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** Khalid, the immortal hermit living in the Egyptian wilderness. Implied to be have been [[spoiler:either Moses or Aaron]], more-than implied to be somewhat Angelic in nature, and somewhat reminiscent of [[LordOfTheRings Gandalf.]]

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** Khalid, the immortal hermit living in the Egyptian wilderness. Implied to be have been [[spoiler:either Moses or Aaron]], more-than implied to be somewhat Angelic in nature, and somewhat reminiscent of [[LordOfTheRings [[Literature/TheLordOfTheRings Gandalf.]]


->Our wisdom flows so sweet. Taste and see...
->TRANSMIT -- initiate trope signal -- RECEIVE -- initiate the wiki syntax –- EVERYTHING IS TRUE -- initiate the examples protocol -- WITNESS -- The Secret World Main Page

to:

->Our wisdom flows so sweet. Taste and see... \n->TRANSMIT \\
TRANSMIT
-- initiate trope signal -- RECEIVE -- initiate the wiki syntax –- EVERYTHING IS TRUE -- initiate the examples protocol -- WITNESS -- The Secret World Main Page



-->'''Usher:''' Well then, there you are- [[SarcasmMode the "Secret" Illuminati Archives, lost to the ages.]]

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-->'''Usher:''' --->'''Usher:''' Well then, there you are- [[SarcasmMode the "Secret" Illuminati Archives, lost to the ages.]]



--->'''Usher:''': I would think the first time yer' bricked in is probably the worst time.
--->'''Montag:''': In my experience each time begins a new session of claustrophobic terror.
--->'''Usher:''': Yer' like the world's revenge on sarcasm, d'you know that?

to:

--->'''Usher:''': -->'''Usher:''' I would think the first time yer' bricked in is probably the worst time.
--->'''Montag:''':
time.\\
'''Montag:'''
In my experience each time begins a new session of claustrophobic terror.
--->'''Usher:''':
terror.\\
'''Usher:'''
Yer' like the world's revenge on sarcasm, d'you know that?


* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler: Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality -- but it's entirely devoted to the Filth.]]

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* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler: Subverted; [[spoiler:Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality -- but it's entirely devoted to the Filth.]]



** The story around Solomon Island centers around two of them: [[spoiler: Excalibur and a Gaia Engine buried deep underneath Blue Mountain.]] The latter artifacts are the most important revealed thus far, as they [[spoiler: stop the Dreamers from devouring reality by keeping them lulled to sleep.]]

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** The story around Solomon Island centers around two of them: [[spoiler: Excalibur [[spoiler:Excalibur and a Gaia Engine buried deep underneath Blue Mountain.]] The latter artifacts are the most important revealed thus far, as they [[spoiler: stop [[spoiler:stop the Dreamers from devouring reality by keeping them lulled to sleep.]]



** The ring worn by [[spoiler: Lilith]] projects fields that can effortlessly imprison someone, protect the user from the Filth, and even severely weaken one of the strongest Filth creatures to the point where a lone [[PlayerCharacter Secret Worlder]] can bring it down. Unfortunately for the wearer, [[NoSell it does absolutely nothing against]] [[spoiler: the Nephilim.]]

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** The ring worn by [[spoiler: Lilith]] [[spoiler:Lilith]] projects fields that can effortlessly imprison someone, protect the user from the Filth, and even severely weaken one of the strongest Filth creatures to the point where a lone [[PlayerCharacter Secret Worlder]] can bring it down. Unfortunately for the wearer, [[NoSell it does absolutely nothing against]] [[spoiler: the [[spoiler:the Nephilim.]]



* AndIMustScream: The fate of one unfortunate, faction-less Bee captured by Vali. [[spoiler: Orochi's Project Odyssey is trying to find something they can add to their robots that will grant them access to Agartha, so they create pseudo-cyborgs using tissues harvested from their captive. This man is kept heavily sedated and restrained while they regularly cut him up, or open, hoping to find some organ or quantity of his flesh that will serve as their key, killing him when they take too much and forcing him to respawn within their secure facility. He's helplessly trapped as a human guinea pig without the luxury of death and nobody who cares to save him.]] It's implied that this is why it's so important for Secret Worlders to join a faction.
* AndTheAdventureContinues: After completing your story mission, your faction leaders reward you with a leave of vacation [[spoiler: while hinting about going back to Tokyo where it all began.]]

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* AndIMustScream: The fate of one unfortunate, faction-less Bee captured by Vali. [[spoiler: Orochi's [[spoiler:Orochi's Project Odyssey is trying to find something they can add to their robots that will grant them access to Agartha, so they create pseudo-cyborgs using tissues harvested from their captive. This man is kept heavily sedated and restrained while they regularly cut him up, or open, hoping to find some organ or quantity of his flesh that will serve as their key, killing him when they take too much and forcing him to respawn within their secure facility. He's helplessly trapped as a human guinea pig without the luxury of death and nobody who cares to save him.]] It's implied that this is why it's so important for Secret Worlders to join a faction.
* AndTheAdventureContinues: After completing your story mission, your faction leaders reward you with a leave of vacation [[spoiler: while [[spoiler:while hinting about going back to Tokyo where it all began.]]



** Certain achievements give you new clothes. For example, completing all the quests for the Innsmouth Academy Faculty rewards you with an Innsmouth Academy Hoodie. [[spoiler: Completing all the Jack O'Lantern quests rewards you with a Pumpkin Head!]]

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** Certain achievements give you new clothes. For example, completing all the quests for the Innsmouth Academy Faculty rewards you with an Innsmouth Academy Hoodie. [[spoiler: Completing [[spoiler:Completing all the Jack O'Lantern quests rewards you with a Pumpkin Head!]]



* AntiHero / AntiVillain: These sorts abound in the Secret World. Special mention goes to Wicker, though. [[spoiler: He sold his soul in order to survive in hell with plans of bringing it back to the paradise it once was.]]

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* AntiHero / AntiVillain: These sorts abound in the Secret World. Special mention goes to Wicker, though. [[spoiler: He [[spoiler:He sold his soul in order to survive in hell with plans of bringing it back to the paradise it once was.]]



** [[spoiler: "You are all made of stars"]] shows up in Tokyo after its initial use in Issue #7. It's a really big clue that something filth-related happened at [[spoiler: the Fear Nothing Foundation]] as opposed to run of the mill death cult stuff.

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** [[spoiler: "You [[spoiler:"You are all made of stars"]] shows up in Tokyo after its initial use in Issue #7. It's a really big clue that something filth-related happened at [[spoiler: the [[spoiler:the Fear Nothing Foundation]] as opposed to run of the mill death cult stuff.



** Khalid, the immortal hermit living in the Egyptian wilderness. Implied to be have been [[spoiler: either Moses or Aaron]], more-than implied to be somewhat Angelic in nature, and somewhat reminiscent of [[LordOfTheRings Gandalf.]]

to:

** Khalid, the immortal hermit living in the Egyptian wilderness. Implied to be have been [[spoiler: either [[spoiler:either Moses or Aaron]], more-than implied to be somewhat Angelic in nature, and somewhat reminiscent of [[LordOfTheRings Gandalf.]]



* BodyHorror: The transformation process inherent to both the Filth and the Draug. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler: Joe Slater, PatientZero for the Draug attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler: but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]

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* BodyHorror: The transformation process inherent to both the Filth and the Draug. Not only do the lore entries go into horrific detail, but you actually get to see the transformation at a mid-point in the case of [[spoiler: Joe [[spoiler:Joe Slater, PatientZero for the Draug attack on Kingsmouth]]: when you finally track him down, he still looks vaguely human, [[spoiler: but [[spoiler:but his left arm has been distorted into massive club of bone and coral, his right arm is covered in wriggling tentacles, and his face is pockmarked with what look like barnacles.]]



--> '''Deputy Andy:''' Kingsmouth was a sleepy little burg. Nothing stronger on the streets than a hot cup of coffee and chocolate glazed donuts from Suzie's. The occasional DUI, domestic disturbance, human sacrifice... But every town has a dark side, right?

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--> '''Deputy -->'''Deputy Andy:''' Kingsmouth was a sleepy little burg. Nothing stronger on the streets than a hot cup of coffee and chocolate glazed donuts from Suzie's. The occasional DUI, domestic disturbance, human sacrifice... But every town has a dark side, right?



* ChurchOfHappyology: The Morninglight -- at first glance, anyway. A weird blend of self-help group and new-age religion, the Morninglight preach a new dawn of humanity ushered in by their charismatic founder and messiah, Phillip Marquard; spokespeople can be found on street corners throughout the hub zones, offering personality tests for anyone interested in taking it -- tests that seem rigged to induct more followers into the group. Furthermore, the Morninglight are intensely protective of their public image and will go to terrifying extremes to prevent anyone outside their ranks from learning their secrets from defectors -- up to and including a kill-on-sight label of "Obstructive Person". [[spoiler: Plus, they're a scam religion created by Lilith and recently converted to the worship of the Dreamers.]]

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* ChurchOfHappyology: The Morninglight -- at first glance, anyway. A weird blend of self-help group and new-age religion, the Morninglight preach a new dawn of humanity ushered in by their charismatic founder and messiah, Phillip Marquard; spokespeople can be found on street corners throughout the hub zones, offering personality tests for anyone interested in taking it -- tests that seem rigged to induct more followers into the group. Furthermore, the Morninglight are intensely protective of their public image and will go to terrifying extremes to prevent anyone outside their ranks from learning their secrets from defectors -- up to and including a kill-on-sight label of "Obstructive Person". [[spoiler: Plus, [[spoiler:Plus, they're a scam religion created by Lilith and recently converted to the worship of the Dreamers.]]



* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling -- up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler: Lilith just slices your legs off and leaves you to it.]]

to:

* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling -- up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler: Lilith [[spoiler:Lilith just slices your legs off and leaves you to it.]]



** Dragon players experience a "Did You Just Shake Hands With Cthulhu" moment when [[spoiler: the Golden Child -- TheChosenOne on which the entire Dragon is based upon, the child that you've been explicitly ordered ''never'' to speak to -- quite unexpectedly beckons you over and shakes your hand.]] Judging by [[TheConsigliere Bong Cha's]] stunned expression and the bow one of the servants gives you on your way out, it's clear that this trope was running through their heads.

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** Dragon players experience a "Did You Just Shake Hands With Cthulhu" moment when [[spoiler: the [[spoiler:the Golden Child -- TheChosenOne on which the entire Dragon is based upon, the child that you've been explicitly ordered ''never'' to speak to -- quite unexpectedly beckons you over and shakes your hand.]] Judging by [[TheConsigliere Bong Cha's]] stunned expression and the bow one of the servants gives you on your way out, it's clear that this trope was running through their heads.



* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology -- [[spoiler: and, according to Dr Klein in Issue #14, a complete universal restart]]. The world is currently in the Fourth Age.

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* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology -- [[spoiler: and, [[spoiler:and, according to Dr Klein in Issue #14, a complete universal restart]]. The world is currently in the Fourth Age.



** The Third Age is heavily implied to have been an AgeOfWonder filled with advanced, [[{{Magitek}} anima-powered]] technology. The legends of {{Atlantis}} and other lost civilizations have their roots in this time. It is so far gone, however, that only a few bits and pieces of it are left, like [[spoiler:Excalibur]] and possibly the Agartha Custodians. It ended when [[spoiler: Lilith's plans to get in the Dreamers' good graces blew up in her face, causing one of them to wake up just enough that it brought down the world as it rolled over and fell asleep again]].

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** The Third Age is heavily implied to have been an AgeOfWonder filled with advanced, [[{{Magitek}} anima-powered]] technology. The legends of {{Atlantis}} and other lost civilizations have their roots in this time. It is so far gone, however, that only a few bits and pieces of it are left, like [[spoiler:Excalibur]] and possibly the Agartha Custodians. It ended when [[spoiler: Lilith's [[spoiler:Lilith's plans to get in the Dreamers' good graces blew up in her face, causing one of them to wake up just enough that it brought down the world as it rolled over and fell asleep again]].



* ExactWords: [[spoiler: Che said he could get you into Philip Marquard's mansion. He said nothing about him being there.]]

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* ExactWords: [[spoiler: Che [[spoiler:Che said he could get you into Philip Marquard's mansion. He said nothing about him being there.]]



* {{Expy}}: The Secret World attempts to be closely parallel to reality, so the fictional characters of the novel, {{Dracula}} are just as fictional in TSW. An in-game equivalent does exist to Van Helsing, the greatest vampire hunter ever and whose lore is what allows humans to hunt vampires so effectively. [[spoiler: It's Dracula himself, who was never a vampire in this setting. For the record, his heirs are not fans of Bram Stoker.]]

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* {{Expy}}: The Secret World attempts to be closely parallel to reality, so the fictional characters of the novel, {{Dracula}} are just as fictional in TSW. An in-game equivalent does exist to Van Helsing, the greatest vampire hunter ever and whose lore is what allows humans to hunt vampires so effectively. [[spoiler: It's [[spoiler:It's Dracula himself, who was never a vampire in this setting. For the record, his heirs are not fans of Bram Stoker.]]



** [[spoiler: Samuel Chandra's]] face can be seen plastered on magazines and posters even before you realize [[spoiler: the Orochi Group]] isn't just background flavor.
** One of the very first things a fresh Illuminati player can do is talk to Doctor Zurn, who mentions that he would love to get a good look at the player's bee, but he's unwilling to cross the lines required for that to happen. Dragon players are also warned in an early mission debrief to ''never'' let [[spoiler: Orochi]] take them alive, because TheyWouldCutYouUp. [[spoiler: Come Issue #11, it turns out Orochi is happy to cross that line.]]

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** [[spoiler: Samuel [[spoiler:Samuel Chandra's]] face can be seen plastered on magazines and posters even before you realize [[spoiler: the [[spoiler:the Orochi Group]] isn't just background flavor.
** One of the very first things a fresh Illuminati player can do is talk to Doctor Zurn, who mentions that he would love to get a good look at the player's bee, but he's unwilling to cross the lines required for that to happen. Dragon players are also warned in an early mission debrief to ''never'' let [[spoiler: Orochi]] [[spoiler:Orochi]] take them alive, because TheyWouldCutYouUp. [[spoiler: Come [[spoiler:Come Issue #11, it turns out Orochi is happy to cross that line.]]



** The storyline covered over three dungeons about stopping the Hell Dimensions from invading doesn't have much of anything to do with the main plot, looking like more of a sidequest than most of the actual sidequests. [[spoiler: The final boss of the storyline is a fallen angel, one that the bees say is a Nephilim. They also speak of him as a force to be reckoned with, which is backed up by the fact that it takes five of Gaia's Chosen to take him down. In another lore section, they note that not even ''they'' know Lilith's hidden eighteenth name, only the Nephilim do. Sure enough, the next time you see Nephilim, they have ''you'' outnumbered instead of the other way around, leaving them free to ignore you while they bind Lilith with her eighteenth name.]]

to:

** The storyline covered over three dungeons about stopping the Hell Dimensions from invading doesn't have much of anything to do with the main plot, looking like more of a sidequest than most of the actual sidequests. [[spoiler: The [[spoiler:The final boss of the storyline is a fallen angel, one that the bees say is a Nephilim. They also speak of him as a force to be reckoned with, which is backed up by the fact that it takes five of Gaia's Chosen to take him down. In another lore section, they note that not even ''they'' know Lilith's hidden eighteenth name, only the Nephilim do. Sure enough, the next time you see Nephilim, they have ''you'' outnumbered instead of the other way around, leaving them free to ignore you while they bind Lilith with her eighteenth name.]]



* TheHermit: Khalid in Egypt. An immortal [[spoiler: implied to be Moses or Aaron.]]

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* TheHermit: Khalid in Egypt. An immortal [[spoiler: implied [[spoiler:implied to be Moses or Aaron.]]



* LivingStatue: The Sentinels, who currently guard the City of the Sun God and [[SealedEvilInACan prevent the Black Pharaoh from rising again]]; lore and character dialogue reveals that they were originally [[spoiler: the children of Ptahmose, sacrificed by him in order to stop Akhenaten's return.]] Though unable to move, they can still think and speak, and occasionally command local wildlife to do their bidding; as such, they're quest-givers.

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* LivingStatue: The Sentinels, who currently guard the City of the Sun God and [[SealedEvilInACan prevent the Black Pharaoh from rising again]]; lore and character dialogue reveals that they were originally [[spoiler: the [[spoiler:the children of Ptahmose, sacrificed by him in order to stop Akhenaten's return.]] Though unable to move, they can still think and speak, and occasionally command local wildlife to do their bidding; as such, they're quest-givers.



* LostTechnology: Apparently plenty of it albeit not in plain sight for the most part, aside from the Agartha Custodians. Modern Day is ostensibly considered to be the Fourth Age of our world so there were three other advanced civilizations before ours and their technology is rare but not completely gone. Many legendary relics are implied to be remnants of a previous age [[spoiler: such as Excalibur]].

to:

* LostTechnology: Apparently plenty of it albeit not in plain sight for the most part, aside from the Agartha Custodians. Modern Day is ostensibly considered to be the Fourth Age of our world so there were three other advanced civilizations before ours and their technology is rare but not completely gone. Many legendary relics are implied to be remnants of a previous age [[spoiler: such [[spoiler:such as Excalibur]].



* LovecraftLite: Played with. There are plenty of Lovecraftian beasties that can be slain by the player characters, especially among the upper ranks of the Draug, and the secret societies have all become quite adept at fighting Cthuluesque monstrosities over the centuries. However, it eventually becomes clear that things like the ur-Draug and the Unutterable Lurker are ultimately small potatoes in comparison to the overarching menace of the game, the Dreamers. [[spoiler: The only thing capable of keeping them asleep are the Gaia Engines, artifacts created by beings hovering somewhere between angels and HumanoidAbomination; if the Dreamers ever escaped from captivity, nothing in the world could ever stop them. How do we know this? Because Lilith accidentally woke up one of them, and it stayed awake just long enough to ''end the world'' before nodding off again. And if Issue 14 is any evidence, the destruction was so thorough that the universe itself had to be reset just to recover from it!]]

to:

* LovecraftLite: Played with. There are plenty of Lovecraftian beasties that can be slain by the player characters, especially among the upper ranks of the Draug, and the secret societies have all become quite adept at fighting Cthuluesque monstrosities over the centuries. However, it eventually becomes clear that things like the ur-Draug and the Unutterable Lurker are ultimately small potatoes in comparison to the overarching menace of the game, the Dreamers. [[spoiler: The [[spoiler:The only thing capable of keeping them asleep are the Gaia Engines, artifacts created by beings hovering somewhere between angels and HumanoidAbomination; if the Dreamers ever escaped from captivity, nothing in the world could ever stop them. How do we know this? Because Lilith accidentally woke up one of them, and it stayed awake just long enough to ''end the world'' before nodding off again. And if Issue 14 is any evidence, the destruction was so thorough that the universe itself had to be reset just to recover from it!]]



** [[spoiler: "My name is Sarah, I am still on this planet."]]

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** [[spoiler: "My [[spoiler:"My name is Sarah, I am still on this planet."]]



*** [[spoiler: [[EldritchHorror The Dreaming Ones]] are probably the blackest group in the game, with their end goal being rewriting reality through the Filth, and to finally wake up from their imposed slumber in this new reality and then take control. Their promises of power -- and threats if you reject their offers -- show much of their true nature.]]

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*** [[spoiler: [[EldritchHorror [[spoiler:[[EldritchHorror The Dreaming Ones]] are probably the blackest group in the game, with their end goal being rewriting reality through the Filth, and to finally wake up from their imposed slumber in this new reality and then take control. Their promises of power -- and threats if you reject their offers -- show much of their true nature.]]



* NamesToRunAwayFromReallyFast: There are 18 of them that are not only feared, they fundamentally break the mortal psyche' each and, said together, they warp reality -- Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, Talto, [[spoiler: Lilith, Ki-sikil-lil-la-ke]]. [[IHaveManyNames And they are ALL the same person.]]

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* NamesToRunAwayFromReallyFast: There are 18 of them that are not only feared, they fundamentally break the mortal psyche' each and, said together, they warp reality -- Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, Talto, [[spoiler: Lilith, [[spoiler:Lilith, Ki-sikil-lil-la-ke]]. [[IHaveManyNames And they are ALL the same person.]]



** Actually, the list is bigger: [[spoiler: Ishtar, Athena, Juno...]]

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** Actually, the list is bigger: [[spoiler: Ishtar, [[spoiler:Ishtar, Athena, Juno...]]



* NephariousPharaoh: The main villain of the Egypt section is Akenaten, changed from simply establishing a new religion into an OmnicidalManiac. His reign is described in this style. [[spoiler: Players fight a "sealed in a tomb" version at the end of this storyline section.]]

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* NephariousPharaoh: The main villain of the Egypt section is Akenaten, changed from simply establishing a new religion into an OmnicidalManiac. His reign is described in this style. [[spoiler: Players [[spoiler:Players fight a "sealed in a tomb" version at the end of this storyline section.]]



* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler: On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]

to:

* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler: On [[spoiler:On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]



* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and -- given enough time and power -- are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols -- judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler: They were actually created by Lilith.]]

to:

* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and -- given enough time and power -- are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols -- judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler: They [[spoiler:They were actually created by Lilith.]]



** More Orochi hijinx: the password securing the records relating to the [[spoiler: wholesale kidnapping, torture, and deliberate horrific mutation of local children]] is protected by the password 'password'.

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** More Orochi hijinx: the password securing the records relating to the [[spoiler: wholesale [[spoiler:wholesale kidnapping, torture, and deliberate horrific mutation of local children]] is protected by the password 'password'.



** It's eventually revealed that the Atlantic Island Amusement Park was constructed as part of one of these, [[spoiler: harvesting magical power from the deaths of workers and children alike, and infusing the energies into Nathaniel Winter- transforming him into the Boogeyman.]]
** The Sentinels [[spoiler: were created through one of these: with no other way to keep the Black Pharoah sealed inside his Pyramid, Ptahmose sacrificed his children and transferred their souls into seven giant statues designed to keep Akhenaten imprisoned for all time. For good measure, the youngest of the seven were under ten years old at the time.]]

to:

** It's eventually revealed that the Atlantic Island Amusement Park was constructed as part of one of these, [[spoiler: harvesting [[spoiler:harvesting magical power from the deaths of workers and children alike, and infusing the energies into Nathaniel Winter- transforming him into the Boogeyman.]]
** The Sentinels [[spoiler: were [[spoiler:were created through one of these: with no other way to keep the Black Pharoah sealed inside his Pyramid, Ptahmose sacrificed his children and transferred their souls into seven giant statues designed to keep Akhenaten imprisoned for all time. For good measure, the youngest of the seven were under ten years old at the time.]]



* ShownTheirWork: It's amazing how much effort Funcom puts into this game's lore. For instance, Ptahmose, who you encounter in Egypt, has seven children who [[spoiler: watch over the City of the Sun God and keep Akenhaten imprisoned]]. Not only is Ptahmose an actual historical figure- a Vizier under Akenhaten- but all of his children are named after the seven children the historical Ptahmose had!

to:

* ShownTheirWork: It's amazing how much effort Funcom puts into this game's lore. For instance, Ptahmose, who you encounter in Egypt, has seven children who [[spoiler: watch [[spoiler:watch over the City of the Sun God and keep Akenhaten imprisoned]]. Not only is Ptahmose an actual historical figure- a Vizier under Akenhaten- but all of his children are named after the seven children the historical Ptahmose had!



** [[spoiler: Lilith]], who is TheDreaded to the point her name triggers an evolutionary panic attack within humans.

to:

** [[spoiler: Lilith]], [[spoiler:Lilith]], who is TheDreaded to the point her name triggers an evolutionary panic attack within humans.



** [[spoiler: At the end of Issue #11, Samuel makes good on his words of retaliation and uses Orochi's global media subsidiary QBL to make you the public enemy number one of the world. The photo of your character shown during the news broadcasting sequence is taken with the same clothing you wear when you complete the mission. So if one wore something silly, say a horse head mask during the final stage of the missions...]]

to:

** [[spoiler: At [[spoiler:At the end of Issue #11, Samuel makes good on his words of retaliation and uses Orochi's global media subsidiary QBL to make you the public enemy number one of the world. The photo of your character shown during the news broadcasting sequence is taken with the same clothing you wear when you complete the mission. So if one wore something silly, say a horse head mask during the final stage of the missions...]]



* SpoilerTitle: Sidestories: "the Last Pagan" introduces Ricky Pagan, who charges the player to find the lost members of his Rockabilly gang or failing that return their leather jackets. Only two members of the Pagans have survived [[spoiler: one is killed by an onryo when you find him, the other renounces the gang to join the Jingu Clan]], leaving you to return all of the jackets and making Ricky the last Pagan.

to:

* SpoilerTitle: Sidestories: "the Last Pagan" introduces Ricky Pagan, who charges the player to find the lost members of his Rockabilly gang or failing that return their leather jackets. Only two members of the Pagans have survived [[spoiler: one [[spoiler:one is killed by an onryo when you find him, the other renounces the gang to join the Jingu Clan]], leaving you to return all of the jackets and making Ricky the last Pagan.



** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]].
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the location, and the floor looks somewhat charred. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]
** Before going back to Ancient Egypt, Säid gives you a [[http://en.wikipedia.org/wiki/Scarab_%28artifact%29 scarab]] to ensure that you reach the correct time period. [[spoiler: As you are about to travel back to the future, you meet a living Säid, and he steals this scarab from you.]]

to:

** Säid first asks you to travel back in time to recover the "ancile of Mars" from an Ancient Roman outpost. Your character goes back in time, replaces an ancile with a fake one, and goes back to Säid. [[spoiler: The [[spoiler:The ancile your character brings is fake as well, implying that perhaps a bunch of your characters may have replaced all of them with fakes]].
** When your character first looks for the ark in the dig site, you find the one there is broken, a shield surrounds the location, and the floor looks somewhat charred. You than go back in time to the same location in Ancient Egypt to find a functioning ark. [[spoiler: You [[spoiler:You replace a functioning ark with the broken one you had found in the future, setting off a trap that activates a shield, and burns the floor.]]
** Before going back to Ancient Egypt, Säid gives you a [[http://en.wikipedia.org/wiki/Scarab_%28artifact%29 scarab]] to ensure that you reach the correct time period. [[spoiler: As [[spoiler:As you are about to travel back to the future, you meet a living Säid, and he steals this scarab from you.]]



** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]]. Turned upside down, this spells a word quite dear to the creatures.

to:

** The password to the vampires' observatory in Transylvania is [[spoiler: 90078]].[[spoiler:90078]]. Turned upside down, this spells a word quite dear to the creatures.



* SuperpowerLottery: Bees can teleport, travel through Agartha, walk between dimensions, and [[ResurrectiveImmortality endlessly return from the dead.]] [[spoiler: However, if Lorraine is to be believed, Gaia is also draining something even more important.]]

to:

* SuperpowerLottery: Bees can teleport, travel through Agartha, walk between dimensions, and [[ResurrectiveImmortality endlessly return from the dead.]] [[spoiler: However, [[spoiler:However, if Lorraine is to be believed, Gaia is also draining something even more important.]]



* TokyoIsTheCenterOfTheUniverse: The headquarters of the Orochi Group. It's [[WhereItAllBegan where the Filth first appeared in the game]]. All three of the secret societies hint in their epilogues that they will be [[AndTheAdventureContinues returning to Tokyo]].

to:

* TokyoIsTheCenterOfTheUniverse: TokyoIsTheCenterOfTheUniverse:
**
The headquarters of the Orochi Group. It's [[WhereItAllBegan where the Filth first appeared in the game]]. All three of the secret societies hint in their epilogues that they will be [[AndTheAdventureContinues returning to Tokyo]].



* TheUnmasquedWorld:[[spoiler: Very nearly happens in the new Manhattan Exclusion Zone raid when a ''EldritchAbomination'' starts trashing TIMES SQUARE! Alex [=McCall=] suggests blaming everthing on [[GasLeakCoverup leaky gas pipes.]]]]

to:

* TheUnmasquedWorld:[[spoiler: Very TheUnmasquedWorld: [[spoiler:Very nearly happens in the new Manhattan Exclusion Zone raid when a ''EldritchAbomination'' starts trashing TIMES SQUARE! Alex [=McCall=] suggests blaming everthing everything on [[GasLeakCoverup leaky gas pipes.]]]]



** Refuse to side with them and [[spoiler: the Dreamers]], who start off speaking in a calm, friendly manner, will quickly flip their shit.
** [[spoiler: Lilith]] when Emma refuses to leave Agartha with [[spoiler:her]] at the end of Issue #7.
** Happens to [[spoiler: John]] when [[spoiler:he learns you have met Lilith.]] It is enough to stop them from [[spoiler:[[MindRape forcibly going through your memories.]]]]

to:

** Refuse to side with them and [[spoiler: the [[spoiler:the Dreamers]], who start off speaking in a calm, friendly manner, will quickly flip their shit.
** [[spoiler: Lilith]] [[spoiler:Lilith]] when Emma refuses to leave Agartha with [[spoiler:her]] at the end of Issue #7.
** Happens to [[spoiler: John]] [[spoiler:John]] when [[spoiler:he learns you have met Lilith.]] It is enough to stop them from [[spoiler:[[MindRape forcibly going through your memories.]]]]



* VoiceOfTheLegion: [[spoiler: Lilith]] does this [[http://youtu.be/nvBYXUg6ESg?t=12m10s as she's listing off sixteen of her seventeen names.]] It's actually more unsettling when she delivers her current name in a low whisper.
* WasOnceAMan: Almost every single creature the Player encounter on Solomon Island is either a Zombie or belongs into this category: The Draug [[spoiler: (except for their leaders)]], the Wendigos, the Filth creatures, [[spoiler: Jack O’Lantern, and the Bogeyman]].

to:

* VoiceOfTheLegion: [[spoiler: Lilith]] [[spoiler:Lilith]] does this [[http://youtu.be/nvBYXUg6ESg?t=12m10s as she's listing off sixteen of her seventeen names.]] It's actually more unsettling when she delivers her current name in a low whisper.
* WasOnceAMan: Almost every single creature the Player encounter on Solomon Island is either a Zombie or belongs into this category: The Draug [[spoiler: (except [[spoiler:(except for their leaders)]], the Wendigos, the Filth creatures, [[spoiler: Jack [[spoiler:Jack O’Lantern, and the Bogeyman]].



* WhamEpisode: [[SeventhEpisodeTwist Issue #7, appropriately enough.]] Your current companion turns out to be [[spoiler: Lilith, the mother of just about every single monster you've encountered, and directly responsible for the Breach]], Emma is [[spoiler: Gaia's daughter, Anima]], and [[spoiler:the Filth has begun to infest Agartha.]]
** Issue #5 brought us The Search for Tyler Freeborn, a character enigmatically referenced in the opening release. The developers implied this would be the first major storyline update. [[spoiler: Shockingly, Freeborn's whereabouts aren't the issue, but what he found: every friendly NPC in Kingsmouth is infected with an airborne strain of The Filth, they just don't know yet.]]

to:

* WhamEpisode: [[SeventhEpisodeTwist Issue #7, appropriately enough.]] Your current companion turns out to be [[spoiler: Lilith, [[spoiler:Lilith, the mother of just about every single monster you've encountered, and directly responsible for the Breach]], Emma is [[spoiler: Gaia's [[spoiler:Gaia's daughter, Anima]], and [[spoiler:the Filth has begun to infest Agartha.]]
** Issue #5 brought us The Search for Tyler Freeborn, a character enigmatically referenced in the opening release. The developers implied this would be the first major storyline update. [[spoiler: Shockingly, [[spoiler:Shockingly, Freeborn's whereabouts aren't the issue, but what he found: every friendly NPC in Kingsmouth is infected with an airborne strain of The Filth, they just don't know yet.]]



** Issue #11 brings the Tokyo arc to an end with [[spoiler: a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed -- she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped -- and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unleash Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]

to:

** Issue #11 brings the Tokyo arc to an end with [[spoiler: a [[spoiler:a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed -- she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped -- and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the [[spoiler:the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unleash Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]



** During the aforementioned Issue #7 WhamEpisode: "Can you guess my final name? [[spoiler: Lilith.]]"

to:

** During the aforementioned Issue #7 WhamEpisode: "Can you guess my final name? [[spoiler: Lilith.[[spoiler:Lilith.]]"



** Whichever Black Signal lore entry you pick up first functions as one of these, since they all make it pretty obvious that they're written by [[spoiler: the Black Signal AKA John who some players may know as the one that helped them get to Tokyo.]]
** From Issue #11,[[spoiler: "Did you really think you were the only ones capable of cheating death? Did you think your organization was the only one who could find those individuals whose lips taste of honey? Allow me to introduce you to the Mitsubachi."]]

to:

** Whichever Black Signal lore entry you pick up first functions as one of these, since they all make it pretty obvious that they're written by [[spoiler: the [[spoiler:the Black Signal AKA John who some players may know as the one that helped them get to Tokyo.]]
** From Issue #11,[[spoiler: "Did #11,[[spoiler:"Did you really think you were the only ones capable of cheating death? Did you think your organization was the only one who could find those individuals whose lips taste of honey? Allow me to introduce you to the Mitsubachi."]]



* WholePlotReference: Who is the Boogeyman? [[spoiler: [[ScoobyDoo Why, it's old man Winters, the guy who ran the haunted amusement park!]] ]] Rendered almost entirely invisible, due to being an honestly frightening storyline.
* WhoWantsToLiveForever: Invoked by [[spoiler: Lilith,]] who takes sadistic pleasure in making immortals regret their immortality.

to:

* WholePlotReference: Who is the Boogeyman? [[spoiler: [[ScoobyDoo [[spoiler:[[ScoobyDoo Why, it's old man Winters, the guy who ran the haunted amusement park!]] ]] Rendered almost entirely invisible, due to being an honestly frightening storyline.
* WhoWantsToLiveForever: Invoked by [[spoiler: Lilith,]] [[spoiler:Lilith,]] who takes sadistic pleasure in making immortals regret their immortality.



** Lorraine, [[spoiler: who was artificially implanted with a bee]], does not enjoy her immortality very much at all, [[spoiler: and she finds a way to kill herself.]]

to:

** Lorraine, [[spoiler: who [[spoiler:who was artificially implanted with a bee]], does not enjoy her immortality very much at all, [[spoiler: and [[spoiler:and she finds a way to kill herself.]]


''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional leveling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.



On October 25, 2016, a second spin-off game, ''Hide and Shriek'', was also released. It is a one-on-one multiplayer game, where players play the part of students of Innsmouth Academy and its rival Little Springs High School who attempt to scare each other in a Halloween Prank War, it is LighterAndSofter than either this game or The Park.

''The Secret World'' was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional leveling system. Old ''TSW'' accounts will still be able to play on a legacy server which will receive no further updates or support.

to:

On October 25, 2016, a second spin-off game, ''Hide and Shriek'', ''VideoGame/HideAndShriek'', was also released. It is a one-on-one multiplayer game, where players play the part of students of Innsmouth Academy and its rival Little Springs High School who attempt to scare each other in a Halloween Prank War, it is LighterAndSofter than either this game or The Park.

''The Secret World'' Park''.

On Halloween 2019, another spin-off game, ''VideoGame/MoonsOfMadness''
was officially deprecated on March 29, 2017 and was replaced by ''Secret World Legends'', released. It is a FreeToPlay reboot, on June 26 2017. ''SWL'' features a new combat system, more streamlined skill trees, and a more traditional leveling system. Old ''TSW'' accounts will still be able to play on a legacy server first-person, story-driven cosmic horror game, which will receive no further updates or support.taking place on Mars, and deals with the Orochi Group.


** King Tutankhamun, who is mostly known for merely undoing Akhenaten's impact on Egyptian culture by reintroducing polytheism following his father's death, actually went so far as to oppose him while he was still alive in the game, as the Aten is a kind of universe-threatening monstrosity. His legacy includes the Marya, an AncientOrderOfProtectors who still oppose the Aten to this day.

to:

** King Tutankhamun, UsefulNotes/{{Tutankhamun}}, who is mostly known for merely undoing Akhenaten's UsefulNotes/{{Akhenaten}}'s impact on Egyptian culture by reintroducing polytheism following his father's death, actually went so far as to oppose him while he was still alive in the game, as the Aten is a kind of universe-threatening monstrosity. His legacy includes the Marya, an AncientOrderOfProtectors who still oppose the Aten to this day.


[[caption-width-right:275:[[AStormIsComing Dark days are coming.]]]]

to:

[[caption-width-right:275:[[AStormIsComing [[caption-width-right:270:[[AStormIsComing Dark days are coming.]]]]



->TRANSMIT - initiate trope signal - RECEIVE - initiate the wiki syntax – EVERYTHING IS TRUE - initiate the examples protocol - WITNESS - The Secret World Main Page

to:

->TRANSMIT - -- initiate trope signal - -- RECEIVE - -- initiate the wiki syntax –- EVERYTHING IS TRUE - -- initiate the examples protocol - -- WITNESS - -- The Secret World Main Page



* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler: Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality - but it's entirely devoted to the Filth.]]

to:

* AcquiredPoisonImmunity: Dr. Klein, who exposed himself to small doses of the Filth to build up an immunity, although it also caused him to develop a dependency. [[spoiler: Subverted; according to the bees, this does ''not'' give one an immunity to Filth, and Klein is plain infected by it. He retains his own personality - -- but it's entirely devoted to the Filth.]]



* AnOfferYouCantRefuse: All three factions use different variants of this trope when recruiting you. The Templars play with it by merely issuing an invitation. You're entirely free to refuse, and the Templars will do nothing to force you to join... but it's made clear that you won't last long without help, and the Templars only help their own. The Illuminati more or less tell you that you're drafted, and give you a place to go and a time to be there - or else. Most extreme of all, the Dragon literally kidnap you with magical chloroform, and you wake up in Seoul with no money and no way of getting home except through them (in theory you have a chance to walk out, but as the NPC recruiter explains to you, "sooner or later, they all go upstairs").

to:

* AnOfferYouCantRefuse: All three factions use different variants of this trope when recruiting you. The Templars play with it by merely issuing an invitation. You're entirely free to refuse, and the Templars will do nothing to force you to join... but it's made clear that you won't last long without help, and the Templars only help their own. The Illuminati more or less tell you that you're drafted, and give you a place to go and a time to be there - -- or else. Most extreme of all, the Dragon literally kidnap you with magical chloroform, and you wake up in Seoul with no money and no way of getting home except through them (in theory you have a chance to walk out, but as the NPC recruiter explains to you, "sooner or later, they all go upstairs").



** The Tokyo disaster, and the events that resulted from it, was foreshadowed by visions and omens that said [[TheEndOfTheWorldAsWeKnowIt "Dark days are coming,"]] and in some, its anagram, "Dark demons cry Gaia."

to:

** The Tokyo disaster, and the events that resulted from it, was foreshadowed by visions and omens that said [[TheEndOfTheWorldAsWeKnowIt "Dark days are coming,"]] and coming"]], and, in some, its anagram, "Dark demons cry Gaia."Gaia".



* CannibalClan: Subverted in the case of the the Dimirs; though often suspected of cannibalism, and though ''very'' happy to kill and eat magical creatures of any description, Silviu claims that people "are not for sausages."

to:

* CannibalClan: Subverted in the case of the the Dimirs; though often suspected of cannibalism, and though ''very'' happy to kill and eat magical creatures of any description, Silviu claims that people "are not for sausages." sausages".



** Though not always. If a BloodMagic user gains enough resources (think the Rogue's Combo Points in ''VideoGame/WorldOfWarcraft'') - for example, a healing/shielding spell called ''The Scarlet Arts'' "requiring" five points - the ability is cast without a detrimental effect. However, unlike other abilities, BloodMagic is a little lax on the amount of resources it requires. If you cast it "early", it will gradually strip you of a small portion of your health to repay what's quite literally a "blood debt".

to:

** Though not always. If a BloodMagic user gains enough resources (think the Rogue's Combo Points in ''VideoGame/WorldOfWarcraft'') - -- for example, a healing/shielding spell called ''The Scarlet Arts'' "requiring" five points - -- the ability is cast without a detrimental effect. However, unlike other abilities, BloodMagic is a little lax on the amount of resources it requires. If you cast it "early", it will gradually strip you of a small portion of your health to repay what's quite literally a "blood debt".



* ChurchOfHappyology: The Morninglight - at first glance, anyway. A weird blend of self-help group and new-age religion, the Morninglight preach a new dawn of humanity ushered in by their charismatic founder and messiah, Phillip Marquard; spokespeople can be found on street corners throughout the hub zones, offering personality tests for anyone interested in taking it - tests that seem rigged to induct more followers into the group. Furthermore, the Morninglight are intensely protective of their public image and will go to terrifying extremes to prevent anyone outside their ranks from learning their secrets from defectors - up to and including a kill-on-sight label of "Obstructive Person." [[spoiler: Plus, they're a scam religion created by Lilith and recently converted to the worship of the Dreamers.]]

to:

* ChurchOfHappyology: The Morninglight - -- at first glance, anyway. A weird blend of self-help group and new-age religion, the Morninglight preach a new dawn of humanity ushered in by their charismatic founder and messiah, Phillip Marquard; spokespeople can be found on street corners throughout the hub zones, offering personality tests for anyone interested in taking it - -- tests that seem rigged to induct more followers into the group. Furthermore, the Morninglight are intensely protective of their public image and will go to terrifying extremes to prevent anyone outside their ranks from learning their secrets from defectors - -- up to and including a kill-on-sight label of "Obstructive Person." Person". [[spoiler: Plus, they're a scam religion created by Lilith and recently converted to the worship of the Dreamers.]]



* TheCorruption: The Filth, a universe-hopping substance that slowly drives people insane and turns them into tentacle-covered monsters; it manifests as toxic mold, black sludge, and even a BrownNote radio signal. The lore reveals it to be the creation of a MultiversalConqueror - the stuff that their dreams (or nightmares) are made of.

to:

* TheCorruption: The Filth, a universe-hopping substance that slowly drives people insane and turns them into tentacle-covered monsters; it manifests as toxic mold, black sludge, and even a BrownNote radio signal. The lore reveals it to be the creation of a MultiversalConqueror - -- the stuff that their dreams (or nightmares) are made of.



* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling - up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler: Lilith just slices your legs off and leaves you to it.]]

to:

* DeathIsASlapOnTheWrist: Dying doesn't have any particularly high penalties. Your gear suffers some minor damage, and you have to either walk back to your corpse or respawn at an Anima Well. Death is ''so'' cheap, in fact, players used to commit suicide and respawn at the Anima Wells as a form of stopgap fast-traveling - -- up until the game was upgraded to replace this exploit with a significantly cheaper magical teleport system. Killing yourself is even required in some quests, to access areas that are blocked to the living and to interact with ghostly entities. This is justified and even lampshaded in game -- when you go down, the Bees (the same ones that give your your powers) whisk you away to save you, and the first major villain you face actually says that he can't kill you because, unless he grinds you down to atoms -- which he honestly doesn't have time to do -- you'll just come back again. [[spoiler:So instead he traps you in a large underground library while he proceeds with his plans.]] Other savvy villains who know of your powers follow suit, the technique ultimately reaching its zenith when [[spoiler: Lilith just slices your legs off and leaves you to it.]]



** Säid is a reanimated ancient Egyptian mummy and quite clearly looks the part - right down to the emaciated body, withered skin and (under the sunglasses) empty eye-sockets. He spends most of his time chatting sarcastically with you on the Hotel Wahid's balcony, and actually begins one of his missions by take a photo of you with his phone. Plus, it's implied he actually enjoys meetings at Cafe Giza over tea and coffee...
** Dragon players experience a "Did You Just Shake Hands With Cthulhu" moment when [[spoiler: the Golden Child -- TheChosenOne on which the entire Dragon is based upon, the child that you've been explicitly ordered ''never'' to speak to - quite unexpectedly beckons you over and shakes your hand.]] Judging by [[TheConsigliere Bong Cha's]] stunned expression and the bow one of the servants gives you on your way out, it's clear that this trope was running through their heads.

to:

** Säid is a reanimated ancient Egyptian mummy and quite clearly looks the part - -- right down to the emaciated body, withered skin and (under the sunglasses) empty eye-sockets. He spends most of his time chatting sarcastically with you on the Hotel Wahid's balcony, and actually begins one of his missions by take a photo of you with his phone. Plus, it's implied he actually enjoys meetings at Cafe Giza over tea and coffee...
** Dragon players experience a "Did You Just Shake Hands With Cthulhu" moment when [[spoiler: the Golden Child -- TheChosenOne on which the entire Dragon is based upon, the child that you've been explicitly ordered ''never'' to speak to - -- quite unexpectedly beckons you over and shakes your hand.]] Judging by [[TheConsigliere Bong Cha's]] stunned expression and the bow one of the servants gives you on your way out, it's clear that this trope was running through their heads.



* TheDogBitesBack: After being defeated by the player character at the end of the first story quest, [[spoiler:Beaumont has his magic sword stolen from him by the groupie he dumped earlier in the mission.]]

to:

* TheDogBitesBack: After being defeated by the player character at the end of the first story quest, [[spoiler:Beaumont has his magic sword stolen from him by the groupie he dumped earlier in the mission.]]mission]].



* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology - [[spoiler: and, according to Dr Klein in Issue #14, a complete universal restart]]. The world is currently in the Fourth Age.

to:

* EndOfAnAge: Has happened several times in the past, and involved varying degrees of TheMagicGoesAway and LostTechnology - -- [[spoiler: and, according to Dr Klein in Issue #14, a complete universal restart]]. The world is currently in the Fourth Age.



** Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - to the point that they actually had to be trimmed during a later update. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - all special tokens that can only be used in specific locations and sometimes only with very specific vendors or during very specific events. Since then, these currencies have been replaced with the infinitely simpler multi-purpose Black Bullion and Marks of the Pantheon.

to:

** Along with the primary currency of Pax Romanae, the Secret World has quite a few additional currencies - -- to the point that they actually had to be trimmed during a later update. Up until Issue 12, there were Sequins of Solomon Island, Sequins of the Valley of the Sun God, Sequins of Transylvania, Sequins of Sunrise, Aurei of Initiation, Credits of Ca'd'Oro, Black and White Marks of Venice, Distinctions of the Council, Gambler's Markers, Extant Third Age Fragments, Extant Third Age Silver - -- all special tokens that can only be used in specific locations and sometimes only with very specific vendors or during very specific events. Since then, these currencies have been replaced with the infinitely simpler multi-purpose Black Bullion and Marks of the Pantheon.



* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a Twitter account isn't a "long range communication spell," it's the character's Twitter account.

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* {{Handwave}}: A notable aversion in the metagame; because of the setting, roleplayers ''don't'' need handwaves for whatever tools they use. For example, a Twitter account isn't a "long range communication spell," spell", it's the character's Twitter account.



* HistoricalVillainUpgrade: Akhenaten, who is mostly known for abolishing polytheism during his reign in favour of a monotheistic religion centred on sun worship called Atenism, is upgraded to "The Black Pharaoh," an OmnicidalManiac dedicated to the world-destroying [[GodOfEvil Aten]]; for good measure, he's identified as the Pharaoh who opposed Moses in the Old Testament.

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* HistoricalVillainUpgrade: Akhenaten, who is mostly known for abolishing polytheism during his reign in favour of a monotheistic religion centred on sun worship called Atenism, is upgraded to "The Black Pharaoh," Pharaoh", an OmnicidalManiac dedicated to the world-destroying [[GodOfEvil Aten]]; for good measure, he's identified as the Pharaoh who opposed Moses in the Old Testament.



** Nermegal, the "filth kitty," will open a tiny portal and jump through, not returning for about thirty seconds. Very rarely, it will return chasing down a tiny filth-infected Orochi operative like a mouse.

to:

** Nermegal, the "filth kitty," kitty", will open a tiny portal and jump through, not returning for about thirty seconds. Very rarely, it will return chasing down a tiny filth-infected Orochi operative like a mouse.



** Dr Varias and the other scientists of the Soviet-run "Red Hand" project in Transylvania; among their more ambitious works were attempts to create vampire-human hybrids, and training cosmonauts to travel through "Inner Space."

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** Dr Varias and the other scientists of the Soviet-run "Red Hand" project in Transylvania; among their more ambitious works were attempts to create vampire-human hybrids, and training cosmonauts to travel through "Inner Space."Space".



*** The [[WellIntentionedExtremist demon-purging]] '''[[KnightTemplar Templars]]'''. Though they've progressed from their earlier days -- in which they were widely known for burning down entire villages to kill a single demon -- they are still extremely militant in nature, not to mention starkly traditionalist -- something which has actually caused a certain degree of conflict within the faction as more liberal recruits try to change their faction's less-than-polite attitudes towards certain bloodlines. In the field, Templar agents are encouraged to avoid trying to save the world "on a case-by-case basis," and if this means leaving the entire surviving population of Kingsmouth to die or using the Illuminati's own LivingBattery techniques, so be it. However, as the game progresses, the Templar become increasingly enthusiastic about their agents' world-saving ways, and are the "whitest" faction.

to:

*** The [[WellIntentionedExtremist demon-purging]] '''[[KnightTemplar Templars]]'''. Though they've progressed from their earlier days -- in which they were widely known for burning down entire villages to kill a single demon -- they are still extremely militant in nature, not to mention starkly traditionalist -- something which has actually caused a certain degree of conflict within the faction as more liberal recruits try to change their faction's less-than-polite attitudes towards certain bloodlines. In the field, Templar agents are encouraged to avoid trying to save the world "on a case-by-case basis," basis", and if this means leaving the entire surviving population of Kingsmouth to die or using the Illuminati's own LivingBattery techniques, so be it. However, as the game progresses, the Templar become increasingly enthusiastic about their agents' world-saving ways, and are the "whitest" faction.



*** The [[AnarchyIsChaos destabilizing]] '''[[TheChessmaster Dragon]]'''. The Dragon are unique in that they show no plans to 'rule' the world as such, but instead cause chaos to understand the underlying mathematical system upon which Chaos operates and manipulate it toward their version of a better world - while unclear, they seem to dislike stagnation the most. Agents are given "free will within parameters" and probably have the greatest degree of variety of personal beliefs; The Dragon will assign people based on whoever they predict will, left to their own devices, produce the outcome they want. Of course, they also take their cues from a perpetually-reincarnating, [[TheChosenOne prophetic eight-year-old child]]...

to:

*** The [[AnarchyIsChaos destabilizing]] '''[[TheChessmaster Dragon]]'''. The Dragon are unique in that they show no plans to 'rule' the world as such, but instead cause chaos to understand the underlying mathematical system upon which Chaos operates and manipulate it toward their version of a better world - -- while unclear, they seem to dislike stagnation the most. Agents are given "free will within parameters" and probably have the greatest degree of variety of personal beliefs; The Dragon will assign people based on whoever they predict will, left to their own devices, produce the outcome they want. Of course, they also take their cues from a perpetually-reincarnating, [[TheChosenOne prophetic eight-year-old child]]...



* NamesToRunAwayFromReallyFast: There are 18 of them that are not only feared, they fundamentally break the mortal psyche' each and said together, they warp reality. - Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, Talto, [[spoiler: Lilith, Ki-sikil-lil-la-ke]]. [[IHaveManyNames And they are ALL the same person.]]

to:

* NamesToRunAwayFromReallyFast: There are 18 of them that are not only feared, they fundamentally break the mortal psyche' each and and, said together, they warp reality. - reality -- Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, Talto, [[spoiler: Lilith, Ki-sikil-lil-la-ke]]. [[IHaveManyNames And they are ALL the same person.]]



* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler: On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 - which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]
* OurGeniesAreDifferent: Fire Jinns (Ifrit); quite apart from not living in lamps or granting wishes, they're a ProudWarriorRace of elemental spirits who utterly despise humanity - to the point that it got them banished from the world. They're not entirely malevolent as, up until fairly recently, love for their former home kept them from trying to take revenge, but as of the beginning of the game, this truce is over.

to:

* NoticingTheFourthWall: During Issue #11, an exploration of QBL Media's alpha level reveals that one unfortunate employee appears to have suffered this trope. [[spoiler: On one of the office whiteboards, the employee in question has written down the titles of several past issues of ''The Secret World,'' from issue seven through to eleven. There's even an attempt to write the title for the as-yet-unreleased Issue #12 - -- which abruptly breaks into a manic scrawl of "[[GoMadFromTheRevelation OH GOD I CAN SEE FOREVER.]]"]]
* OurGeniesAreDifferent: Fire Jinns (Ifrit); quite apart from not living in lamps or granting wishes, they're a ProudWarriorRace of elemental spirits who utterly despise humanity - -- to the point that it got them banished from the world. They're not entirely malevolent as, up until fairly recently, love for their former home kept them from trying to take revenge, but as of the beginning of the game, this truce is over.



* OurGhoulsAreCreepier: Squat, short-legged, long-armed, leathery-skinned humanoids with an affinity for graveyards in both Egypt and Transylvania. More often than not, they're working alongside something much more dangerous - either the Aten Cult, or the vampires.

to:

* OurGhoulsAreCreepier: Squat, short-legged, long-armed, leathery-skinned humanoids with an affinity for graveyards in both Egypt and Transylvania. More often than not, they're working alongside something much more dangerous - -- either the Aten Cult, or the vampires.



* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and - given enough time and power - are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols - judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler: They were actually created by Lilith.]]

to:

* OurVampiresAreDifferent: The Wampiry are predominantly human in appearance, and benefit from the usual boosts in strength and speed; however, most are little more than {{Mooks}}. Elders are much more difficult to deal with, being capable of escaping battle by transforming into bats and - -- given enough time and power - -- are even capable of recovering from being staked, though according to Hasdatean, it hurts a lot. Actually killing vampires is fairly simple, given that most of their traditional weaknesses were myths spread by vampires themselves: they have no apparent weakness to holy symbols - -- judging by Hasdatean's presence in the church; most can be destroyed by gunfire or magic, and stakes are only required in the case of elders. Vulnerable to the sun as always, Wampiry tend to dress in skin-concealing coats and gas-masks, and only elders are resilient enough to bare skin in daylight. However, according to the Bees, vampires aren't actually immortals: it's just that their life spans are so incredibly long that it's popularly assumed that this is the case, and besides, vampires live such violent lives that few if any die of natural causes. [[spoiler: They were actually created by Lilith.]]



* PsychopathicManchild: Silviu Dimir; mildly retarded and deeply disturbed, he's the current butcher in the Dimir abbatoirs, and can only be controlled by the influence of his "mami," Olga.

to:

* PsychopathicManchild: Silviu Dimir; mildly retarded and deeply disturbed, he's the current butcher in the Dimir abbatoirs, and can only be controlled by the influence of his "mami," "mami", Olga.



* ReligionOfEvil: The Cult of the Aten in Egypt; these guys don't even pretend to be benevolent - more often than not, they just abduct people of the streets and brainwash them into the cult. Plus, they're firm believers in the power of the Dreamers...

to:

* ReligionOfEvil: The Cult of the Aten in Egypt; these guys don't even pretend to be benevolent - -- more often than not, they just abduct people of the streets and brainwash them into the cult. Plus, they're firm believers in the power of the Dreamers...



* RichIdiotWithNoDayJob: The Illuminati are described as "Sex, Drugs and Rockefeller." [[SubvertedTrope Note]], however, that all Illuminati must pull their own weight [[KlingonPromotion or be culled]].

to:

* RichIdiotWithNoDayJob: The Illuminati are described as "Sex, Drugs and Rockefeller." Rockefeller". [[SubvertedTrope Note]], however, that all Illuminati must pull their own weight [[KlingonPromotion or be culled]].



* SarcasmBlind: Headmaster Montag at the Academy - lampshaded by Miss Usher.

to:

* SarcasmBlind: Headmaster Montag at the Academy - -- lampshaded by Miss Usher.



** [[spoiler: At the end of Issue #11, Samuel makes good on his words of retaliation and uses Orochi's global media subsidiary QBL to make you the public enemy number one of the world. The photo of your character shown during the news broadcasting sequence is taken with the same clothing you wear when you complete the mission. So if one wore something silly, say a horse head mask during the final stage of the missions.....]]

to:

** [[spoiler: At the end of Issue #11, Samuel makes good on his words of retaliation and uses Orochi's global media subsidiary QBL to make you the public enemy number one of the world. The photo of your character shown during the news broadcasting sequence is taken with the same clothing you wear when you complete the mission. So if one wore something silly, say a horse head mask during the final stage of the missions.....missions...]]



** The Dragon has elements of this, especially in regards to people who fail to adapt or fall to stagnation, making them social naturalists of a sort. In the aftermath of "Strange Boat House In The Mist," your Dragon contact refers to members of the Innsmouth Academy faculty who panicked and tried to run from the invading monsters, claiming that they deserved to die because they failed to adapt.

to:

** The Dragon has elements of this, especially in regards to people who fail to adapt or fall to stagnation, making them social naturalists of a sort. In the aftermath of "Strange Boat House In The Mist," Mist", your Dragon contact refers to members of the Innsmouth Academy faculty who panicked and tried to run from the invading monsters, claiming that they deserved to die because they failed to adapt.



** In the introduction to "Ripples," the nameless VampireHunter points a crossbow at the player... only to reveal that he was aiming at the vampire creeping up behind you.

to:

** In the introduction to "Ripples," "Ripples", the nameless VampireHunter points a crossbow at the player... only to reveal that he was aiming at the vampire creeping up behind you.



** To top that off, bee magic works substantially differently from everyone else's - you are connected directly to the Gaia Engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.

to:

** To top that off, bee magic works substantially differently from everyone else's - -- you are connected directly to the Gaia Engines and are a living conduit of anima, so you can skip all of the 'raising power' steps and move straight to execution. This is why the players can easily pick up supernaturally-empowered combat styles that normally require a lifetime of dedication in a matter of hours, and why blood magic rituals that take most wizards weeks of work at minimum come with a hand-gesture and the simple possession of a book with the ritual written in it.



** Issue #11 brings the Tokyo arc to an end with [[spoiler: a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed - she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped - and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unleash Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]

to:

** Issue #11 brings the Tokyo arc to an end with [[spoiler: a massive assault on Orochi Tower and a second confrontation with Lilith, during which her true nature and plans are revealed - -- she's a First Age human turned HumanoidAbomination through a marriage to a FallenAngel, intent on HijackingCthulhu with the Gaia Engines and the Morninglight. Then, just as it looks like Lilith might be ready to make an alliance with you and maybe force the Filth out of Kaidan, the Nephilim swoop in and carry her away. Good news, you end up with new powers as a result of your choices in the original story mode. Bad news, the Black Signal is free from Tokyo, the only person who might have a plan to stop the Filth is gone, and Samuel Chandra AKA The Angel Samael is pissed at you for getting his wife kidnapped - -- and has you framed as one of the Tokyo Bombers for it.]] The wham is doubled for Dragon players: [[spoiler: the Child has matured into a teenager; Bong Cha is dismissed as Voice of the Dragon and memory-wiped; finally, the new Voice of the Dragon is Daimon Kyota, signifying a ''massive'' change in approach for the Dragon. Finally, this major victory for the Dragon has sent the leadership of both the Templars and the Illuminati into an uproar as everyone involved is trying to blame each other for allowing this to happen. The Templar Old Guard unleash Pit and Pendulum to [[NoHoldsBarredBeatdown punish]] Sonnac for not anticipating the Dragon's movements while also warning the player that their rapid rise in the ranks has the entire Old Guard on edge. Meanwhile, the Talking Heads are ''very'' disappointed in Geary and the Illuminati player, and given that their failure in Egypt is still being held against them, its clear that they're now on ''dangerously'' thin ice.]]


* SpecialEffectFailure: Some of the cutscenes suffer from this, particularly with Kyra on Solomon Island - her mouth moving has holes in her upper lip appear and disappear as she speaks.


** The Third Age is heavily implied to have been an AgeOfWonder but is so far gone that only a few bits and pieces of it are left, like [[spoiler: Excalibur.]] It ended when [[spoiler: Lilith's plans to get in the Dreamers' good graces blew up in her face, causing one of them to wake up just enough that it brought down the world as it rolled over and fell asleep again.]]
** There is nothing discernible left over on Earth from the Second Age and only bits and pieces of ancient machinery in the Hell Dimensions, repurposed and with their original functions long since forgotten. The bees describe the Second Age as having been "toxic," so this may be for the best.
* EntropyAndChaosMagic: In this game, Chaos Magic is eclectic, one third RealityWarper, one third GravityMaster, and one third SpontaneousWeaponCreation. Spells in this category are used for crowd control, drawing aggro, and inflicting status effects, and have names mostly themed after mathematical concepts, specifically physics and probability.

to:

** There is nothing discernible left over on Earth from the Second Age, and only bits and pieces of ancient machinery in the Hell Dimensions, repurposed and with their original functions long since forgotten. The bees describe the Second Age as having been "toxic", a time when humans regularly consorted with demons (the end of the Second Age was when the Hell Dimensions were cut off from Earth), so this may be for the best.
** The Third Age is heavily implied to have been an AgeOfWonder but filled with advanced, [[{{Magitek}} anima-powered]] technology. The legends of {{Atlantis}} and other lost civilizations have their roots in this time. It is so far gone gone, however, that only a few bits and pieces of it are left, like [[spoiler: Excalibur.]] [[spoiler:Excalibur]] and possibly the Agartha Custodians. It ended when [[spoiler: Lilith's plans to get in the Dreamers' good graces blew up in her face, causing one of them to wake up just enough that it brought down the world as it rolled over and fell asleep again.]]
** There is nothing discernible left over on Earth from the Second Age and only bits and pieces of ancient machinery in the Hell Dimensions, repurposed and with their original functions long since forgotten. The bees describe the Second Age as having been "toxic," so this may be for the best.
again]].
* EntropyAndChaosMagic: In this game, Chaos Magic is eclectic, one third RealityWarper, one third GravityMaster, and one third SpontaneousWeaponCreation. Spells in this category are used for crowd control, drawing aggro, and inflicting status effects, and have names mostly themed after mathematical concepts, specifically physics and probability. Stylistically, it also strongly resembles East Asian martial arts, making it something of an unofficial {{wuxia}} path.


* AntiPoopsocking: To some extent. Most quests can be repeated many times, but they reset after several hours of active playing time (not real-time or time being logged in) to prevent quest grinding.

to:

* AntiPoopsocking: To some extent. Most quests can be repeated many times, but they reset after several at least twenty-four hours of active playing time (not real-time or time being logged in) to prevent quest grinding.grinding. Similarly, there's a limit to how many Marks of Favour (the main currency used to purchase cosmetic items or upgrading mid- to high-level gear) one can get in a single day based on completing daily challenges.

Added DiffLines:

** After the release of ''Legends'', clothes are one of the rewards for completing Investigation missions, reflecting the unconventional difficulty inherent to solving them.

Added DiffLines:

* BadFuture: The ''Dark Agartha'' update in ''Legends'' allows the players to explore a future, ruined Agartha and piece together what happened.


* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]], and ''Legends'' has done away with it entirely.

to:

* ForcedLevelGrinding: initially averted very intentionally, with all content being easily accessible with the skill points and gear the player gets from playing through missions. But then, there is Tokyo, where abruptly the player has to redo a single specific mission six times to be able to use his weapons and unlocked skills at all... and abruptly a linear leveling mechanic is introduced and quests have to be re-done dozens or even hundreds of times to unlock the last bit of content in sharp contrast the the previously semi-open world design. This caused Tokyo to be somewhat [[BaseBreaker contentious]], and ''Legends'' has done did away with it entirely.

Added DiffLines:

* NiceJobBreakingItHero: All three of the Tokyo NPC factions bear some responsibility for the Tokyo bombing. Gozen shared her training retreat with the Fear Nothing Foundation and allowed them to recruit in her diner, the House-in-Exile took assassination contracts against a train conductor and security, allowing the bomb to be smuggled into the subway, and the Korinto-Kai helped the Phoenicians bring the bomb into the city.

Added DiffLines:

** ShownTheirWork: These are her actual 17 names from Elijah's Book. Though this secret name belonging to her is regarded as fringe theory today.
** Actually, the list is bigger: [[spoiler: Ishtar, Athena, Juno...]]

Added DiffLines:

* NamesToRunAwayFromReallyFast: There are 18 of them that are not only feared, they fundamentally break the mortal psyche' each and said together, they warp reality. - Abeko, Abito, Amizo, Batna, Eilo, Ita, Izorpo, Kea, Kali, Odam, Kokos, Partasah, Patrota, Podo, Satrina, Talto, [[spoiler: Lilith, Ki-sikil-lil-la-ke]]. [[IHaveManyNames And they are ALL the same person.]]

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