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* ShoutOut: One of the items you need to unlock doors in ''Blackmail'' is called a ''Franchise/MetalGear.''


* AltumVidetur: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".


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* GratuitousLatin: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".

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* CuttingTheKnot: "Life Of The Party" has a locked armory with the key inside the Angelwatch Tower, forcing you to backtrack if you wants the goodies inside. ''Or'' with a bit of snooping earlier in the level, you can find an explosive Sunburst Device you can use to blow open the door.


* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses a Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]

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* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses pursues a wounded Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]

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* TrailOfBlood: Literally the name of a mission, wherein Garrett peruses a Pagan agent through a destroyed Pagan village, and then through the Maw of Chaos from the original game. The trail goes on for so long that Garrett begins to hope that the agent doesn't run out of blood. [[spoiler: He does, but not before leading Garrett right to Viktoria.]]

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* TakeYourTime: The objective description for "Eavesdropping" stressing that the meeting you need to listen in on will begin at midnight makes it sound like it's going to be a TimedMission, but in reality midnight conveniently arrives only when you've made it to one of the doors to the conference hall that the meeting takes place in.


* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco ArtDeco mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.


* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco here and there), in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk aesthetics (with some Art Deco here and there), mixed in for good measure), in no small part thanks to the presence and influence of the Mechanists.


* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk esthetics, in no small part thanks to the presence and influence of the Mechanists.

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* {{Steampunk}}: Of the three games in the trilogy, this one has the most overtly steampunk esthetics, aesthetics (with some Art Deco here and there), in no small part thanks to the presence and influence of the Mechanists.

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* AltumVidetur: The Mechanists called their submarine the ''Cetus Amicus'', Latin for "friendly whale".

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* ImColdSoCold: The Servants will occasionally utter the phrase "So cold...So very cold..." Considering [[spoiler:[[FateWorseThanDeath the nature of their servitude]], ]] one can imagine why they feel like that.


* RemixedLevel: "Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.

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* RemixedLevel: RemixedLevel:
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"Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.



** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only difference is that in "Masks" you can fully explore the third floor, whereas you could only look around a bit in the previous mission.

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** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only major difference is that in "Masks" you can fully explore the third floor, floor of the mansion both missions take place in, whereas you could only look around a bit in the previous mission.

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* RemixedLevel: "Ambush" has Garrett escaping the City Watch in the streets between a pub and his house; "Trace the Courier" takes place in the same streets, but this time Garrett is tailing a City Watch lieutenant, Mosley, to find out about a letter she's delivering.
** "Kidnap" is a heavily-altered remake of "The Lost City" from the first game.
** "Casing the Joint" and "Masks" are nearly identical and occur back-to-back. The only difference is that in "Masks" you can fully explore the third floor, whereas you could only look around a bit in the previous mission.


* BadMoonRising: The second-to-last mission has a red full moon in the night sky.
* BankRobbery: The sixth mission of the second game is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.

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* BadMoonRising: The second-to-last mission mission, "Masks", has a red full moon in the night sky.
* BankRobbery: The sixth mission of the second game mission, "First City Bank and Trust", is one of these. Oddly enough, the main target is not money, but an incriminating recording. Still, there's plenty of cash to be picked up.



* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.
* DeadMansChest: In the mission where you find the wreck haunted by a pirate's ghost.

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* CoolButInefficient: The grenade-launching robots seen in the second game can be tricked into destroying themselves by firing their grenades into the wall they are pressed against. Also, they can be disabled by water arrows in the ''open boiler on their back''. This weakness is mentioned within the game; apparently the smith just never got around to fixing it. What's more strange is that those big ugly death machines can be broken easily by StuffBlowingUp (if you have enough), but the annoying "steel cherubs" cannot.
* DeadMansChest: In the mission "Precious Cargo" where you find the wreck haunted by a pirate's ghost.



* ThouShaltNotKill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete virtually all the missions without even so much as knocking someone unconscious.

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* ThouShaltNotKill: Several levels require Garrett to get in and out without killing anyone. Higher difficulty levels require Garrett to complete virtually all several of the missions without even so much as knocking someone unconscious.


''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, which honed both the original's {{stealth|BasedGame}} gameplay, and its ImmersiveSim mechanics. It was also, sadly, the final game created by Creator/LookingGlassStudios before it filed for bankruptcy. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.

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''Thief II: The Metal Age'' is the second game in the ''VideoGame/{{Thief}}'' series, which honed both the original's {{stealth|BasedGame}} gameplay, and its ImmersiveSim mechanics. It was also, sadly, the final game created by Creator/LookingGlassStudios before it filed for bankruptcy. Four years later, [[VideoGame/ThiefDeadlyShadows another sequel]] emerged, developed by Ion Storm.
Creator/IonStorm.

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