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* SomethingCompletelyDifferent: Every time a hot word is clicked, something completely different happens. One moment, there's a great long lengthy reading of the history of the Golden Gate Bridge complete with dramatic music, and another moment, there's a dancing hippo in a bathtub

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* LoadsAndLoadsOfCharacters: In just about every scene, we get introduced to a bunch of new characters that may or may not be important to the plot.

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** The pigs in the ice cream parlor argue so loudly, they can be heard throughout the building.


[[caption-width-right:350:'''IT'S EDUCATIONAL!!!''']]

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[[caption-width-right:350:'''IT'S EDUCATIONAL!!!''']]EDUCATIONAL...!!!''']]


* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock electric guitar sound effect being used for an angry snort by the same horse.
* ViolationOfCommonSense: One hot word sequence has Norbetina traveling along an empty road, when the player is given a prompt to choose which part of the road she should travel on: the left, right, and center of the road. While all three answers [[NegativeContinuity allow the story to continue unaffected]], the "correct" answer - or the one which Norbetina barely misses (rather than gets struck by) a semi coming from behind - is ''the center of the road''. Making matters worse is that this is supposed to be an EdutainmentGame: imagine if a child was playing this, and took the lesson at face value.

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* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock electric guitar sound effect being used for an angry snort by the same horse.
* ViolationOfCommonSense: One hot word sequence has Norbetina traveling along an empty road, when the player is given a prompt to choose which part of the road she should travel on: the left, right, and center of the road. While all three answers [[NegativeContinuity allow the story to continue unaffected]], the "correct" answer - or the one which Norbetina barely misses (rather than gets struck by) a semi coming from behind - is ''the center of the road''. Making matters worse is that this is supposed to be an EdutainmentGame: imagine if a child was playing this, and took the lesson at face value.
horse.


* ViolationOfCommonSense: One hot word sequence has Norbetina traveling along an empty road, when the player is given a prompt to choose which part of the road she should travel on: the left, right, and center of the road. While all three answers [[NegativeContinuity allow the story to continue unaffected]], the "correct" answer - or the one which Norbetina barely misses (rather than gets struck by) a semi coming from behind - is ''the center''. Making matters worse is that this is supposed to be an EdutainmentGame: imagine if a child was playing this, and took the lesson at face value.

to:

* ViolationOfCommonSense: One hot word sequence has Norbetina traveling along an empty road, when the player is given a prompt to choose which part of the road she should travel on: the left, right, and center of the road. While all three answers [[NegativeContinuity allow the story to continue unaffected]], the "correct" answer - or the one which Norbetina barely misses (rather than gets struck by) a semi coming from behind - is ''the center''.center of the road''. Making matters worse is that this is supposed to be an EdutainmentGame: imagine if a child was playing this, and took the lesson at face value.


* MortonsFork: "What side of this busy highway do you think poor Norbetina should walk on?" All of the choices you're given leads to Norbetina either being struck by a semi from behind, or barely missing it.



* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock electric guitar sound effect being used for an angry snort by the same horse.

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* ShowDontTell: The bizarre hot word sequences are given ([[MindScrew slightly]]) more context with the lengthy text pages. Even for an EdutainmentGame, this is an ineffective means of motivating players to read and write.
* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock electric guitar sound effect being used for an angry snort by the same horse.horse.
* ViolationOfCommonSense: One hot word sequence has Norbetina traveling along an empty road, when the player is given a prompt to choose which part of the road she should travel on: the left, right, and center of the road. While all three answers [[NegativeContinuity allow the story to continue unaffected]], the "correct" answer - or the one which Norbetina barely misses (rather than gets struck by) a semi coming from behind - is ''the center''. Making matters worse is that this is supposed to be an EdutainmentGame: imagine if a child was playing this, and took the lesson at face value.


* RandomEventsPlot: Everything from random historical figures, pigs running ice cream parlors, fresh oats, moose in post offices, to auction sales get involved in the plot, and there is a lack of any coherence.

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* RandomEventsPlot: Everything from random historical figures, pigs running ice cream parlors, fresh oats, moose in post offices, to auction sales get involved in the plot, and there is a lack of any coherence. Reading the many, many pages' worth of story text only makes things only ''slightly'' more understandable.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tumblr_oh2lsbmcd91tg94xho1_500.jpg]]
[[caption-width-right:350:'''IT'S EDUCATIONAL!!!''']]


* MediumBlending: It mixes computer drawing, StockFootage, AVI files and JPEGs.

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* MediumBlending: It mixes computer drawing, StockFootage, AVI files and JPEGs.[=JPEGs=].


'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure EdutainmentGame released in 1993 for Windows 3.1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being overall [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird]]. There were at least 2 episodes planned, but only one was released.

Essentially, it's a story that follows a cow named Norbetina as her life goes through a ton of twists and turns, meeting eccentric characters and eventually teaming up with the mastermind detective Sherrloch Sheltie. She also catches the eye of an international criminal named Baron von Moribund who has his team of operatives try to hunt her down for some unknown reason. The educational parts of the game are essentially reading material that can be accessed in the story by hot words, providing text, pictures, and even videos. The hot words also provide low-grade, bizarre animations and describing them doesn't do them justice.

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'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure EdutainmentGame released in 1993 for Windows 3.1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being overall [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird]].extremely unusual]]. There were at least 2 episodes planned, but only one was released.

Essentially, it's a The basic plotline of the story is that it follows a cow named Norbetina as her life goes through a ton of twists and turns, meeting eccentric characters and eventually teaming up with the mastermind detective Sherrloch Sheltie. She also catches the eye of an international criminal named Baron von Moribund who has his team of operatives try to hunt her down for some unknown reason. The educational parts of the game are essentially reading material that can be accessed in the story by hot words, providing text, pictures, and even videos. The hot words also provide low-grade, bizarre animations and describing them doesn't do them justice.



* EdutainmentGame: Some of the hot words lead to material teaching the reader about whatever's vaguely connected to the story.

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* EdutainmentGame: Some of the hot brighly-colored words lead to material teaching the reader about whatever's vaguely connected to the story.



* MediumBlending: It mixes computer drawing, StockFootage, AVI files and JPEGs.



* RandomEventsPlot: Everything from random historical figures, pigs running ice cream parlors, fresh oats, moose in post offices, to auction sales get involved in the plot, and there is barely anything holding them all together.

to:

* RandomEventsPlot: Everything from random historical figures, pigs running ice cream parlors, fresh oats, moose in post offices, to auction sales get involved in the plot, and there is barely anything holding them all together.a lack of any coherence.


* MediumAwareness: It's easy to miss, but Nanny is being visibly crowded by the written dialoge being spewed out by the screaming ostrich at the nanny school.



* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock drum sound effect being used for an angry snort by the same horse.

to:

* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock drum electric guitar sound effect being used for an angry snort by the same horse.


'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure edutainment game released in 1993 for Windows 3.1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being overall [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird]]. There were at least 2 episodes planned, but only one was released.

to:

'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure edutainment game EdutainmentGame released in 1993 for Windows 3.1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being overall [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird]]. There were at least 2 episodes planned, but only one was released.


->''"In the '30s, it was Tracy and Hepburn on film... in the '60s, it was Rocky and Bullwinkle on TV... but, in the '90s, it's Ninja Nanny and Sherlock Sheltie on CD-Rom!''

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->''"In the '30s, it was Tracy and Hepburn on film... in the '60s, it was Rocky and Bullwinkle on TV... but, in the '90s, it's Ninja Nanny and Sherlock Sheltie on CD-Rom!''
CD-Rom!"''


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* NoIndoorVoice: The ostrich that runs the nanny school is very loud and considering how loud the overall game is, that's quite an accomplishment.


-->''FRESH OATS...FRESH OATS....''

'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure game released in 1993 for Windows 3.1, which is debatably an edutainment game. It's most well known for being incredibly low quality, as well as [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird.]] There were at least 2 episodes planned, but only one was released.

to:

-->''FRESH OATS...FRESH OATS....''

->''"In the '30s, it was Tracy and Hepburn on film... in the '60s, it was Rocky and Bullwinkle on TV... but, in the '90s, it's Ninja Nanny and Sherlock Sheltie on CD-Rom!''

'''No. 11 Downing Street: The Adventures of Ninja Nanny & Sherrloch Sheltie''' is an obscure edutainment game released in 1993 for Windows 3.1, which is debatably an edutainment game. 1. It's most well known for having an obtuse story, containing poorly-linked educational materal, and being incredibly low quality, as well as overall [[WhatDoYouMeanItWasntMadeOnDrugs batshit weird.]] weird]]. There were at least 2 episodes planned, but only one was released.
released.

Essentially, it's a story that follows a cow named Norbetina as her life goes through a ton of twists and turns, meeting eccentric characters and eventually teaming up with the mastermind detective Sherrloch Sheltie. She also catches the eye of an international criminal named Baron von Moribund who has his team of operatives try to hunt her down for some unknown reason. The educational parts of the game are essentially reading material that can be accessed in the story by hot words, providing text, pictures, and even videos. The hot words also provide low-grade, bizarre animations and describing them doesn't do them justice.




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----



* EdutainmentGame: Allegedly.

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* EdutainmentGame: Allegedly.Some of the hot words lead to material teaching the reader about whatever's vaguely connected to the story.



* MindScrew: ''Hoo boy.'' The story makes no sense, the art is bizarre and confusing, random events and scenes happen for little reason or explanation...

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* MindScrew: ''Hoo '''Hoo boy.'' ''' The story makes no sense, the art is bizarre and confusing, random events and scenes happen for little reason or explanation...



* SequelHook: A trailer for episode 2 was added at the end of the last chapter of episode 1, though it never came to be.
* UnsoundEffect: Some of the sound effects used for various objects are...weird. Among them being a helicopter sound being used for a snoring horse and a stock drum sound effect being used for an angry snort by the same horse.

to:

* SequelHook: A trailer for and a small snippet of episode 2 was added at the end of the last chapter of episode 1, though it never came to be.
* UnsoundEffect: Some of the sound effects used for various objects are... weird. Among them being a helicopter sound being used for a snoring horse and a stock drum sound effect being used for an angry snort by the same horse.

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