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* ArtisticLicenseBiology:

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* ArtisticLicenseBiology: Much of this ties in with Anti Frustration Features


* VideoGameCrueltyPotential: This is a hunting game where you are essentially let loose in reserves to massacre as many animals as you can, including endangered species, and animals that real-life hunters typically leave alone such as females and low-scoring bucks. That said, you are given a higher score if an animal dies quickly as opposed to suffering, and this is just a game.

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* VideoGameCrueltyPotential: This is a hunting game where you are essentially let loose in reserves to massacre as many animals as you can, including endangered species, and can in whatever way you please. Wanna herd a bunch of animals that real-life hunters typically leave alone such as females into a dead end with an ATV and low-scoring bucks.blast away? Be my guest. Wanna try hunting down a Cape buffalo with the 22LR rifle? Go right on ahead. That said, you are given a higher score if an animal dies quickly as opposed to suffering, and this is just a game.


** Tracks are highlighted a color of your choosing, which takes a lot of frustration out of the game by making it easier to locate animals, so less time is spent wandering aimlessly and you're less likely to lose a animal that didn't die immediately when it was shot. They also can be turned off for players that prefer a more realistic and difficult experience.

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** Tracks are highlighted a (a color of your choosing, choosing), which takes a lot of frustration out of the game by making it easier to locate animals, so less time is spent wandering aimlessly and you're less likely to lose a animal that didn't die immediately when it was shot. They also can be turned off for players that prefer a more realistic and difficult experience.



** There are no baby or sub-adult animals in the game, as it was decided that the time and effect is better spent elsewhere unstead of a feature that serves little purpose other than minor ambience/realism, and it would be time consuming and costly to add them for all 39 species.

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** There are no baby or sub-adult animals in the game, as it was decided that the time and effect is better spent elsewhere unstead of a feature that serves little purpose other than minor ambience/realism, and it would be time consuming and costly to add them for all 39 39+ species.


Added DiffLines:

** There is no predation behavior programed in. You can see animals such as bears and wolves standing right next to deer and other prey, and the prey will not flee. The predators also are not attracted to your kills. This is because it would quickly get very frustrating if you had to worry about them eating or spooking your trophies before you could harvest them.


Not to be confused with ''[=TheHunter Classic=],'' a game by the same company, nor ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.

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Not to be confused with ''[=TheHunter Classic=],'' ''VideoGame/TheHunterClassic,'' a game by the same company, nor ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.


** Two early missions on Layton and Hirschfelden involve photography, which can make the early game hard because of how broken the photo system is. It doesn't help that one requires ''two'' bears in the same picture.
** One of the early missions on Hirschfelden is to hunt a fox with a bow. Unless you've been grinding or playing another reserve, this often comes at a time when the player has yet to spend Perk and Skill points affecting visibility and noise stats, making potentially difficult depending on luck.

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** Two early missions on Layton and Hirschfelden involve photography, which can make the early game hard because of how broken the photo system is. It doesn't help that one requires ''two'' bears in the same picture.
is.
** One of the early missions on Hirschfelden is to hunt a fox with a bow. Unless you've been grinding or playing another reserve, this often comes at a time when the player has yet to spend Perk and Skill points affecting visibility and noise stats, making It potentially difficult depending on luck.


* HerbivoresAreFriendly: Averted depending on the species. Some of them such as such as bison and especially cape buffalo (in real-life, one of the most dangerous animals in Africa) are likely to attack the player in self-defense. Deer will run away most of the time, but they are also able to attack the player, especially when in close proximity.

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** At the time of writing, the skill tree reset is badly bugged. Players are reporting the game not properly giving them all their earned skill points back.
* HerbivoresAreFriendly: Averted depending on the species. Some of them such as such as bison and especially cape buffalo (in real-life, one of the most dangerous animals in Africa) are likely to attack the player in self-defense. Deer will run away most of the time, but they are also able to attack the player, especially when in close proximity.


** One of the early missions on Hirschfelden is to hunt a fox with a bow. Unless you've been grinding or playing another reserve, this often comes at a time when the player has yet to spend Perk and Skill points in visibility and noise stats, making it difficult.

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** One of the early missions on Hirschfelden is to hunt a fox with a bow. Unless you've been grinding or playing another reserve, this often comes at a time when the player has yet to spend Perk and Skill points in affecting visibility and noise stats, making it difficult.potentially difficult depending on luck.


** Turning the graphics settings down makes the game less pretty, but it can actually make it easier to spot animals.

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** Turning the graphics settings down makes the game less pretty, but it can actually make it easier to spot see animals.



* VideoGameCrueltyPotential: This is a hunting game where you are essentially let loose in forests to massacre as many animals as you can, including endangered species, and animals that real-life hunters typically leave alone such as females and low-scoring bucks. That said, you are given a higher score if an animal dies quickly as opposed to suffering, and this is just a game.

to:

* VideoGameCrueltyPotential: This is a hunting game where you are essentially let loose in forests reserves to massacre as many animals as you can, including endangered species, and animals that real-life hunters typically leave alone such as females and low-scoring bucks. That said, you are given a higher score if an animal dies quickly as opposed to suffering, and this is just a game.

Added DiffLines:

** Animals do not react to the alarm calls of other animals, be it from the same species or not. This is for smoother gameplay as it would quickly get very annoying having to watch spooking every single animal in a area when you're only targeting one, but it does defeat the purpose of alarm calls.


Not to be confused with ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.

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Not to be confused with ''[=TheHunter Classic=],'' a game by the same company, nor ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.



** Animals don't appear to react to the loud sound effect a bow makes when unloading an arrow when switching to another weapon, avoiding frustration if you happen to change your mind about what to kill it with.



** Often, if you accidentally spook an animal into running away, or if you kill one in a herd and the others run away, if you wait a minute or two and use a caller a few times, the animal or herd will return to the same area, especially at a Need Zone.



* BearsAreBadNews: Bears are very likely to attack the player.

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* BearsAreBadNews: Bears are one of the animals that are very likely to attack the player.



** The nasty lose your progress/corrupt save bug, which is especially bad in this game considering this is a very long, slow paced game that expects its players to spend dozens or hundreds on hours on it, and many players have a collection of rare or valuable animals to lose. It also only keeps one save. It's recommended on the official forums that players manually back up their save regularly, ideally after each session, until it's fully for sure fixed.

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** The nasty lose your progress/corrupt save bug, which is especially bad in this game considering this is a very long, slow paced game that expects its players to spend dozens or hundreds on hours on it, and many players have a collection of rare or valuable animals to lose.lose, and there is a lot of [=DLC=] so some have invested quite a bit of money into it. It also only keeps one save. And, the glitch can ''happen randomly to anyone'' as at the time of writing it's not known what triggers it. It's recommended on the official forums that players manually back up their save regularly, ideally after each session, session until it's fully for sure fixed.


Not to be confused with ''Literature/TheCallOfTheWild.''

to:

Not to be confused with ''Literature/TheCallOfTheWild.'' ''Literature/TheCallOfTheWild,'' a book by Creator/JackLondon about a sled dog.


** The nasty lose your progress bug, which is especially bad in this game considering this is a very long, slow paced game that expects its players to spend dozens or hundreds on hours on it, and many players have a collection of rare or valuable animals to lose. It also only keeps one save. It's recommended on the official forums that players manually back up their save regularly, ideally after each session, until it's fully for sure fixed.

to:

** The nasty lose your progress progress/corrupt save bug, which is especially bad in this game considering this is a very long, slow paced game that expects its players to spend dozens or hundreds on hours on it, and many players have a collection of rare or valuable animals to lose. It also only keeps one save. It's recommended on the official forums that players manually back up their save regularly, ideally after each session, until it's fully for sure fixed.



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Not to be confused with ''Literature/TheCallOfTheWild.''


* InUniverseGameClock: You can rest at a Waypoint and choose what time to wake up. This is useful because animals are likely to visit Need Zones at certain times of the day. Also, some animals such as warthogs are more likey to be up at night or certain times of the day. It's also useful if you just don't feel like wandering around the whole night, so you can set the time to day again.

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* InUniverseGameClock: You can rest at a Waypoint and choose what time to wake up. This is useful because animals are likely to visit Need Zones at certain times of the day. Also, some animals such as warthogs boars are more likey to be up at night or certain times of the day. It's also useful if you just don't feel like wandering around the whole night, so you can set the time to day again.


* AIBreaker: There was an exploit, possibly patched now, that involved driving a RTV back and forth over a railroad tract in Layton. Angle it right and you can scare all the animals in the area into the opening of the tunnel were they get stuck, and you can massacre them all for easy XP.

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* AIBreaker: AIBreaker:
**
There was an exploit, possibly patched now, that involved driving a RTV back and forth over a railroad tract in Layton. Angle it right and you can scare all the animals in the area into the opening of the tunnel were they get stuck, and you can massacre them all for easy XP.XP.
** Turning the graphics settings down makes the game less pretty, but it can actually make it easier to spot animals.

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