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* FirstEpisodeSpoiler: [[spoiler:The Postal Federation is a shadow government and its deliverymen are assassins who have been killing people in the high-rise.]]

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* FirstEpisodeSpoiler: FirstEpisodeTwist: [[spoiler:The Postal Federation is a shadow government and its deliverymen are assassins who have been killing people in the high-rise.]]

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* TrashTheSet: [[spoiler:Tokio destroys the 25th Ward at the end of *05: MISOGI.]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_40_6.jpg]]
[[caption-width-right:350:KILL the LIFE]]

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** Played straight with one of the endings: choosing the [[spoiler:"Kill Aoyama and Akama simultaneously"]] ending will lead the game to the events of ''[[spoiler:VideoGame/TravisStrikesAgainNoMoreHeroes]]''.


* ArsonMurderAndJaywalking: Taken to an absurd level. [[spoiler:The reason why "Goddess" was killed by the deliverymen in *01: NAGARE? Because ''she didn't separate her trash correctly''. And she wasn't their first victim.]]



* WhamLine: In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]. But only if [[spoiler:you've played ''VideoGame/FlowerSunAndRain'']].

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* WhamLine: WhamLine:
** A major one from #02: good looking guy:
--->'''Kuroyanagi''': Machiko, I have just one final question. Where are you from?
--->'''Machiko''': [[spoiler:The shelter.]]
--->'''Kuroyanagi''': I see... [[spoiler:Same as me. I'm from the shelter, too.]]
**
In moon over 25, [[spoiler:"The fact that Osato was an illegitimate child of Sundance..."]]. But only if [[spoiler:you've played ''VideoGame/FlowerSunAndRain'']].


* TheStinger: Exaggerated. Although the chapter order is up to you, proceeding in the most normal method (rotating between the storylines) means that there's as many as ''five whole chapters'' after the game's credits, besides the stinger to their own chapter. And ''then,'' after you play through all of the game's chapters, ''another'' chapter opens up which is itself a stinger to the rest of the game. [[spoiler:[[UpToEleven ''And then,'' even ''that'' chapter]] has a stinger in the form of the game's true ending, which won't play until after you play through that chapter no fewer than ''100 times.'']]

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* TheStinger: Exaggerated. Although the chapter order is up to you, proceeding in the most normal method (rotating between the storylines) means that there's as many as ''five whole chapters'' after the game's credits, besides the stinger to their own chapter. And ''then,'' after you play through all of the game's chapters, ''another'' chapter opens up which is itself a stinger to the rest of the game. [[spoiler:[[UpToEleven ''And then,'' And then, even ''that'' that chapter]] has a stinger in the form of the game's true ending, which won't play until after you play through that chapter no fewer than ''100 times.'']]'']] Holy [[Creator/GrasshopperManufacture grasshoppers]], Batman.


* TheStinger: Exaggerated; although the chapter order is up to you, proceeding in the most normal method (rotating between the storylines) means that there's as many as ''five whole chapters'' after the game's credits, besides the stinger to their own chapter.

to:

* TheStinger: Exaggerated; although Exaggerated. Although the chapter order is up to you, proceeding in the most normal method (rotating between the storylines) means that there's as many as ''five whole chapters'' after the game's credits, besides the stinger to their own chapter.chapter. And ''then,'' after you play through all of the game's chapters, ''another'' chapter opens up which is itself a stinger to the rest of the game. [[spoiler:[[UpToEleven ''And then,'' even ''that'' chapter]] has a stinger in the form of the game's true ending, which won't play until after you play through that chapter no fewer than ''100 times.'']]


* TakeThat: ''black out'' is very much a Take That to critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices, branching stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose...as in, actually choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted.']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]

to:

* TakeThat: ''black out'' is very much a Take That to critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices, branching stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose...as in, actually choose from a list of a hundred, while being told [[TakeThatCritics 'this "this is what you wanted.']] "]] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]


* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]

to:

* TakeThat: ''black out'' can easily be seen as one is very much a Take That to [[spoiler:MultipleEndings, critics of Suda's previous visual novels [[spoiler: as well as to the idea that visual novels have to have choices and choices, branching stories.stories, and MultipleEndings. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally actually choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']] wanted.']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]


* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']]]].

to:

* TakeThat: ''black out'' can easily be seen as one to [[spoiler:MultipleEndings, as well as the idea that visual novels have to have choices and branching stories. For once in the entire series, you are given true freedom to affect the story in any way you choose... as in, literally choose from a list of a hundred, while being told [[TakeThatCritics 'this is what you wanted']]]].wanted']] And to top it all off, you literally cannot get the game's true ending unless you painstakingly replay the final chapter [[UpToEleven a full 100 times through and choose every single ending one by one.]] And yes...it's as painful and time-consuming as it sounds.]]


* SequelHook: [[spoiler:Many of black out's endings end with "to be continued", but it's unclear how many of them are serious]]. Other elements of the final few chapters definitely do imply multiple continuing plot threads in future works, though.

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* SequelHook: [[spoiler:Many Subverted. [[spoiler:Every single one of black out's 100 endings end ends with "to be continued", but it's unclear how many of them are serious]].a "TO BE CONTINUED..." If the player doesn't bother to go back through the chapter 99 more times to get every single ending, he/she will think this is a sequel hook. It's not. It's actually a hint that the player needs to get all the 100 endings because the game isn't quite over yet. Once you finally get the 100th ending, after it plays, a brand new ending will play. This is the game's true ending, finishing up on the word "END."]]. Other elements of the final few chapters definitely do imply multiple continuing plot threads in future works, though.


* ProtagonistJourneyToVillain: Correctness, but especially boys don't cry, is this for [[spoiler:Shiroyabu. He starts off as a good-intentioned detective; trigger-happy and reckless, but not any more evil than the other trigger-happy cops in the game's world. In boys don't cry, he's left to his own devices for an investigation and ends up killing civilians, sexually assaulting one of the bad guys and becomes a pawn of the villain. At the very end of electride he might have a HeelRealization, but the circumstances are unclear]].

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* ProtagonistJourneyToVillain: Correctness, but especially boys don't cry, is this for [[spoiler:Shiroyabu. He starts off as a good-intentioned detective; trigger-happy and reckless, but not any more evil than the other trigger-happy cops in the game's world. In boys don't cry, he's left to his own devices for an investigation and ends up killing civilians, sexually assaulting one of the bad guys (or bad girl in this case) and becomes a pawn of the villain. At the very end of electride he might have a HeelRealization, but the circumstances are unclear]].


* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of an apartment building, even making a point of telling you that you need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints," which is itself a bit of a hint that you don't actually need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].

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* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of an apartment building, even making a point of telling you that you need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints," which is itself a bit of a hint that you don't actually really need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].


* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of a building, and making a point of telling you that you will receive "no hints". [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so]].

to:

* PlayingThePlayer: The apartment puzzle in electride, which asks you to investigate 100 floors of a an apartment building, and even making a point of telling you that you will need to look over every nook and cranny of the building and check every single apartment. But there must be some trick to it, though, because it also tells you that you'll receive "no hints".hints," which is itself a bit of a hint that you don't actually need to do all that. [[spoiler:The secret is that the rooms you have to check aren't actually specific rooms; going to any floor and checking the first door will make the person you need to find be in that room, and the room you need to find to finish the puzzle can be any one of many that follows certain rules. You don't actually have to investigate thousands of rooms, but the only way to solve the puzzle is to buy into the idea of doing so]].so...at least, until after checking every room of a few floors you notice that only the first apartment of each floor has anybody in it]].


* BigBad: [[spoiler:Kosuke Kurumizawa, although in true Suda fashion their role is very non-traditional.]]

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* BigBad: [[spoiler:Kosuke Kurumizawa, although in true Suda fashion their his role is very non-traditional.]]

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