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''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation, PC, and UsefulNotes/SegaDreamcast in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

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''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation, PC, and UsefulNotes/SegaDreamcast in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles ''[[VideoGame/TombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.


* TankControls: Turning monkey swings from one rope to another into a nightmare.
* ThreePlusFiveMakeFour: Used in multiple puzzles during ''The Temple of Horus'', the final level, requiring different amounts of water each time. As an allusion to Egyptian beliefs about the afterlife, Lara has to use a scale with proper measures to prove that she's worthy... or will unleash [[http://en.wikipedia.org/wiki/Ammit Ammit]] from her cage.

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* %%* TankControls: Turning monkey swings from one rope to another into a nightmare.
* ThreePlusFiveMakeFour: Used in multiple puzzles during ''The Temple of Horus'', the final level, requiring different amounts of water each time. As an allusion to Egyptian beliefs about the afterlife, Lara has to use a scale with proper measures to prove that she's worthy... or she will unleash [[http://en.wikipedia.org/wiki/Ammit Ammit]] from her cage.

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* TwoRoadsBeforeYou: In the tutorial level, Von Croy gives Lara the choice of the "Path of the Heretical" or the "Route of the Virtuous". Both lead to the same level end, but one is slightly more difficult than the other.


* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, though it's mostly good-natured banter until they arrive at the Iris and Lara thinks they should leave the artifact alone. After Von Croy returns from being trapped under the ruins, however, he bears a deep grudge against Lara, possibly because he thinks she abandoned him to save her own skin; even though from our point of view it's clear Lara is distressed at Von Croy's predicament, but simply realizes there is no way she can both save him ''and'' get out of the rapidly-closing tomb herself--and even if she ''did'' manage to save him, there didn't appear to be any other way out. It's enough for them to antagonize each other completely, and eventually cause him to combine with Set.[[note]]The fact that, as revealed in the sequel, [[VideoGame/TombRaiderChronicles Chronicles]], she eventually stole the Iris back from him--it's never made quite clear how exactly he got our of the Iris' trap--probably wouldn't have helped either, but as The Last Revelation was meant to be the final game, it's unlikely the writers were thinking of that having an impact at the time. It can be argued that as the Iris can clearly be seen in Lara's trophy room in previous games, it was always hinted at that she stole it back, but there is no real confirmation one way or the other.[[/note]]



* WeCanRuleTogether: [[spoiler: Von Croy/Set]] offered this to Lara.

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* WeCanRuleTogether: [[spoiler: Von Croy/Set]] offered this to Lara.Lara.
* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, though it's mostly good-natured banter until they arrive at the Iris and Lara thinks they should leave the artifact alone. After Von Croy returns from being trapped under the ruins, however, he bears a deep grudge against Lara, possibly because he thinks she abandoned him to save her own skin; even though from our point of view it's clear Lara is distressed at Von Croy's predicament, but simply realizes there is no way she can both save him ''and'' get out of the rapidly-closing tomb herself--and even if she ''did'' manage to save him, there didn't appear to be any other way out. It's enough for them to antagonize each other completely, and eventually cause him to combine with Set.[[note]]The fact that, as revealed in the sequel, [[VideoGame/TombRaiderChronicles Chronicles]], she eventually stole the Iris back from him--it's never made quite clear how exactly he got our of the Iris' trap--probably wouldn't have helped either, but as The Last Revelation was meant to be the final game, it's unlikely the writers were thinking of that having an impact at the time. It can be argued that as the Iris can clearly be seen in Lara's trophy room in previous games, it was always hinted at that she stole it back, but there is no real confirmation one way or the other.[[/note]]


* NoFairCheating: A subtle one. If you use the level skip code to breeze through the game, you will hit a snag after you skip the Coastal Ruins level, as the next level the game loads is Pharos, Temple Of Isis. If you swim to the top of the cavern, enter the cave and slide down, it takes you back to Coastal Ruins (albeit a different section of it). Trying to level skip from ''here'' puts you ''back'' at Pharos, Temple Of Isis. The only way to get past this level is to do the level skip, but it's more difficult than usual because you start the level underwater facing west, which makes it near impossible to face ''exactly'' north for the inputs to work. It is possible, though: You have to pull yourself out of the water into the aforementioned cavern, then drop back into the water and, without touching the directional buttons, perform an underwater roll to face yourself directly north. Now the level skip code will work, and allow you to advance to Temple Of Poseidon.

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* NoFairCheating: A subtle one. If you use the level skip code to breeze through the game, you will hit a snag after you skip the Coastal Ruins level, as the next level the game loads is Pharos, Temple Of Isis. If Since you start underwater facing west, it seems impossible to do the level skip code (which requires you to face exactly north, and is usually accomplished by grabbing a ledge that faces north), so a novice's first instinct is to swim to the top of the cavern, enter the cave and slide down, it with the idea that they can load the next level and then resume skipping levels from there. Problem is, this path takes you back ''back'' to Coastal Ruins (albeit a different section of it). Trying it), and trying to level skip from ''here'' puts you ''back'' at Pharos, Temple Of Isis. The only way It's still possible to get skip past this level is to do the level skip, Pharos, Temple Of Isis, but it's more difficult than usual because you start the level underwater facing west, which makes it near impossible to face ''exactly'' north for the inputs to work. It is possible, though: not apparent at first: You have to pull yourself out of the water into the aforementioned cavern, then drop back into the water and, without touching the directional buttons, perform an underwater roll to face yourself directly north. Now the level skip code will work, and allow you to advance to Temple Of Poseidon.

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** Also, due to the game's "interconnected levels" motif, certain items (such as keys necessary to advance) will not be in your inventory if you use the level skip code, since they carry over from level to level if not used. You have to remember to enter ''another'' code, which gives you all the items in the game, for the level skip to be of any value.

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* NoFairCheating: A subtle one. If you use the level skip code to breeze through the game, you will hit a snag after you skip the Coastal Ruins level, as the next level the game loads is Pharos, Temple Of Isis. If you swim to the top of the cavern, enter the cave and slide down, it takes you back to Coastal Ruins (albeit a different section of it). Trying to level skip from ''here'' puts you ''back'' at Pharos, Temple Of Isis. The only way to get past this level is to do the level skip, but it's more difficult than usual because you start the level underwater facing west, which makes it near impossible to face ''exactly'' north for the inputs to work. It is possible, though: You have to pull yourself out of the water into the aforementioned cavern, then drop back into the water and, without touching the directional buttons, perform an underwater roll to face yourself directly north. Now the level skip code will work, and allow you to advance to Temple Of Poseidon.


* {{Nerf}}: The amount of ammo you get per pickup of Uzi Clips is now so small as to render the weapon practically useless.

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* {{Nerf}}: The Continuing the "tradition" started in previous games, Uzi gets nerfed even further. Not only it deals even less damage than the last time, now the amount of ammo you get per pickup of Uzi Clips is now so small as to render the weapon uzi clips renders it practically useless.

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* {{Nerf}}: The amount of ammo you get per pickup of Uzi Clips is now so small as to render the weapon practically useless.


** If not picked as a secret during ''Desert Railroad'' level, the grenade gun can be obtained much, much later in the game, where it will be laying in plain sight, ''but'' reaching this point of the game without the gun is [[{{Understatement}} quite a feat]].

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** If not picked as a secret during ''Desert Railroad'' level, the grenade gun can be obtained much, much later in the game, where it will be laying in plain sight, ''but'' reaching this point of the game without the gun is [[{{Understatement}} quite a feat]].feat.


* InstantWinCondition: Crossing the trigger to end a level is an instant win for the player, regardless of Lara's condition or any enemies that may be giving chase. This is taken to particularly {{Egregious}} levels by the train level, where you can finish the level by ''killing yourself'' as long as Lara crosses the end trigger in mid-air. This is, naturally, the favourite trope of Tomb Raider [[{{Speedrun}} speed runners]].

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* InstantWinCondition: Crossing the trigger to end a level is an instant win for the player, regardless of Lara's condition or any enemies that may be giving chase. This is taken to particularly {{Egregious}} JustForFun/{{Egregious}} levels by the train level, where you can finish the level by ''killing yourself'' as long as Lara crosses the end trigger in mid-air. This is, naturally, the favourite trope of Tomb Raider [[{{Speedrun}} speed runners]].


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[[caption-width-right:350:''I make my own luck.'']]

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[[caption-width-right:350:''I [[caption-width-right:320:''I make my own luck.'']]


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[[caption-width-right:220:''I make my own luck.'']]

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make my own luck.'']]


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* InvincibleMinorMook: the bulls in the Guardian of Semerkhet, Trenches, and Underneath the Sphinx levels cannot be killed. The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, [[WeaksauceWeakness it can be run over and killed instantly]]).

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* InvincibleMinorMook: the The bulls in the Guardian of Semerkhet, Trenches, and Underneath the Sphinx levels cannot be killed. The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, [[WeaksauceWeakness it can be run over and killed instantly]]).


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* UniqueEnemy: Quite a few of those, but nothing beats hammerhead shark. At least other unique enemies are supernatural in nature - this one is just a regular shark. Is it also the only hammerhead shark to date to appear in any of the Tomb Raider games.

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