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''The Haunted Ruins'' is an EasternRPG with first-person DungeonCrawler exploration where you go down into the titular location in order to defeat the evil witch and restore the protective charm she broke, which allowed the monsters to pour out of the ruins and attack the nearby ruins.
to:
''The Haunted Ruins'' is an EasternRPG with first-person DungeonCrawler
In the game, you go down into the titular location in order to defeat the evil witch and restore the protective charm she broke, which allowed the monsters to pour out of the ruins and attack the nearby ruins.
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Being cut per TRS.
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* DefiniteArticleTitle: The game ''is'' called "'''The''' Haunted Ruins".
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removing NWML from work pages
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NeedsWikiMagicLove
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* DefiniteArticleTitle: The game ''is'' called "'''The''' Haunted Ruins".
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* TheTheTitle: The game ''is'' called "'''The''' Haunted Ruins".
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Crosswicking.
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* PercentBasedValues: From the manual given on the game's page:
** Meat: Restores 1/4 "HP."
** Magic Meat: Restores 1/4 "MP."
** The Recov spell: "Restores 1/2 "HP."
** The Boost spell: "Increases power of next attack by 3x."
** Poison: "When poisoned, you will lose 10% "HP" with each step."
** "When HP goes to zero, you lose half your money."
** Meat: Restores 1/4 "HP."
** Magic Meat: Restores 1/4 "MP."
** The Recov spell: "Restores 1/2 "HP."
** The Boost spell: "Increases power of next attack by 3x."
** Poison: "When poisoned, you will lose 10% "HP" with each step."
** "When HP goes to zero, you lose half your money."
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More accurate.
* EnemyRollCall: At the end, there's a cast list of monsters, with descriptions, for example:
** Hornjelly: "A [[BlobMonster slimeball]] with horns"
** Evil Mouse: A ferocious little rodent
** Hornjelly: "A [[BlobMonster slimeball]] with horns"
** Evil Mouse: A ferocious little rodent
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* FlavorText: At the end, there's a cast list of monsters, with such text, for example:
** Hornjelly: "A slimeball with horns"
** Evil Mouse: A ferocious little rodent
** Hornjelly: "A slimeball with horns"
** Evil Mouse: A ferocious little rodent
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More abiguity.
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* AdvancedAncientHumans: The makers of the haunted ruins, as said in the epilogue:
--> [The ruins] are a legacy of an ancient civilization, long since destroyed by what they created.\\
--> [The ruins] are a legacy of an ancient civilization, long since destroyed by what they created.\\
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* AdvancedAncientHumans: The Presumably, the makers of the haunted ruins, as said in the epilogue:
-->[The ruins] [T]hese ruins are far beyond human control.\\
They are a legacy of an ancient civilization, long since destroyed by what they created.\\
-->
They are a legacy of an ancient civilization, long since destroyed by what they created.\\
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* TheEnd: The credits stop with a white text of "The End" and endless travel down a dungeon corridor of red walls and green ceiling and floors.
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* AdvancedAncientHumans: The makers of the haunted ruins, as said in the epilogue:
--> [The ruins] are a legacy of an ancient civilization, long since destroyed by what they created.\\
Nature never changes.\\
Humans remain fools...
--> [The ruins] are a legacy of an ancient civilization, long since destroyed by what they created.\\
Nature never changes.\\
Humans remain fools...
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* BlobMonster: Presumably the Hornjellies of the first dungeon section, as they have the word "Jelly" in their names.
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* BlobMonster: Presumably the The Hornjellies of the first dungeon section, as they have the word "Jelly" in their names.names, and as described in the credits: "A slimeball with horns".
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* FlavorText: At the end, there's a cast list of monsters, with such text, for example:
** Hornjelly: "A slimeball with horns"
** Evil Mouse: A ferocious little rodent
** Hornjelly: "A slimeball with horns"
** Evil Mouse: A ferocious little rodent
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* PointyEars: Multiple:
** The Witch that is the final enemy, has them.
** The speaker of the epilogue, presumably an elf, due to the ears.
** The Witch that is the final enemy, has them.
** The speaker of the epilogue, presumably an elf, due to the ears.
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* HitPoints: Called HP here, displayed in a fractional representation, of [Current HP] / [Maximum HP], and is the first thing on the first line of the left box in the bottom half of the screen.
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* HitPoints: Called HP here, For both enemies and the player character:
** For the player character, it's called HP, displayed in a fractional representation, of [Current HP] / [Maximum HP], and is the first thing on the first line of the left box in the bottom half of thescreen.screen.
** For the enemies, there's no indication of how much damage they can take, the number pops up after they are attacked, and either they make a move or die in a puff of smoke.
** For the player character, it's called HP, displayed in a fractional representation, of [Current HP] / [Maximum HP], and is the first thing on the first line of the left box in the bottom half of the
** For the enemies, there's no indication of how much damage they can take, the number pops up after they are attacked, and either they make a move or die in a puff of smoke.
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More context? There is actually separate HP and MP.
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* HitPoints: Called HP here, displayed in a fractional representation, of [Current HP] / [Maximum HP], and is the first thing on the first line of the left box in the bottom half of the screen.
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* {{Mana}}: Called MP here, displayed in a fractional representation, of [Current MP] / [Maximum MP], and is the and is the first thing on the second line of the left box in the bottom half of the screen.
* ManaMeter: It's yellow and measures MP, filling up with red from right to left as you lose HP. It's displayed at the bottom half of the screen. It's below the LifeMeter.
* ManaMeter: It's yellow and measures MP, filling up with red from right to left as you lose HP. It's displayed at the bottom half of the screen. It's below the LifeMeter.
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Added image.
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''[[http://www.gamedesign.jp/flash/iseki/ruins.html The Haunted Ruins]]'' is an RPG where you go down into the titular location.
to:
''The Haunted Ruins'' is an EasternRPG with first-person DungeonCrawler exploration where you go down into the titular location in order to defeat the evil witch and restore the protective charm she broke, which allowed the monsters to pour out of the ruins and attack the nearby ruins.
It was made with UsefulNotes/AdobeFlash and can be found [[http://www.gamedesign.jp/flash/iseki/ruins.html
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----
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* HitPoints: Called HP here, and has a meter.
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* ManaMeter: It's yellow and measures HP, filling up with red from right to left as you lose HP. It's displayed at the bottom half of the screen. It's below the LifeMeter.
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None
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* DeathIsCheap: When your HitPoints get damaged to 0, you get a "Everything goes dark..." and you reappear on the surface, having lost half your coins. When you go back into the Haunted Ruins, [[AntiFrustrationFeatures you start at 1 floor above the lowest floor you got to]].
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* DeathIsCheap: When your HitPoints get damaged to 0, you get a an "Everything goes dark..." and you reappear on the surface, having lost half your coins. When you go back into the Haunted Ruins, [[AntiFrustrationFeatures you start at 1 floor above the lowest floor you got to]].
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Linking directly instead of through redirect.
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* LifePoints: Called HP here, and has a meter.
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* LifePoints: HitPoints: Called HP here, and has a meter.
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Linking directly instead of through redirect.
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* DeathIsCheap: When your LifePoints get damaged to 0, you get a "Everything goes dark..." and you reappear on the surface, having lost half your coins. When you go back into the Haunted Ruins, [[AntiFrustrationFeatures you start at 1 floor above the lowest floor you got to]].
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* DeathIsCheap: When your LifePoints HitPoints get damaged to 0, you get a "Everything goes dark..." and you reappear on the surface, having lost half your coins. When you go back into the Haunted Ruins, [[AntiFrustrationFeatures you start at 1 floor above the lowest floor you got to]].
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* DegradedBoss: A Steelworm is a boss in one of the first few levels, but it then becomes a common enemy in the third section or so.
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* AlienGeometries: Sometimes floors have maps where you can enter the same room from two different entrances, and they are both dead ends.
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* SortingAlgorithmOfEvil: The lower down the dungeon you go, the stronger the monsters are. [[spoiler: The BigBad has been disguised as the shopkeeper all along, but you still fight her last.]]
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* SortingAlgorithmOfEvil: The lower down the dungeon you go, the stronger the monsters are. [[spoiler: The BigBad has been disguised as the shopkeeper all along, along (or possibly been slowly corrupted somehow), but you still fight her last.]]
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* GameFace: [[spoiler: After you recover the dark orb, the shopkeeper will reveal that she's an evil witch and transform into a squidlike monster to serve as the final boss. Inverted if you refuse to hand over the orb, as she'll briefly turn back into her previous form/disguise to try and convince you.]]
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* SortingAlgorithmOfEvil: The lower down the dungeon you go, the stronger the monsters are.
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* SortingAlgorithmOfEvil: The lower down the dungeon you go, the stronger the monsters are. [[spoiler: The BigBad has been disguised as the shopkeeper all along, but you still fight her last.]]
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* AntiFrustrationFeatures: Starting at one floor above the deepest floor you've seen instead of having to go down all the floors again, when you reenter the dungeon.
* AscendToAHigherPlaneOfExistence: The Wizards did, into a EnergyBeing of [[PureEnergy Pure Thought]].
* AscendToAHigherPlaneOfExistence: The Wizards did, into a EnergyBeing of [[PureEnergy Pure Thought]].
* DeathIsCheap: When your LifePoints get damaged to 0, you get a "Everything goes dark..." and you reappear on the surface, having lost half your coins. When you go back into the Haunted Ruins, [[AntiFrustrationFeatures you start at 1 floor above the lowest floor you got to]].
* EnergyBeing: What the Wizards are after their mass AscendToAHigherPlaneOfExistence. They're made of [[PureEnergy Pure Thought]].
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* Golem: In the second section of the dungeon, there's Block Golems.
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* Golem: {{Golem}}: In the second section of the dungeon, there's Block Golems.
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* SaveGameLimits: You have one save file.
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* PaletteSwap: The different kinds of Hattercrabs: the normal kind, which have brown shells, the Red kind, with a red shell, and the Dead Hatters, which have grey shells.
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* OurDragonsAreDifferent: They appear around Floor 29.
* PaletteSwap: The different kinds of Hattercrabs: the normal kind, which have brown shells, the Red kind, with a red shell, and the Dead Hatters, which have greyshells.shells, Paradise Crabs, which are turquoise.
* PaletteSwap: The different kinds of Hattercrabs: the normal kind, which have brown shells, the Red kind, with a red shell, and the Dead Hatters, which have grey
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* PureEnergy: The Wizards are humans that AscendToAHigherPlaneOfExistence into a EnergyBeing of pure thought.
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* ButThouMust: Even saying "No" every time at the beginning starts the game.
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* TheBlacksmith: You get ores from the Haunted Ruins and give them to the blacksmith in town to make swords and shields.
* BlobMonster: Presumably the Hornjellies of the first dungeon section, as they have the word "Jelly" in their names.
* ButThouMust: Even saying "No" to refuse to enter the Haunted Ruins every time you're asked at the beginningstarts of the game.game allows you to continue.
* BlobMonster: Presumably the Hornjellies of the first dungeon section, as they have the word "Jelly" in their names.
* ButThouMust: Even saying "No" to refuse to enter the Haunted Ruins every time you're asked at the beginning
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* DemBones: In the third level of the dungeon, there's Skeletons wielding swords and shields.
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* DemBones: In the third level fourth section of the dungeon, there's Skeletons wielding swords and shields.
* Golem: In the second section of the dungeon, there's Block Golems.
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* LifeMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen.
* ManaMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen. It's below the LifeMeter.
* ManaMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen. It's below the LifeMeter.
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* LifeMeter: It's yellow and measures HP, and is filling up with red from right to left as you lose HP. It's displayed at the bottom half of the screen.
* ManaMeter: It's yellow and measures HP,and is filling up with red from right to left as you lose HP. It's displayed at the bottom half of the screen. It's below the LifeMeter.
* ManaMeter: It's yellow and measures HP,
* {{Mummy}}: The Mummer enemies in the fourth section of the dungeon may be mummies, as the rest of the section has undead enemies, like [[DemBones Skeletons]] and what is presumably decapitated zombies, called Decapito.
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* SlowTransformation: The general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
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* ThePlace: The main place in the game is the Haunted Ruins, where you'll be spending most of your time fighting monsters.
* SlowTransformation: The general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, her hair grows longer, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
* SlowTransformation: The general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, her hair grows longer, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
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* TheBlacksmith: You get ores from the Haunted Ruins and give them to the blacksmith in town to make swords and shields.
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* TheBlacksmith: You get ores from the TheTheTitle: The game ''is'' called "'''The''' Haunted Ruins and give them to the blacksmith in town to make swords and shields.Ruins".
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* CriticalHit: Noted by "Critical Hit!" and your attack deals around twice as much damage.
* DungeonShop: There's only one of these shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* DungeonShop: There's only one of these shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
to:
* CriticalHit: Noted by "Critical Hit!" and your attack deals dealing around twice as much damage.
*DungeonShop: There's only one DemBones: In the third level of these shopkeepers, but she keeps showing up lower the dungeon, there's Skeletons wielding swords and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)shields.
*
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* LevelUpFillUp: You level up, you get a refill of your HP and MP.
* MoneySpider: Defeating enemies gives you money, somehow.
* MoneySpider: Defeating enemies gives you money, somehow.
to:
* MoneySpider: Any defeated enemy gives you one coin, somehow.
* LevelUpFillUp: When You level up, you get a refill of your HP and MP.
*MoneySpider: Defeating NoBodyLeftBehind: Defeated enemies gives you money, somehow.pop, with a popping sound, and turns into a puff of white smoke that fades away.
* PaletteSwap: The different kinds of Hattercrabs: the normal kind, which have brown shells, the Red kind, with a red shell, and the Dead Hatters, which have grey shells.
* LevelUpFillUp: When You level up, you get a refill of your HP and MP.
*
* PaletteSwap: The different kinds of Hattercrabs: the normal kind, which have brown shells, the Red kind, with a red shell, and the Dead Hatters, which have grey shells.
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* CriticalHit: Noted by "Critical Hit!" and your attack deals around twice as much damage.
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* HealthPoints: Called HP here, and has a meter.
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* HealthPoints: LifePoints: Called HP here, and has a meter.
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* SlowTransformation: The most notable thing about this online retro dungeon-crawling RPG is how the general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
to:
* SlowTransformation: The most notable thing about this online retro dungeon-crawling RPG is how the general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
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None
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* CharacterLevel: You defeat monsters to get ExperiencePoints to level up and get better stats.
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* ExperiencePoints: You get them from defeating monsters.
* HealthPoints: Called HP here, and has a meter.
* LifeMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen.
* ManaMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen. It's below the LifeMeter.
* LevelUpFillUp: You level up, you get a refill of your HP and MP.
* HealthPoints: Called HP here, and has a meter.
* LifeMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen.
* ManaMeter: It's yellow and measures HP, and is displayed at the bottom half of the screen. It's below the LifeMeter.
* LevelUpFillUp: You level up, you get a refill of your HP and MP.
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* SortingAlgorithmOfEvil: The lower down the dungeon you go, the stronger the monsters are.
* TheBlacksmith: You get ores from the Haunted Ruins and give them to the blacksmith in town to make swords and shields.
* TheBlacksmith: You get ores from the Haunted Ruins and give them to the blacksmith in town to make swords and shields.
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None
Added DiffLines:
* SlowTransformation: The most notable thing about this online retro dungeon-crawling RPG is how the general shopkeeper slowly transforms from a seemingly innocent girl into [[spoiler:an evil witch]] the deeper you venture into the dungeon. At first it looks like she just put on makeup, [[spoiler:but then she gets PointyEars, her cashier uniform becomes a skimpy dress, and a tiara and pointy nose begin to gradually form on her. This transformation is mostly amusing to watch because of how she keeps on insisting that her changing appearance is all in your head and how you simply MUST show the fabled "[[ArtifactOfDoom Dark Orb]]" to her as soon as you find it, mmkay?]]
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None
Added DiffLines:
''[[http://www.gamedesign.jp/flash/iseki/ruins.html The Haunted Ruins]]'' is an RPG where you go down into the titular location.
NeedsWikiMagicLove
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!! This game provides examples of:
* BatOutOfHell: The Magic Bat enemy.
* ButThouMust: Even saying "No" every time at the beginning starts the game.
* DungeonShop: There's only one of these shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* EscapeRope: The Spiderthread which returns you to town and saves at the same time.
* MoneySpider: Defeating enemies gives you money, somehow.
----
NeedsWikiMagicLove
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!! This game provides examples of:
* BatOutOfHell: The Magic Bat enemy.
* ButThouMust: Even saying "No" every time at the beginning starts the game.
* DungeonShop: There's only one of these shopkeepers, but she keeps showing up lower and lower down. As she does, her sprite [[GlamourFailure slowly shifts]] (and she keeps insisting that the change is all in your head.)
* EscapeRope: The Spiderthread which returns you to town and saves at the same time.
* MoneySpider: Defeating enemies gives you money, somehow.
----