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History VideoGame / ThePedestrian

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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021. The developers have also [[https://twitter.com/SkookumArts/status/1291478233666531329 confirmed]] that a UsefulNotes/NintendoSwitch version is in development, although without a firm release date targeted.

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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' and ''UsefulNotes/PlayStation5'' version is set for came out in January 2021. The developers have also [[https://twitter.com/SkookumArts/status/1291478233666531329 confirmed]] that a UsefulNotes/NintendoSwitch version is in development, although without a firm release date targeted.


* PaintingTheMedium: The pause screen is displayed either on the nearest TV screen or as a reflection on a pair of glasses in the vicinity of the current puzzle.

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* PaintingTheMedium: The pause screen is always displayed either on the nearest a TV screen or as a reflection on a pair of glasses in the vicinity of the current puzzle.puzzle. [[spoiler:Even in the first-person segments.]]


* FeaturelessProtagonist: The PlayerCharacter is a monochrome image of a human being. [[spoiler:The trope also applies to the protagonist of the first-person segments—their only notable feature is the hand with which they hold the device the human picture resides in.]]

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* FeaturelessProtagonist: The PlayerCharacter is a monochrome image of a human being. [[spoiler:The trope also applies to the protagonist of the first-person segments—their only notable feature is the hand with which they hold the device the human picture resides in.Multi-Space Connector.]]



* UnexpectedGameplayChange: [[spoiler:Unlike the rest of the game, the last couple of puzzles feature first-person puzzle platforming in addition to the normal third-person gameplay. This signifies the integration between the human image and their designer through the latter’s specialized device.]]

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* UnexpectedGameplayChange: [[spoiler:Unlike the rest of the game, the last couple of puzzles feature first-person puzzle platforming in addition to the normal third-person gameplay. This signifies the integration coordination of actions between the human image and their designer and how they both affect the latter's reality through the latter’s specialized device.Multi-Space Connector.]]


* DevelopmentGag: In one late-game puzzle, you can make out a computer monitor in the background showing a time-lapse of the game's development, including creating the protagonist and coding the sign connection mechanic.

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* DevelopmentGag: In one late-game puzzle, you can make out a computer monitor in the background showing a time-lapse of the game's development, including creating the protagonist and coding the sign connection mechanic.


* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now did nothing useful other than tilt the camera slightly. This neatly sets up the UnexpectedGameplayChange mentioned below.]]

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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now did nothing useful other than tilt only moved the camera slightly.cursor in sign repositioning mode. This neatly sets up the UnexpectedGameplayChange mentioned below.]]



* NotCompletelyUseless: Applies not to any items but to a gameplay mechanic. Throughout the game, the right stick on your controller (or the mouse on a keyboard-mouse setup) does nothing other than tilt the camera to look at the surroundings. Given that you’re playing a 2D puzzle platformer, that is merely set dressing. Then you get to the final area and the game points that mechanic out to you. [[spoiler:Except this time, the camera is no longer fixed to the plane of the puzzles you were solving before. Suddenly, first-person ''3D'' mechanics have entered the gameplay, so for the finale the right stick/mouse suddenly becomes much more useful.]]


The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021.

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The game was funded on Website/{{Kickstarter}} on February 13th, 2017. It was released on UsefulNotes/{{Steam}} for the {{PC}} on January 29th, 2020. A ''UsefulNotes/PlayStation4'' version is set for January 2021.
2021. The developers have also [[https://twitter.com/SkookumArts/status/1291478233666531329 confirmed]] that a UsefulNotes/NintendoSwitch version is in development, although without a firm release date targeted.

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No relation to the West German [[Film/ThePedestrian film]] of the [[NamesTheSame same name]].

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* NotCompletelyUseless: Applies not to any items but to a gameplay mechanic. Throughout the game, the right stick on your controller (or the mouse on a keyboard-mouse setup) does nothing other than tilt the camera to look at the surroundings. Given that you’re playing a 2D puzzle platformer, that is merely set dressing. Then you get to the final area and the game points that mechanic out to you. [[spoiler:Except this time, the camera is no longer fixed to the plane of the puzzles you were solving before. Suddenly, first-person ''3D'' mechanics have entered the gameplay, so for the finale the right stick/mouse suddenly becomes much more useful.]]


* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned below.]]

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* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option.did nothing useful other than tilt the camera slightly. This neatly sets up the UnexpectedGameplayChange mentioned below.]]

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* PaintingTheMedium: The pause screen is displayed either on the nearest TV screen or as a reflection on a pair of glasses in the vicinity of the current puzzle.


* FiveSecondForeshadowing: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned below.]]



* WhamShot: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned above.]]

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* WhamShot: For most of the game, the camera is more or less fixed on the current puzzle and only moves to keep up with the player character. Come the final section, [[spoiler:the game shows you how to move the camera manually with the right stick/mouse, something that up until now was never an option. This neatly sets up the UnexpectedGameplayChange mentioned above.]]

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* ShoutOut: One of the Steam achievements is called “[[VideoGame/{{Portal}} They lied about the cake.]]”

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* TeleportersAndTransporters: [[spoiler:The sign designer has a working teleporter at their home studio which they use [[MundaneUtility to warp to a vacation spot]] for their day off.]]

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