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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow.

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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow. Partly justified in that they are already asleep; the sedation isn't so much knocking them out as knocking them out of a sleepwalker state.

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* InstantSedation: Tranq Darts work very quickly, causing Sleepers and Lucids pass out in seconds. Kids even mention "large animal tranquilizers" when picking up a crossbow.

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* ShoutOut: When we see Isabelle finish her intro recording, her desktop wallpaper is that of "VideoGame/{{The Magic Circle}}" by the same studio.


''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and Question aims to fully release their game on July 30th, 2019.

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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 and the full game was released on July 30th, 2019 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and Question aims to fully release their game on July 30th, 2019.
Steam]].


''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and Question aims to fully release their game sometime in 2019.

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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and Question aims to fully release their game sometime in on July 30th, 2019.

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* WeirdMoon: Very weird. In fact so weird, that there's actually ''no moon'' to be seen, at least in missions. However, players ''have'' been taken to the "moon" by the Daimons. Weird.

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* TheNightOwl: As a blanket statement, all people in Redacre have become this. Lucids and Sleepers are adults who 'work' at night, though the Blackout Club is more accurate to this trope since Lucids and Sleepers don't sleep ''at all''. TBC kids often sleep during the day so they are able to carry out their missions during the night.


* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted. The members of the Blackout Club are forced to run away from home to escape them.

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* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted. The Some of the members of the Blackout Club are forced have resorted to run away from home to escape them.



* AndIMustScream: Implied to be what happens to suppressed people. Players of suppressed kids can no longer control their character and can only resort to silent horror as their kid may get their teammates captured when they try to rescue them.



* AnyoneCanDie: And that someone can be you. Kids can die if they are captured enough times by the Shape. Other TBC kids also may be found dead. Death seems like a regular occurrence for the Blackout Club.
* BeastInTheMaze: The Shape can turn out to be this if you're running around in the aptly named underground Maze.



* BloodyHorror: Happens during Hide the Evidence and Missing Persons missions, involving blood being splattered absolutely everywhere. The only difference is that in Hide the Evidence mission, it's a dove's blood, in the Missing Persons mission, it's ''human blood'', likely belonging to your missing comrade.
* BodySnatcher: Happens to players who are caught by the Shape. They are forced to helplessly watch their now suppressed character wander around, all with the text telling you that 'Your mind is not your own.'
* CampUnsafeIsntSafeAnymore: Previous safe spots earlier in the game have always been frequently patched out to be less safe, usually more accessible to the Shape if a kid tries to hide there.



* EyesDoNotBelongThere: Lucids seem to have a ton of eyes that fizzle in and out of existence on their face.



* HellIsThatNoise: A strange strumming of some sort of instrument can often be heard as well as strange ringing and extremely odd sounds, especially underground. The entire underground seems specifically built explicitly to carry that noise, though to what end remains a mystery.

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* HellIsThatNoise: A strange strumming of some sort of instrument can often be heard as well as strange ringing and extremely odd sounds, especially underground. Sleepers also randomly strum the strings while underground, making an even stranger melody. The entire underground seems specifically built explicitly to carry that noise, though to what end remains a mystery.



* HumanoidAbomination: The Shape seems to be pretty much this if we could actually see it. Fortunately, or unfortunately, we can only see it with our eyes closed.



* IWillOnlySlowYouDown: After untying captured club members, they will tell you to go on without them, but that they will manage to escape. In-game, players can be left behind by their teammates if they are incapacitated by the Shape, leading to the mission ending without the entire team.

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* IWillOnlySlowYouDown: After untying captured club members, they will tell you to go on without them, but that they will manage to escape. In-game, players can be left behind by their teammates if they are incapacitated by the Shape, leading to the mission ending without the entire team.team at the cost of a lower XP bonus.
* JumpScare: Thankfully, or not, most of the jump scares in this game are completely situational, usually with the player losing awareness. Players with a good game sense and always alert, can usually avoid being jump scared.



* KidnappedFromBehind: Bells was kidnapped and dragged away, never to be seen again.



* MundaneHorror: Seems to be the central theme of the game. On the surface, especially during the day, Redacre just seems to be a normal little town. The people there are peaceful and happy, even being rated one of the safest places in the world. However, dig deep enough, there is just something ''not right'' about the whole thing. With people acting strangely and rumors of a 'boogeyman' in the woods.
* NeckLift: Kids who are caught by the Shape are cruelly grabbed by the neck and lifted into the air while it takes over their mind.



* PrecisionFStrike: The kids swear, unsurprisingly considering their situation. Swearing is the least of their problems.

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* PrecisionFStrike: The kids swear, unsurprisingly considering their situation. Swearing is the least of their problems. Though they don't say the F-word.



* RunOrDie: The only true way to play the game. While you can knock out Sleepers and Lucids, there is no way to defeat the Shape, you can only slow it down. Keep running, or it'll catch you, and enough times, you'll die.



* SuperStrongChild: Somewhat both supported and averted. The kids are understandably too weak to take an adult straight on, but they can hop on their backs to take them down, even pinning them. With the Takedown Power, kids are able to instantly knock down a full grown adult by throwing themselves on their back. They are even able to kick down doors and push a full grown adult off them (at the cost of being injured) which are both no easy feat either.

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* SuperStrongChild: Somewhat both supported and averted. The kids are understandably too weak to take an adult straight on, but they can hop on their backs to take them down, even pinning them. With the Takedown Power, kids are able to instantly knock down a full grown adult by throwing themselves on their back.back and carry a full grown adult on their back (with some difficulty). They are even able to kick down doors and push a full grown adult off them (at the cost of being injured) which are both no easy feat either.


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* SurrealHorror: A lot of the imagery in the Maze is this, with absolutely bizarre areas like Dream Therapy, which has a 'woods' area, with geometrical trees, and Subliminal Media, which has a looping video of a cow eating some snow.


* HellIsThatNoise: A strange strumming of some sort of instrument can often be heard as well as strange ringing and extremely odd sounds, especially underground.

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* HellIsThatNoise: A strange strumming of some sort of instrument can often be heard as well as strange ringing and extremely odd sounds, especially underground. The entire underground seems specifically built explicitly to carry that noise, though to what end remains a mystery.

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* PlayerHeadquarters: The Blackout Club has made a hideout out of a couple of abandoned railway boxcars in the forest outside of town. One car is devoted to planning their activities and working on equipment, while the adjacent car has sleeping bags for resting during the day and a shrine.

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* HiddenDepths: There is another level to the mystery, beyond investigating the underground through individual missions. Some successful outings will reward players with a ritual token, which can be used in the Blackout Club HQ to allow the player to speak to the Voices guiding the kids (not the character, the player can record a prayer to the Voices using their microphone). The developers actually listen to these questions and record voice-acted answers from the Voices, which can be heard along with the prompting question by other players in their dreams.


''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and aims to fully release their game sometime in 2019.

Up to four players work together as kids who are part of The Blackout Club, a group of kids who have ran away from home and teamed up to fight against a strange evil that trances all the adults in town, which lurks beneath their sleepy town. The young members of the club roam the their town at night gathering evidence to release to the world. Gather evidence, sabotage their plans, retrieve stolen items, and even rescue kidnapped club members. However, a mysterious and frightening creature hunts these young children, the Shape, a being who can only be seen when you close your eyes.

Alternatively, a player can play as a Stalker, a mysterious kid who stalks the Club Members and records their wrongdoings to the higher entity. Playing as the Stalker is the only [[PlayerVersusPlayer PVP]] element currently in this game.

!! This game has the examples of:

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''The Blackout Club'' is a 2019 [[IndieGame indie]] [[StealthBasedGame stealth-based]] [[FirstPersonPerspective first person]] [[CoopMultiplayer cooperative multiplayer]] [[SurvivalHorror survival horror]] game developed by [[http://www.questiongames.com/ Question Games]]. Early Access was released on 31 Oct, 2018 on [[https://store.steampowered.com/app/599080/The_Blackout_Club/ Steam]] and Question aims to fully release their game sometime in 2019.

Up to four players work together as kids who are part members of [[RagtagBunchOfMisfits The Blackout Club, Club]], a group of kids who have ran run away from home and teamed up to fight against a strange evil combat the mysterious supernatural force that trances all the adults in town, which lurks beneath has taken root within, and beneath, their sleepy town. homes. The young members of the club roam the their town at night gathering evidence to release to night, avoiding their [[BrainwashedAndCrazy sleepwalking parents]] and the world. Gather cult's technological sentries, doing what they can to save themselves and everyone else. Each nightly mission consists of several procedurally-generated objectives, both on the surface and in the ominous facility lurking beneath: Recording video evidence, sabotage their sabotaging the cult's plans, retrieve retrieving stolen items, and even rescue rescuing kidnapped club members. However, If the cult begins to notice their activities however, the children may attract the attention of their ultimate enforcer a mysterious and frightening creature hunts these young children, the Shape, known only as "[[TheDreaded The Shape]]", a being who can only be seen when you close your eyes.

Alternatively, a player can play as take the part of a Stalker, a mysterious kid who stalks silently invades other players' missions, stalking the Club Members and records recording their wrongdoings to betray them to the higher entity. cult. Playing as the Stalker is the only [[PlayerVersusPlayer PVP]] element currently in this the game.

!! This game has the contains examples of:



* AdultFear: ''All'' the adults in Redacre have been brainwashed by this unknown entity to do it's bidding. The kids of the town are the only ones left due to their strange connection with a voice in their heads. Not only are the children the only ones standing in the way of this terrifying evil, but their lives are clearly on the line doing so. Not to mention some of the kids started sacrificing themselves to a strange being that haunts their dreams.
* AFateWorseThanDeath: Heavily hinted to those kids who have been caught by the Shape and as a result lose themselves to it forever if they're not saved.
* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted so much so that the kids are forced to run away from home to escape them.
* AlwaysNight: The game takes place usually at night or in a very dark setting.

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* AdultFear: ''All'' the adults in Redacre have been brainwashed by this unknown entity to do it's its bidding. The kids of the town are the only ones left due to their strange connection with a voice in their heads. Not only are the children the only ones standing in the way of this terrifying evil, but their lives are clearly on the line doing so. Not to mention some of the kids started sacrificing themselves to a strange being that haunts their dreams.
* AFateWorseThanDeath: Heavily hinted implied to befall those kids who have been caught by the Shape Shape, and as a result lose themselves to it forever if they're not saved.
* AdultsAreUseless: All the adults in Redacre have been taken over by the darker entity and cannot be trusted so much so that trusted. The members of the kids Blackout Club are forced to run away from home to escape them.
* AlwaysNight: The game takes Missions always take place usually at night or in a very dark setting.night, and the Blackout Club members sleep during the day.


* DeadAnimalWarning: In one of the missions, one of the malicious voices took over one of the club kids and caused them to go on a rampage during the night, desecrating and killing doves (and possibly ''eating them'') to teach the club kids a lesson. Made even worse as the supposed culprit of these crimes supposedly ''loves animals''.

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* DeadAnimalWarning: In one of the missions, one of the malicious voices took over one of the club kids and caused them to go on a rampage during the night, desecrating and killing doves (and possibly ''eating them'') to teach the club kids a lesson. Made even worse as the supposed culprit victim of these crimes supposedly ''loves animals''.

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* DeadAnimalWarning: In one of the missions, one of the malicious voices took over one of the club kids and caused them to go on a rampage during the night, desecrating and killing doves (and possibly ''eating them'') to teach the club kids a lesson. Made even worse as the supposed culprit of these crimes supposedly ''loves animals''.


* TheBlank: Lucids have their face garbled up and are basically faceless.

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* BedtimeBrainwashing: Seems to be the main problem in Redacre. Adults have become brainwashed zombies in their sleep. Some of the kids have even participated in this, with an incident even occurring with a voice taking over a kid causing them to eat a bird alive.
* TheBlank: Lucids have their face garbled up and are basically faceless.faceless save for the terrifying random eyes popping all over their face.



* FootprintsOfMuck: If a player throws a Foam Grenade at the Shape, their feet can be seen temporarily, leaving behind a foamy trail. It's the only way for players to see the Shape with their eyes open.

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* FootprintsOfMuck: If a player throws a Foam Grenade at the Shape, their feet can be seen temporarily, leaving behind a foamy trail. It's the only way for players to see the Shape with their eyes open. Lucids and Sleepers also leave foamy footprints if a foam grenade is thrown at them or if they step on it.
* ForcedSleep: If captured by the shape, the player's character is forced into a sleepwalking state, but still awake to some extent, sort of like a Lucid



* TheInsomniac: Several actually. Sleepers are technically still awake even if they're sleepwaking. Lucids are the extreme version of this; they often mention how they wish to serve the higher being but their body is breaking down due to lack of sleep.



* SleepMask: All parent sleepers have eye masks over their eyes with a ominous glowing eye on it.



* WalkingBackwards: Players will be doing a lot of this when they open the door to be greeted with a Sleeper walking in their direction. Just walk backwards, slowly and quietly...

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* UnbrokenVigil: Apparently some of the kids have become possessed by the voices and a particular member went sleepwalking and apparently ''ate a live bird'', blood and all. Club members have begun to sleep with a buddy watching over them to keep them from doing crazy things.
* WalkingBackwards: Players will be doing a lot of this when they open the door to be greeted with a Sleeper walking in their direction. Just walk backwards, slowly and quietly...quietly...
* WhatDidIDoLastNight: Many of the kids have woken up with this feeling, having supposedly missing days from their memories and have vivid dreams about doing things at night while they were asleep.

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