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Changed: 173

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* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background. If you continue, t
Frank or Nick will spring back up much to the other characters' joy and relief; otherwise, the player character will flatline much to the resuscitators' despair and anguish.

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* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background. If you continue, t
Frank or Nick will spring back up much to the other characters' joy and relief; otherwise, the player character will flatline much to the resuscitators' despair and anguish.
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trope cut per TRS


* MartialArtsUniform: The male karate mooks (Saxon, Hawke and [[Creator/StanLee Yan Lee]]).

Added: 173

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* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background.

to:

* GameOverMan: Of a sorts. The Continue screens have at least someone related to Frank or Nick trying to bring them back to life: David "Microchip" Lieberman tries to revive Punisher, whilst Alexander Pierce tries to revive Nick, with an anxious Kathleen Neville watching in the background. If you continue, t
Frank or Nick will spring back up much to the other characters' joy and relief; otherwise, the player character will flatline much to the resuscitators' despair and anguish.
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* YouHaveOutlivedYourUsefulness: You will interrogate Scully, the first boss, after defeating him. After learning what he needs to know Fury will knock him out, but Frank will execute him(over Fury's objections in 2-player mode).

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Game Gourmet has been disambiguated


* GameGourmet: To heal yourself, you'll come across flan pudding, cheese, pizza (both slices and whole pies), hot dogs, roast chickens, and barbecued ribs.



* HyperactiveMetabolism: Pick up food on the street to recover health.

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* HyperactiveMetabolism: Pick up food (such as flan pudding, cheese, pizza, hot dogs, roast chickens, and barbecued ribs) on the street to recover health.
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* ContinueCountdown: The continue screen has someone frantically performing CPR on your unfortunate character once their health runs down. For the Punisher, it's David "Microchip" Lieberman. For Nick Fury, it's Alexander Pierce. Continuing has them spring back up ready for more. Running out of time results in a {{flatline}}, to the despair of the reviver.

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* AbsurdlySpaciousSewer: Stage 5

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* AbsurdlySpaciousSewer: Stage 55 takes place in a very spacious sewer.



* BottomlessMagazines: The protagonists have a pistol that can be used when gun-toting enemies are around, and it never runs out ammo.



* ElaborateUndergroundBase: The underground cave (Stage 4).

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* ElaborateUndergroundBase: The underground cave (Stage 4). It's huge enough to house railroads and a large farm of narcotic plants.
* ElementalPunch: In the Japanese version, Punisher and Nick somehow have supernatural kicks that set enemies on [[TechnicolorFire blue fire]]. These moves were removed in other versions.


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* KatanasAreJustBetter: Katanas are one of the better melee weapons the protagonists can pick up and use.
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* AllYourBaseAreBelongToUs: Stage 5, "Kingpin's Wrath," has Kingpin's gang attack Frank and/or Fury's secret base. It goes badly for Kingpin's men.
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* BossInMookClothing: Jigsaw, Punisher's iconic arch-nemesis from the comics, makes an appearance in the final stage, but the game treats him like a regular underling.

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* BossInMookClothing: Jigsaw, Punisher's iconic arch-nemesis from the comics, makes an appearance in the final stage, but the game treats him like a regular underling. Notably, he has a completely unique sprite (that's significantly more muscular than most versions of Jigsaw).
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*WhatTheHellHero: Much of the dialogue in two player mode involves Nick Fury trying and failing to get through to Frank Castle about toning down the body count and collateral damage.
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* JokerImmunity: Kingpin is the BigBad of the story and the final boss. By the end of the story he has been killed and King building razed down. Still, the final text clarified that the police searched through the debris the next day, and NeverFoundTheBody.
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This is an arcade. The plot is the same for both characters, and they do not interact


* ThouShaltNotKill: ComicBook/NickFury chews out The Punisher quite a bit for cranking up the body count more than necessary.

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* ThouShaltNotKill: ComicBook/NickFury chews out The Punisher quite a bit for cranking up ThereWasADoor: Why bother going into the body count more than necessary.King building through the door? Let's open a new door with a bazooka!
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* ArmCannon: Bushwacker.

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* ArmCannon: Bushwacker.Bushwacker, the boss of "Death on Rails", can fire missiles from his hands.
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----

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->''The next morning, the police searched through the rubble of the King building. They found over 296 ex-criminals.''
->''But they could not find any body that could be identified as the Kingpin.''
->''Vengeance burns eternal.''
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* AndTheAdventureContinues: Punisher has defeated Kingpin, destroyed his hotel and his criminal empire falls in pieces, but his mission will continue as long as there is a single criminal around.
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* TheFourthWallWillNotProtectYou: Punisher aims his weapon to the player. Then all the screen goes red. "If you're guilty, you're dead".


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* SeanConneryIsAboutToShootYou: The OriginStory narrated during idle time (when the game is waiting for players to insert the coin) shows Punisher aiming his weapon to the screen.
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* BreakableWeapons: All the weapons that can be used by the player have limited durability that is displayed when wielded. After the limit has been reached, the weapon will no longer be usable. Some of the melee weapons, such as the baseball bat and the pipe, will break in its last use.

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* BreakableWeapons: All the weapons that can be used by the player have limited durability that is displayed when wielded. After the limit has been reached, the weapon will no longer be usable.usable (some guns may still be used as clubs or thrown after running out of bullets). Some of the melee weapons, such as the baseball bat and the pipe, will break in its last use.

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