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per TRS


[[TheWikiRule Has a wiki]] [[http://thiefgame.wikia.com/wiki/Thief_Wiki here.]]
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Per TRS, this was renamed to Sex Starts Story Stops


* CoitusEnsues: During a mission involving a brothel, Garrett must [[spoiler:spy on two people having sex in order to solve a puzzle]]. This was controversial with some fans of the longstanding franchise.
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[[TheWikiRule Has a wiki]] [[http://thiefgame.wikia.com/wiki/Thief_Wiki here]].

The official website is [[http://www.thiefgame.com/agegate?locale=en here]].

to:

[[TheWikiRule Has a wiki]] [[http://thiefgame.wikia.com/wiki/Thief_Wiki here]].

The official website is
here.]]

[[http://www.thiefgame.com/agegate?locale=en here]].
The official website is here.]]
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Up To Eleven is a defunct trope


** [[UpToEleven He can also continue to sneak around while carrying several hundred wine glasses and enough cutlery to open a restaurant.]]

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** [[UpToEleven He can also continue to sneak around while carrying several hundred wine glasses and enough cutlery to open a restaurant.]]

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* AmbiguousGender: Madame Xiao Xiao, who runs the House of Blossoms, appears to be a trans woman. (That, or she's an extremely masculine woman who happens to have a male voice actor.)



* {{Transgender}}: Madame Xiao Xiao, who runs the House of Blossoms, appears to be a trans woman. (That, or she's an extremely masculine woman who happens to have a male voice actor.)
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None


* {{Transgender}}: Madame Xiao Xiao, who runs the House of Blossoms, appears to be a male=to-female transsexual. (That, or she's an extremely masculine woman who happens to have a male voice actor.)

to:

* {{Transgender}}: Madame Xiao Xiao, who runs the House of Blossoms, appears to be a male=to-female transsexual.trans woman. (That, or she's an extremely masculine woman who happens to have a male voice actor.)
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* [[SeanConneryIsAboutToShootYou Garrett Is About To Rob You]]
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The Continuity Nod link led to an "Inexact title" page.


* CallBack/ContinuityNod: There are many references to past events, locations and characters found throughout the game and its tie-in media.

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* CallBack/ContinuityNod: Main/ContinuityNod: There are many references to past events, locations and characters found throughout the game and its tie-in media.
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The "nobles" are obviously guards, and there is no sign of food present on the table where Garrett crashes into the room.


* GentlemanThief: PlayedForLaughs -- during his escape from the Keep, Garrett crashes through a window and onto a table -- where a group of nobles are enjoying dinner. He gives the shocked guests a curt "evening", and continues out the other side of the building.

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* GentlemanThief: PlayedForLaughs -- during his escape from the Keep, Garrett crashes through a window and onto a table -- where a group of nobles are enjoying dinner. guardsmen seem to be taking a break. He gives the shocked guests guards a curt "evening", and continues out the other side of the building.
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Has nothing to do with familiarity with in-universe fiction.


* GenreSavvy: The moment Garrett sees a group of robed figures gathering inside the Baron's mansion, he comes to the conclusion that things are getting ''way'' too complicated for his tastes and tries to abort the heist.

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* FateWorseThanDeath: The Forsaken are [[spoiler:people who have been poisoned by Erin's poisoned Primal powers]].

to:

* FateWorseThanDeath: The Forsaken Freaks are [[spoiler:people who have been poisoned by Erin's poisoned Primal powers]].



* JumpScare: In "The Forsaken", entering the Asylum and peering into the first keyhole you see results in [[spoiler:the standard view of the room inside before a vision of Erin pops up in front of the keyhole, loudly asking Garrett what he's looking for]]. Later, walking towards an open elevator shaft results in one of the Forsaken jumping down and stopping in front of you for a moment before leaping down the empty shaft.

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* JumpScare: In "The Forsaken", entering the Asylum and peering into the first keyhole you see results in [[spoiler:the standard view of the room inside before a vision of Erin pops up in front of the keyhole, loudly asking Garrett what he's looking for]]. Later, walking towards an open elevator shaft results in one of the Forsaken Freaks jumping down and stopping in front of you for a moment before leaping down the empty shaft.



* LaserGuidedKarma: [[spoiler:Erin turns Orion into a Forsaken in the final mission, after he tried to use her as the catalyst to turn the inhabitants of the City into the same thing.]]

to:

* LaserGuidedKarma: [[spoiler:Erin turns Orion into a Forsaken Freak in the final mission, after he tried to use her as the catalyst to turn the inhabitants of the City into the same thing.]]



***Although it is implied that [[spoiler:even if Garrett and Erin hadn't interrupted the ritual, things would have [[EvilIsNotAToy gone wrong]] anyway]].



* WellIntentionedExtremist: Both The Baron and [[spoiler:Orion/Aldous]] fall under this, with the Thief-Taker General being the only outright villain. The Baron has a [[PragmaticVillainy pragmatic]] "ends justify the means" mindset, as he was truly trying to elevate society by creating electricity, but didn't care at all about the plight of random beggars and Gloom-affected residents on the street. [[spoiler:Orion/Aldous]] cares about the common classes, but wants to overthrow [[spoiler:his half-brother]] as well, and doesn't realize that his [[spoiler:cure for the Gloom will turn the inhabitants of the City into Forsaken]].

to:

* WellIntentionedExtremist: Both The Baron and [[spoiler:Orion/Aldous]] fall under this, with the Thief-Taker General being the only outright villain. The Baron has a [[PragmaticVillainy pragmatic]] "ends justify the means" mindset, as he was truly trying to elevate society by creating electricity, but didn't care at all about the plight of random beggars and Gloom-affected residents on the street. [[spoiler:Orion/Aldous]] cares about the common classes, but wants to overthrow [[spoiler:his half-brother]] as well, and doesn't realize that his [[spoiler:cure for the Gloom will turn the inhabitants of the City into Forsaken]].Freaks]]. Garrett himself even asks if anyone was truly wrong in the final chapter recap.



* ZombieApocalypse: [[spoiler:If Orion's plan to 'cure' the Gloom with the corrupted Primal had come to pass, it would've turned every living human inside the City into a Forsaken.]]

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* ZombieApocalypse: [[spoiler:If Orion's plan to 'cure' the Gloom with the corrupted Primal had come to pass, it would've turned every living human inside the City into a Forsaken.Freak.]]
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* AntiHero: Garrett is a Type IV. He detests killing, and steals only from those who will not suffer greatly without deserving it from losing their treasures, but he is more than willing to avoid doing the right thing if it means he doesn't get in harms way or the attention of the law.

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* AntiHero: Garrett is a Type IV. He detests killing, and steals only from those who will not suffer greatly without deserving it from losing their treasures, but he is more than willing to avoid doing the right thing if it means he doesn't get in harms harm's way or the attention of the law.



* BastardBastard: [[spoiler:Aldous, who is revealed to be the illegitimate brother of the Baron, sired by their father during a drunken one-night stand with a housekeeper]].
* BigBad: [[spoiler:Aldous Northcrest-Hucks, a.k.a. Orion]].

to:

* BastardBastard: [[spoiler:Aldous, who is revealed to be the illegitimate brother of the Baron, sired by their father during a drunken one-night stand with a housekeeper]].
housekeeper.]]
* BigBad: [[spoiler:Aldous Northcrest-Hucks, a.k.a. Orion]].Orion.]]



* CoitusEnsues: During a mission involving a brothel, Garrett must [[spoiler: spy on two people having sex in order to solve a puzzle]]. This was controversial with some fans of the longstanding franchise.
* ContinuityReboot: Although the game features numerous references to places, items and people from the original trilogy, it doesn't use any of the characters from the original games - this version of Garrett is implied to be either a descendant or reincarnation of the original version (referred to as "Sneak Thief"). The [[http://thiefgame.wikia.com/wiki/Timeline game's timeline]] indicates that ''Thief'' takes place (if the scale is correct) approximately 400 years after the events of ''Deadly Shadows''.
* ConvenientlyTimedGuard: You can walk around undetected for most of the levels and then after reaching your primary goal someone spots you to add some tension to the level.
** The Thief Taker General is really good at this. In the Prologue, you are spotted by the Thief Taker General on the roof during the ceremony. In Chapter 2, as soon as you break the vault and get the ring you came for, the Thief Taker General comes through the door. He will come after you both in the Keep's vault and when stealing the Primal Shard on the Baron's Mansion, though he shows signs of expecting you.

to:

* CoitusEnsues: During a mission involving a brothel, Garrett must [[spoiler: spy [[spoiler:spy on two people having sex in order to solve a puzzle]]. This was controversial with some fans of the longstanding franchise.
* ContinuityReboot: Although the game features numerous references to places, items items, and people from the original trilogy, it doesn't use any of the characters from the original games - -- this version of Garrett is implied to be either a descendant or reincarnation of the original version (referred to as "Sneak Thief"). The [[http://thiefgame.wikia.com/wiki/Timeline game's timeline]] indicates that ''Thief'' takes place (if the scale is correct) approximately 400 years after the events of ''Deadly Shadows''.
* ConvenientlyTimedGuard: You can walk around undetected for most of the levels and then then, after reaching your primary goal goal, someone spots you to add some tension to the level.
** The Thief Taker Thief-Taker General is really good at this. In the Prologue, you are spotted by the Thief Taker Thief-Taker General on the roof during the ceremony. In Chapter 2, as soon as you break the vault and get the ring you came for, the Thief Taker Thief-Taker General comes through the door. He will come after you both in the Keep's vault and when stealing the Primal Shard on the Baron's Mansion, though he shows signs of expecting you.



* DeadSidekick: [[spoiler:Erin doesn't last long in the game... until it's [[SubvertedTrope revealed later on]] that she survived falling into the Primal Stone energy]].

to:

* DeadSidekick: [[spoiler:Erin doesn't last long in the game... until it's [[SubvertedTrope revealed later on]] that she survived falling into the Primal Stone energy]].energy.]]



* DownerEnding: Retroactively for [[spoiler:the "original" Garrett (named in-universe as "The Sneak Thief"), who was incarcerated in the old prison benearth Moira Asylum - and whose mechanical eye the "new" Garrett can find - and whose fate is left unresolved, though ambiguous]].

to:

* DownerEnding: Retroactively for [[spoiler:the "original" Garrett (named in-universe as "The Sneak Thief"), who was incarcerated in the old prison benearth Moira Asylum - -- and whose mechanical eye the "new" Garrett can find - -- and whose fate is left unresolved, though ambiguous]].



* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location, aside from the way you enter it. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing. [[spoiler:At the end of the level Garret comes to his senses, standing near the entrance door. Interestingly, the loot obtained on the level remains with him, and the resources spent are spent.]]
* EvenEvilHasStandards: Garrett isn't evil, but he's still a thief and a law-breaker - and he takes great exception to Erin killing unnecessarily. (And, of course, the player can choose to [[PacifistRun go through the entire game without killing anyone]].)

to:

* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location, aside from the way you enter it. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing. [[spoiler:At the end of the level level, Garret comes to his senses, standing near the entrance door. Interestingly, the loot obtained on the level remains with him, and the resources spent are spent.]]
* EvenEvilHasStandards: Garrett isn't evil, but he's still a thief and a law-breaker - -- and he takes great exception to Erin killing unnecessarily. (And, of course, the player can choose to [[PacifistRun go through the entire game without killing anyone]].)



* GentlemanThief: PlayedForLaughs - during his escape from the Keep, Garrett crashes through a window and onto a table - where a group of nobles are enjoying dinner. He gives the shocked guests a curt "evening", and continues out the other side of the building.

to:

* GentlemanThief: PlayedForLaughs - -- during his escape from the Keep, Garrett crashes through a window and onto a table - -- where a group of nobles are enjoying dinner. He gives the shocked guests a curt "evening", and continues out the other side of the building.



** Garrett can carry several types of arrows, his bow, flash bombs and several tools (a wrench, razor, prybar and wirecutter) on him at all times, yet this isn't reflected on his player model during cutscenes. It also makes the "storage" chest in Garrett's hideout in the clock tower practically useless, as there is little reason to bother storing anything in it.

to:

** Garrett can carry several types of arrows, his bow, flash bombs bombs, and several tools (a wrench, razor, prybar prybar, and wirecutter) on him at all times, yet this isn't reflected on his player model during cutscenes. It also makes the "storage" chest in Garrett's hideout in the clock tower practically useless, as there is little reason to bother storing anything in it.



* IAmWhatIAm: Invoked by Garrett who decides to raid the Baron's Great Safe after freeing Basso from the Keep.

to:

* IAmWhatIAm: Invoked by Garrett Garrett, who decides to raid the Baron's Great Safe after freeing Basso from the Keep.



* ILetGwenStacyDie: Garrett clearly feels [[SurvivorGuilt guilty]] for Erin's death, and spends several missions trying to come to terms with what happened in the course of working for Orion and the visions he's seeing. [[spoiler:Then it's revealed that she's not dead at all, and has been psychically contacting Garrett to investigate so he can find her whereabouts]].

to:

* ILetGwenStacyDie: Garrett clearly feels [[SurvivorGuilt guilty]] for Erin's death, and spends several missions trying to come to terms with what happened in the course of working for Orion and the visions he's seeing. [[spoiler:Then it's revealed that she's not dead at all, and has been psychically contacting Garrett to investigate so he can find her whereabouts]].whereabouts.]]



** Averted through player action on the highest difficulty level - whereas in the previous games, you could kill or knockout random citizens you find in the various levels, you get a NonStandardGameOver for killing any beggar you find in the hub level.

to:

** Averted through player action on the highest difficulty level - -- whereas in the previous games, you could kill or knockout knock out random citizens you find in the various levels, you get a NonStandardGameOver for killing any beggar you find in the hub level.



* LaResistance: The Graven, led by Orion, are working to stop the Baron's reign of corruption. [[spoiler:After they take over the Baron's Keep, it's revealed that Orion is actually Aldous, the Baron's half-brother, who wants to transform the population into Forsaken]].
* LaserGuidedKarma: [[spoiler:Erin turns Orion into a Forsaken in the final mission, after he tried to use her as the catalyst to turn the inhabitants of the City into the same thing]].

to:

* LaResistance: The Graven, led by Orion, are working to stop the Baron's reign of corruption. [[spoiler:After they take over the Baron's Keep, it's revealed that Orion is actually Aldous, the Baron's half-brother, who wants to transform the population into Forsaken]].
Forsaken.]]
* LaserGuidedKarma: [[spoiler:Erin turns Orion into a Forsaken in the final mission, after he tried to use her as the catalyst to turn the inhabitants of the City into the same thing]].thing.]]



* LeftHanging: The game ends with Garrett [[spoiler:looking at the sunrise, while Erin's ultimate fate is unknown. However, judging from the footprints beside him in the final shot, the hook embedded into the pillar and the missing summoning book, it can be presumed that Erin survived and left before he woke up]].

to:

* LeftHanging: The game ends with Garrett [[spoiler:looking at the sunrise, while Erin's ultimate fate is unknown. However, judging from the footprints beside him in the final shot, the hook embedded into the pillar pillar, and the missing summoning book, it can be presumed that Erin survived and left before he woke up]].



* MadeOfIron: If you choose to confront [[spoiler: the Thief-Taker General]] in a straight fight during the ClimaxBoss confrontation, he can take an ''incredible'' amount of damage before being defeated (requiring several blast arrows to knock down, which are otherwise a one-hit-kill against anything else.) Pretty impressive considering he's just a normal human being with no supernatural powers. This is likely to encourage players to take the stealthy approach instead and sneak away from the fight entirely.
* MamaBear: Madame Xiao Xiao is willing to put up with the Thief-Taker General up until the point he strikes one of the girls working at the House of Blossoms, at which point Xiao Xiao tells him to leave and threatens [[GroinAttack to cut his balls off.]]
* MasterOfUnlocking: There are plenty of locked doors, chests and safes throughout the game world, most of which can only be opened by Garrett (via a lockpicking minigame).

to:

* MadeOfIron: If you choose to confront [[spoiler: the [[spoiler:the Thief-Taker General]] in a straight fight during the ClimaxBoss confrontation, he can take an ''incredible'' amount of damage before being defeated (requiring several blast arrows to knock down, which are otherwise a one-hit-kill against anything else.) else). Pretty impressive considering he's just a normal human being with no supernatural powers. This is likely to encourage players to take the stealthy approach instead and sneak away from the fight entirely.
* MamaBear: Madame Xiao Xiao is willing to put up with the Thief-Taker General up until the point he strikes one of the girls working at the House of Blossoms, at which point Xiao Xiao tells him to leave and threatens [[GroinAttack to cut his balls off.]]
off]].
* MasterOfUnlocking: There are plenty of locked doors, chests chests, and safes throughout the game world, most of which can only be opened by Garrett (via a lockpicking minigame).



** Garrett still has an odd eye in this continuity; instead of from having it ripped out and eventually replaced with a prosthetic camera, here it's because [[spoiler: a piece of the Primal Stone got embedded inside it during the prologue]]. Later on, you can find [[spoiler:the original Garrett's mechanical eye (a collectible) in the old prison underneath Moira Asylum]].

to:

** Garrett still has an odd eye in this continuity; instead of from having it ripped out and eventually replaced with a prosthetic camera, here it's because [[spoiler: a [[spoiler:a piece of the Primal Stone got embedded inside it during the prologue]]. Later on, you can find [[spoiler:the original Garrett's mechanical eye (a collectible) in the old prison underneath Moira Asylum]].



* NiceJobBreakingItHero: [[spoiler: The Baron's plan to invent "electricity" and uplift society to the next stage of civilization might actually have worked out alright if Garrett and Erin hadn't crashed the Primal summoning ceremony and set the events of the game in motion]].
** Starts earlier then that, gameplay wise. [[spoiler: All this goes sideways...because Garrett steals Erin's claw to teach her a lesson, and Erin won't give up on a VERY messed up mission.]]

to:

* NiceJobBreakingItHero: [[spoiler: The [[spoiler:The Baron's plan to invent "electricity" and uplift society to the next stage of civilization might actually have worked out alright if Garrett and Erin hadn't crashed the Primal summoning ceremony and set the events of the game in motion]].
motion.]]
** Starts earlier then than that, gameplay wise. [[spoiler: All gameplay-wise. [[spoiler:All this goes sideways...sideways... because Garrett steals Erin's claw to teach her a lesson, and Erin won't give up on a VERY messed up ''very'' messed-up mission.]]



* NotQuiteDead: [[spoiler:Erin is revealed to have survived falling into the Primal Stone energy, and is being used by Orion to (unwittingly) transform the inhabitants of the city into monsters]].

to:

* NotQuiteDead: [[spoiler:Erin is revealed to have survived falling into the Primal Stone energy, and is being used by Orion to (unwittingly) transform the inhabitants of the city into monsters]].monsters.]]



* RoomFullOfCrazy: The Archivist in Moira Asylum lives up to his reputation - he's seen ranting to himself while surrounded by the writings he's made over a long period of time.
* SealedEvilInACan: The Primal Stone, which [[spoiler:Orion]] tries to harness to cure the inhabitants of the city of the Gloom (or so he thinks) An unusual example as, according to the Baron, the Primal energy is originally neutral, and only became evil after being sealed inside a corruptive can, namely [[spoiler: Erin]]. You could chalk the Baron's explanation down to simple privileged misogyny, except [[spoiler: Erin]] ''is'' admittedly a fairly wicked person.

to:

* RoomFullOfCrazy: The Archivist in Moira Asylum lives up to his reputation - -- he's seen ranting to himself while surrounded by the writings he's made over a long period of time.
* SealedEvilInACan: The Primal Stone, which [[spoiler:Orion]] tries to harness to cure the inhabitants of the city of the Gloom (or so he thinks) thinks). An unusual example as, according to the Baron, the Primal energy is originally neutral, and only became evil after being sealed inside a corruptive can, namely [[spoiler: Erin]]. [[spoiler:Erin]]. You could chalk the Baron's explanation down to simple privileged misogyny, except [[spoiler: Erin]] [[spoiler:Erin]] ''is'' admittedly a fairly wicked person.



* StealthHiBye: The Queen of Beggars pulls this on Garrett in her second appearance, surprising him by showing up in the clocktower then disappearing just after he turns his back for a moment. It's implied that she might have supernatural powers.

to:

* StealthHiBye: The Queen of Beggars pulls this on Garrett in her second appearance, surprising him by showing up in the clocktower clock tower then disappearing just after he turns his back for a moment. It's implied that she might have supernatural powers.



* StealthSequel: [[spoiler:The game is stated to be a ContinuityReboot, but all of the factions of the original games are said to have existed in the past, the [[http://thiefgame.wikia.com/wiki/Mechanical_Eye mechanical eye]] of the original Garrett is a rusted piece of loot with a similar history to that of the first incarnation, and [[http://thiefgame.wikia.com/wiki/Sneak_Thief the original Garrett himself]] has a place in the new mythos as a historical figure, along with the old Baron Brestling of the first games. The references seem to be more in terms of the characters with similar names being examples of GenerationXerox than rebooted versions of the same]].

to:

* StealthSequel: [[spoiler:The game is stated to be a ContinuityReboot, but all of the factions of the original games are said to have existed in the past, the [[http://thiefgame.wikia.com/wiki/Mechanical_Eye mechanical eye]] of the original Garrett is a rusted piece of loot with a similar history to that of the first incarnation, and [[http://thiefgame.wikia.com/wiki/Sneak_Thief the original Garrett himself]] has a place in the new mythos as a historical figure, along with the old Baron Brestling of the first games. The references seem to be more in terms of the characters with similar names being examples of GenerationXerox than rebooted versions of the same]].same.]]



* WalkingArmory: While Garrett is only able to use his blackjack and bow, he also carries several implements that would be lethal blade or blunt weapons in their own right, including a wrench, prybar and large razor.

to:

* WalkingArmory: While Garrett is only able to use his blackjack and bow, he also carries several implements that would be lethal blade or blunt weapons in their own right, including a wrench, prybar prybar, and large razor.



** The guards are given a large amount of characterization. Just within the prologue you overhear a JerkWithAHeartOfGold older guard that reluctantly helps a new guard before warming up to him, and a guard that discusses the fact that his soon to be father in law wrongly thinks he is "on the take" with his senior officer, who gives him relationship advice.

to:

** The guards are given a large amount of characterization. Just within the prologue prologue, you overhear a JerkWithAHeartOfGold older guard that reluctantly helps a new guard before warming up to him, and a guard that discusses the fact that his soon to be father in law soon-to-be father-in-law wrongly thinks he is "on the take" with his senior officer, who gives him relationship advice.



** On the other hand, you will hear Guards bragging about doing horrible things, such as putting the white cross (symbol for "Gloom here,") on the door of a squat a thief ran into, and how they've strung up thieves who only stole something to eat, amongst a host of other atrocities, minor and not-so-minor. Some guards are also highly corrupt and not above marking someone's house as inhabited by the plagued, so they can evict the owner and steal his belongings.

to:

** On the other hand, you will hear Guards bragging about doing horrible things, such as putting the white cross (symbol for "Gloom here,") here") on the door of a squat a thief ran into, and how they've strung up thieves who only stole something to eat, amongst a host of other atrocities, minor and not-so-minor. Some guards are also highly corrupt and not above marking someone's house as inhabited by the plagued, so they can evict the owner and steal his belongings.



* ZombieApocalypse: [[spoiler: If Orion's plan to 'cure' the Gloom with the corrupted Primal had come to pass, it would've turned every living human inside the City into a Forsaken.]]

to:

* ZombieApocalypse: [[spoiler: If [[spoiler:If Orion's plan to 'cure' the Gloom with the corrupted Primal had come to pass, it would've turned every living human inside the City into a Forsaken.]]

Changed: 697

Removed: 400

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None


* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location, aside from the way you enter it. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing.
** [[[spoiler: at the end of the level Garret comes to his senses, standing near the entrance door. Interestingly, the loot obtained on the level remains with him, and the resources spent are spent.]]
* EvenEvilHasStandards: Garrett isn't evil, but he's still a thief and a law-breaker - and he takes great exception to Erin killing unnecessarily. (And, of course, the player can choose to go through most of the game without killing anyone.)

to:

* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location, aside from the way you enter it. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing.
** [[[spoiler: at
disturbing. [[spoiler:At the end of the level Garret comes to his senses, standing near the entrance door. Interestingly, the loot obtained on the level remains with him, and the resources spent are spent.]]
* EvenEvilHasStandards: Garrett isn't evil, but he's still a thief and a law-breaker - and he takes great exception to Erin killing unnecessarily. (And, of course, the player can choose to [[PacifistRun go through most of the entire game without killing anyone.anyone]].)



** On the other hand, you will hear Guards bragging about doing horrible things, such as putting the white cross (symbol for "Gloom here,") on the door of a squat a thief ran into, and how they've strung up thieves who only stole something to eat, amongst a host of other atrocities, minor and not-so-minor.

to:

** On the other hand, you will hear Guards bragging about doing horrible things, such as putting the white cross (symbol for "Gloom here,") on the door of a squat a thief ran into, and how they've strung up thieves who only stole something to eat, amongst a host of other atrocities, minor and not-so-minor. Some guards are also highly corrupt and not above marking someone's house as inhabited by the plagued, so they can evict the owner and steal his belongings.



** Some guards are also highly corrupt and not above marking someone's house as inhabited by the plagued, so they can evict the owner and steal his belongings.

Added: 200

Changed: 33

Is there an issue? Send a MessageReason:
None


* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing.

to:

* EldritchLocation: The ground floor and entrance of Moira Asylum is simply an abandoned location.location, aside from the way you enter it. However, as you progress to the old prison and intensive treatment, things get... much more creepy and disturbing.disturbing.
** [[[spoiler: at the end of the level Garret comes to his senses, standing near the entrance door. Interestingly, the loot obtained on the level remains with him, and the resources spent are spent.]]

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