: Turning monkey swings from one rope to another into a nightmare.



* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, though it's mostly good-natured banter until they arrive at the Iris and Lara thinks they should leave the artifact alone. After Von Croy returns from being trapped under the ruins, however, he bears a deep grudge against Lara, possibly because he thinks she abandoned him to save her own skin; even though from our point of view it's clear Lara is distressed at Von Croy's predicament, but simply realizes there is no way she can both save him ''and'' get out of the rapidly-closing tomb herself--and even if she ''did'' manage to save him, there didn't appear to be any other way out. It's enough for them to antagonize each other completely, and eventually cause him to combine with Seth.[[note]]The fact that, as revealed in the sequel, ''[[VideoGame/TombRaiderChronicles Chronicles]]'', she eventually stole the Iris back from him--it's never made quite clear how exactly he got out of the Iris' trap--probably wouldn't have helped either, but as ''The Last Revelation'' was meant to be the final game, it's unlikely the writers were thinking of that having an impact at the time. It can be argued that as the Iris can clearly be seen in Lara's trophy room in previous games, it was always hinted at that she stole it back, but there is no real confirmation one way or the other.[[/note]]

to:

* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, though it's mostly good-natured banter until they arrive at the Iris and Lara thinks they should leave the artifact alone. After Von Croy returns from being trapped under the ruins, however, he bears a deep grudge against Lara, possibly because he thinks she abandoned him to save her own skin; even though from our point of view it's clear Lara is distressed at Von Croy's predicament, but simply realizes there is no way she can both save him ''and'' get out of the rapidly-closing tomb herself--and even if she ''did'' manage to save him, there didn't appear to be any other way out. It's enough for them to antagonize each other completely, and eventually cause him to combine with Seth.[[note]]The fact that, as revealed in the sequel, ''[[VideoGame/TombRaiderChronicles Chronicles]]'', she eventually stole the Iris back from him--it's never made quite clear how exactly he got out of the Iris' trap--probably wouldn't have helped either, but as ''The Last Revelation'' was meant to be the final game, it's unlikely the writers were thinking of that having an impact at the time. It can be argued that as the Iris can clearly be seen in Lara's trophy room in previous games, it was always hinted at that she stole it back, but there is no real confirmation one way or the other.[[/note]][[/note]]
* YourSizeMayVary: Due to how the jumping and climbing mechanic is dependent on exact character proportions the teen Lara is as tall as an adult. To make her look younger her head is made bigger which looks rather weird in proximity of other humans.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HealthyGreenHarmfulRed: The health bar is back into gradient, ranging from green (full) to red (low).
Is there an issue? Send a MessageReason:


* OffModel:
** Lara's pistols are rarely the same kind twice, the in-game models are the Browning Hi-Power, the same ones she had used the last three games, but the menu and more than a few [=FMVs=] and official artworks depict them as Colt M1911's, with a handful of [=FMVs=] and artworks using IMI Desert Eagle Mk VII's. And finally, the trailer shows them as Beretta 92FS Inox's. About the only thing they all have in common is that they are nickel plated.
** Due to how the jumping and climbing mechanic is dependent on exact character proportions the teen Lara is as tall as an adult. To make her look younger her head is made bigger which looks rather weird in proximity of other humans.

Top