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* MockHeadroom: [[EldritchAbomination The Black Signal]] is, among other things, essentially a ghost haunting the electronic systems of Tokyo, regularly taking over TV screens, PA systems, phones, and even the game's Lore entries; he will regularly glitch and repeat random words, including in text-only appearances; furthermore, it's made clear that he was once human: [[spoiler: he was John Copley, the terrorist behind the Filth-bomb on the Tokyo subways, having been transformed into an intangible monster as a result of being at the very epicenter of the blast.]] Though he doesn't manifest an avatar at any point in the game, the preview comic for Issue 10 makes the Max Headroom parallel all the clearer by having his human face appear in multiple TV screens across Tokyo.

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* MockHeadroom: [[EldritchAbomination The Black Signal]] is, among other things, is essentially a ghost haunting the electronic systems of Tokyo, regularly taking over TV screens, PA systems, phones, and even the game's Lore entries; he entries. He will regularly glitch and repeat random words, including in text-only appearances; furthermore, appearances. Furthermore, it's made clear that he was once human: [[spoiler: he was John Copley, the terrorist behind the Filth-bomb on the Tokyo subways, having been transformed into an intangible monster as a result of being at the very epicenter of the blast.]] Though he doesn't manifest an avatar at any point in the game, the preview comic for Issue 10 makes the Max Headroom parallel all the clearer by having his human face appear in multiple TV screens across Tokyo.

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* MockHeadroom: [[EldritchAbomination The Black Signal]] is, among other things, essentially a ghost haunting the electronic systems of Tokyo, regularly taking over TV screens, PA systems, phones, and even the game's Lore entries; he will regularly glitch and repeat random words, including in text-only appearances; furthermore, it's made clear that he was once human: [[spoiler: he was John Copley, the terrorist behind the Filth-bomb on the Tokyo subways, having been transformed into an intangible monster as a result of being at the very epicenter of the blast.]] Though he doesn't manifest an avatar at any point in the game, the preview comic for Issue 10 makes the Max Headroom parallel all the clearer by having his human face appear in multiple TV screens across Tokyo.

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* GuideDangIt: The 2016 Samhain event caused a fair bit of consternation from the community for being so opaque. In each of the four main zones (New England, Egypt, Transylvania, and Tokyo), a special mob called a "Rider" will appear under the right circumstances. These circumstances involve a player beginning the summoning and sacrifices being made to them in the form of killing mobs spawned when the Rider approaches. Seems simple enough, right? Except that, unless a certain number of people worship (actually do the /worship emote) at three specific locations in that particular map, the spawn will be unempowered and give worse loot. And then there's the issue of the lore -- in previous Halloween events, the lore's spawned in locations specific to the quests given for the event. This time, it's a random drop from the Riders, seemingly in only the empowered instances. On top of all ''that'', the event can glitch out, especially on Solomon Island, where the objective is to close hell portals, which have a habit of not spawning. And then there's the puzzle elements...

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* DeathAsGameMechanic: Dying can allow you to travel through the world as a ghost, talk to other ghosts, and even go to locations unavailable to the living.

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* {{Mephistopheles}}: In issue 11, a visit to the Faust Omega level of Orochi Tower reveals that the resident banking company, [[MeaningfulName Faust Capital]], is being run by none other than Mephistopheles himself. He offers you several beneficial-sounding options that you have to decide between in order to progress, and [[JackassGenie all of them result in unpleasant, cheap, or overly-complicated rewards]]: for example, choosing eternal love will give you an immediate appointment with a murderous succubus, while choosing eternal life summons a vampire into the room with you. The level ends in a boss battle with Mephistopheles, revealing that he's actually a [[OurGeniesAreDifferent Jinn]].


* EyeballPluckingBirds: In the intro to the mission "The Korinto-Kai", Daimon Kiyota regales players with a bizarre story about a crow pecking at the face of a depressed corpse hanging from a gibbet, offering to change the dead man's outlook perspective in exchange for "sweet jelly". Because a broken neck can only nod, the crow eats "all of the sweet jelly out of the swinging stiff's skull-windows".



* {{Familiar}}: One of the most common enemies found at Innsmouth Academy; according to Annabel Usher, prior to the disaster, they were created by the students in the magical equivalent of shop class- hence the reason why they look so repulsive. Unfortunately, they've gone feral following the death of the students, leaving the player with the job of trimming the herd before they overrun the remaining defenders.

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* {{Familiar}}: {{Familiar}}:
**
One of the most common enemies found at Innsmouth Academy; according to Annabel Usher, prior to the disaster, they were created by the students in the magical equivalent of shop class- class -- hence the reason why they look so repulsive. Unfortunately, they've gone feral following the death of the students, leaving the player with the job of trimming the herd before they overrun the remaining defenders.



** No matter what masters they serve, Ghouls will always be the lowest in the hierarchy: though intelligent and capable of great magic given enough time and experience, the armies they support treat them as little more than animals, using them as little more than auxiliaries, CannonFodder, and corpse disposal - a task they admittedly excel at. In fact, the Jinn actually claim that they created Ghouls to act as their servants, forcing them into this cultural niche from the moment of their creation onwards.

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** No matter what masters they serve, Ghouls will always be the lowest in the hierarchy: though although intelligent and capable of great magic given enough time and experience, the armies they support treat them as little more than animals, using them as little more than auxiliaries, CannonFodder, and corpse disposal - -- a task they admittedly excel at. In fact, the Jinn actually claim that they created Ghouls to act as their servants, forcing them into this cultural niche from the moment of their creation onwards.

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* BackToBackBadasses: In Egypt, you run into a small group of Council of Venice soldiers, fighting back-to-back against zombie-like Aten cultists with pistols and rapiers. Although heavily outnumbered, they hold their own until you arrive to tip the odds.


* NightmareOfNormality: Invoked by the Black Signal AKA John in Issue 10. Having caught you trying to access his memories, he inflicts a Poke in the Third Eye that forces you to replay memories of past incidents and battles, including a scenario in which you were never bonded with one of the Bees and became one of Gaia's Chosen. From here, John taunts you by suggesting that you're just an ordinary human being who accidentally swallowed a bee and is now in hospital, dreaming of being special.

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* NightmareOfNormality: Invoked by the Black Signal AKA John in Issue 10. Having caught you trying to access his memories, he inflicts a Poke in the Third Eye PokeInTheThirdEye that forces you to replay memories of past incidents and battles, including a scenario in which you were never bonded with one of the Bees and became one of Gaia's Chosen. From here, John taunts you by suggesting that you're just an ordinary human being who accidentally swallowed a bee and is now in hospital, dreaming of being special.special.
* NightmarishNursery: Issue 7 features a visit to the recently-abandoned "Nursery", an [[MegaCorp Orochi Group]] laboratory dedicated to testing the world's most dangerous supernatural phenomena [[WouldHurtAChild on children]]. Outside the bloody wreckage of the research wing, the test subjects are housed in brightly-coloured sleeping quarters and playrooms, complete with toys, blue sky wallpaper, and robotic "nannies" constantly playing "The Sleepless Lullaby" by Bright September to pacify the children. For added horror, one staff-member can be found stabbed to death in the middle of a huge circle of porcelain dolls.

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* NotSoDifferentRemark:
** Ellis makes this observation about you, and also remarks that the two of you are both "fixers" with a job to do, come hell or high water. [[spoiler: And he's not talking about the mechanical kind of fixing, either.]]
** During her rants, Olga claims that the only difference between her Family and the player is the fact that the people of the village "call you hero and call ''us'' murderers."


* DesperatePleaForHome: In Issue 9, you're eventually sent to explore the abandoned [[PathOfInspiration Fear Nothing Foundation]] headquarters; here, the mission "Dear Diary" allows you to recover journal entries from a girl named Sabrina, [[ApocalypticLog charting her loss of sanity]] as the Foundation's psychological conditioning takes a toll. In the second-last entry, she's reduced to blind panic and pleading to go home. [[spoiler: In the very last entry, she's [[MindRape fully converted]] and gearing up for a mass suicide with the rest of the Foundation; by the time you arrive, she's already dead.]]



* FalloutShelterFail: Issue #10 t's revealed that the Morninglight had a secret underground clubhouse in Tokyo for the brightest of their junior members. When one of the cult's suicide bombers unleashed the Filth on Kaidan, triggering an emergency quarantine of the district, the Morninglight leadership decided it would be safest if the members remained inside and repurposed the clubhouse as a shelter. Unfortunately, problems began cropping up almost immediately: Morninglight [=VIPs=] abandoned ship once they realized nobody was coming to rescue them; food ran out after a week, resulting in cannibalism after fourteen days; then it turned out that the clubhouse's defences couldn't keep out the Black Signal, who started torturing the kids over the PA system; then the Filth itself began infecting the residents. By the time you get there, almost everyone is dead or infected.

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* FalloutShelterFail: Issue #10 t's revealed reveals that the Morninglight had a secret underground clubhouse in Tokyo for the brightest of their junior members. When one of the cult's suicide bombers unleashed the Filth on Kaidan, triggering an emergency quarantine of the district, the Morninglight leadership decided it would be safest if the members remained inside and repurposed the clubhouse as a shelter. Unfortunately, problems began cropping up almost immediately: Morninglight [=VIPs=] abandoned ship once they realized nobody was coming to rescue them; food ran out after a week, resulting in cannibalism after fourteen days; then it turned out that the clubhouse's defences couldn't keep out the Black Signal, who started torturing the kids over the PA system; then the Filth itself began infecting the residents. By the time you get there, almost everyone is dead or infected.

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* LegacySeeker: During the backstory, wealthy businessman Nathaniel Winter devoted the last years of his life to building an amusement park on an obscure island off the coast of Maine, sacrificing his reputation, his fortune, and even his relationship with his family for the sake of his "masterpiece." In the present, Nicholas Winter is left baffled as to why his now-deceased father considered Atlantic Island Park important enough to become his legacy, even bequeathing it to Nicholas to restore. [[spoiler: The twist is that it's not a legacy at all: Nathaniel Winter actually built the park as a means of seizing immortality, using guests as fuel for machines that would harvest power from the island and imbue him with it. Now transformed into a monstrous Bogeyman haunting the grounds, Winter presumably wants Nicholas to restore the park so that he can prey on the visitors it will receive.]]

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* HubUnderAttack:
** Issue #7 ends with the reveal that Agartha, the normally perfectly-safe PortalCrossroadWorld frequented only by players, has been infected by the Filth. Intruding from the portal to Filth-claimed Tokyo, the OminousObsidianOoze has claimed an entire branch of the WorldTree; during the "Whispering Tide" event, this even allows creatures of the Filth to begin manifesting inside the Hollow Earth and fight the players.
** Taken to the next level in the mission "Dark Agartha": [[spoiler: you find yourself in a BadFuture in which the Dreamers escape from captivity and lay waste the world, leaving Agartha a monster-infested ruin.]]

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* ApopheniaPlot: Given the setting, ''VideoGame/TheSecretWorld'' includes a few of these:
** [[ConspiracyTheorist Dave Screed]] is rightly afraid of the Illuminati, but lacks the ability to distinguish between the real information he's managed to unearth, the utter nonsense [[ManipulativeBastard fed to him by Illuminati sources]], and his own paranoid delusions, leading him to several false conclusions. For example, he's under the impression that the Illuminati have replaced his girlfriend with an android so he can be kept under surveillance, which he justifies through a number of bizarre details, including the number of times she went to the bathroom in a day, her use of the Kama Sutra in bed, and the fact that she was poking fun at the latest conspiracy theory . The kicker? Screed ''is'' being kept under Illuminati surveillance... by one of the members of his D&D group, [[HorribleJudgeOfCharacter who Screed doesn't even suspect]]. This fellow gamer turns out to be the ''Illuminati sysadmin.''
** In the mission "Dead Stories," your exploration of the [[PathOfInspiration FNF]] [[ElaborateUndergroundBase Clubhouse]] in Tokyo uncovers an angry note written by one of the young recruits; with the kids sealed inside the complex for their own safety in the wake of the terrorist bombing, the author is convinced that the entire Clubhouse was set up by Facebook in order to study the recruits, even believing that the dwindling food supplies and increasingly gloomy news reports have all been faked in order for Facebook to improve their algorithms. The note ends with the writer making a beeline for the Clubhouse's VIP area with the intentions of "bringing the fury" to Mark Zuckerberg. By now, of course, the player knows that the Clubhouse is actually run by a doomsday cult in service to [[EldritchAbomination godlike mollusks from beyond time and space]]. [[spoiler: By the time you get there, the place is overrun by [[OminousObsidianOoze the Filth]] and everyone's dead or infected, so you can guess how well the attempt to bring the fury went.]]


* VerbalSaltInTheWound: During the first confrontation with [[spoiler: Lilith]] in Issue #7 she knows that she can't actually kill the player character without you [[ResurrectiveImmortality springing back to life]]... so she just cuts your legs off with a laser and leaves you to it. When you finally manage to corner her atop the Orochi Building in Issue #11, she sneeringly asks "how are your ''legs?"'' Of course, [[HeroicMime you can't speak]], but a good look at your face reveals that you definitely aren't amused.



** Lorraine, [[spoiler:who was artificially implanted with a bee]], does not enjoy her immortality very much at all, [[spoiler:and she finds a way to kill herself.]]

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** Lorraine, [[spoiler:who was artificially implanted with a bee]], does not enjoy her immortality very much at all, [[spoiler:and she ultimately finds a way to kill herself.herself... hopefully.]]

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* MenacingMuseum: The British Museum of the Occult. A secret branch of the famous London venue left abandoned for decades, the players are tasked with building new exhibits on the monsters they've fought. However, though it's perfectly safe, the building is incredibly creepy: since it's meant to be personalized, other players can't enter unless they join your team - leaving you wandering the eerily-deserted building with only the creepy soundtrack and the lone curator for company... and the curator will spend your visit following you around, even teleporting himself into a wing of the museum after you, and he doesn't appear to be able to say anything other than ominously low-pitched mumbles of "hullo" and "cheerio." To date, no explanation has ever emerged for who he is or why he behaves like this.

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