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* ProductPlacement: Of Timex T73751 grip clip watch. To the point where Timex is even mentioned in a loading screen, only further reinforcing Chronicles was made for quick buck.


* UnreliableNarrator/[[UnreliableExpositor Expositor]]: It should be always remembered that all four parts are nothing more than retelling of the events in which story tellers played tertiary role ''at best''. This could explain why so many characters fall under {{Flanderization}}.

to:

* UnreliableNarrator/[[UnreliableExpositor Expositor]]: It should be always remembered that all four parts are nothing more than retelling retellings of the events in which story tellers the storytellers played tertiary role roles ''at best''. This could explain why so many characters fall under {{Flanderization}}.


* SaveGameLimits: As with ''The Last Revelation'', you can save anywhere, but this game only allow one saved game per two memory card blocks, as opposed to the first three games where every completed level is playable from the main menu. This means that if you want to replay levels after you beat them, prepare to sacrifice a ''lot'' of memory cards to do so. [[labelnote:Note]](this only applies to the PS1 and Dreamcast ports; the Mac and PC versions have a more traditional saving system)[[/labelnote]]

to:

* SaveGameLimits: As with ''The Last Revelation'', you can save anywhere, but this game only allow one saved game per two memory card blocks, as opposed to the first three games where every completed level is playable from the main menu. This means that if you want to replay levels after you beat them, prepare to sacrifice a ''lot'' of memory cards to do so. [[labelnote:Note]](this only applies to the PS1 [=PS1=] and Dreamcast ports; the Mac and PC versions have a more traditional saving system)[[/labelnote]]


* ContinuitySnarl: Consistent within Core's continuity, the game has Lara's parents attending her memorial service. In Crystal Dynamics continuity they are both long dead by the time Lara is adult.



* FamedInStory: Apparently Lara is famous in-universe enough to get media coverage about her demise.



* GenreShift: Irish part is a ghost story with strong survival horror vibes, while the last section of the game is straigh-out techno thriller combined with heist job.

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* GenreShift: The Irish part is a ghost story with strong survival horror vibes, while the last section of the game is straigh-out techno straight-out thriller combined with a heist job.



* IShallTauntYou: Father Dunstan couldn't care less when facing ancient demon - he just keeps taunting it.

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* IShallTauntYou: Father Dunstan couldn't care less when facing an ancient demon - he just keeps taunting it.



* LeakingCanOfEvil: [[EldritchAbomination Whatever]] is connected with the Spear of Destiny is neither on strong nor short leash.

to:

* LeakingCanOfEvil: [[EldritchAbomination Whatever]] is connected with the Spear of Destiny is on neither on a strong nor short leash.



* PunchClockVillain: As noted by Admiral Yarofev, the only reason he takes hefty bribes is to keep his crew fed and having their pay comming each month.

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* PunchClockVillain: As noted by Admiral Yarofev, the only reason he takes hefty bribes is to keep his crew fed and having their pay comming coming each month.



** All Russian sailors look like [[Film/RockyIV Ivan]] [[MotherRussiaMakesYouStrong Drago]].
** Von Croy Industries levels are fully mining then-recent Film/TheMatrix.

to:

** All the Russian sailors look like [[Film/RockyIV Ivan]] [[MotherRussiaMakesYouStrong Drago]].
** Von Croy Industries levels are fully mining then-recent Film/TheMatrix.


* CosmeticAward: Collecting all 36 secrets unlocks new feature in the main menu - namely the gallery with concept arts and renders for then incoming VideoGame/TombRaiderTheAngelOfDarkness. Now redundant, in time of Chronicles premiere it was ''the'' most seeked material.

to:

* CosmeticAward: Collecting all 36 secrets unlocks new feature in the main menu - namely the gallery with concept arts and renders for then incoming VideoGame/TombRaiderTheAngelOfDarkness. Now redundant, in at the time of Chronicles premiere it was ''the'' most seeked material.biggest reason for getting the game.



* EmpathicEnvironment: Not only it's [[ItAlwaysRainsAtFunerals raining during the fureral]], but also when the time comes for ghost story, the power goes out and everything is lit by candles.

to:

* EmpathicEnvironment: Not only it's is it [[ItAlwaysRainsAtFunerals raining during the fureral]], but also when the time comes for a ghost story, the power goes out and everything is lit by candles.



* FakeDifficulty: Combined directly with FakeLongevity. The game by itsef is ''very'' short, even for Crystal Dymanics standard, with total number of 13 levels (making it the shortest game made under Core Design). Most of them are based on glorified BackTracking and FetchQuest mechanics with constant circling back and forth on relatively small area, while covered with numerous mini-bosses or outright stripping Lara from her weapons for few levels (either by mandatory escape imprisonment level or placing the story in her teens). Or pitting her against countless enemies that have massive health or require more creative ways of dispossing off than just pouring more bullets. This created a ''massive'' uproar from players.

to:

* FakeDifficulty: Combined directly with FakeLongevity. The game by itsef is ''very'' short, even for Crystal Dymanics standard, with a total number of 13 levels (making it the shortest game made under Core Design). Most of them are based on glorified BackTracking and FetchQuest mechanics with constant circling back and forth on in a relatively small area, while covered with numerous mini-bosses or outright stripping Lara from of her weapons for a few levels (either by a mandatory escape imprisonment level or placing the story in her teens). Or pitting her against countless enemies that have massive health or require more creative ways of dispossing off of than just pouring more bullets.bullets into them. This created a ''massive'' uproar from players.


* TutorialFailure: This is the only Tomb Raider to date without any form of tutorial - it lacks Croft Manor nor has any ForcedTutorial like the previous game. The dev team simply assumed at this point everyone is so familiar with the game there is no point doing it. [[GameplayAndStoryIntegration It would also barely fit the nature of the overarching story]].
** Incorrect, actually! There ''is'' an area near the beginning of the very first level of the game where you can learn and practice moves, complete with the typical voiced instructions by Lara.

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** Incorrect, actually! There ''is'' an area near the beginning of the very first level of the game where you can learn and practice moves, complete with the typical voiced instructions by Lara.

Added DiffLines:

* SaveGameLimits: As with ''The Last Revelation'', you can save anywhere, but this game only allow one saved game per two memory card blocks, as opposed to the first three games where every completed level is playable from the main menu. This means that if you want to replay levels after you beat them, prepare to sacrifice a ''lot'' of memory cards to do so. [[labelnote:Note]](this only applies to the PS1 and Dreamcast ports; the Mac and PC versions have a more traditional saving system)[[/labelnote]]


** All Russian sailors look like [[Franchise/{{Rocky}} Ivan]] [[MotherRussiaMakesYouStrong Drago]].

to:

** All Russian sailors look like [[Franchise/{{Rocky}} [[Film/RockyIV Ivan]] [[MotherRussiaMakesYouStrong Drago]].


'''''Tomb Raider Chronicles''''' is the fifth game in the Franchise/TombRaider series. It was released in 2000, and is the sequel to ''[[VideoGame/TombRaiderTheLastRevelation Tomb Raider: The Last Revelation]]''. This was the last game to use the classic ''Tomb Raider'' game engine, and thus the last to be released on the original UsefulNotes/PlayStation. The sequel, ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]'', was released for then-next-generation platforms and was the last game in the series developed by Creator/CoreDesign.

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'''''Tomb ''Tomb Raider Chronicles''''' Chronicles'' is the fifth game in the Franchise/TombRaider series. It was released in 2000, and is the sequel to ''[[VideoGame/TombRaiderTheLastRevelation Tomb Raider: The Last Revelation]]''. This was the last game to use the classic ''Tomb Raider'' game engine, and thus the last to be released on the original UsefulNotes/PlayStation. The sequel, ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]'', was released for then-next-generation platforms and was the last game in the series developed by Creator/CoreDesign.


* TooAwesomeToUse: Averted; since each story has their own set of levels, items that you didn't use won't carry over into the next chapter, so it is better for the player to use their supplies as they see fit.

to:

* TooAwesomeToUse: Averted; since Averted. Since each story has their own set of levels, items that you didn't use won't carry over into the next chapter, so it is better for the player to use their supplies as they see fit.fit.
* TutorialFailure: This is the only Tomb Raider to date without any form of tutorial - it lacks Croft Manor nor has any ForcedTutorial like the previous game. The dev team simply assumed at this point everyone is so familiar with the game there is no point doing it. [[GameplayAndStoryIntegration It would also barely fit the nature of the overarching story]].

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* EvenEvilHasStandards: Admiral Yarofev captures Lara when she sneaks aboard the submarine and locks her up. Later on, he tells Sergei Mikhailov about finding Lara, only for him to get mad when Yarofev says that he did not kill her because he and his men are not wild animals that kill indiscriminately.


* ClickHello: In one of the cutscenes [[spoiler: Larson sneaked behind Lara, cocking his gun the moment she aimed at Pierre]] and calmly asking her to lower her guns.

to:

* ClickHello: In one of the cutscenes [[spoiler: Larson sneaked sneaks behind Lara, cocking his gun the moment she aimed aims at Pierre]] and calmly asking her to lower her guns.


* FranchiseZombie: This game was thrown together for a quick buck during the production of ''VideoGame/TombRaiderAngelOfDarkness''. It shows; the level design is generally less intricate and shorter than the previous games in the series, even [[VideoGame/TombRaider the first one]]. It's also just a lot shorter than previous games, especially in comparison to ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]'', which was the longest.


* ActionDressRip: Subverted. Lara escaped the opera house in Rome with her elegant dress intact and then simply changed clothes. Most likely taken out from {{Hammerspace}}. For bonus points, she also kicked Larson's ass and made few elaborate acrobatics without destroying said dress.



* AssholeVictim: Sergei Mikhailov.

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* AscendedExtra: Zip, the PlayfulHacker assisting Lara during VCI levels. And ''twice'', since he not only ended up in Crystal Dynamics continuity, but also in the [[Film/LaraCroftTombRaider film continuity]] as [[RaceLift Bryce]].
* AssholeVictim: Sergei Mikhailov.Mikhailov really should know where to stop when dealing with supernatural.
* TheAtoner: By now, Von Croy has staged an extensive operation in the Egyptian deserts to dig through the ruins and find Lara, dead or alive.
* AttackItsWeakPoint: The mechanical head mini-boss from ''Trajan's Market'' [[PuzzleBoss can only be defeated by]] shooting it's eyes with scoped revolver.
* BondOneLiner: Right after [[spoiler: letting Pierre fall into a pit]]
-->'''Lara:''' Don't let me hold you up.



* CasualDangerDialog:
-->'''Pierre:''' An unfortunate situation, no?
-->'''Lara:''' (Barely hanging over an abyss) [[PunctuatedForEmphasis I've. Had. Worse.]]
* ClickHello: In one of the cutscenes [[spoiler: Larson sneaked behind Lara, cocking his gun the moment she aimed at Pierre]] and calmly asking her to lower her guns.
* ColdIron: Father Dunstan is very fond that it works just like in the folk legends and advise Lara to use it in case of anything was trying to get her.
* ContinuitySnarl: Consistent within Core's continuity, the game has Lara's parents attending her memorial service. In Crystal Dynamics continuity they are both long dead by the time Lara is adult.
* CosmeticAward: Collecting all 36 secrets unlocks new feature in the main menu - namely the gallery with concept arts and renders for then incoming VideoGame/TombRaiderTheAngelOfDarkness. Now redundant, in time of Chronicles premiere it was ''the'' most seeked material.



* DarkReprise: The menu theme gets this treatment, being a brief, much darker variation of classical Tomb Raider theme.



** Lara is basically [[{{Flanderization}} flanderised]] into one, especially toward Larson and Pierre.



* EmpathicEnvironment: Not only it's [[ItAlwaysRainsAtFunerals raining during the fureral]], but also when the time comes for ghost story, the power goes out and everything is lit by candles.



* FakeDifficulty: Combined directly with FakeLongevity. The game by itsef is ''very'' short, even for Crystal Dymanics standard, with total number of 13 levels (making it the shortest game made under Core Design). Most of them are based on glorified BackTracking and FetchQuest mechanics with constant circling back and forth on relatively small area, while covered with numerous mini-bosses or outright stripping Lara from her weapons for few levels (either by mandatory escape imprisonment level or placing the story in her teens). Or pitting her against countless enemies that have massive health or require more creative ways of dispossing off than just pouring more bullets. This created a ''massive'' uproar from players.
* FamedInStory: Apparently Lara is famous in-universe enough to get media coverage about her demise.



* FramingDevice: All four stories are retelling of past events, made by Lara's friends after her funeral.



* GenreShift: Irish part is a ghost story with strong survival horror vibes, while the last section of the game is straigh-out techno thriller combined with heist job.



* GroinAttack: You know Larson, don't be too eager...
-->'''Lara:''' You want to try the back pockets?



* HopeSpot: Von Croy finding [[spoiler: Lara's backpack]] in the final cutscene.
* IShallTauntYou: Father Dunstan couldn't care less when facing ancient demon - he just keeps taunting it.
* IrishPriest: Father Dunstan, obviusly.
* ItAlwaysRainsAtFunerals: It's even mentioned [[ConversationalTroping in the discussion]] between Lara's friends.



* LeakingCanOfEvil: [[EldritchAbomination Whatever]] is connected with the Spear of Destiny is neither on strong nor short leash.



* {{Nerf}}:
** The revolver is nowhere as powerful as it was in VideoGame/TombRaiderTheLastRevelation.
** Uzis reach the rock bottom when it comes to stopping power through the whole franchise.



* PhilosophersStone: As the MacGuffin from Rome.



* PublicDomainArtifact: The Spear of Destiny from Russian part of the game. To a lesser extent the philosopher's stone from Rome, but it's implied to be one of many, not an unique artifact.
* PunchClockVillain: As noted by Admiral Yarofev, the only reason he takes hefty bribes is to keep his crew fed and having their pay comming each month.



* StationaryBoss: The robotic flower machine in Rome.
* TheAtoner: By now, Von Croy has staged an extensive operation in the Egyptian deserts to dig through the ruins and find Lara, dead or alive.

to:

* RealityIsUnrealistic: Russian officer hats really are so absurdly big, jockingly nicknamed avianostsy (aircraft carriers).
* RedemptionEqualsDeath: [[spoiler: Admiral Yarofev ultimate fate after delivering his RousingSpeech about ThePowerOfLegacy]].
* ShoutOut:
** The events on board of the U-boot are one toward ''Prisoner of Ice''. Only in this version [[CosmicHorrorStory the crew failed]].
** All Russian sailors look like [[Franchise/{{Rocky}} Ivan]] [[MotherRussiaMakesYouStrong Drago]].
** Von Croy Industries levels are fully mining then-recent Film/TheMatrix.
* ShutUpHannibal: When Verdilet keeps on threatening Lara after she read [[IKnowYourTrueName his true name]], she finally gets tired of this and orders him to shut up.
* SniperPistol: Revolver and [[HandCannon Desert Eagle]] can be equipped with scope and are actively used for short range precision shooting.
* StationaryBoss: The robotic flower machine in Both [[PuzzleBoss the mechanical head]] and the gargoyle from Rome.
* TheAtoner: By now, Von Croy has staged an extensive operation in SuspiciousVideoGameGenerosity:
** A pack of revolver ammo is right next to
the Egyptian deserts spot from which you have to dig through the ruins and find Lara, dead or alive.snipe mechanical head from ''Trajan's Market''
** Likewise, picking shotgun triggers legionnaire statue. The ammo count is ''exact'' needed to put it down at medium distance.
** A small pool of water assists [[spoiler: fire-breathing gargoyle statues]].


Added DiffLines:

* UnreliableNarrator/[[UnreliableExpositor Expositor]]: It should be always remembered that all four parts are nothing more than retelling of the events in which story tellers played tertiary role ''at best''. This could explain why so many characters fall under {{Flanderization}}.

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