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History VideoGame / TheGooniesII

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* DisconnectedSideArea: One section of the very first area (green and orange brick) is sealed off with no apparent way to get there. You won't enter it until the end of the game.


''The Goonies II: The Fratellis' Last Stand'' is a sequel to the famicom game, ''VideoGame/TheGoonies'', though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.

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''The Goonies II: The Fratellis' Last Stand'' is a sequel to the famicom Famicom game, ''VideoGame/TheGoonies'', though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.



* EmptyRoomPsych: Some rooms have nothing in them, despinte the loads of secrets in other rooms. Though when one character says "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]", it can be taken at face value.

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* EmptyRoomPsych: Some rooms have nothing in them, despinte despite the loads of secrets in other rooms. Though when one character says "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]", it can be taken at face value.


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[[quoteright:330:https://static.tvtropes.org/pmwiki/pub/images/goonies_2_cover.jpg]]

''The Goonies II: The Fratellis' Last Stand'' is a sequel to the famicom game, ''VideoGame/TheGoonies'', though this one was fully localized. It takes the platforming elements, but, like ''VideoGame/CastlevaniaIISimonsQuest'', changes the levels to free roaming exploration. It also includes elements not seen in the movie at all, like a mermaid to rescue.
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!!Tropes seen in ''The Goonies II'':
* BarbieDollAnatomy: [[https://static.tvtropes.org/pmwiki/pub/images/060714_goonies_end.gif Annie has a blank chest.]]
* BlindIdiotTranslation: Some lines include "OUCH! WHAT DO YOU DO?" when you hit [=NPCs=].
* BratsWithSlingshots: You can find a slingshot, though it disappears after 40 uses, or getting a game over. Yet once you find it, enemies will randomly drop new ones.
* CanonForeigner: The [=NPCs=], Annie the mermaid, and "Pipsqueak" Fratelli (the one Fratelli that Mikey apparently can kill).
* CaveBehindTheFalls: At least two waterfalls have doors behind them. They both require pressing up as moving platforms go over them. One is a trap, as leaving both rooms means the platform is gone, and one of the falls is above a BottomlessPit.
* CoversAlwaysLie: It never has a group of characters swinging from a rope (or anyone, for that matter), Annie isn't trapped in some kind of orb, and Chunk never uses a slingshot (Mikey can, though).
* EmptyRoomPsych: Some rooms have nothing in them, despinte the loads of secrets in other rooms. Though when one character says "[[LampshadeHanging I'M ESKIMO. THERE'S NOTHING HERE.]]", it can be taken at face value.
** And there's a fairly long path in one underwater stage, but there's nothing useful in that path.
* GuideDangIt: The entire game falls into this category, but a specific example is the candle. Nothing indicates you are supposed to keep using the HIT command on an old lady NPC until she gives you the candle (other than a nebulous clue of "YOU MET A TESTY OLD LADY WHO MIGHT HELP YOU?"). In every other instance of the game, you get no benefit from hitting something more than once (and in some cases even the first time is bad).
* HeartContainer: Rescuing a fellow Goonie grants extra life bars.
* InterchangeableAntimatterKeys: Though they won't appear until you get the keychain.
* KillerYoyo: It's the primary weapon. It cannot be expended or lost.
* MediumAwareness: "IT'S FUN TO PLAY THE GOONIES II!"
* {{Metroidvania}}: It has free-roaming stages, while the first game featured explorable levels but otherwise had a stage-based structure.
* MolotovCocktail: The subweapon you get from the yellow "Fire" boxes. Useful for doing continuous damage to Fratellis, and certain enemies die quicker to the Molotovs than bombs.
* MooksAteMyEquipment: Floating skulls on the bridge eat your boomerang. Now the weapon isn't vital to winning, but it does cost a powerful weapon until you find another copy of it.
* OurMermaidsAreDifferent: Annie is a conventional fishtail mermaid.
* PasswordSave: You get one if you choose not to continue.
* PinkMeansFeminine: Annie's tail and hair are pink on her in-game sprite. On the box art she has blonde hair and a green tail (both the US and Japan boxes).
* PrecisionGuidedBoomerang: One of the weapons is these, and had good power and range, but it can be taken from you on the bridge.
* RandomlyDrops: Enemies will randomly drop hearts at first, and when you find certain items, like bombs, keys, and weapons, those become items that may appear when you kill enemies.
* RememberTheNewGuy: Annie wasn't in the first game, and certainly never appeared in the movie, but the Goonies seem to already know her at the start. The Fratellis kidnap her specifically to get revenge on them, and when Mikey saves her at the end, she tells him that she loves him. It's never explained who she is, or how the Goonies came to know her.
* SecretPath: Many of the required paths in the first-person areas require using an item (the hammer or the glasses) to reveal them. There are also a couple of hidden doors in the side-scrolling areas - some only revealed by bombs (including an important one to the left of the bridge), though there are a couple that just require knowing where to press up.
* SeeThruSpecs: The glasses are not only useful for revealing certain plot-important items, but frequently a source for finding capacity increases to your keys, bombs, and Molotov cocktails.
* SlippySlideyIceWorld: Parts have areas in ice caves that have slippery ground.
* SprintShoes: Not required to win, but it makes certain obstacles easier.
* UnderTheSea: There are underwater caves that you need the diving suit to explore.
* VideoGameCrueltyPotential: You can hit anyone found in the rooms with your fist, or a hammer later on. In fact, you ''have'' to punch one old woman five times to get the candle needed to light up dark rooms.
** VideoGameCrueltyPunishment: If you smack around Konami Man, he'll refuse for the rest of the game to restore your health. This is even saved in your password. The only way to get Konami Man to restore your health again is to reset and start a new game.
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